|Commander / EDH||Legal|
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
Ashiok, Dream Render
Legendary Planeswalker — Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Ashiok, Dream Render Discussion
5 days ago
6 days ago
BLOODGUILT graveyard decks in modern have decreased due to the recent banning of Faithless Looting but Ashiok, Dream Render is an amazing card to have as it stops searching abilities including fetch lands.
A better Jace could be Jace, Memory Adept but if you're on a budget that is understandable. However, if you are not on a budget, I suggest looking at Blue/Black mill decks which incorporate mill cards with removal.
6 days ago
Lonelyyoshi1 Looks better! I'm not high on Jace, Arcane Strategist , I feel like he doesn't work towards your milling game plan. I personally wasn't aware of Sphinx's Tutelage or Fraying Sanity that Kjartan suggested. Those would be awesome and keep you on curve. I also forgot about Ashiok, Dream Render . 3cmc planeswalker that mills four when he comes into play, he exiles your opponents graveyard, and stops opponent from searching is library. Now, i don't play a lot of modern but last i checked Arclight Phoenix was a popular deck. I remember seeing a recursion deck and i believe fetch lands are common. Lets just shut all of that down! Not sure how competitive you want to be but Ashiok, Dream Render would be a monster in this deck.
There are some other blue planeswalkers from war of the spark that could also be helpful. Narset, Parter of Veils Kasmina, Enigmatic Mentor Narset will stop card draw by your opponent and allow you to dig for mill pieces. Kasmina will help protect your creatures by taxing your opponent and she has synergy with Sage's Row Denizen and Psychic Corrosion . Not really suggesting but it's something to look at. Sorry for the wall of text....
6 days ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
1 week ago
The main problem is the vast majority of the commander player base are indoctrinated into seeing anything but a midrange slog as unfun (hell to some degree you maybe at least partially among that mindset).
Now looking at your Ghave, Guru of Spores Because F' em I honestly have to ask if the local store group were all playing with precons with the power level of this ghave, I do suppose there was a new wave of them.
My advice then is if there's no entry fee and you somehow want to play with a wider variety of people build some kind of super unfun to play against boardwipe and counterspell tribal deck that I guess wins through mill with Ashiok, Dream Render or something or with extreme card advantage like Narset, Parter of Veils and Windfall . Then continue to build deck after deck that they don't like until they themselves are in contradiction with their own decks (essentially play a deck focused on what you hate done to you that they keep doing until they complain as well).
Now if there is an entry fee just build the best deck you have and destroy, if they have additional rules tagged on follow them and still crush, saw a league that had a rule about losing points if you destroy a land that tapped for less than 3 colors and didn't have utility, so I made sure to play Prismatic Omen before destroying all lands.
1 week ago
I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"
Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.
Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.
Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.
Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.
Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.
Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.
And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render because it puts the opponents of of resources and can fuel yours.
1 week ago
2 weeks ago
Good mill cards i can suggest are:
I see you’ve made changes and all i can say is try to avoid playing anything over 3 mana. You can get away with running some Damnation , but everything else which you have to pay 4 or more mana for, will be too slow.
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