Thief of Sanity

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thief of Sanity

Creature — Specter

Flying

Whenever this deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any colour to cast that spell.

wallisface on Nightveil Specter

1 week ago

One of the most recent Ravnica sets (a few years ago) printed Thief of Sanity, which is probably an upgrade to your Spector.

Outside of that, i think you’re running too few lands, and not enough 1-mana cards. Your deck looks like it needs to hit 3 mana on time, so i’d suspect you need 22-23 lands minimum. And, you really need more things to do turn-1, otherwise you’re risking effectively starting 1-turn behind your opponent

Lokotor on Marchesa, The Black Rose - Primer

3 weeks ago

Quodan Last_Laugh

I don't think Mahadi, Emporium Master quite makes it. The fact that it can only trigger on your own turn makes it a bit too limited for my liking. I would probably go for Pawn of Ulamog in that slot as it both gives mana and an additional body to sacrifice for more value if you prefer. If you're looking for something in this slot and not running Pitiless Plunderer you may want to consider that.

Mari, the Killing Quill is currently still in the testing phase for me. I've only been able to get her out a couple times so far (I probably should just tutor for her in games) but she can trigger on her own as she is an assassin, and the fact that she gives herself deathtouch comes in handy as well. Additionally, the exile triggers on a creature dying for any reason, independent of having any rogues etc, which is very handy given how common graveyard decks are.

Alongside her I have Dauthi Voidwalker and Oona's Blackguard for tribally relevant cards, but I would like to get maybe one or two more playable cards in that vein to be totally happy. Among current options Zulaport Cutthroat, Ghostly Pilferer, Morbid Opportunist, Grim Hireling, Murderous Redcap, Guildpact Informant, and Glasspool Mimic  Flip strike me as being possibilities, but I'm not sure where I want to go on it at the moment.

I prefer Talisman of Creativity over situational ramp cards like Mahadi since it's valuable even on an empty board. If anything I'd cut something like Mari or something that similarly creates situational value in a different area, like Thief of Sanity if I felt I'd prefer to trade card advantage for more ramp.

Hastapasta on HELL MILL

2 months ago

Thief of Sanity is too control like. So I replaced it with Maddening Cacophony. I guess this is another mill. Also Traumatize is back in sideboard now.

Deadshot5459 on New hubs to be added

5 months ago

Steal should be a hub, between historic cards like Thief of Sanity, or Siphon Insight in standard. There way more of those type cards, both in legacy, historic, standard, and others (probably). It should have its own thread, plus it's kinda hard to classify those decks, without a steal hub. Possibly names could be "Steal", "steal deck", and others I'm open to suggestions.

legendofa on

6 months ago

Here's my thoughts, based on (casual) experience with a similar deck:

As wallisface and zapyourtumor mention, you need more low-cost spells. Your 1-2 mana slots should be the typical control options, which they listed some good options for.

If you want to keep the mill cards, it's possible to mill for profit. This lets you pull the best cards from your opponent's graveyard with cards like Geth, Lord of the Vault and Beacon of Unrest. This won't be as fast or reliable as a dedicated competitive mill deck, but there's a different focus here. Thief of Sanity fits in this deck as well.

The best direct theft cards tend to be 4+ mana: Domestication takes a smaller creature, Mind Control is 5 mana, Praetor's Grasp isn't exactly budget.

As a final thought, consider diversifying your mana base. You don't want to be stuck unable to activate a cool effect because you can't pay .

In my experience, theft decks are far too slow and unreliable for anything remotely competitive, but they do create some good stories at the casual tables. Above all, good luck, and have fun!

tiagompm on Muldrotha "Super Budget" The Gravetide [Updated!]

7 months ago

Hello Raphiezar!

Very nice ideias!

And I know these Cards well...

Viscera Seer is an excellent sacrificer and Thief of Sanity is "fun"!

I'm going to analyze them along with the two new editions that came out recently.

Thanks for the suggestions!

Raphiezar on Muldrotha "Super Budget" The Gravetide [Updated!]

7 months ago

Ravenous Chupacabra is a nice budget option. Running more sac outlets, if you're looking for them, can be good to reusing your creatures. Viscera Seer is a nice cheap option. Thief of Sanity is a fun card that's not too much money.

zapyourtumor on The Leftovers (Dimir Zombie)

7 months ago

I'd work on lowering your curve a bit. 4x Champion of the Perished would help there, along with maybe adding 2 more Jadar, Ghoulcaller of Nephalia (Which also triggers Champion). Cryptbreaker is another powerful 1 drop zombie.

Liliana's Reaver is a 4 drop that relies on pushing combat damage through to do its thing. 3 copies is definitely too much. Thief of Sanity isn't even a zombie, and it's a 3 drop, why are there 3 of them. Similarly, Dreamstealer isn't even a zombie either and doesn't synergize super well with the deck. Yes it has eternalize but it costs 6 mana so.

Some other good zombies: Diregraf Colossus (synergizes with graveyard subtheme), Lord of the Accursed, Death Baron.

Dark Salvation and Fatal Push are really nice removal spells, which can replace Infernal Grasp. Even with X=0, the former can kill most creatures, and if you have extra mana you can make some zombies too. For the latter, revolt shouldn't be too hard to trigger either with all your zombies running around.

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