Ruin Crab

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Ruin Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Ch4oTic.Evol on Mirko Vosk, Mind The Mill

4 days ago

2nd edit; added a few mana rocks and dual lands. More usefull mill spells, removed a few mill 2s for things like Duskmantle Guildmage, Ruin Crab, Telemin Performance, and Teferi's Tutelage.Also added more wombo-combos to add to Mirko like Fireshrieker and Trepanation Blade. Sprinkled a little more mill in with Mindcrank to start hurting them when they mill.

wallisface on Mill,mill and mill....

5 days ago

It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:

I have my own competitive mill deck here which may help inspire you.

IHATENAMES on Shifty Crabs!

3 weeks ago

Is sideboarding into Uro, Titan of Nature's Wrath or creature lands like Hall of Storm Giants and self mill to find them a reasonable plan? I figure its some sort of additional plan b for Leyline of Sanctity? Yes I know Ruin Crab doesn't target but it makes your other crab worse.

I am no expert but using scapeshift with tons of crabs sounds like a good time. Keep it up.

wallisface on Mill you up

1 month ago

Some thoughts:

  • Your deck only has 59 cards, you need to add a 60th for it to be legal.

  • 20 lands feels a bit low, i'd suggest going up to 22.

  • Jace's Phantasm is a really bad choice for mill, as it doesn't help mill your opponent down, and is super-unlikely to provide any real value in backup gameplans. I'd suggest just running Ruin Crab instead.

  • It's good to evaluate mill cards to burn cards, in trying to calculate their worth. In this comparison, Tome Scour ends up being roughly equal to Shock - which is a terrible card and is a good indicator that you shouldn't run Tome Scour. The problem with Tome Scour is that it just doesn't mill enough cards for the resource investment (being a card). Cards like this end up with you being empty-handed and your opponent still having cards in their deck.

  • I would also suggest ditching the planeswalkers, and Killing Wave. No mill player wants a game to go on long enough to be able to cast Jace, Memory Adept, and there are just much better mill options than running this. Also, Liliana of the Dark Realms just really doesn't do a lot, and probably just gives your opponent a free turn to try and beat you down. Killing Wave is bad in that you just aren't really doing anything to attack the opponents life total (and also, you shouldn't be), so they can just pay some amount of non-consequential life, and then continue on with the game as if nothing ever happened.

  • Your sideboard is really puzzling, in that Bump in the Night just feels really pointless. Your plan should always be to mill out the opponent, attacking their life total doesn't achieve anything.

  • Cards I would suggest adding into the deck include: Fractured Sanity, Maddening Cacophony, Tasha's Hideous Laughter.

For reference, I have my own competitive mill deck here, which has won a good share of tourneys

pitamoh on It's Zombie Miller Time!

1 month ago

I played this deck against two opponents - one playing a dragons deck and the other playing a deck that sacrifices critters and loves having a fat graveyard. I was able to play Mindcrank early on and it stayed in play most all the game. As we played I was able to use Fractured Sanity to make my opponents mill 14 cards. Early on I got both Whispering Madness and Peer into the Abyss into my hand and realized I could kill at least one opponent if I could only get out 11 mana to use both in one turn. Just before the killing I was able to get Fractured Sanity out of the grave and play Ruin Crab. So just before my graveyard loving foe would have won, I played Peer into the Abyss targeting him. He thought I was mistaken and double checked to make sure I didn't want the card draw for myself. He already had 7 cards in hand and drew 37 for a total of 40 in hand - leaving 37 in his library. I then immediately played Whispering Madness and ciphered it onto my commander, in case I needed to use it again. Whispering Madness killed Mr. Graveyard and left Mr. Dragons with 17 cards in his library. I hadn't played my land for turn yet, so I did, which meant he milled 3, then I re-played Fractured Sanity, making him mill the rest of his deck for the win. Yeah!!!

sholomo on Crucible Gruul Landfall Variant (ARENA)

1 month ago

I am anti-creature in general, but having an alternate win condition is always a plus.

Since this is a "get any land you could possibly need" deck, why not throw in one island for a Ruin Crab and some amazing card draw fatty blocker with Cosima, God of the Voyage  Flip. Save an evolving wilds to pop on the opponents turn to bring him back as a blocker.

CoarselyRefined on Obuun, The Hated

2 months ago

Do ya like loops? Retreat to Coralhelm/Tideforce Elemental(+Lotus Cobra), any card like Walking Atlas and any bounce land (like Gruul Turf) go infinite.

After that it's pretty much just finding what landfall triggers you really want to abuse. Want to mill your opponents with Ruin Crab? Want to take all the things with Roil Elemental? Wanna go wide with Scute Swarm? The options are only limited by the variations of the mechanic.

wallisface on Blue/Black Mill

2 months ago

Some thoughts:

  • Cut Your Losses, Mind Funeral and Fraying Sanity are all really bad mill cards, and I'd suggest using better ones. Cut Your Losses just costs too much mana, and by the time you're on turn 6 the game should already be over, and this spell doesn't help actually end the game. Mind Funeral is just too unreliable for its mana cost and generally doesn't get a good-enough return for its cost. Fraying Sanity is a trap card in that the first copy is semi-playable, but drawing the second copy often leads to you losing the game... it plays a LOT weaker than it reads. I'd suggest considering better mill cards like Fractured Sanity, Glimpse the Unthinkable, and Tasha's Hideous Laughter.

  • I'd suggest considering Extirpate or the more expensive Surgical Extraction. These cards are pretty important for mill by being able to strip key-pieces from your opponents deck, taking away their ability to effectively combat you, as well as dealing with problem cards that might shuffle back into the opponents library.

  • While Fog Bank is a decent defender, it doesn't really help you win the game, as it often only buys you one extra turn, and playing it will usually cost you a turn. I'd suggest instead running mills premier creatures in Ruin Crab and/or Hedron Crab

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