Ashiok, Dream Render

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

Ashiok, Dream Render Discussion

Jack32226 on Rot and Ruin (Muldrotha EDH)

1 week ago

Last_Laugh: Sorry for the late response to the suggestion! Sac outlets like Altar of Dementia are good in almost any deck. For most creature-based Muldrotha decks, sac outlets are a godsend that allow you to sacrifice your creatures so you may replay them. For my deck though, I have fewer creatures than standard for Muldrotha decks, and of the creatures I do have, perhaps the only creature I would ever need or want to sacrifice with Altar of Dementia is Eternal Witness. All other creatures are designed to stick around or can sacrifice themselves. Altar has two applications outside of just sacrificing creatures: milling and protection against exile effects. In my experience, exile isn't so common that it warrants running Altar, and the mill effect can be hard to take advantage of (it requires Muldrotha to be on the field) and has better alternatives.

I like the combo you found with it though! I might add it to my "Potential Combos". For now at least though, I'm trying to avoid infinite combos in the deck; I personally have more fun without them.

As for Gravebreaker Lamia, I talked about it in one of my previous comments but I find it too limited for the five mana investment: not being able to replay it every turn makes me much rather run Sidisi, Undead Vizier. Also, I already have several tutors in the deck that I think are better in most circumstances. It's a great card in general though!

Amyas: Thanks for your suggestions! I love finding new cards that I didn't even realize existed and these two fit the bill. The only reason I might not run them though is that they seem too slow for what I'm going for. Jester's Cap simply doesn't do enough for 6 mana and is most useful against combo decks, but against those I would want something lower costed. Personally I find that Ashiok, Dream Render and Opposition Agent accomplish a similar task by just not allowing your opponents to tutor for powerful cards at all. They only cost 3 mana and hurt all of my opponents at once. Praetor's Grasp is also a good card with a similar effect. It only exiles one card and isn't replayable, but the flexibility in being able to tutor something for yourself as well makes it pretty good.

Jester's Mask seems a bit better, instant speed hand disruption is always nice, but the fact that it enters tapped is a deal breaker for me. Again, it's just too slow for my meta. It seems like a fun politics card though! If you like this card and also run sac outlets, you might also consider running Mindslicer. It hurts all of your opponents and you can still play your own cards with Muldrotha.

JacobAGrossman on Glittering Company

1 week ago

I like having a little bit of everything going on. The deck has worked so well all these years and been so resilient because of its ability to adapt and my focus on that. The reason for the multiple win cons in the deck is to get around however my opponent is trying to stop me. If they deny access to the graveyard, I still have infinite life available with 1 Spike Feeder. The combo does actually come up often with 4 tutors that look at the top 6 cards, and 4 tutors that can just straight up put it in play. I get it almost every single game that I actually need it and seek it out. And if I'm denied infinite life, I have the infinite mana to swing through.

I agree it definitely could be optimized, and I like the cards you're suggesting. I just don't want to cut an entire strategy to do so, especially one that can be crucially useful for what it plays around. But I do like going more all in on the things I do have already going on. That was the thought behind including a Blood Artist main, backing the whole deck up with Eternal Witness, Endurance, Renegade Rallier, and Saffi Eriksdotter.

But maybe some of the fluffier things can change around. Maybe having Dina, Soul Steeper and / or Cruel Celebrant on the side is enough to take out Blood Artist main.

Maybe Dauthi Voidwalker is redundant after Endurance and Ashiok, Dream Render.

I never get the Saffi Eriksdotter and Renegade Rallier combo off, and only the latter is actually really good throughout the whole game. Although I like having a 2 mana protector, but it feels like I might as well go with like Giver of Runes or something at that point, which is meh.

Other thoughts include putting in more Devoted Druids for reasons I'm not even sure of yet. Or going back to Anafenza, Kin-Tree Spirit for more counters shenanigans. Not sure which direction to go yet.

FatFreddiesCat on Commander movement

2 weeks ago

If my Commander (whoever it is) is in my graveyard and an opponent tries to remove my graveyard with Ashiok, Dream Render, can I move my Commander to the Commander Zone?

theGentlemanSeal on Devoted to two Gods

3 weeks ago

Great deck!

Helm of the Ghastlord would be a great addition to beef up all your blue/black creatures. Also, Oona's Gatewarden is an easy fit in here. Some more dimir fundamentals would be Baleful Strix, Cemetery Puca, Dimir Guildmage, or Dimir Guildmage.

In terms of finisher cards, you could add: Gyruda, Doom of Depths, Wrexial, the Risen Deep, Dragonlord Silumgar, Silumgar, the Drifting Death, Ghastlord of Fugue, Blizzard Specter, Dire Undercurrents,

A version of the deck will a mill wincon could also make use of Ashiok, Dream Render, Phenax, God of Deception, Lurking Informant, Nemesis of Reason, Psychic Drain, Mind Grind, Nightveil Specter, and the many more mill focused cards from across blue and black.

