Remand

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

James13 on Izzet Delver

1 month ago

Mishra's Bauble sees play with delirium from Dragon's Rage Channeler. Remand has been replaced by better counterspells that actually get rid of the opposing card, Counterspell being one of them.

emask on Izzet Delver

1 month ago

Miss playing 60 card and this kind of deck specifically. Haven't followed Modern in forever, but is Mishra's Bauble seeing play? Was happy to see it here. Also didn't realize Counterspell is back, but wonder if the card draw from Remand would be worthwhile if you can outpace them? +1

gzusvictory on Cloud | Mercenary Voltron

1 month ago

Bilbo's Gambit

Another Remand-esque effect. 2 mana is super reasonable. Can help us protect our things from removal, or buy us an extra turn from an expensive game-winning spell. The gift half of the card can help us resolve our spells during our turn, and attack uninterrupted. If we really wanted to, it could waste a players turn by casting this on the first thing the player tries to play on their turn. The gift part would make it so that they couldn’t just try to play the same card again right away. Also, gifting a treasure is probably the best thing to gift compared to a fish token or a card draw. According to the rules, they will not get the gift if they counter this spell.

Downsides: It does not draw us a card like Reprieve does and the Silence part of the card actually stops us from casting spells for the rest of the turn as well. I am thinking Reprieve is the cut for this card, but I do not hate the idea of cutting something else to keep both in the deck.

seshiro_of_the_orochi on looking for a very specific …

4 months ago

I tried my best. A thing I could come up with is a "spellbounce" strategy with cards like these:

Reprieve Remand Unsubstantiate Narset's Reversal Hullbreaker Horror

You could then copy them with Krark, the Thumbless, Double Vision and similar effects. Uyo, Silent Prophet might be helpful somewhere in there.

This is highly volatile and propably really finicky to pilot, but if you're willing to give it a try, it could propably be done.

Do you yet have a commander for this? If not, Iroh, Grand Lotus could propably do a decent job. Or, if you're using mostly combat tricks, Feather, the Redeemed would work.

Balaam__ on Blue-Green Deck

1 year ago

It’s coming together. It’s still a bit unfocused imo, with a few cards pulling different directions. Parallel Lives only affects Scute Swarm and Chasm Skulker for instance, and without a better ramp shell you won’t get it into play fast enough for it to even matter. I’d cut Parallel Lives and Chasm Skulker entirely since they don’t contribute toward Landfall in any meaningful way. Same for Foundry Inspector and most of your artifacts. They aren’t necessarily bad cards, but they don’t fit well here. As far as countermagic is concerned, I’d run Spell Pierce and Mana Leak or Remand in place of Narset's Reversal.

Ideally you’ll want to hit your land drop each and every turn, and maximize the types of landfall triggers you’re building with. The crabs might not be a good fit if you aren’t geared toward milling out the opponent’s deck, and might be replaced with traditional ‘this creature gets +x/+x whenever a land enters play’ stuff instead.

There are bounce lands to consider too, lands that return a land in play to your hand when they enter. Normally that’s a downside but it can be advantageous in Landfall decks.

Simplify and streamline what you have until it runs like a well-oiled machine. Oh, and this isn’t immediately evident but with the way the site works people won’t see your replies in the deck comments unless you tag then by name. Put the user’s name inside double square brackets and they’ll get a notification they’ve been mentioned. I only saw these new posts because I happened to check back.

psionictemplar on Balaam__'s Challenge: Get Twisted

1 year ago

Strategically speaking, you don't play lens until you can either protect it or gain immediate use from it. I look at it as a t4 onward type effect which lines up with how this deck is trying to play.

As far as tutors you could look into the transmute cards from ravnica block but that would slow things down considerably more than they already are. The only other option I can truly think of right now are black tutors such as demonic/vampiric tutor or Tezzeret the Seeker who could only get the eon hub after an uptick or a lens or phyrexian. And that seems to be going away from what you are looking to do here. We can't really go faster either without opening up to the same vulnerabilities we are looking to capitalize on. So perhaps we need to look into things like Remand to help us stall and draw the combo easier.

If I have some spare time, I'll try to brew something up for comparison with an explanation on how I'm approaching things.

Xica on Modern Control: Temur Wilderness Reclamation

1 year ago

Hmm this is one of the few decks where Remand is better than Counterspell.

Remand can act as a cantripping fog effect on your opponent's turn 2, or be played on back of growth spiral's extra land on t3.

And well the deck's goal is to shrink your library to only Nexus of Fate *list* then win in combat. Which is made possible by tha absurd ramp created with Wilderness Reclamation - with such mana advantage, arguably remand is better.




BUT
In the current meta with over 35% of decks being RWx energy, you need some sort of way to hate on those decks, as they are naturally favoured against this type of deck.
I would recommend playing Sulfur Elemental in that role (for hating on white x/1 tribal), as it not only clears the board:
- it also keeps the board clean
- it doesnt harm your own Ice-Fang Coatls

Yes, i am aware, that you get caught in the flak with Orcish Bowmasters seeing common play thanks to the one ring - so concessions need to be made for that.

YourNeighborhoodGhost on Ebony owl nesukar

1 year ago

oh also forgot Arcane Denial and Remand

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