Creature — Crab
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Ruin Crab Discussion
2 weeks ago
Couple of card swap suggestions. I don't really like Fatal Push in here. Pretty narrow in commander. Feed the Swarm is flexible and effective and feels like a great card for this deck. You could also probably cut Doom Blade for another counterspell. I'll recommend Arcane Denial or Drown in the Loch .
Also, Psychic Corrosion , Maddening Cacophony and Ruin Crab are nice for milling all of you opponents. Syr Konrad, the Grim and Into the Story seem like good payoffs for getting those cards into graveyards.
Other cards that don't seem to fit are Diabolic Tutor since you already have 2 other strong tutors for this deck. I think some of the above payoffs or mill cards would be a better fit. Trinket Mage since it only gets you a few artifacts that don't seem super impactful. If you really believe that you need those one and zero-drops, I can respect that. It seems like Tribute Mage might be better, though to secure your 2-drop combo and protection pieces + ramp.
Speaking of ramp my last main comment has to do with the low amount of ramp and card draw in your deck. 2 and 3 mana ramp work great to get your commander out ahead of curve and keep your deck running smoothly. I'll recommend Mind Stone and Dimir Locket as those help to kill two birds with one stone.
Also, keep an eye on Bruvac the Grandiloquent 's price. It's slowly decreasing currently but will probably go up again the next time they print a semi-decent mill commander.
1 month ago
Krilliant deck! Would recommend Ruin Crab and giving Modern Horizon II a look! There was actually a surprising amount of crab support!
1 month ago
Xalor90 That's great to hear! Glad the deck worked out for you! I love Ruin Crab it does great with Hedron Crab ! I have a slightly different style of play for mill so if you want you could check out my deck as well!
1 month ago
BlubShlub, you may be interested to know that I finally got to test this deck out both in 1v1 and in a 3-player matchup. It played better than expected in both scenarios and I was able to play at a fairly fast pace. The Ruin Crab s are OP in multi-matchups, since they dictate “each” opponent mills, as opposed to target.
1 month ago
Reminds me some of my modern landfall combo deck. In fact, I knew about the sakura tribe + bounceland + coralhelm combo, but I somehow thought it needed 2 bouncelands because I forgot it can bounce itself - gotta change that right after this. But about the deck, there are definitely some other pieces you should add for extra combos.
First off, Ruin Ghost . Ruin Ghost + Retreat to Coralhelm + any producing land is infinite landfall triggers, so inf mana with lotus cobra, gg with ruin crab/tunneling geopede, inf draw with Tatyova, Benthic Druid , etc.
Next, I'd add Valakut Exploration , since it's a great card advantage engine that basically functions like Tatyova for the purposes of this deck. It is also another wincon if u just repeat any landfall loop 40 times then let it clap all your opponents at once, in case you don't have the mana to cast another wincon or something.
I also run Thassa's Oracle but that might not be necessary if you can just draw ruin crab and play it for strictly less mana. You might want a way to get rid of Tatyova then, though so you don't mill yourself out.
1 month ago
antacidbrn your option 1 of playing it as a control deck is certainly the way to go. It has indeed been the case that Mill got a LOT stronger since the printing of Ruin Crab , so don't give up hope on the archetype just yet! As far as the threats you mentioned, i'll give my thoughts:
Infect should be pretty straightforward. The goal is to have a hand with Fatal Push and Surgical Extraction . Kill the first infect boi they put into play and extract away any infect creature that hits the graveyard. They'll quickly run out of ways to hit you with infect damage, and you should be able to mill them out before they can kill you with Noble Hierarch . Ensnaring Bridge is pretty good for lasting into the late game. When sideboarding, you want to be going full killspell/hand disruption, and removing most of your mill spells - with the assumption that you win when once they can't play anything meaningful anymore.
Tribal decks such as Goblins, Elves and Spirits is a pretty wide basket. Between Ensnaring Bridge and Crypt Incursion these should largely be free-wins. Spirits and Humans will give you the most grief, and Humans in particular is considered a bad matchup in general - but the other tribal decks should be easy picking provided you keep the right hands and sideboard in all the beforementioned cards. I'll put Collected Company decks in this same bucket, as in general any creature based deck has a hard time getting through a resolved Crypt Incursion . Generally in these matchups we sideboard out our Surgical Extraction just because there's not a single-threat we can cut them off that shuts down the gameplan.
Dredge decks are possibly the easiest matchup we have. Mill often runs both Surgical Extraction and Crypt Incursion mainboard, as well as having 6ish graveyard hate cards sideboard in more Crypt Incursion , as well as Extirpate , Ravenous Trap , and sometimes Ashiok, Dream Render . The goal here is to not mill them, but wait till they mill themselves and then get rid of any value they may have put in their yards. Within a few turns of this, they'll have nothing left to threaten you with, and you can finish them off at your leisure.
In general, anything with a "grave resource" is easy pickings, because we have mainboard Surgical Extraction , and often a playset of it (or at least 3). We also have very strong matchups against any deck where we can ruin them by extracting a single card for this same reason - so matchups against Tron, Storm, and various Combo are generally considered almost free-wins.
Our bad matchups include Humans (but its certainly not an auto-lose, and the matchup still feels close), as well as Burn (its a race we often lose, but they also often sideboard wrong so there's hope), but otherwise I'd say we have good-to-great matchups versus most other decks I can think of right now.
If you're wanting me to have a look at your list and help you out versus matchups where you're struggling, let me know (PM me a list). It sounds like your control build was close-to-the-money, but perhaps lacked a bit of interaction and sideboard tech to get you competing well in your lcoal meta.
1 month ago
Here’s my hot-take:
you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.
It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.
Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.
Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.
I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .
1 month ago
Most mill decks are trying to generate value with Hedron Crab + Ruin Crab + fetches, with Fatal Push / Drown in the Loch as support. Its a pretty well established archetype, with a set of cards that all work pretty well, but it looks set for a shakeup.
Fractured sanity (new cycling mill spell)+ Counterspell looks like the kind of thing that will breathe some life into the mono blue lists with Sanity Grinding . Small stuff like Sea Gate Restoration Flip having 3 blue on a land, and Archmage's Charm being printed as potential support means that the whole thing is worth keeping an eye on.