Thief of Sanity

Thief of Sanity

Creature — Specter


Whenever Thief of Sanity deals combat damage to a player, look at the top 3 cards of that player's library. Exile one of those cards face-down, then put the rest into that player's graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any colour to cast that spell.

Browse Alters View at Gatherer


Have (3) orzhov_is_relatively_okay819 , Azdranax , metalmagic
Want (0)

Combos Browse all


Format Legality
Historic Legal
Canadian Highlander Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Commander / EDH Legal
Block Constructed Legal
Vintage Legal
Casual Legal
Leviathan Legal
Modern Legal
Pioneer Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Arena Legal
1v1 Commander Legal
Unformat Legal
Gladiator Legal
Custom Legal

Thief of Sanity occurrence in decks from the last year

Latest Decks as Commander

Thief of Sanity Discussion

Inferno323 on Brokkos Forever

4 weeks ago

If you're looking for more solid mutate targets, Thief of Sanity was one of my favorite things to mutate Brokkos over in the brawl deck I had on Arena until I stopped playing

sbh on Dimir Counter-Mill

2 months ago

maybe put in Thief of Sanity

rjife on Always a Response | Esper Control

3 months ago

I love this deck, though there are a few things that I think need fixing (no pun intended).

-I think the Oath of Kaya isn't great in this deck, considering you're only running 5 Planeswalkers. I would consider running another finisher, or maybe Thief of Sanity instead.

-I think another thing is that this deck's proportions are to a 60 card deck, instead of an 80 card. 5 counterspells in 80 cards, in my opinion, is just not enough, and a bit more removal, especially artifact and enchantment removal.

dragonstryke58 on Chandra Heart of Fire

3 months ago

I think a better example to contrast the ability of Chandra, Heart of Fire would be Thief of Sanity.

Each card exiled by the abilities of both Chandra, Heart of Fire and Thief of Sanity contain a time duration in their effects that stipulate when you can use the effect. In the case of Chandra, Heart of Fire, the duration is "until end of turn". For Thief of Sanity, the duration is "for as long as this card remains exiled".

The part you are confusing is that "you may play cards exiled this way" means that exact instance of the effect. It is similar to how the effects of permanents that name themselves mean this specific permanent and not all permanents with the same name.

Lokotor on Marchesa, The Black Rose - Primer

4 months ago


you'll probably get at least 1 activation off of it all the time. at that point it's 3 mana to ensure you're building your board next turn.

consider you're almost certainly playing it on a creature that already has a counter on it, and so if they waste removal on it then that's fine since now they don't have removal for something that matters and you have essentially only lost 3 mana since your creature is just coming back.

consider also that they've had removal and they haven't used it on whatever you're playing shadow on so far, so it's probably not a big threat to them, so why would they waste a removal spell on it? they'll probably save it for whatever comes out off of shadows next turn if it even is a big immediate threat to them.

are you going to really lightning bolt my Baleful Strix or Solemn Simulacrum (with a +1/+1 counter on it probably) just because it has Shifting Shadows on it? probably not.

shadows triggers and now I have a simulacrum + a Thief of Sanity do you want to use your removal on either of them really? maybe, but they might say ... well this isn't that bad, i'll wait till something ACTUALLY bad comes out and then i'll kill it. and by then you've gotten 3-4 free creature tutors.

it's somewhat of a damned if you do damned if you don't card for your opponents and it has a low opportunity cost for you.

I think it's a good card, but I ended up going for Imperial Recruiter instead since it lets me have more choice over what cards I'm getting.

all of your concerns are totally real, and you should be aware of them and let that influence how you play the card. (like by not putting it on creatures without evasion, or on high priority for removal creatures, or saving a counter spell in case you get something really good off it) that said, I still think it's generally a good card.

rdean14 on Card creation challenge

4 months ago

CMC 10 Planeswalker? How about a Phyrexian Ashiok? That's where they want to be anyways

Ashiok the Interloper

Legendary Planeswalker - Ashiok

+2: Exile the top card of each library.

0: Until end of turn, you may play up to one card an opponent owns in exile without paying its mana cost.

-4: Create a 2/2 blue and black Specter creature token with flying and "Whenever this creature deals combat damage to a player, that player exiles the top card of their library."

-24: Exile each opponent's library.


Yeah, I think this would be very fun, but not OP at all. Yeah, you get a Nightveil Specter/Thief of Sanity with the -4, but it's a very expensive walker and without adequate set up, the 0 doesn't do much. The +2 isn't really going to do much without some sort of payoff, but it does help the 0 and reaching the ult, which is basically an instant game-winner.


Load more