Drowned Secrets


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Drowned Secrets


Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.

Drowned Secrets Discussion

TheGodlessShrine on Mono-U Mill

3 days ago

Drowned Secrets is porobably better than the Overwhelmed Apprentice , right?

Dollaf on Mono-U Mill

3 days ago

I would add Drowned Secrets . Since it's mono blue it will trigger off every card, and will even trigger twice with Merfolk Secretkeeper .

Murphy77 on Recycle Mill

4 days ago

Hi Skyler1776 - thanks for your thoughts.

I did look at Folio of Fancies and thought it would make a good side-board card for the deck. I like the idea of encouraging your opponents to keep more than 7 cards in hand, then using the last effect to make them mill. This will, however, only work if your opponent is trying to slow the game down anyway - most of the time your opponents will have 3 or less cards in hand if they are playing aggressive decks. To then pay 3 mana to mill 1 or 2 cards is a bit pointless when any 1-drop, with 1 Drowned Secrets on the field will cause them to mill 2. Similarly, Opt provides better value for mana than Folio's second effect. Folio is, however, rather versatile and you have options of using different effects at different times in the game (something you want in the sideboard).

Mu Yanling, Sky Dancer is an interesting option. Strangely, from about 100 M20 boosters that I have opened, I have not drawn one. Her final emblem is a sure game-winner in this deck - but how you get there could be a problem. If I had 1 or 2 in my collection, I would certainly consider a few proliferate triggers alongside Mu Yanling. I am not, however, sufficiently impressed to rush out and buy a few copies.

My biggest dilemma at this point is whether to play Opt or Didn't Say Please in my mainboard (with the other in the sideboard) that choice is very much affected by the deck that I am facing.

chrclgry on Mono U Mill (FNM 10/4/19 Update)

1 week ago

Perhaps you should play Brazen Borrower over Callous Dismissal seeming it counts as two spells for Drowned Secrets . Also Essence Capture seems like a great inclusion in the mainboard to stop Cavaliers, Golos and Hydroid Krasis.

pookypuppy6 on Upside-Down Blue Face

1 week ago

I think it would actually, as casting both halves means two triggers off Drowned Secrets

RZKS on Vantress Mill

1 week ago

I would add Ashiok, Dream Render to the mix, as it helps you with the milling and it's also a graveyard hate.

Consider also using Lucky Clover as a way to duplicate the value of Brazen Borrower and Merfolk Secretkeeper . You'll bounce two creatures for 1U and drop 8 cards from your opponent's library for just U. It does have exceptional value.

I would swap one of the 1UU milling counterspells with Negate , play with 4 Opt and 2 Radical Idea , 20 lands, opening 2 slots for 2 Emry, Lurker of the Loch , -1 Drowned Secrets , -1 Wall of Lost Thoughts opening 2 slots for Lucky Clover and if I could open another 2 slots (maybe taking out 2 Chemister's Insight as it's slow, I would add 2 Animating Faerie , because it both serves as a decent blocker and also can turn your Clovers into 4/4 creatures that you can return to the game with Emry if they die. With 2 Lucky Clover in play, you can animate both with a single use of Animating Faerie , which makes for a strong pair of blockers and also some offensive power if you somehow can't use Vantress Gargoyle .

stensiagamekeeper on Syr Dredge

1 week ago

Maybe I'm missing something but you look rather light on win cons for something with only Spark Harvest as control. It looks like you're not milling your opponents most of the time so you are relying on Syr Konrad, the Grim , some small creatures and a single Command the Dreadhorde to have any kind of board presence. I can definitely see turns 7+ being nuts once your yard is full, you start looping stuff and Syr can do something without being btfo'ed by removal/planeswalkers/bounce/discard/etc. The trouble is aggro will kill you before that happens, control will snipe the win cons and field decks will go over the top.

I'd suggest thinking about what your early game looks like a little. Tyrant's Scorn is a removal spell that gives you options with bouncing secret keepers for more milling and Drowned Secrets triggers. Thought Erasure is the best thing a combo deck can do on turn two while also enabling the surveil package. Overwhelmed Apprentice is something to do on turn 1 that enables some of the mill payoffs while also filtering and being a body to block/sacrifice.

Murphy77 on Mono U Mill Standard 2020

1 week ago

I also really like the idea of playing Venture Deeper (the Merfolk Secretkeeper adventure), summoning Merfolk Secretkeeper then playing Unsummon to bring the card back to your hand to start the cycle again. Clear the Mind could then recycle earlier copies of itself and Unsummon to your library. The combination seems like it could be a whole lot of fun to play - feeding Drowned Secrets with mill triggers, but this complex combo will, unfortunately, tend to play out just a bit too slowly. Any ideas on how to build this sub-theme into something more substantial?

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Drowned Secrets occurrence in decks from the last year


All decks: 0.09%

Commander / EDH:

All decks: 0.0%