Sentinel Totem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sentinel Totem

Artifact

When Sentinel Totem enters the battlefield, scry 1.

Exile Sentinel Totem: Exile all cards from all graveyards.

Legendary_Shadow on Horror Creeping in the Shadows

2 years ago

I would replace Cabal Stronghold with a basic swamp. Since stronghold only cares about basic swamps and you only run 4 of them so its basically worthless.

Leyline of the Void would be good to replace maybe Sentinel Totem

Arcane Signet is a good and cheap ramp card

Omniscience_is_life on Overperforming Cards?

2 years ago

Sentinel Totem . Like SynergyBuild said, GY hate is a very relevant effect. The Totem comes down on T1 (when you probably won't be playing anything else), fixes your second draw--maybe you needed to dig for another land, who knows--and then looms over your opponents' heads for the rest of the game, all the while helping with things like Metalcraft, All That Glitters , etc.

PrettzyDizzy on Eligeth and Esior, Sphinx and his Owl

3 years ago

Changes:

Island -> Snow-Covered Island

Glimmer of Genius -> Graven Lore

Reason: Graven Lore was just too good to pass up.

Rhystic Study -> Inscription of Insight

Mystic Remora -> Sentinel Totem

Reason: I simply needed to make some cuts and while I do agree Rhystic Study and Mystic Remora are super powerful cards I felt like that the deck is able to draw enough without them. Insription of Insight is a versatile spell which can do so much and Sentinel Totem cycles itself if Eligeth is out and can control our opponents 'yards.

Omniscience_is_life on Card creation challenge

3 years ago

I think forage is a bit broken, if you have, idk, 15 cards in your graveyard (a somewhat small number for a dedicated mill/graveyard deck), and you crack a Sentinel Totem--well, let's do the math. If each other player has 4 cards in their GY, and you run 37 lands... you're exiled 27 cards total, so you're likely to hit somewhere around 8 lands, and draw 18 or so other cards. Seems insane to me.

I think it should read "whenever you exile one or more cards from your graveyard..."

VampDemigod on Sleighs & Gifts Needed

3 years ago

Some effects that exile graveyards, again, budget friendly (useful for about 3 of the cards I linked): Burn Away, Hedonist's Trove, Sentinel Totem, Crook of Condemnation, Tormod's Crypt, Agent of Erebos, Nihil Spellbomb, Angel of Finality, Identity Crisis, Kaya's Guile, Remorseful Cleric, Rakdos Charm, Mnemonic Betrayal, Scavenger Grounds, Bojuka Bog, Day's Undoing.

I’d recommend only running 3-6 of these if you run the 3 cards that care about empty graveyards that I mentioned earlier.

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer]

3 years ago

Thanks SynergyBuild, I am trying to figure out ways to deal with the issues you brought up. I know this deck is weak to other black decks that utilize discarded cards and the graveyard. I made room for Nihil Spellbomb, Soul-Guide Lantern, and I’m also considering Relic of Progenitus and Sentinel Totem. I also like these cards because they can always draw me a card, even if the graveyard wiping isn’t necessary, unlike Tormod's Crypt.

The Gitrog Monster and a few other combo decks are tricky because they can’t be stopped once they go off. I included Bitter Ordeal, Praetor's Grasp, and Pithing Needle as ways of removing combo pieces like Dakmor Salvage before they can be played.

I think I’m getting closer. What do you y’all think?

BRG24 on Selesnya Wolves

3 years ago

I confess I’m not the best at building sideboards, but I can give you my two cents and hopefully you find them helpful. Graveyard hate is the most prominent consideration I have for a sideboard, so only having two cards for this seems too few. I’d increase the number of Grafdigger's Cage, and add Tormod's Crypt instead of Sentinel Totem. Trostani Discordant seems like a slightly strange choice, not really sure what she’s there to counter, so I’d probably take her out. Witchstalker and Hermit seem like decent cards for against control, but maybe dedicating eight slots to this one matchup is too many, perhaps reducing to only five or six might stand you in a better stead. I wish I could give you more cards to replace these, but I’m not sure what the best choices would be and I don’t want to send you down the wrong path here.

As I’ve said, I’m not very experienced with constructing sideboards, but the thing I’d say to think about when doing so is to consider it almost like building a modified deck to counter specific strategies. Build what the deck would look like after sideboarding and see whether you think that you have enough ways to deal with your opponent, and then continue to tweak it from there. I hope this makes sense and that you find my limited expertise somewhat helpful.

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