Skyclave Relic

Skyclave Relic

Artifact

Kicker (You may pay an additional as you cast this spell.)

Indestructible

When this enters the battlefield and was kicked, create two tapped tokens that are copies of this.

: Gain one mana of any color.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Skyclave Relic occurrence in decks from the last year

Latest Decks as Commander

Skyclave Relic Discussion

Mcat1999 on Minotaurs are too slow

2 weeks ago

The problem with most Rakdos decks is that they tend to lean incredibly slow for two reasons:

  • Powerful draw is limited
  • Ramp is limited

For draw, black is often going to ask you to sacrifice permanents and / or pay life. This not only sets your boardstate back further, but also sets you as a player back further. Even if no opponent attacks you, you are inadvertently helping all three of them win by reducing your own life total for them. Red, on the other hand, has several strong methods of draw. Looting, Rummaging and Impulse. All of these however require you to either lose potential cards you wanted to keep, or force you to play them immediately when they may be inopportune. This causes you the issue of lessening the value of each play as you attempt to reconcile the value of your permanents (mana, creatures, enchantments, etc) against the value of your hand (removal, bombs to hold onto, combo pieces, etc).

What this does is it causes Rakdos to need considerably more effort in the ways of redundancy. While it is true that you can easily rely on black tutors, it is equally true that such expensive cards slotted into a non-cEDH deck is difficult to justify. What's more is that there are only so many viable tutors in the game with which to be utilized. Furthermore, a tutor means nothing if you can not draw into it. If you are limited to one draw per turn during your draw step, you aren't really garnering any new value from them at all. Sure, you could be marginally ahead late-game, but your setup phases and mid-game plays are lackluster, at best.

Then we move onto the issue of ramp. Ramp is extremely difficult to do in Rakdos. Yes, cards exist. But again, these cards mean nothing if you can not get to them. Often the best way to ramp would be using artifact sources in order to pack the boardstate full of 0-cost spells up to and including higher mana value spells, such as Empowered Autogenerator and a kicked Skyclave Relic . This then befalls an idealized starting hand with which you can actually perform your ramp with. However, a hand with all ramp and no plays makes Jack a dull boy. Without the aforementioned draw, you are still a sitting duck, regardless.

And so we find that often the best Rakdos Commanders generate value for being on the field. They cause damage to the boardstate or players , allow utilization of your graveyard, effectively making it a second hand , have tutor-like effects in design if constructed around them and / or turn damage into a resource .

Now, onto the topic of Minotaurs. They are a very powerful tribe in that they have some of the best Lords in the game. However, you are limited to a singular copy of each. Once your Felhide Petrifier is killed off, without a means to recur him back to the battlefield, you lose that entire source of Lordship. The simple fact is that Minotaur lack the redundancy necessary with which to carry out a deck into a true winning position. They work fine in non-singleton formats such as a casual playgroup for Modern or a Draft Cube or just a casual composition deck. But in EDH? Hardly.

If you are seeking out a Rakdos Tribal deck specifically, Vampires or Demons are often best.

If you are looking for, specifically, a Minotaur Tribal deck, I would recommend Chainer, Nightmare Adept as he would allow you to reply the Minotaur setpieces that have been removed from play. That way your Felhide Petrifier and Rageblood Shaman and Kragma Warcaller can actually do some damage since they will stick around much longer than normal.

plakjekaas on Ionize and other Counters in …

2 weeks ago

Exactly, tapping Llanowar Elves for mana, just like tapping your land for mana, doesn't use the stack, and therefore can't be responded to. It doesn't limit itself to creatures either, tapping your Skyclave Relic also counts as a mana ability.

Activated abilities do have costs, but they don't need to cost mana. Thermo-Alchemist tapping to deal 1 damage to each opponent is also an activated ability, and tapping the creature counts as cost. The cost in an ability is basically everything before the ":" in the rules text. Which means that tapping your land for mana also is an activated ability. When you look at something like Darksteel Citadel , you see they're worded like: : add . That's why spells or abilities that counter other abilities almost always have to specify they can't interact with mana abilities.

For example with Zhur-Taa Druid , when you tap it for mana, the mana is added, and only then goes the damage trigger on the stack, you'd be able to Disallow the damage, because it's a triggered ability, but not the mana added by Zhur-Taa Druid , because that was a mana ability.

Hope that clears it up

Mcat1999 on Top 10 colorless cards at …

1 month ago

Honorary mention: Skyclave Relic . It's , yes, but like Cyclonic Rift we all know you're paying for it.

