Skyclave Relic

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Skyclave Relic

Artifact

Kicker (You may pay an additional as you cast this spell.)

Indestructible

When Skyclave Relic enters the battlefield and was kicked, create two tapped tokens that are copies of Skyclave Relic.

: Add one mana of any color.

MeneerDutchy on Noyan Dar

4 days ago
  1. Founding the Third Path
  2. Silver Scrutiny
  3. Shore Up
  4. Walking Atlas
  5. Weathered Wayfarer
  6. Teferi's Response
  7. Mirrorweave Dit is ook wel een leuke boardwipe, dan worden alle andere creatures 0/0's, of je kan iemand anders zijn nasty creature copieren en met een paar landen aanvallen.
  8. Azorius Charm
  9. Reality Shift
  10. Quicken
  11. Slip Through Space
  12. Artful Dodge
  13. Gift of Estates
  14. Skyclave Relic
  15. Darksteel Ingot
  16. Razortide Bridge

DreadKhan on unthinkable apocalypse

1 week ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

TheOfficialCreator on Favorite pulls you've had

1 month ago

My top three packs had to have been these:

  1. Pulling Murderous Rider, Nyx Lotus, Liliana, Waker of the Dead, and Bonders' Enclave in quick succession. I had just picked up one of each pack from their respective sets to increase my card pool of recent cards. Granted, these obviously aren't the best cards, but they were all pretty good cards from their home sets and I was happy to see them. They still all have happy homes in some of my best decks.

  2. Pulling a borderless Pathway, a Zendikar Resurgent, and a foil Skyclave Relic from the same ZNR pack.

  3. My favorite pack of all time (and my second most expensive I believe, after the one that gave me Finale of Devastation) was an Ixalan booster pack I bought on a whim to play a silly two-pack draft with my little brother. I ended up pulling a Vraska, Relic Seeker AND a foil Search for Azcanta  Flip. By far the most jaw-dropping moment I've ever had in MTG.

Though an honorable mention would have to be the time I pulled an Enter the God-Eternals in draft. I was super hyped about that card from all the Draft YouTube videos I had watched, and I was thrilled to show my brother that I had gotten one of the sickest cards in the set.

CNG_Stream on Kickers

2 months ago

Considering the high costs of all your cards I would Highly suggest Skyclave Relic to provide you ramp and still have kicker synergies for the deck. The card is also great as the artifact is indestructible, so not many cards will remove this mana source.

A number of your cards are not very strong and you may want to consider cutting for the purpose of splashing a color for more affordable (mana value) cards. Pending on if you want to make your deck more agressive or controlling would change up the suggested cards. I tink you could make a decent control deck splashing black, but also a decent creature focused deck if you went for red/green splash.

Control options splashing black: Bloodchief's Thirst, Skyclave Shade, Inscription of Ruin, & Rona's Vortex.

Creture deck options splashing red/green: Vodalian Mindsinger, Inscription of Abundance, Untamed Kavu, Yavimaya Iconoclast, Battlewing Mystic, Hallar, the Firefletcher, Verazol, the Split Current

Cards I would definetly cut: Cunning Geysermage, Field Research, Sea Gate Stormcaller (<-unless you splash black)

The suggested cards are just me showing some options you may have overlooked. I think your deck is built to easily go with the black splash suggestios and the creature variant would be a different deck entirely.

Best of luck with the deck.

Grind on Help a modern player get …

2 months ago

Your deck looks good!!
I would lean into ramp a little more and prioritize cmc2 ramp cards over your 3s. Arcane Signet and Nature's Lore are good examples. Over your darksteel ingot i would run Cultivate or Skyclave Relic or Worn Powerstone or Coalition Relic.
Deck looks good, get out and play it!!!

Grind on DragonFire Burn

3 months ago

You could try cutting basic lands for some more ramp cards like Worn Powerstone, Everflowing Chalice, Skyclave Relic, Stonespeaker Crystal, Mind Stone, Izzet Signet, Arcane Signet, Talisman of Creativity, Hedron Archive, Commander's Sphere.
Running lots of ramp can be helpful if your commander occasionally gets removed or if you run lots of high mana value cards.

Grind on Kaalia EDH Homebrew!!

3 months ago

cool deck!!!
a couple thoughts,
Skyclave Relic is a strictly better darksteel ingot, but Worn Powerstone is a nice option if you find you can usually get your colors of mana. I also like Coalition Relic because it can increase mana on your next turn.
consider Generous Gift over Wear/Tear, for versatility, it can hit lands, creatures, and planeswalkers too.
consider Akroma's Will over make a stand, only 1 more mana and way more impactful.
would consider Starstorm or Fire Covenant over comet storm, but depends on what you want to do with it.
I would consider Unburial Rites or Animate Dead over death denied, but that's subjective.
Grasp of Fate is a more powerful oblivion ring, but costs a bit more bucks.
and would you consider an extra combat card like Seize the Day? then once you get kalia to go off, maybe you can get a couple extra combat steps in the same turn. that card is great.

anyway, just some thoughts, cheers and have fun!!!

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