Creature — Crab
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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|Commander / EDH||Legal|
Ruin Crab occurrence in decks from the last year
Latest Decks as Commander
Ruin Crab Discussion
17 hours ago
4 days ago
my opponent has a creature out, during their upkeep I cast Mystic Reflection , targeting my own Ruin Crab . if my opponent casts a mutate spell on their turn, does the entire mutated creature become a copy of my Ruin Crab or is it only the creature they are casting for its mutate cost that becomes the copy?
thank you in advance!
3 weeks ago
Is Ashiok, Sculptor of Fears the right move for this deck, or would something else work better?
3 weeks ago
For counter spells I would recommend Didn't Say Please and Thought Collapse . Perplex would be a bonus. To take full advantage of Phenax's ability, I'd recommend Tree of Perdition . I would also recommend some more graveyard hate. Bojuka Bog is a must. Planar Void can prevent your opponents' graveyards from getting too big. Add in Duskmantle Guildmage as a win combo with Mindcrank. With most of your spells Blue, Drowned Secrets is a good mill booster. And don't forget Ruin Crab . Happy Hunting!
3 weeks ago
I forgot Ruin Crab lol
And here is Teferis Mill Test if you want to take a look, might spark some ideas. Id love any ideas you have on it also.
1 month ago
This definitely looks like a Dimir Mill deck. First off, since you're focused around Mindwrack Harpy , I'm going to recommend Ruin Crab or Hedron Crab . I'm going to keep recommending this because they're staples in mill for a reason.
It looks like you're going for a beat-stick with Relic Golem . I'd say replace it with Jace's Phantasm which is instead a 1 mana beat-stick that gets you a 5/5. However, most mill decks opt out of using a beat-stick since they're trying to deck out their opponent.
Fruit of Tizerus is a bit wasteful to put in this deck. Glimpse the Unthinkable for a more aggressive deck or Maddening Cacophony if you're going for a slower, yet more controlling, and less aggressive mill deck.
Overall: This lacks focus... kind of. The edits are certainly an improvement, though there are some questionable card choices. This looks like a decent standard deck save for the sideboard. If you're planning on using this deck in modern, for higher-level play groups you want your average CMC to be around 2 or 3, especially in an aggressive deck.
Since this is a mill deck, I'd recommend going for a much more controlling approach vs an aggressive approach, since you have the advantage of your opponent's graveyard. Magic is a game of resources, probability, and the stack. Your opponent's graveyard is a resource. USE IT.
In the end, it's certainly a decent deck for a new player. Despite questionable card choices, it looks decent.
1 month ago
You're easiest way to mill your opponent is by simply getting two Kodama of the East Trees onto the field with your commanders alongside Ruin Crab then play a karoo land like your Simic Growth Chamber. To maximize the odds I'd add Hedron Crab and Guildless Commons for redundancy as well as tutors. I suggest Crop Rotation and Sylvan Scrying to find your lands and Chord of Calling and Defense of the Heart to find your crabs.
2 months ago
Good Morning Community,
Today I began to play with a combo that I discovered accidentally as I was searching for U/W cards with exile effects. I stumbled upon Ruin Ghost, and an idea clicked that ideally finds turn one Ruin Crab, turn two, Ruin Ghost, and turn three Retreat to Coralhelm. If I'm not mistaken, Ruin Ghost can blink the same plains that was tapped for its ability, returning it to the battlefield untapped. when it returns to the battlefield, Retreat to Coralhelm should be able to untap Ruin Ghost, so that the user can rinse and repeat, while Ruin Crab passively mills multiple opponents. I've also added some other landfall cards that generate tokens such as Emeria Angel.
My main question is has this combo been found before? Nevermind, I'm sure the answer is yes, I just want to be let down easily.
I guess I'd like to know your thoughts on the efficiency of the deck. Should I add more removal? Counterspells? More card draw or cycling to find the combo pieces? Creature protection like Dive Down? Would you splash another color to get more value?
How would you feel if you played this deck against your friends? How would you feel if you had to play against this deck?