Mcat1999 on Esior / Sakashima Partner - Mono U Theft

1 month ago

You know, I have recently fallen deeply in love with two cards; Empowered Autogenerator and Skyclave Relic . The Generator produces insane quantities of mana supremely fast, which I love. And if you're in a position to pay , you get 3 indestructible rocks tapping for any color.

In my opinion, cost reduction is superior to ramp, though.

So if you're looking to replace Lotus for something not dissimilar to The Immortal Sun , Sapphire Medallion might be right up your alley. Can land T1 with a Sol Ring or Mana Crypt in play and, in my experience, no player wants to justify wasting a Naturalize on it as they can't come to grips with blowing up a artifact that just sits there. But they fail to recognise your Snapcaster Mage now costs .

If you're looking for draw value however, perhaps Book of Rass ? It's a great manasink if you don't see good interactions at the moment or are light on counterspells and want to try and dig for them. Blue doesn't really care all that much about their life total, so it's fair game. Especially if you happen to gain control of a sturdy lifelinker.

If you're looking for both, The Immortal Sun works just fine.

So I think you need to ask yourself a very simple question: "What is more valuable to you?"

-- Pros: Fast and reduces practically everything -- Cons: Does nothing else

-- Pros: Repeatable as often as you can burn mana -- Cons: Brings you closer to losing the game if you aren't careful

-- Pros: Does both and more -- Cons: Draws a lot of attention and draw is only once per each of your turns


All said, all things considered, seeing your curve and seeing how you want to play faster than others so you can steal their things and get ahead of them...

I'd go with Sapphire Medallion in place of Jeweled Lotus :)

Grind on Contraptions and such

2 months ago

cool deck!!!
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.

a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.

also, suggest to cut Khalni Gem as soon as possible- any one of Thran Dynamo , Hedron Archive , Worn Powerstone , Sisay's Ring , Chromatic Lantern , Skyclave Relic , Arcane Signet are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!

Mcat1999 on Omniscience_is_life

2 months ago

Okay that combo sounds spicy! I'd love to learn it so I can playtest against your deck sometime.

Combos in my Kinnan deck!

Firstly, it's very important to get an opening hand with multiple manarocks and one or two lands. You can usually drag out your turns and be unassuming if you even take a one-land hand, as all you need are 2 lands to win the game. Truth be told, you can win the game with 0 lands if you get a Mana Crypt or even if you junk a land for a Mox Diamond into a Sol Ring . Either way, your goal is to land Kinnan, Bonder Prodigy on turn 2 with lands, allowing you to tap your rock for 2x mana to play a second rock.

For example, I love opening with a fetch land into Rimewood Falls as it's the only land that is forced to enter tapped in my deck. Then I can play a basic, tutor out Breeding Pool and shock it, or tutor out a Tropical Island . Seriously, T1 Rimewood Falls is an amazing start for the deck.

But again, you can drag the deck out to turn 3, turn 5, even turn 7. If opponent's see you doing nothing and failing to produce anything, they generally lay off you. Either way, your goal is to get one or two rocks out before Kinnan.

For example, suppose you have a Forest and an Island in play and you were fortunate enough to land a turn 1 Sol Ring . Kinnan turns your Sol Ring into which you can now spend into a Simic Keyrune which now pays for an Arcane Signet with which you can now pass the turn. And now you've got 9 mana sitting on the field when you untap on turn 3. That's some serious power. That's how you ramp into the Skyclave Relic or The Great Henge or Thran Dynamo super quickly.

Regardless, onto combos!

Brutalizer Exarch is the unsung hero of the deck. He ETBs and tutors out to the top of the deck. You want to find Deadeye Navigator . Wheel Kinnan - more on that in a moment - and pop DN into play. Deadeye now Soulbonds with Brutalizer.

Blink Brutalizer. Tutor out Nyxbloom Ancient and wheel into play. You've now used 16 mana, but you can easily have 21+ mana in play so don't worry about this.

It is very, very important not to tap out. You never want to tap out with Kinnan. Only put 7 mana in at once. If you have 16 mana you can produce, only produce 7 of it.

It is also incredibly important to never, under any circumstances, dump all mana into Kinnan at once. If you do, you'll fail. If I have 21 mana, that's 3x activations. If I announce I'm putting three activations on the stack and he's hit with a Path to Exile , I am absolutely screwed for the turn. However, if I announce I am putting 1x activation in, my opponent may still respond for the Path to Exile but I can now say "In response, taps rocks I activate Kinnan, Bonder Prodigy "

Now, even if Kinnan dies or is exiled, I at least got SOMETHING. In my example above, what happens if I do happen to get lucky and wheel into a Deadeye Navigator ?

