Remand

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

Latest Decks as Commander

Remand Discussion

Katzmania on Narset’s Nightbound Moon

2 weeks ago

Hey TheBubbaEA, Honestly in terms of fetches, maybe around 10 or 11 just to make sure you are consistent. If that extra Blue is problematic, then maybe running one extra steam vents so you can fetch for it easier if for some reason you lose it. Also, you might want to run 4 Counterspell, 1 or 2 Cryptic Command and less Remand. You probably don't need 4 islands and 2 forests, maybe 3 Islands and 1 forest, cause you aren't very reliant on green. Keep some basics though so you can grab them if you get hit with Path to Exile or Assassin's Trophy

Valengeta on The Empire

1 month ago

No worries. Looking better now! More consistent and fast. I would do this:

wessley on The Empire

1 month ago

Thank you very much, I included your suggestions! What do you think about the deck now? Should I just replace the Remand for the Mana Leak and take one Strixhaven Stadium out or a Fabricate for a Padeem, Consul of Innovation?

Valengeta on The Empire

1 month ago

Personally I think you have good options in both mono and multi colored so try both. Here's more useful Blues:

About Jace, I don't think he's helpful at all. I would much rather try Strixhaven Stadium here. Pandeem is good as a single. Another thing that might be good, especially if you follow the stadium idea, is Blinkmoth Nexus

WotanubisReturned on Mono-Boo-hoo

1 month ago

lagotriphaThank you for the feedback I'll consider cutting Scepter completely but I am still attached to the idea of getting Mission Briefing or Remand under it; with a counter spell Imprinted and two untapped lands it can protect itself from at least one Prismatic Ending--an extra spell would be needed against countering but I can test that out.

zapyourtumor on Soulherder Flash

1 month ago

Path to Exile isn't great in the current metagame, since you're running three colors I suggest Prismatic Ending

I'm not sure 4 Opt and 3 Remand is good when you could be running more creatures instead. Watcher for Tomorrow is a decent one to help you dig. Wall of Omens is another good draw engine that can stop aggro and walls Ragavan.

Also I think you should heavily consider Yorion, Sky Nomad as companion. Free cards are just really good, and there are definitely enough good flicker creatures in bant colors to go up to 80 cards. You could also include the Stoneforge Mystic package with the extra space to give the deck a more clear "must answer" wincon besides just generating value with etbs.

Some other creatures I think you should consider are Solitude, Endurance for sideboard grave hate, Skyclave Apparition, Noble Hierarch, Aether Vial (lets you "flash in" those non-flash creatures).

t5686monroe on U/W Spirits Tempo Deck

1 month ago

DragonzBane a big goal of mine with this deck was to keep it as tight as i could while keeping it under $100 while the two shock lands, so Unsubstantiate and Mana Leak were the budget alternatives i had decided to use for Remand and Counterspell . with that being said though, i think those are good changes. drop Glacial Fortress for a Plains to cover some of the cost difference ?

DragonzBane on U/W Spirits Tempo Deck

1 month ago

Counterspell is a pretty big upgrade over Mana Leak if you can handle the mana requirements, which I think your deck can. Additionally I think Remand is probably better than Unsubstantiate and does more or less the same thing. I would also recommend going up to 4 copies of Supreme Phantom , perhaps dropping a Vapor Snag for it. I like it!

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