|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
Ashiok, Nightmare Weaver Discussion
1 week ago
This will work with Estrid's +2.
To start, Loyalty Abilities are activated abilities. Like all activated abilities, you pay a cost as part of putting the ability on the stack. In the case of a Loyalty Ability, that cost is adding or removing loyalty counters from the planeswalker.
Estrid's first ability does not target, so you can pay the cost (adding 2 loyalty) and put the ability on the stack, regardless of whether that ability is going to have an effect or not. The ability resolves, and nothing happens, but that's irrelevant to your question--by that point the loyalty has already been put on Estrid.
Notably, however, this will not work if the planeswalker ability requires a target AND there are no legal targets for that ability--you cannot activate a targeted ability (and thus cannot pay the cost of gaining loyalty), unless you are able to satisfy the targeting requirements.
In practice, however, that's not going to be a big deal--Wizards went out of its way to ensure the + loyalty abilities will almost always have a sufficient number of valid targets. This is done in four ways:
The + loyalty ability will say something like "Up to one target" meaning you can choose 0 targets. This allows you to activate the loyalty ability with 0 targets, so you can still "pay" the cost of adding loyalty to your walker. Example: Huatli, Dinosaur Knight .
The planeswalker's ability will always have a target because it can target itself. Example: Ajani Vengeant .
The planeswalker might not be able to activate one of its + loyalty abilities due to lack of valid targets, but will have a second + loyalty ability that can be activated in the absence of targets. Example: Garruk, Apex Predator
The target of the loyalty ability will be an opponent, since you'll always have an opponent. Example: Ashiok, Nightmare Weaver .
So, the only situation where a player can't activate at least one + loyalty ability is going to involve a loyalty ability that requires a target and a complex boardstate rendering all those targets unavailable. For example, if Leyline of Sanctity gives your opponent hexproof, you will not be able to activate Ashiok, Nightmare Weaver 's +2 ability due to a lack of valid targets.
1 month ago
I would play Anger of the Gods only in Sideboard.
My Grixis Sideboard looks like this: 2x Abrade 2x Anger of the Gods 2x Ceremonious Rejection 1x Damnation 2x Damping Sphere 1x Infernal Reckoning 2x Dispell 2x Ashiok, Nightmare Weaver 1x Vraska's Contempt
1 month ago
I won’t go into as much detail here, but here goes:
1) Traumatize - I love this card so much. It was the card I built around when I built my first real MTG deck. There’s nothing like milling half your opponents deck on turn five (rounded up of course!).
2) Fraying Sanity - This card comes at a close second because of course milling half someone’s deck is fun, but what if you could mill the whole thing in one turn?
4) Hero's Downfall - Because who doesn’t love instant speed planeswalker and creature removal for three mana?
5) Tome Scour - Loved turn one mill five, straight up ruins combo decks.
6) Languish - Some relatively cheap board wiping? Great removal vs. an established token deck boardstate? Hell. Yes.
7) Psychic Corrosion - I love drawing cards. I love drawing cards and having my opponent punished in addition to it.
I look forward to seeing other’s choices!
3 months ago
First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:
The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.
Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.
I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?
Propaganda but no Ghostly Prison ?
Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.
Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.
Rona, Disciple of Gix seems very inefficient to me.
I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?
No Path to Exile ?
Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .
Eerie Interlude but no Ghostway ?
You should definitely play Glen Elendra Archmage instead of Negate .
I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?
This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .
These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)
3 months ago
I would personally build Damia, with a ramp shell, going for an, “I’d like your spells please.” Style build. Thief of Sanity , Villainous Wealth , and a bunch of cheap artifact that can cycle themselves, like Arcum's Astrolabe and Baleful Strix . Damia would really just be to keep your hand filled for further shenanigans. Lots of graveyard recursion for stuff like your Villainous Wealth, and Ashiok, Nightmare Weaver . Early enchantments like Rhystic Study and Mystic Remora for card draw.
4 months ago
4 months ago
When ~ deals combat damage to a player, exile the top card of their library.
You can return Creature cards exiled with ~, with Ashiok, Nightmare Weaver
4 months ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
Ashiok, Nightmare Weaver occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.01%