Remand

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

DMFF on T-1000 Saheeli Rai

1 week ago

This deck is so cool. Have you considered replacing the Remands with Reprieve? It's ultimately better since it will get around cards that cannot be countered while performing the same action.

keizerbuns on Remand of the Second Sun

1 month ago

What do you think about running Reprieve alongside Remand? It would definitely help with the consistency of your combo, even if you just ran it in your side board to be grabbed by Fae of Wishes.

jdogz32 on Surprise Colossus

1 month ago

wallisface I do like Reprieve over Jace Beleren thank you for the suggestion. I don't think im parting with Void Snare quite yet. I decided with Reprieve over Remand because Reprieve can counter spells that can't be countered.

Murrow on Anew Polymorph Deck

1 month ago

jdogz32 I gotcha. Yeah the tweaks never stop in an under explored archetype haha. I like Remand the card draw/replacement is a big plus. However I’ve personally been leaning more towards Delay lately instead of Remand because it buys you 3 turns versus maybe the one turn you get from Remand. But we all have different needs so obviously act accordingly lol. However Delay does let them cast it for free essentially after the suspend is up sooo that’s a consideration lmao.

wallisface on Surprise Colossus

2 months ago

jdogz32 it depends on what they’re casting. Most of the time they’ll just be trying to advance their boardstate, and that’s where Remand/Reprieve does really well, as it slows them down and draws you closer to your win condition. You won’t care that they can recast the card at a later point because the primary goal is to dig deeper is to your deck for your win condition, while wasting their time.

In the case where your opponent is resolving an efficient killspell, then these cards are less useful - as your opponent can likely recast that same spell in the same turn. However the opponents likely to be using such killspells while you’re tapped-out after cheating the Blightsteel into play - and as you’ll likely never have 2 free mana left up after getting the creature into play, Mana Leak is just as unhelpful (if you somehow do have soo much excess mana to cheat in Blightsteel and still hold up mana for Mana Leak, your opponent’ll also have enough excess mana to pay for its cost).

But anyway, have a playtest and see how it feels. Knowing how strong Remand has historically been for combo decks like Storm, I think it’ll play well here.

jdogz32 on Surprise Colossus

2 months ago

wallisface I'm a bit skeptical about the use of cards like Remand and Reprieve as your opponent can just recast the same spell where as Mana Leak can just eliminate the threat altogether. I will test both of them out

wallisface on Surprise Colossus

2 months ago

Interesting brew!

As you’re a tempo/combo deck hoping to draw cards and bide time, i’d be ditching stuff like Jace Beleren, Void Snare and Mana Leak in favour of playsets of both Remand and Reprieve - both cards which let you dig deeper while wasting your opponents time.

I’d also think Opt would serve you better here than Serum Visions, mainly as instant-speed lets you present awkwardness on your opponents turn

gzusvictory on Halvar, Divine Voltron

2 months ago

I replaced Mana Tithe with Reprieve. Yes, no one expects the Mana Tithe with a ceiling of not letting them get a recast on the spell, it can also make the opponents leave 1 land untapped every turn if they are playing around it, and it feels amazing pulling it off. The floor of Mana Tithe feels so incredibly bad in the late game where mana is commonly plentiful and you have to hope your opponent sequences their play so that they cast the spell you want to counter last. I have died too many times with Mana Tithe in my hand lol.

With Reprieve, no worries if the opponent has mana left, it does not give your opponent the option of paying 1, and the floor on it doubles the mana cost of their spell, and you cannot forget the value of card draw in white. Using Reprieve also delays uncounterable spells and harder to play around compared to Mana Tithe. Just like Remand, you can target any spell, like on a spell you are casting that’s about to be countered, or using politics to save an opponent’s spell from getting countered.

There’s argument to remove Lapse of Certainty for Reprieve, but I cannot get over the ability to counter any spell regardless of how many mana they have left up. Sure, lapse costs more than Mana Tithe, but I like that it takes up their next draw (making it similar to making them lose a turn if used on a spell that the opponent spent all their mana to cast. In many cases, it may also stop them from using shuffle effects as well. If it’s a game winning spell, it gives the whole table time to find an answer to it too.

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