Grindstone

Grindstone

Artifact

, : Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.

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Trade

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tempest Remastered (TPR) Mythic Rare
Tempest (TMP) Rare

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Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Tiny Leaders Legal
Commander / EDH Legal
Unformat Legal

Grindstone Discussion

HydraOoze on Lazav Lord of Manipulation

2 days ago

Thanks for the comments VampDemigod. My primary way to win is to combo off using the Mindcrank + Duskmantle Guildmage combo or the Painter's Servant + Grindstone \ Sphinx's Tutelage combo. Otherwise I can just make lazav copy a fat creature and equip some swords and go for Voltron win.

bjj007 on Error 404 Library not found

1 week ago

No Mesmeric Orb ?? Also Grindstone has a same affect as Sphinx's Tutelage as when they now mill four, only 2 cards need to match in colour to repeat the process. against mono colour decks, short of hitting multiple lands one draw/activation can kill a player.

stupidhead on Ayli Lad Farm "cedh"

1 month ago

You could run Painter's Servant and Grindstone with this deck because they're both under 2 cmc

Kulibali on Cursed Energy Grindstone

1 month ago

Hey Amoskeag

thank you so much for this detailed reply, did not expect that !

First i have to say something to my intention of creating this deck. I just wanted a creatureless Deck which is a kind different and also an absolute asshole deck, mostly i play just creature decks..

Fraying Sanity is cool, will consider this. The Curse of the Bloody Tome is nice, sure, but mill should not be my only win condition, so i left it out.

Yes, Energy Field has its cons, but if i play a Grindstone in the first round, a Reliquary Tower and an Energy Field in turn 2 and a Land to activate the Grindstone, i will only tap Grindstone each round..

So then i will only play lands to cast the Curse of Fool's Wisdom if he could destroy my Energy Field or the Grindstone .

Rising Waters should also slow it down when the curse is on the battlefield, and when i have a few untapped lands, i can counter his spells with Rewind

your Talisman of Dominance i a must card, will change this, thanks!

yes, the mana base gives me headaches, want to play all the cards, but 18 land + 4 artifacts seems both, enough and to less.. maybe play some rounds to see if its okay?

yes, the "duals" should be in, just a budget question.

MagicalHacker on Need help finding all 2-card ...

1 month ago

magwaaf, I wish!

RiotRunner789, I do have a few of those already, such as Helm of Obedience + Rest in Peace and Painter's Servant + Grindstone.

Sumradagnoth on Llawan Stax

1 month ago

mynameisfifi, so I actually made this with some budget subs (Cryptic Command, Everflowing Chalice, Fellwar Stone, Pendrell Mists, Time Spiral, Long-Term Plans), and have been testing. Some feedback:

The deck is a blast to play (not so much for the rest of the table) so I want to tweak it a bit - please share your thoughts! Especially on bullet 3 :)

Alexplosio on Urza, Lord High Artificer is a dangerous man

2 months ago

If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough

Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!

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