Ashiok, Dream Render

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ashiok, Dream Render occurrence in decks from the last year

Ashiok, Dream Render Discussion

Happymaster19 on My Bestest Friends (UV Walker Control)

3 weeks ago

Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.

It was only one game but I would definitely have brought in Ashiok, Dream Render having seen Imperial Seal , Demonic Tutor , Tinker , and Tezzeret the Seeker .

t3xx3r on Oath of Teferi + Rings …

3 weeks ago

Thanks.

I have Ashiok, Nightmare Muse , Ashiok, Dream Render , Ashiok, Nightmare Weaver , Karn, the Great Creator , Tezzeret, Master of the Bridge and Teferi, Temporal Archmage .

Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.

Thanks, man!

Happymaster19 on A Quest for Power: Unrestricting …

4 weeks ago

I don’t want to make a post for every set as a UV review but I would like to mention when I see cards that could insert themselves into the fold.

So I saw the new Kasmina. It isn’t a standalone powerhouse but goes extremely well with planeswalkers of the format like Jace, the Mind Sculptor , Oko, Thief of Crowns , Teferi, Time Raveler , Narset, Parter of Veils , and Ashiok, Dream Render . I’m not gonna say Kasmina is immediately viable in UV but Kasmina loves friends and these are strong company to keep. SynergyBuild was one of the first I ran into to use planeswalkers in a midrange approach. I’m not sold one way or the other but I definitely think there’s potential to warrant experimentation.

New ‘Liliana’ is intriguing as a Tendrils of Agony that circumvents Leyline of Sanctity and comes attached to all the utility of a solid walker. Whether she can break into UV will largely be dependent on implementing her Tendrils effect. A lot of the utility of Tendrils is lost in UV as most decks don’t really care to set up Tendrils before comboing off. Really at her cost, you’re looking to set her mid combo. But part of the issue there that Tendrils gets around is counters. ‘Liliana’s’ magecraft isn’t online until she resolves and so she may get around the Leyline but folds to the counter. I don’t really see her seeing play in UV but as a Tendrils lookalike, I’ll have an eye out.

Thoughts?

Apollo_Paladin on Wik's Dimir Mill deck

1 month ago

Nice Build!

Personally, I'd prefer Ashiok, Dream Render to Crypt Incursion . They have similar effects as far as graveyard exile in case that's a key concern, but she's free mills each turn she's in play.

A few other things you might try in here (though what you'd swap would be up to you) are:

Oboro, Palace in the Clouds (combos spectacularly with Ruin Crab; you could toss another copy or two in I think), Fraying Sanity (kind of a common find in Modern mill decks since it combos with everything; these I'd put in for SURE), Didn't Say Please since Counterspells are always good & this also doubles as a mill card ( Drown in the Loch actually plays pretty well in a Mill build too, and can double as creature destruction if need be), Bruvac the Grandiloquent (kind of a pseudo-Fraying Sanity), and lastly Mind Funeral as more often than not, this actually mills FAR more cards than Glimpse the Unthinkable (I'd actually run both though since they're so close and both so powerful).

Even if you don't end up making all of these swaps, at least it might give you some options to play around with. Either way, nice build! I really like the Archive Trap with Scheming Symmetry force-trigger! +1

AkaAkuma on Milling Thieves

1 month ago

Looks nice!

If you're gonna lean allot towards milling, Mesmeric Orb or Mindcrank are good inclusions. Also Drown in the Loch or Windfall becomes quite good.

In contrast I would also suggest a Ashiok, Dream Render as pretty much every deck with black and green enjoy graveyard recursion.

Sword of the Animist and Wayfarer's Bauble are great options for ramp, which i'd replace with e.g. mind carver or sky diamond.

And lastly i would replace Fated Return with something like Beacon of Unrest . 7 mana is very steep.

Lujotheganker on UW MIRACLES (post mystic sanctuary ban)

1 month ago

In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.

Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)

ConsumingKiribo on Merchant, Messenger, Murderer

1 month ago

Your sideboard is typically meta-dependant, as you can't have answers to everything.

You should probably have multiple cards you can swap in and out for your sideboard and sometimes your main since sideboards are meta dependant.

Damping Sphere is a really good counter against Storm decks and big-mana decks like Tron and Amulet Titan which place down lands that can sometimes generate 2 or even 3 mana.

You should have some forms of mass graveyard hate. Withered Wretch might be decent or slightly better than Surgical Extraction , but there are other cards that at a tap of a card can make a graveyard vanish. Or maybe just move a die around. Ashiok, Dream Render is an example.

Cry of the Carnarium is a suggestion over Drown in Sorrow . However, this is mostly "what do you value: Scry or Exile creatures"

Feed the Swarm might be a decent suggestion if you want to go after enchantments, or if there are too many problematic enchantments in your meta. Blood Moon is not something you should be too careful about since you're in mono-colors with 2 non-basics. You should be fine without enchantment removal, but this is something that's meta-dependant.

Murderous Rider is a pretty decent removal card, granting you both a chump-blocker/attacker and getting you removal as long as you have enough mana. However, modern is a turn-4 format, and it values having 3 or fewer CMC/MV cards. A 4 mana card had better win the game, and anything that's at 5 or above will either be placed into a commander/standard deck or a control deck. I recommend Fatal Push as a better piece of removal, but you can keep Murderous Rider in it since it's basically a Hero's Downfall .

DawnsRayofLight on Tergrid Discard

1 month ago

MalGaming: no problem, I hope they help. I do want to point out that Mastermind's Acquisition is more than a 4cmc tutor. It let's you pull cards from your sideboard. I combo that with Xiahou Dun, the One-Eyed (and my general chainer) to grab any card I need out of my sideboard to use for whatever situation. It has saved my bum on several occasions, I also don't like running combos unless each combo piece is useful on its own (my original chainer list ran Basalt Monolith + Rings of Brighthearth + Exsanguinate but I felt Basalt was often a dead draw and eventually dropped it, I traded rings in for Lithoform Engine after that sense I wasn't as concerned with combos and making an extra Lich or copying a tutor seemed helpful). So I also use acquisition to grab Walking Ballista or Sorin Markov for some cheese that I would normally not run in the main if the situation called for it. There are tons of cards I would love to fit in my commander list and acquisition allows me to sort of run those cards. I also use it in my Atraxa list to grab cards like Ashiok, Dream Render and other more situationally useful cards.

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