Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Drowned Secrets occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.0%
Drowned Secrets Discussion
1 day ago
Paper. I'm making my win condition Traumatize and Fraying Sanity.That's why I have 4 Opt and 2 Omen of the Sea. Another win condition is if I can't do that, I'll cast Fraying Sanity and Sphinx's Tutelage and Drowned Secrets as early as possible, then Tome Scour as many times as possible, and if I happen to draw Traumatize it's GG. Or, I can cast Traumatize without Fraying Sanity and then use Fraying Sanity with Sphinx's Tutelage and Drowned Secrets and Tome Scour, which would mill out their whole deck while I am defending with my creatures and casting Sleep. Also, only 2 Tome Scour then Crypt Incursion gives me 30 more life, which will buy me time milling them, or any more than 10 mill giving even more health! Inverter of Truth and Vantress Gargoyle will give me a huge advantage on turn 3 and 4 if I can get the right mana to cast it and mill enough cards. If I can get Tome Scour on my 1st and 2nd turns, then I can cast Vantress Gargoyle early.
1 month ago
Mill is my favorite strategy to play. It is just a fun way to win. Where's Drowned Secrets
1 month ago
So thinking about what you said and i'd like to go full control. Perhaps add in Murderous Rider and add some black kill spells. Drop the Nadir Kraken and Ashiok, Dream Render, perhaps jace as well. Add in Anticipate for draw. Remove Drowned Secrets as well. Perhaps for Ashiok's Erasure? What do you think?
1 month ago
So I have been trying to make mill work in recent standard going back to Psychic Corrosion paired with Drowned Secrets. Part of the problem is that unless you get an absolutely nuts draw, it is too slow. You also don't interact well with decks that run Questing Beast (or creatures with trample) since none of your cards can block it, unless you build the Kraken and it's just going to die. However, without additional card draw you're not using the Kraken to it's fullest.
Also, can I ask why you're playing Thassa's Oracle? You aren't milling yourself reliably enough to win with it so it's just a way to look at your cards right now. You would need to decide if you want to be a control deck, mill deck, or self mill deck and then changes can be made to make you more efficient in your goals. Right now it seems like you are trying to do all three and that will cause you problems in most match-ups
2 months ago
Consuming Aberration doesn't fit. turn 5 pass, is not fast. we want to win on turn 5. combo- Drowned Secrets Fraying Sanity in play turn 5 Merfolk Secretkeeper adventure play Merfolk Secretkeeper from exile, Unsummon and play both parts of merfolk again for 36 which assuming you went first thats at least 47 cards of 60 gone. The problem is that's assuming they do nothing to you during all that.... Didn't Say Please and Thought Collapse counter everything and mill plus they're blue so... downed secrets triggers! Good way to say "bad opponent! your cards belong in the graveyard, not in play!" However, this doesn't balance out the deck. We need better draw. i personally like Into the Story but Chemister's Insight is also very good. Just hold up mana against opponent's that interact a lot with counter spells and respond at the end of turn with a draw spell or Unsummon that creature that can kill you this combat or whatever. The trick to a fast mill deck is being able to keep your hand full, mana open, and able to mill some amount of cards every turn. so i would remove Consuming Aberration Jace, Memory Adept Chronic Flooding maniac scribe and the lands that produce black mana. then i would add more Island you need 23-24 land. Into the Story or Chemister's Insight Didn't Say Please and Thought Collapse Unsummon and sideboard Run Away Together This should have you consistently milling your opponent by turn 5 if not by 6. hope this helps and good luck.
2 months ago
Thanks for your opinion & honest Work on this Deck
Lands & Manabase
I think the Manabase should be not the Problem here
I dont play any of these expensive Lands in any of my Commander Decks and i didn't see any disadvantage in my Playgroups
The Lands i use here are all in stock and so i don't have to buy them
So if i will get my Hands on a better Land, i can exchange them with one in any of my Decks.
Anyway i see the Advantage on your choice of Lands and i will put them on the Upgrade List for this Deck with one exception
This one is on his way into the Deck
Never mind Cavern of Souls will be on the Upgrade list too but i have other Decks where i have to put this 60 Bucks in first ;-)
Baleful Strix + Arcane Adaptation + Wingcrafter
I didn't think about any other Creature's because i wanted to make it a Tribal Ninja CMDR
The only one i had in mind was Changeling Outcast
So for Arcane Adaptation , Baleful Strix & Wingcrafter i will cut Price of Knowledge , Downsize & Drowned Secrets
I dont consider anymore :-)
Temporal Trespass , Dig Through Time & Treasure Cruise are in of course
Now i have to learn to fuck up my grave but i think i can handle this :-D
So Folio of Fancies , Spellbook are out and now i'm in struggle
I think that The Magic Mirror + Venser's Journal is a "too nice" Combo to Cut and on the other hand they have high CMC
Cutting Spellbook was also hard because Yuriko, the Tiger's Shadow and all the others Ninja's "hopfully" gives you so much Cards
So i don't want to cut more "No Maximum Handsize" Cards because i think they're essential
The last card to cut you're offering is Erratic Portal so this one is Out
But this one was in for Protecting some of the "Nasty Ninja's" against hitting the grave from Battletricks
Hopefully the Entomb + Filth or Entomb + Wonder combo and / or Crystal Shard , Walker of Secret Ways will do their job
So Vampiric Tutor is a well known Card but i think I've got enough Top Deck Manipulation and the "Cards to cut" are Rare. Same is true for Insidious Dreams wich i didn't know before
I had Lim-Dul's Vault on mind when i builded this Deck and maybe this is a game changing "Top Deck Manipulation" because of the mass of Cards u can look at
So i will clear the Maybeboard and all three are in there and i f i find a card to cut Lim-Dul's Vault will be the one who gets in 1st
Chain of Vapor
So here i need a quick 101 on this Card
"At this Moment i'm too stupid to understand how this card work and why it is so good in a Yuriko Deck" So i'm not too stupid to understand how this card works @all-> i'm too stupid why this one should be good and don't any have clue on this combo
So please give me the "Breakthrough"
Shitty English & Bad Grammar
Sorry for my very Basic English Grammar and this shitty English
I think in my Mothers Language much of this Desaster would sound very differnt :-D
And here are some dots and commas if u need them -> ........,,,,,,,, :-D
Update of the Deck will be done soon
2 months ago
Definitely all good suggestions for improvements, however, I am trying to keep this within a 40$ budget, which I probably should have clarified in the description. However, if you have the money for the upgrades and you want to build this deck, go for it.
2 months ago
When you cast a card that has as an adventure, you can cast it as an adventure (instant or sorcery) and it goes to exile instead of the graveyard after it resolves, which allows you to later cast the creature from exile. Otherwise, you can simply cast the creature as normal.