A deck that leans more into flash could use Slitherwisp.

Overall, I quite like and want to see it down the line!

Ammonzy on The Thrill to Mill [Modern UB Mill]

1 month ago

zapyourtumor

I have never had issues with the x4 FoR since they mana fix as long as you get 3 total lands to activate it. Also I find being able to force my opponent extremely important in order to free cast Archive Trap. I used to run Ashiok, Dream Render in the sideboard which complimented very well too, obviously she isnt in the SB at the moment but it's a card thats always on my mind.

I did take your advice on removing x1 Torpor Orb for a Crypt Incursion. I believe Dress Down is better than TO in this current meta as it allows you to make your opponent waste their ETBs rather than TO staying on the board, hoping they dont remove it.

lagotripha on Help with my landfall deck

1 month ago

The two main things I'd look at for that list before running either of those is upping fetch numbers - if you're stuck on majority basics for budget reasons, Terramorphic Expanse and Evolving Wilds still get you triggers.

Fetches trigger crabs twice, and that is what makes crabs good. Same with other landfall effects.

Second, I'd be less worried about the life loss from fetches if you are just fetching basics or a triome. When you fetch a shockland you are basically lightning bolting yourself, which can need lifegain, but is usually offset by more reliable sideboard lifegain or mainboard control. Card draw from courser/tatyova is the reason to run them and they are great at that, but effects to keep your gameplan running are where to focus.

If you are looking at buried ruin, you need to run artifact/mill synergies beyond just crucible. Shriekhorn+Grinding Station can work, especially with some of the infinite combos that grinding station offers, but its something that needs to be built around. You are in the right colours for Shardless Agent if you're prepared to lean into speed + value rather than counterspells.

Probably the biggest utility lands you could run would be Bojuka Bog, but without primetime shenanigans it can be hard to hit the things you need with it - Ashiok, Dream Render type exile graveyard effects matter because it takes one 'shuffle your graveyard into library' eldrazi to shut down the mill plan otherwise. Tormod's Crypt, Nihil Spellbomb or Lantern of the Lost are cheap and helps solve the problem.

Best of luck brewing crabs - its a fun archetype and has some neat brews - I'm partial to 12 crab with the snowlands and ambush vipers, but it all works.

LinkOpensChest_wav on Wilhelt Zombie Army

1 month ago

Sweet deck. I'm not sure what your meta is like, but Ashiok, Dream Render does a lot of work for me, slowing down my opponents' ramp and tutors, giving me some self mill, and some graveyard hate for opponents.

cyeRunner on BG Infect

1 month ago

Welcome to the Infect-Team :)

The Deck that top 8'd was targeting certain matchups anticipated at the event as you can see in the sideboard, so maybe you might not do as well with the list at your local meta:
7x Graveyard-hate, 7x Artifact- & Entchantment-hate in the Sideboard against Hammertime, Affinity, Amulet Titan and Chalice of the Void with 1 Counter. Ashiok, Dream Render is also good against Titan, but there is no Creature Removal and Lifegain against Burn is missing.

Abrupt Decay vs. Assassin's Trophy: Giving your Opponnent a land-card is currently a huge disadvantage so I would not play too many Trophy's or only in certain Matchups. Decay is a good card, it hits most of the stuff you need to hit, including Wrenn and Six, but excluding Urza's Saga which leads us to ..

Gemrazer! This card has some big advantages over other Disenchant-Effects. Sideboard cards can sometimes be "dead draws", meaning the situation you brought them in has not occoured, so the sideboard card is useless in your hand. Gemrazer can still be played as a Rancor-like effect: "Give your Creatures +3/+3 and trample" for 3 mana is quite good even if you don't use the "Destroy artifact or enchantment"-effect. If you get both you 2for1 your opponent. Also it hits Urza's Saga. Even in the worst case it's a 4-Mana 4/4.

For removal Fatal Push is currently sufficient in my opinion, but I recommend having a sideboard removal-card against bigger creatures like Murktide Regent, Serra's Emissary or Archon of Cruelty.

Generally speaking about Thoughtseize: the obvious reason to run it is to disrupt your opponents hand, but the not so obvious reason is that you are more likely to have something to do on turn 1. 8x 1-drops (Hierarchs and G-Elf) are sometimes not enough to consistently draw one in your opening 7 cards. There were times before Ignoble Hierarch where UG-Infect would run a single Birds of Paradise for more consistent draws. If you have a lot of burn/aggro decks in your local meta swap it for Inquisition of Kozilek.

Phyrexian Crusader is currently a powerhouse since most removal is red or white in the current meta. You are right: Blighted Agent is a lot better than Plague Stinger with a lot of fliers flying around, but the 3 color manabase is just superhard to play.

My prefered budget Replacement for Endurance is Nihil Spellbomb since it can draw you cards. (The effect even triggers if your opponent wants to destroy it)

I am playing BG Infect for ~2,5 years now, if you are interested here is my list: Nobody expects the Kozileks Inqusition - BG Infect

Load more