Kicker (You may pay an additional as you cast this spell.)
When this enters the battlefield and was kicked, create two tapped tokens that are copies of this.
: Gain one mana of any color.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Skyclave Relic Discussion
1 month ago
I like Skyclave Relic for sure, but 6 mana for a kicked mana rock that then only taps for 3 on that turn is a little rough. I also didn't open one, so I will keep it in the "maybe" pile for now. Lithoform Engine is clearly a great card but again it's really quite a lot of mana for a more versatile Strionic Resonator (which I have cut from most decks for being too slow).
Lastly I think Tezzeret, Agent of Bolas is a good card in the deck for sure - however while I run a couple of combos in here, I try not to tutor or dig too hard for them. Weirdly, for an artifact deck, there aren't that many actual artifact spells in the deck so his +1 isn't as good as it seems at first. This is a personal preference (I prefer the more varied/inconsistent play style in these kinds of decks) but you could definitely put it in.
Anyway, I'm still keeping my eyes open for more treasure cards and foils so watch this space!
1 month ago
Thanks so much for all these suggestions. Im not sure about cutting Talisman of Dominance as it helps me curve into a T3 Anowon. Skyclave Relic out for Commander's Sphere is interesting. I've been using relic because its indestructible nature means it'll 100% not get blown up by a Vandalblast or Return to Dust which always seems to happen. I feel you on Mesmeric Orb . It's probably not the smartest add considering I play against ppl who run mass recursion. The other side of the coin for me is that every single time orb comes out everyone almost dies to mill. The orb is degenerate and at least for the time being I <3 it. In terms of rogues being more of an aggro deck in EDH you are right. Maybe Sygg is the best rogues commander? My playgroup is not cEDH by any means. The decks that my playgroup plays are cheap tribal aggro like Elves/Goblins as well as Voltron decks. There is one reanimator deck in my group and one spells deck but for the most part what I play against is pretty one sided. Crux of Fate is what im running bc damnation is super expensive and I feel like I need wipes bc of all the tokens. Dauthi Voidwalker I agree I need to get immediately and I was also thinking about a Thassa, God of the Sea
1 month ago
Alright, so since we've last chatted about my Anowon deck, I've overhauled it and even won a game with it! If you haven't had too many troubles with land drops then keep it, or else bump it up one or two more. Idk your budget so I'll just mention what I think works well so you can lmk otherwise.
I'd switch out
Talisman of Dominance
. Def take out
as you don't want to be feeding your graveyard so your meta doesn't take advantage of that.
can be replaced with
. Costs the same, but it'll draw you a card once you're caught up on mana.
Sword of Hearth and Home
is the new
Sword of the Animist
and oh man is it good. The blink plus the untapped land, chefs kiss.
Even though Anowon helps mill, I think the main focus is not to do so much milling and get your attacks in with the side effect being mill. Ironically enough, I won by decking someone after I used
Zareth San, the Trickster
to steal some crazy aura that buffed up my faerie rogue up by +20/+20 to KO the person before lol. If you take a look a mine, my theme seems to be "copying". I want to keep copying that next thing that'll push me forward.
Does your group have a more cEDH or just high powered vibe? Cause that'll change what I might recommend.
is already better than
bc counterspell is just a 1 for 1. Replace with
Pact of Negation
or if your group plays a lot of 1 drops, then
as that'll bring the salt. Keep a counter in hand just for that
Rise of the Dark Realms
Your removal could also use a boost. I would take out
Go for the Throat
Flip and throw in
. You could also see the removal I'm running and possibly switch the mentioned cards for those. You could possibly even add
but M.Rider is the better version of that card.
Board wipes are good, but why crux though? I can understand if that's just what you have, then do it up. If you can, replace with
or just cut it as you already have
which is pretty much the best board wipe. Kudos!
can take a hike, unless you're going to add
Narset, Parter of Veils
. If you're trying to be oppressive that is LOL. You have decent draw already and you wouldn't want to feed your opponent that Realms! If you need to replace then add
(might get destroyed) or
Into the Story
As far as creatures go, make them unblockable with Whispersilk Cloak like you mentioned a while ago. It works wonders. Look at my list and see what I'm running, bc there are so many options. I highly recommend Dauthi Voidwalker . If you're able to put a void counter on "rise" after milling everyone out a bunch, you can sac DV and use it against the card's owner and make them suffer! Because that's what Commander is all about, right? If you have any more questions feel free to ask! I'm always down to help and welcome all the advice people give me as well. Wreck your playgroup next time you get together!
1 month ago
Even thought about Skyclave Relic ? With your commander out if kicked total; you'll get 4 tokens that have Indestructible and tap for any color, i've had 8 copies once just having 2 copies of Nev (one as Spark Double )
1 month ago
Sorin_Markov_1947 thanks for the suggestions! I did consider the sentinels at one point but I found that with Stonecoil it's not that difficult to deal with opposing fliers and my other creatures just work too well in the deck to be able to cut for it anyway, I couldn't find a niche in practice where I wished I had a sentinel over whatever else I happened to draw outside of games where I flooded. Generally a stonecoil on turn 3 or 4 can block as much as needed to let the deck scale up to find other answers, and if my opponent isn't intent on playing the board early a crystalline giant tends to take care of our needs.
The main idea of the deck is to play through Forsaken Monument to aim for either Ugin or straight card advantage, we set up a factory with Lithoform Engine and look to do things like tap 5 lands to cast Chrome Replicator and copy it with lithoform to get 4 6/6 creatures, or stack up a Crawling Barrens to a 30/30 or so, or cast and copy a Stonecoil Serpent at x=16 for a pair of 18/18 tramplers. Everything else is pretty much card advantage and protection.
To this end I do agree that 4 Ugins and Mazeminds would be a great move, and since this list hasn't been upgraded since the days of Tergrid meta I'd be happy to cut Weathered Runestone to complete those playsets and add something like a Shadowspear in the spare slot. The other thing I noticed I didn't include in this build was Skyclave Relic , my other ramp piece in case I don't find my Palladium Myr and the reason that Throne of Makindi gets a spot on the mana base. I think from the list above I'd probably just take out all 3 runestones and 1 copy of Cosmos Elixir to add a 4th each of Ugin and Mazemind as well as 2 Relics.
1 month ago
I'm testing some additions to replace some of the cards above.
I'll make actual changes to the list after testing for a while.
1 month ago
Phule451 Yeh, I think Adrix and Nev, Twincasters is great for the Token Subtheme, like if I resolve a big Wolfbriar Elemental or for doubling up the token copies that Skyclave Relic creates of itself. However, there are only 12 Token generators in the deck, and Adrix and Nev does not work with the main theme of copying Kicked Spells.
In case you aren't aware, it's because, while copying a Spell that enters as a permanent does cause that permanent to become a Token, it is not the same as "creating" a Token. Thanks for the suggestion though :)