Ashiok, Dream Render

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard. (That player puts the top four cards of their library into their graveyard.)

DawnsRayofLight on Chainer, Dementia Master

2 days ago

I suggest a lot of kill spells that hit planeswakers too because they have been the bane of my existence in the past, especially Ashiok, Dream Render.

Gilbobaggins on Dr. House

2 weeks ago

My deck Karn's Ballistic Destruction v2 uses the infinity combo of Gilded Lotus, Voltaic Construct, Walking Ballista for the win con. I'd probably swap Damnation, and Ashiok, Dream Render

LeonSpires on How to Lose Friends and Alienate People

1 month ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Pinkyplys on Ferngully (Help Wanted!)

4 months ago

Depending on how competitive you want the deck to be... it for sure could use some copies (4x) Urza's Saga alongside some single copies of what would be answers to decks that you play poorly against. Nihil Spellbomb fx for graveyard decks, Aether Spellbomb since you have so much hand-disruption, Shadowspear OP as fuck. Don't know what you would cut though - probably Surgical Extraction - perhaps Scion of Oona.

I feel like the deck could benefit more from playing Archmage's Charm and Counterspell over Force of Negation as this card is mostly unnecessary when you have so much hand-disruption - I mean, you won't have to worry too much about explosive combo shit. I would maybe cut the FoN and -2 Drown in the Loch for +4 Counterspells and +2 Archmage's Charm.

The sideboard seems to me a bit odd - again - if this deck isn't meant to be very competitive it might be fint. But else I think, Engineered Explosives and Spreading Seas are two cards you would wanna go for here. Also I feel like the counterspells you would want to put in should be Mystical Dispute due to your deck rly only being weaker than control when it comes too counterplay - remand and mana leak won't do you much good in those match-ups. Ashiok, Dream Render could do you good against the current masses of amulet titan decks.

Jack32226 on Rot and Ruin (Muldrotha EDH)

5 months ago

Last_Laugh: Sorry for the late response to the suggestion! Sac outlets like Altar of Dementia are good in almost any deck. For most creature-based Muldrotha decks, sac outlets are a godsend that allow you to sacrifice your creatures so you may replay them. For my deck though, I have fewer creatures than standard for Muldrotha decks, and of the creatures I do have, perhaps the only creature I would ever need or want to sacrifice with Altar of Dementia is Eternal Witness. All other creatures are designed to stick around or can sacrifice themselves. Altar has two applications outside of just sacrificing creatures: milling and protection against exile effects. In my experience, exile isn't so common that it warrants running Altar, and the mill effect can be hard to take advantage of (it requires Muldrotha to be on the field) and has better alternatives.

I like the combo you found with it though! I might add it to my "Potential Combos". For now at least though, I'm trying to avoid infinite combos in the deck; I personally have more fun without them.

As for Gravebreaker Lamia, I talked about it in one of my previous comments but I find it too limited for the five mana investment: not being able to replay it every turn makes me much rather run Sidisi, Undead Vizier. Also, I already have several tutors in the deck that I think are better in most circumstances. It's a great card in general though!

Amyas: Thanks for your suggestions! I love finding new cards that I didn't even realize existed and these two fit the bill. The only reason I might not run them though is that they seem too slow for what I'm going for. Jester's Cap simply doesn't do enough for 6 mana and is most useful against combo decks, but against those I would want something lower costed. Personally I find that Ashiok, Dream Render and Opposition Agent accomplish a similar task by just not allowing your opponents to tutor for powerful cards at all. They only cost 3 mana and hurt all of my opponents at once. Praetor's Grasp is also a good card with a similar effect. It only exiles one card and isn't replayable, but the flexibility in being able to tutor something for yourself as well makes it pretty good.

Jester's Mask seems a bit better, instant speed hand disruption is always nice, but the fact that it enters tapped is a deal breaker for me. Again, it's just too slow for my meta. It seems like a fun politics card though! If you like this card and also run sac outlets, you might also consider running Mindslicer. It hurts all of your opponents and you can still play your own cards with Muldrotha.

JacobAGrossman on Glittering Company

5 months ago

I like having a little bit of everything going on. The deck has worked so well all these years and been so resilient because of its ability to adapt and my focus on that. The reason for the multiple win cons in the deck is to get around however my opponent is trying to stop me. If they deny access to the graveyard, I still have infinite life available with 1 Spike Feeder. The combo does actually come up often with 4 tutors that look at the top 6 cards, and 4 tutors that can just straight up put it in play. I get it almost every single game that I actually need it and seek it out. And if I'm denied infinite life, I have the infinite mana to swing through.

I agree it definitely could be optimized, and I like the cards you're suggesting. I just don't want to cut an entire strategy to do so, especially one that can be crucially useful for what it plays around. But I do like going more all in on the things I do have already going on. That was the thought behind including a Blood Artist main, backing the whole deck up with Eternal Witness, Endurance, Renegade Rallier, and Saffi Eriksdotter.

But maybe some of the fluffier things can change around. Maybe having Dina, Soul Steeper and / or Cruel Celebrant on the side is enough to take out Blood Artist main.

Maybe Dauthi Voidwalker is redundant after Endurance and Ashiok, Dream Render.

I never get the Saffi Eriksdotter and Renegade Rallier combo off, and only the latter is actually really good throughout the whole game. Although I like having a 2 mana protector, but it feels like I might as well go with like Giver of Runes or something at that point, which is meh.

Other thoughts include putting in more Devoted Druids for reasons I'm not even sure of yet. Or going back to Anafenza, Kin-Tree Spirit for more counters shenanigans. Not sure which direction to go yet.

FatFreddiesCat on Commander movement

5 months ago

If my Commander (whoever it is) is in my graveyard and an opponent tries to remove my graveyard with Ashiok, Dream Render, can I move my Commander to the Commander Zone?

theGentlemanSeal on Devoted to two Gods

5 months ago

Great deck!

Helm of the Ghastlord would be a great addition to beef up all your blue/black creatures. Also, Oona's Gatewarden is an easy fit in here. Some more dimir fundamentals would be Baleful Strix, Cemetery Puca, Dimir Guildmage, or Dimir Guildmage.

In terms of finisher cards, you could add: Gyruda, Doom of Depths, Wrexial, the Risen Deep, Dragonlord Silumgar, Silumgar, the Drifting Death, Ghastlord of Fugue, Blizzard Specter, Dire Undercurrents,

A version of the deck will a mill wincon could also make use of Ashiok, Dream Render, Phenax, God of Deception, Lurking Informant, Nemesis of Reason, Psychic Drain, Mind Grind, Nightveil Specter, and the many more mill focused cards from across blue and black.

A deck that leans more into flash could use Slitherwisp.

Overall, I quite like and want to see it down the line!

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