Submerged Boneyard

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Gain or .

wallisface on CK - $15 Zombie Apocalypse

4 months ago

Some thoughts:

  • get the mana curve sorted. You don’t want more than 3-4 cards at 4cmc, and nothing above that. From there, aim to have 22-23 lands. Taplands like Submerged Boneyard aren’t great, and you’re always better just playing basics than including those.

  • a lot of your deck are 1-ofs and 2-ofs… that’s going to lead to a lot of inconsistent hands and draws. Aim for more playsets (4-ofs).

  • the deck currently doesn’t really have any synergy or plan, other than cards with “zombie” in their typing. Figure out what you want the deck to do - for zombie themed you’ll either want to go down the route of aggro, midrange, or combo (and in all 3 cases, its prolly the case that “sacrifice matters”)

  • a lot of your current cards are pretty super-weak… so a big question to ask is, how much more are you wanting to spend on this deck? $25? $250? $25,000?? Answering that will greatly help to reduce the amount of options you need to consider.

Phule451 on poke (Dimir Rogues)

8 months ago

Enigma Thief and Thieving Skydiver are great on theme ways to deal with problems on the other side of the board. Yarragoth, Bloodsky Sire with the evasion built into the deck can get you any piece for any occasion on a recurring basis. I’d also reconsider Dimir Guildgate and Submerged Boneyard. I totally get working on a budget, but make entering tapped give you SOMETHING. Sunken Hollow is less than a buck and is gonna come in untapped most of the time. Temple of Deceit is like 50 cents and gives you at least a scary for the bother of coming in tapped. Totally respect the budget side. Hope some of these ideas help ya…

TheKamikazeBagel on You're a-boat to die (boat tribal)

1 year ago

Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".

Jokes aside, I have done a non extensive search for boat inclusive lands.

PO2 Island #154/#156

ISD Island #254

AVR Island #234

SOI Island #288

XLN Island #265

XLN Island #264

Jumpstart Island #52

ISD Swamp #257

AVR Swamp #237

M19 Swamp #271

KHM Snow-Covered Island #278

SOI Highland Lake #277

Jwar Isle Refuge

Port of Karfell

River of Tears

Spirebluff Canal

Submerged Boneyard

THB Unknown Shores #249

XLN Unknown Shores #259

To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.

Non Lands:

Drag Under

Elder Deep-Fiend

Epiphany at the Drownyard

Grizzled Angler  Flip

Rise from the Tides

Seagraf Skaab

Vexing Scuttler

Hydrabagel on

1 year ago

DragonSliver9001 yea, thats all fair criticism; I started a few months back and this isn't super refined, just sort of an idea I threw together on my free time. While undead alchemist is def better with other zombies, its effect triggers any time the opponent discards from their library, so i still get decent use out of it when hitting with Nemesis of Reason or Mind Funeral, etc. What mill cards do you recommend? Ive got eyes on Maddening Cacophony in Zendikar Rising but I would like to optimize with more and replace stuff I dont need. I'll also look into better lands, I have some Submerged Boneyard, but ive kinda focused more on everything else besides lands so far.

SiggeAwesome on Sliver Queen - infinite combo

2 years ago

TCK_Green you are a true saint! If only you knew how happy i get when i see i've gotten another comment from you! Thank you so much for taking time out of your day to comment!

Anyhow. As per your advice i will try and remove the Amulet of Vigor, Intruder Alarm and Reliquary Tower. The main reseason these three were in the deck to begin with was because i got them from mystery booster packs and thought: Hey look! Free value!

AS of right now i have changed a couple of the lands and i think for now this is as much as i'll change. I have ordered the deck two weeks ago and i'm still waiting for it. I did add Guardian Project Once it arrives i'll figure out if it needs more card draw, but right now. In terms of card draw im keeping it where it's at. as for the lands i have changed i put in: Submerged Boneyard, Vivid Grove, Stone Quarry, Highland Lake, Temple Garden, Godless Shrine, Overgrown Tomb and Hallowed Fountain

in the process of making this comment i saw you made another comment! I have now also added Skullclamp, how i did not think of that in a deck like this is beyond me! Thanks alot

if i do end up needing more card draw i will be sure to keep posting updates to the deck to notify you.

Once again thank you so much for your time! Stay safe, friend!

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