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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ruin Crab
Creature — Crab
Landfall — Whenever a land enters under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Polaris on Parralax Tide in combination with …
3 months ago
Neotrup is correct about the triggers going one at a time, but you also have the issue that all of these clones are legendary lands named Moon (note the "she's still legendary) in the reminder text) and so four of them would have been sacrificed already as state-based actions. Avoiding this with effects like Mirror Gallery to dodge the legend rule breaks the combo anyway, so the best you can do is play your clones out one at a time and have them die and become Moons one at a time.
You also can't have them enter as Moon lands and as Ruin Crabs, it has to be one or the other. The triggered ability will bring them back as Moon lands, but since they still have the Clever Impersonator copy ability, you can choose to have them enter as Ruin Crabs instead, but they cannot be both.
Neotrup on Parralax Tide in combination with …
3 months ago
All 5 Princess Yue die at the same time, and thus trigger at the same time, but each trigger is added to the stack separately and resolve one at a time. In short, you'd end up milling 60 cards with the original Ruin Crab and the 5 land copies.
ContraMundi on Parralax Tide in combination with …
3 months ago
Hi,
let's say I have a Princess Yue on the field and 5 moon lands, which are all Clones like Clever Impersonator for example. There is also a Ruin Crab on the field.
I then play Parallax Tide remove all 5 counters to exile all 5 clone moon lands. Then Parallax Tide leaves the battlefield and all 5 clone moon lands return at the same time.
The way I understand it the clones return as the original clones and not as moon lands.
Then clones then all copy Princess Yue again and die to the legendary rune. This still happens at the same time as far as I understand it.
Now my question is: When the clones return from the princess Yue die trigger and return as moon lands to copy the Ruin Crab on the field, do they return at the same time seeing each other enter or one after another?
Because that would make a big difference in how many cards I mill my opponents for.
All at the same time: 6 Ruin Crabs on the Field & 5 lands entering = 90 cards milled
One after another: = 60 cards milled
Thank you for your answers. Building Princess Yue ain't easy :D
SaberTech on
mimeo
5 months ago
I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.
I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.
Win-Cons:
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Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.
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Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.
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Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.
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Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.
So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.
Looking at your list, some things that I can note are:
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You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.
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Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.
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Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.
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Archon of Cruelty
isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.
Busy_Bee on
Blue-Green Deck
5 months ago
Thank you so much :) I really appreciate it :) ill probably replace Exploration with Ruin Crab because apparently Exploration not legal but I didn't see it on the banned list for modern :/ maybe it used to be legal but idk :P
Balaam__ on
Blue-Green Deck
5 months ago
Sure thing. The good news is that a typical landfall deck is on the cheap side if you ever wanted to gather the cards for real, and it’s pretty straightforward to play. For something basic, you’ll want to look at cards like Ruin Crab and Hedron Crab. They’ll be your Turn 1 plays. Lotus Cobra is good for mana fixing, and Courser of Kruphix helps keep you afloat. Something big like Rampaging Baloths is good to close out the game with.
Supporting spells look something like Groundswell and Ior Ruin Expedition, stuff that pumps your creatures or fills your hand etc. Countermagic is always viable too, to help shut down whatever your opponent’s strategy is.
Take these as examples of how to build toward a goal rather than someone telling you what cards to add. In the end, you’ll want to make something yourself that suits you. Figure out what works best in your playgroup and what doesn’t. If Landfall isn’t cutting it, try a different direction. There are tons of good sites and apps and such that allow you to search by keyword to help find cards you may not even know exist, cards that might be just what you’re looking for.
theNeroTurtle on
Rogue Mill Commander
6 months ago
I would definitely move Terisian Mindbreaker out of the maybe board.
An infinite mill combo would be Painter's Servant + Grindstone
theNeroTurtle on
Hazardous Healing
7 months ago
Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.
The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.
| Have (2) | thingsgoboom00 , gildan_bladeborn |
| Want (1) | Yahtzee55 |




