Psychic Membrane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Psychic Membrane

Creature — Wall

Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.

cole178393 on Capitalism but with extra steps

2 years ago

Nice I really like the new changes, but what if you swapped out Brimstone Mage for something a bit less in mana consumption like a Lobber Crew , Psychic Membrane or a AEther Membrane other than that I think the deck will run wayy smoother with these new improvements

Sultai_Sir on Help Needed for Pramikon, Sky …

3 years ago

Hi! Sultai_Sir here. I, too love experimenting with "off-color" brews, like Naya storm. Some toughness-matters cards I can think of are Wall of Nets, Vent Sentinel, and Psychic Membrane. I don't know what budget you're on, but High Alert seems like the all-star of your deck, and you should probably run some tutors like Idyllic Tutor of Enlightened Tutor to get it. I hope this helps, and as always, happy brewing!

TheMr42 on As Fore-Tutelage

5 years ago

Honestly, it just doesn't want to work =/ I played 14 Playtest games against a deck I'm working on (Boros Corrupted - Self-inflicted Victory and it hasn't won yet. A couple of times it's milled me down to 10 or 15 cards and a few time the Jace/Tutelage and AV/Tutelage combos went off really nicely but by that stage it was too late, I'd either pulled a win condition or just punched it enough times in the face to make it fall over. Having no creatures at all just seems to leave it too open, maybe Psychic Membrane or Electrostatic Field to give yourself some protection until the combos have done their work?

Rivenor on Master Strategist (prototype)

5 years ago

Yeah it took a few field days before I got a handle on playing mine as well. Overall I ended up cutting the smaller walls for more options to reviving/reusing and just thriving.

So to cut imo:

Wall of Vapor Neat but over costed for it's size in this deck.

Thunder Wall Even though it is super pretty

Psychic Membrane Too small for cost and only triggers on block which you want to limit in this deck.

Guard Gomazoa Borderline on this one but I feel like it is too small for this.

Gomazoa Defensive ability that is tricky to pull off and removes one of your attackers as well

Doorkeeper Not huge and you are not running a decking deck really to abuse this. Also too many people play with graveyards which makes it risky without something like a Rest in Peace

Colossus of Akros I know he is tempting but he is hard to really abuse/recast to draw with and will draw lots of eyes at you since he swings so hard. Not worth the risk.

Bananaasablade on Walls of the Arcades

5 years ago

Cut Alluring Siren, Belligerent Brontodon, Cathedral Membrane(wont block), Fog Bank(cant deal damage), Guardians of Akrasa, Jaddi Offshoot, Kami of False Hope, Majestic Myriarch, Primal Clay, Thing in the Ice  Flip, The Chain Veil, Doubling Season (Unless you add way more counter/token stuff)

I'd probably run Amaranthine Wall, Assault Formation (For when Arcades isnt around and the +0/+X boost), Guard Gomazoa (since he cant die in combat), Hornet Nest (for tokens and he can be very efficient), Mnemonic Wall (to get back a wrath), Psychic Membrane (if you plan on blocking its awesome), Sprouting Phytohydra, Sunscape Familiar (cause duh), Walking Archive, Wall of Frost (big and a good blocker), Wall of Mulch (value off of an enemy wrath), Wall of Omens, Wall of Roots.

Also Quest for Renewal, to block with them,Sight of the Scalelords or anything to give all vigilance, maybe even Aggressive Mammoth, or something to grant all trample

WalkingIllusion on TAH DAH! It's gone!

6 years ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

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