Ashiok, Dream Render
Legendary Planeswalker — Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
|Have (2)||Smokingclays , gildan_bladeborn|
Combos Browse all
- Ashiok, Dream Render + Phenax, God of Deception
- Ashiok, Dream Render + Narset, Parter of Veils + Teferi, Time Raveler
|Commander / EDH||Legal|
Ashiok, Dream Render occurrence in decks from the last year
Ashiok, Dream Render Discussion
1 week ago
VorelNailo Thanks for reaching out!
Mesmeric Orb Mills a lot. Depends on how long it stays on the table, but usually 5-10 per turn triggered at untap, resolved at upkeep. One-time 2 generic mana investment. One of my favorites. Court of Cunning is stronger, as long as you can costitently keep monarch.
Ashiok, Dream Render - maybe less usefull if you don't have too much reanimation in your playgroup. I have a buddy playing Meren and I love going all Ashiok on him. Anyhow, anti-tutor is pretty powerful all around (kills ramp too).
My meta used to be full of boardwipes, so I put together Mulldrotha deck. I brewed with it a little bit and turns out I really liked how milling went, so I decided for that strategy.
If you wanna shift towards reanimation, then I would happily recommend: Havengul Lich - can reanimate your or opponents graves
Sewer Nemesis - can get quite big really fast
Consuming Aberration - as above. If you play a lot of small spells, which you seem to do, it provides good milling too.
Altar of Dementia - Good sac outlet for mill decks. Works amazing with the two above.
Living Death - crazy gamechanger with self-mill and ashiok
Use whatever you like :)
1 week ago
nomjas123 - so glad you like the deck!
Mesmeric Orb is something I've never tried before. I wish it didn't mill me, but that's not a huge issue (I just wish I could play Lurrus). How has your experience with it been? How much does it actually mill?
Ashiok, Dream Render is a very powerful planeswalker, and the mill is formidable (a 20 card installment plan for 3 mana), but I'm not a fan of the required exile. I'm trying to shift the deck more towards reanimation, and exiling all those Sphinx of the Second Suns doesn't help.
1 week ago
Thank you for your work with this fun theme! Especially I like your choice of low CMC spot removals and dirt cheap unblockable pawns doing heavy lifting.
Below, some that may be useful:
Mesmeric Orb - can't say enough how much value/fun that one is in an actual game ;)
Ashiok, Dream Render is always nice, especially if you need to get rid of all opponents graveyards
1 month ago
2 months ago
inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:
Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.
Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.
Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:
Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.
Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.
Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)
Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.
Sorry, but you're going to have to drop the Sol Ring.
Next, some useless cards in the deck are:
Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.
Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.
Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.
Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).
tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.
If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.
And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.
2 months ago
Well, I don't really like Sorin Markov, it strikes me more as a lighting rod for removal rather than an actual piece to advance your gameplan. I'd much rather see an Ashiok, Dream Render or Narset, Parter of Veils to stop tutors/graveryard strategies or mass draw. Still, it's a meta call, if your playgroup has a lot of lifegain strategies, Sorin becomes a powerhouse!
2 months ago
I did consider going more towards the mill route and Sphinx's Tutelage with Ashiok, Dream Render in the maybe board is a pretty good alternative. I went with more bounce rather than destruction because the deck is mostly blue, but I am open to suggestions, which destruction cards would you recommend?