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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Casual | Legal |
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Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mind Control
Enchantment — Aura
Enchant creature
You control enchanted creature.
RiotRunner789 on Ertai the Corrupted
7 months ago
Since you can reliably sack enchantments, Demonic Lore, Demonic Pact, Midnight Oil, and Treacherous Blessing. Good card draw and even better without the drawback.
Mind Control and Volition Reins are expensive for what they do. Though, the latter does hit any permanent, Disenchant, Despark, or Generous Gift are probably better options if in need of removal.
Caerwyn on Who gets to use the …
2 years ago
A lot of your questions are going to be solved by the fact that your opponent was wrong--because you controlled the creature at the time of death, you are the one to receive the death trigger even though it goes to the opponent's graveyard. The triggering event is the creature under your control dying, which occurred when the creature was under your control--and you control the triggers of permanents you control.
This applies to both Cavalier of Night and Mind Control effects. Your opponent would also receive the triggers if they took control of your Junji.
Sinq_ on Who gets to use the …
2 years ago
I have several similar questions
I know that permanents check their existence before they are sent to the graveyard. I controlled a Junji, the Midnight Sky, when it died I chose to return his Cavalier of Night from his graveyard to my battlefield. I thought I would be able to reanimate my creature when Cavalier died, but I was told that because the Cavalier goes to his graveyard, he is actually the one who gets the ability.
Does this work the same if I use something like Mind Control to take a Cavalier already on his battlefield? Is there any way to take control of it so that the controller gets the ability rather than the owner, or is that not possible?
Also in the same vein, if someone had taken control of my Junji, would it be them or me who gets the death trigger? Is there any reason that this might be different from the Cavalier death trigger?
LB0818 on Mind Snare! (Nihiloor - Theft)
2 years ago
Sometimes in deck brews you leave out a card and are like WTH was i thinking!?! Added Memnarch removed Mind Control.
shadow63 on New hubs to be added
2 years ago
legendofa maybe use theft for Mind Control and Act of Treason effects. I'm surprised Clone doesn't have a tag already. Especially with the Gyruda, Doom of Depths deck
legendofa on
3 years ago
Here's my thoughts, based on (casual) experience with a similar deck:
As wallisface and zapyourtumor mention, you need more low-cost spells. Your 1-2 mana slots should be the typical control options, which they listed some good options for.
If you want to keep the mill cards, it's possible to mill for profit. This lets you pull the best cards from your opponent's graveyard with cards like Geth, Lord of the Vault and Beacon of Unrest. This won't be as fast or reliable as a dedicated competitive mill deck, but there's a different focus here. Thief of Sanity fits in this deck as well.
The best direct theft cards tend to be 4+ mana: Domestication takes a smaller creature, Mind Control is 5 mana, Praetor's Grasp isn't exactly budget.
As a final thought, consider diversifying your mana base. You don't want to be stuck unable to activate a cool effect because you can't pay .
In my experience, theft decks are far too slow and unreliable for anything remotely competitive, but they do create some good stories at the casual tables. Above all, good luck, and have fun!
EnbyGolem on Playing MTG With Disabilities, Disorders, …
3 years ago
The other day, I was watching a 'Cards We Like to Play Against' podcast for EDH. I was very surprised to see that one of the mechanics they mentioned was when opponents played effects that stole/borrowed/or used their own cards. While they admitted that Mind Control-type effects were not always feel-good, they loved Rise of the Dark Realms because they took pride in seeing their cards wreck the table.
While I only play casually, I've been playing Magic for a decade now. Since the beginning, hands-down the most tilting effect for me is when my opponent's use my cards. Needless to say, this podcast made no sense to me. MLD, stax, 100 Counterspells - annoying but it holds nothing to the frustration I feel towards someone stealing my creature with Simic Manipulator. As I was processing this, I thought about how I have similar reactions to cards like Oblivion Ring or even Molten Primordial. Logically, it doesn't make sense: MLD should be way more frustrating than having a single random permanent briefly moved across the table.
After awhile, I realized it's because I have OCD. I have a very hard time with people touching certain (seemingly random) objects in my house. For many things, I have to do very certain procedures before I can touch them (like wash my hands a certain number of times, etc). It seems so obvious now but my cards were just another addition to this list.
My small playgroup is awesome and, when I told them about this, they offered to modify the way these effects work. Their cards all work as intended but instead of my friends grabbing/touching/and bringing my card over to their side, my physical cards still stays on my mat. And it worked! Suddenly, I no longer cared that a card got stolen because I could still control the actual piece of cardboard in real life. It's such a simple change and one that has brought me a lot of relief!
I still have pretty significant limitations; I cannot realistically play at my LGS, though I've tried and really want to! Despite that, this still feels like a big victory for me :)
How about you? Have your disabilities, disorders, and/or neurodivergence impacted your ability to play MTG? Have you found a way to integrate your specific needs into the game in an awesome way?
zapyourtumor on big boi
3 years ago
Definitely needs to be more focused. Right now it's all over the place, and has a ton of singletons which is usually a dead giveaway that the deck is trying to do too much at the same time (I assume this might be because the deck was made up of your paper collection?).
I'd first take out all the cards that definitely don't synergize, and cards that don't do enough. All the artifacts, Traverse the Ulvenwald , Karametra's Acolyte , New Prahv Guildmage , Realmwright , Vorel of the Hull Clade fall under this.
Next you should get rid of the really slow cards: Lavinia of the Tenth , Medomai the Ageless , Mind Control , etc.
Now, what do you want the deck to be? Do you want a bant midrange deck? A bant taxes deck more focused on creatures? A dedicated +1/+1 counter deck? A creature toolbox deck? Knowing what direction you want your deck to go is always the first step to get out of the way before you actually start building it. I doubt you actually want a control deck because a dedicated control deck would have none of these creatures, and a bunch of counterspells and removal (while this deck only has one of each). Once you have that sorted out, it's a lot easier for people to give suggestions on your deck, because right now most people would just be really confused and give up after a few minutes.