Thief of Sanity

Thief of Sanity

Creature — Specter

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top 3 cards of that player's library. Exile one of those cards face-down, then put the rest into that player's graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any colour to cast that spell.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) CarbonFlight , kittenmilkshake

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thief of Sanity occurrence in decks from the last year

Standard:

All decks: 0.33%

Commander / EDH:

All decks: 0.01%

Thief of Sanity Discussion

9-lives on Oblivion of Libraries

5 days ago

Yes, but Thief of Sanity only triggers when I deal player damage. What should I replace with Tyrant's Scorn and Drown in the Loch?

Ninjew42 on Oblivion of Libraries

5 days ago

Also, Thief of Sanity triggers any time it does combat damage, and you get a card from their deck that you can cast. Minister of Inquiries can only mill 6 unless you bounce him or have a way to make more energy.

9-lives on Oblivion of Libraries

6 days ago

Ninjew42 I prefer Minister of Inquiriesbecause it has two energy counters, whileThief of Sanity is only triggered once. I'm not looking for hand control. Also, what should I remove so that I can use Fraying Sanity?

Ninjew42 on Oblivion of Libraries

6 days ago

Also, Thief of Sanity could work as a replacement for Minister of Inquiries.

9-lives on Pioneer No Mana Cost

2 weeks ago

sergiodelrio I don't plan on splashing black unless I want to go Dimir which does have some great cards like Thought Erasure and , and Thief of Sanity, Cast Down, God-Eternal Kefnet,Hidden Strings (which has an awesome clone ability) and more. The former 3 of these cards are most useful, as they use as little mana as possible for greatest efficacy. God-Eternal Kefnet is pretty darn good for his flying and mana cost, if i may say so. If I have some expensive instants or sorceries I could definitely use him.

loricatuslupus on Surveil Spybugs

1 month ago

Pretty solid, though I'd personally look at getting the full set of Sprites and an extra Blood Operative, dropping the Whisper Agents. I'd also say you could happily drop two or even three lands considering how low to the ground you are. Other cards to looks into would be Doom Whisperer, Sinister Sabotage, Unmoored Ego, Ashiok's Erasure, Ashiok, Dream Render, Creeping Chill and Narcomoeba.

I know this is for Arena, but here's some ideas for an exile-based Dimi control deck for Pioneer that Thief of Sanity would fit into:

Invest (In Ingest)

OR if you want to see what this archetype (originally Dredge) looks like in Modern:

"Dredge-lite: now with extra cheese!"

Though I'll admit that this second line my own thing and I've strayed a bit from the norm..

multimedia on Grixis prototype

1 month ago

Hey, some good cards here for a budget concept.

The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?

Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.

Rituals to consider adding:

These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.

The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.

These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.

High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.


Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.

Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.

Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.

Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.

If you have any questions I offer more advice. Good luck with your deck.

Ninjew42 on Gargoyles

1 month ago

Thief of Sanity might be good for this build.

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