Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all



Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

Remand Discussion

Squirrelbacon on Blue/White Control

6 hours ago

Not to rain on your parade, but Swords to Plowshares , Brainstorm and Counterspell are not modern legal. Your best options in those slots are Path to Exile and Opt / Serum Visions unfortunately. Anticipate is also a decent option. As for Counterspell , it may get printed in Modern Horizons but we won't know that one for a while yet... Remand , Mana Leak and Logic Knot are your options for now in that slot.

On another note for cards to think of adding, Spell Snare is an amazing card as a one or two of, along with Cryptic Command . only really needs 2 Snapcaster Mage s to be honest, and they are well worth it in terms of unlocking play lines and can be really fun to play with. I'd really try to get those. Vendilion Clique is also a slugger... however is often relegated to the sideboard.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 day ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 day ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

wallisface on

3 days ago

Some thoughts:

1) you have a lot of very expensive cards (mana-wise), which means you’ll be hoping for a late-game win. However you don’t appear to have many ways to help push the fame out later. A lot of decks are going to stomp all over you before you can get going - you need more control and killspells.

2) on a veil similar to above, i don’t see the point of either if the existing PWs you’re running. It feels like they’d be better replaced with both of the Lilis ( Liliana of the Veil and Liliana, the Last Hope )

3) Delay feels really weak in that it will just make the later game much harder for you, and not really stop anything. Mana Leak just feels stronger. Or Remand .

4) i’d drop all the Dimensional Infiltrator and 2 of the Blight Herder for more early-game control/killspells

5) why the urza lands? With only 1 of each they’re never going to ampunt to anything. And there are better colourless sources out there.

kamarupa on Scepter of Doom

3 days ago

I'd say Mirage Mirror won't work on the Scepter - it can copy the artifact, but it won't have any spell imprinted on it. It could copy a flipped Thing, but seems a like a long shot. I think it's going to be a dead card often, and when it isn't, I think it's going to be unnecessary.

Sure, ideally you get 3-4 Scepters down. But realistically, you're going to be lucky to get more than one before either you or an opponent wins. Having instants that you can cast to prevent opponents from winning while you build up your mana and get a Scepter down is going to be key. Playtest it and see how many Scepters you can get down quickly. Every three turns that pass, you'll need another Scepter. So if you playtest to T10, you'd need 3 Scepters to safely assume you'd still be in the game.

I suggested Remand because it's mono-blue and draws you cards. That seems better than Deflecting Palm. Opponents can keep trying to cast a spell and you can just keep countering it and drawing cards. Of course, there are lots of other counterspell options for 1-2cmc that would work.

kamarupa on Scepter of Doom

4 days ago

Scepter+Thing - love it.

I think you should be able to hardcast all of the instants. Once you've imprinted them on Scepters, you'll still want to be able to cast them from your hand.

Spells to consider: Remand , Anticipate , Renowned Weaponsmith , Opt . It would be really fun if you could use one Scepter to find more.

TheKing8426 on Budget Tasigur Flash druid

4 days ago

I can't quite figure out what your Protean Hulk line is, but maybe I'm just missing it.

Sinister Sabotage and Unwind both seem quite weak at 3 mana, especially considering the amount of lands you play that come in tapped. Maybe some combination of Delay , Remand , or Unsubstantiate . If you're looking for hard counters, Void Shatter I would put above Sinister Sabotage. Unwind might be fine for that purpose, but I'd weigh it vs the pros and cons of Overwhelming Denial .

I really like Wilderness Reclamation here. Big brain plays.

hkhssweiss on Oh, You Wanted to Play Magic?

4 days ago

Yo Jayd0nlink, first thing I would recommend would be to cut down the amount of high CMC cost spells. I would also run a lot more interaction magic such as Remand , Silence , Delay , Capsize , and stax type cards that would prevent them from playing more cards. Some cards that come to mind are Aven Mindcensor and the likes.

I would also use cards like Paradox Haze to get more use out of Sen Triplets when she is on the battlefield. Rebuff the Wicked and Imp's Mischief are alternative cheap ways to protect your commander.

There are a lot of ways to synergize your commander with the playstyle you want to do. However big drop spells should be the first thing to do, after that you will need mana accelerators as well as protection spells, before using utility spells to get rid of cards you wouldn't like to deal with.

Feel free to ask for more help as I did play Sen for quite a bit!

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Remand occurrence in decks from the last year


All decks: 0.46%

Blue: 5.5%

Commander / EDH:

All decks: 0.02%

Blue: 0.16%