Soulbond to Kinnan and pay and now he's no longer the original target of Path to Exile . ;)

Regardless, we aren't here to protect Kinnan! We are here to win! In the way Simic does best! CHEATING!!

Okay, so Brutalizer Exarch is in play. You tutored Deadeye Navigator to the top. You wheeled and blinked Brutalizer to find Nyxbloom Ancient and wheeled again. Jesus man. So that's like 23 mana. But like I said, you can produce mana exceedingly easily.

Hopefully you have at least some sources left open. If not, pass and hope your state remains in tact. Usually it will as most players typically need time to find answers and do not readily have them available at all times during the game.

Assuming you can go off, tap what you can and wheel again. Remember that Nyxbloom Ancient gives you 3x the mana, and Kinnan, Bonder Prodigy adds +1 of whatever type you produced to your pool. So if you tap a single Simic Cluestone for , you now produce 4x . So leaving open just 1 source of and one source of is usually enough for at least 1x wheel at this point. If you have several sources open, you're golden.

You need to stack your mana now. If you are tight on mana, wheel and prey to the Lords of Chaos that you get one of your 11 Clone creatures. Oh yes. Eleven. If not, blink Brutalizer Exarch and cheat one into play.

Progenitor Mimic is great and flashy, Mercurial Pretender is amazing to constantly blink in and out by himself, Vesuvan Shapeshifter is wonderful for upkeep changes, Vizier of Many Faces is perfect as he can be cast from the graveyard.

Copy Nyxbloom Ancient and enjoy adding 10x mana for each rock.

So where's this combo? Well this is the setup for the outrageous mana production you want to achieve. I try to get 3x Nyxbloom Ancient s in play, which yields 27x mana for lands and 28x mana for rocks thanks to Kinnan, Bonder Prodigy 's +1 ability. Oh, and a playset yields 81 - 82 mana ;) A single Mana Crypt gives you now 162 mana at this point... So yeah...

Most Nyxbloom Ancient s I've had in play at a single time were 5x. That's 243 on a land and 243 on a Simic Cluestone . Simic Signet is especially fun because it'll double both types of mana.

Okay, so where the hell is this combo??

Glad you asked.

Got your absurd mana production online? Good. Let's begin.

What if you have The Great Henge in hand, though? And you want to blow the boardstate up for free?

Alright alright, what about creatures though??

Ooh, spicy. Any more?

Yes.

Wait but they get 4/3 Sala---

Fine, but how do you plan on winning?

Alright but what if your creatures don't have haste so you can't swing in this turn?

  • Janky combo-mombo stuff
  • Blink Brutalizer and find yourself some clones, then start blinking the the clones or original copies of Craterhoof Behemoth and / or End-Raze Forerunners . They have haste, so they can swing the same turn. Be sure to choose who you are blinking and keep it steady. If you are blinking your Spark Double , keep doing so, so that your Craterhoof Behemoth doesn't reset after being an 168/168 or something. Make sure you have several copies in play that you are building up so you can take down all opponents in one swing.

It got a turn 2 win by getting Kinnan, Bonder Prodigy out super early thanks to a Mana Crypt and a Tropical Island which got me a Arcane Signet or something. Next turn I was able to pay for Basalt Monolith which goes infinite as it taps for but requires only to untap. So I am +1 each activation.

Spent 7x on a Chromatic Orrery which now means I produce infinite mana of any color, meaning I can wheel an infinite number of times. If I didn't like what I got (Such as a Craterhoof Behemoth too early), I can elect to not bring him out since it's a MAY ability.

And bingo-bango-bongo I won the game on turn 2.

As for Kinnan, Bonder Prodigy , his ability can be a bit costly. That's why we run Biomancer's Familiar to get his ability from down to down to down to and eventually down to just if you'd like, but I personally find this to be too much. Stopping at is wonderful as it saves a Clone and also gives you use for mana. Otherwise that mana is worthless.

Also Illusionist's Bracers , Lithoform Engine and Rings of Brighthearth are stupidly overpowered.

So yeah, that's the deck in a nutshell. :D!

And at no point do you even need Nyxbloom Ancient . It's more of a wincon if you want to go out flashy. Typically you win by good old-fashioned overrunning with trample and bodies.

It's surprisingly politics-heavy, as you can make deals to not blow their stuff up in exchange for protection from attacks or whatever. Like I can say that I'll take out a problematic Rhystic Study or Smothering Tithe by blinking or wheeling a Reclamation Sage , but I don't want to be attacked for a turn.

Stuff like that.

Mcat1999 on Omniscience_is_life

2 months ago

Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:

Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?

Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.

That's when someone like Mercurial Pretender and Deadeye Navigator really come in handy!

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