Ashiok, Nightmare Weaver
Planeswalker — Ashiok
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
Combos Browse all
|Commander / EDH||Legal|
Ashiok, Nightmare Weaver occurrence in decks from the last year
Ashiok, Nightmare Weaver Discussion
1 day ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
3 weeks ago
As for planeswalkers being too powerful and needing bans, that's not because they were planeswalkers. It's because they were too powerful. Sorceries get banned. Creatures get banned. I agree that the game is power creeping (I'm not going to get into why that is or isn't a good thing here), but it's not because of planeswalkers. Koth of the Hammer or Ashiok, Nightmare Weaver , as two examples, are no worse for the game than any other card, and I argue they help diversify it--not in any competitive sense, but if you want to pull together a Mountains matter or exile-theft deck, you have a solid center point that arguably couldn't be done with any other card type.
I'm not trying to come across as angry, but it seems to me like frustration with powercreep is pointing in the wrong direction here. I'm legitimately interested in why people don't like the "new stuff"--to me, it's natural innovation, with all the dangers and rewards that comes with, and Lessons and planeswalkers seem pretty safe overall to me.
3 weeks ago
Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.
5 months ago
Tried to make the deck a little bit more consistent and with a couple more draw and planeswalker cards. In addition, the creatures added give a bit more staying power and other abilities instead of just strictly attacking, although that's still the main mode of winning. Also went a bit more in on +1/+1 counters as well.
-1 Changeling Sentinel -1 Moonglove Changeling -1 Valiant Changeling -1 Undead Augur -1 Venom Sliver -1 King of the Pride -1 Winding Constrictor -1 Neoform -1 Tatyova, Benthic Druid -1 Vastwood Surge -1 Bloodline Keeper Flip -1 Chromatic Lantern +1 Skyshroud Claim +1 Despark +1 Oath of Ajani +1 Jiang Yanggu, Wildcrafter +1 Kaya, Ghost Assassin +1 Ashiok, Nightmare Weaver +1 Teferi, Time Raveler +1 Crystalline Crawler +1 Tendershoot Dryad +1 Twilight Prophet +1 Sanctum Seeker +1 Shalai, Voice of Plenty
6 months ago
These ones made it into my blue/black mill deck. They were pretty useful.
This one would have made it if it wasn't so expensive at the time.
6 months ago
I personally think Ashiok, Nightmare Weaver sets up for really interesting plays where you +2 on a turn and get something, but you’re just barely too low to cast it with the -X, so you find a way to proliferate a bit the next turn and cast their card.
It’s also just fun to steal people’s win-con and cast it.
6 months ago
Thanks for taking the time to go through the list RNR_Gaming!
Ashiok, Nightmare Weaver seems pretty underwhelming and provides no real value when she’s killed before she can put something into play. Since Daveslab2022 confirms though: what am i missing? Or is it mostly just a fun card that can get something silly out 10% of the time?
PS: I just realized there’s a sick 4-way combo: Tezzeret the Seeker, Chandra, Torch of Defiance, The Chain Veil, Sol Ring (or other 2 mana artifact): this is infinite planeswalker activations for every other planeswalker on the board, and at the very least a chandra ultimate! Nice :D