Phenax, God of Deception
Legendary Enchantment Creature — God
As long as your devotion to blue or black is less than seven, Phenax isn't a creature
Creatures you control have ": Target player puts top X cards of their library into their graveyard, where X is that creature's toughness"
|Want (6)||Buttz , Aspieus , map_charlie , TheAsianMongoose , io4nnis , insecticon3000|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Born of the Gods (BNG)||Mythic Rare|
Combos Browse all
- King Macar, the Gold-Cursed + Pemmin's Aura + Phenax, God of Deception
- Ashiok, Dream Render + Phenax, God of Deception
|Commander / EDH||Legal|
Phenax, God of Deception occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
UB (Dimir): 0.92%
Recommendations View more recommendations
Latest Decks as Commander
Phenax, God of Deception Discussion
1 day ago
So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.
I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.
In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.
So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.
You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')
One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.
Right. That's all I got. Good luck.
1 week ago
Thanks for the suggestion, multimedia!
I never thought of including a Naru Meha line, but it's so brilliant!
I'll probably have to go a bit heavier on tutors to be able to pull this combo out, but it definitely seems like a fun inclusion: speaking of which, I was thinking of Scheming Symmetry.
Anyways, I see that this combo also works with Bloodchief Ascension or with Altar of the Brood (of which I have a copy in my binder). By stretching it a bit, it even works with Thousand-Year Elixir + Phenax, God of Deception, since I can use Naru Meha, Master Wizard to mill for 3 in between every cast of a copy of Ghostly Flicker.
I would definitely appreciate more advice from you, starting from which cards should I cut from the mainboard to include the new combo pieces.
1 week ago
I have been running a primer for Phenax, God of Deception for over a year now, and the deck went through many changes.
I play in a casual playgroup that has constantly kept raising the bar in terms of power level. The only notable bans in my playgroup are MLD, extra turns and infect.
When I decided to build my EDH mill deck, I knew from the start that it would have been tough, since it's not the most efficient strategy to go with. The deck features many notable combos to completely mill all my opponents and interactions between */* creatures (like Consuming Aberration) and Phenax. I know that the deck, containing many combos, could use some tutors, but I don't want to feel like the Johnny of the group every time I pull out the deck.
While trying to further improve the deck's win rate, I started to ask myself if I should include the Painter's Servant + Grindstone combo. This combo is very fast and powerful, since it can potentially fully mill somebody on turn 3. I'm however a bit skeptical about it, since the two pieces, apart from the combo, don't do anything on their own: Grindstone has only an expensive and ineffective repeatable mill ability, while Painter's Servant doesn't do absolutely anything, apart from maybe messing around with Protection and Fear/Intimidate.
The question is: should I include this two card combo? If yes, what would you take out to make room for it?
Moreover, any suggestions or thoughts on the deck and the primer are most welcome!
Here's the deck:
Commander / EDH
SCORE: 72 | 59 COMMENTS | 8804 VIEWS | IN 46 FOLDERS
3 weeks ago
3 weeks ago
Doesn't the combination of Eater of the Dead and Phenax, God of Deception essentially drain each apponent's deck completely? I test played this deck and basically felt like the game was over after 5 turns.
1 month ago
How often do you use Ipnu Rivulet ?
Thanks for your time if you answer all this ^__^
1 month ago
1 month ago
Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?
Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...
Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.
As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.
Sincerely hope this helped!