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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

Neotrup on Ojer pakpatiq, can I use …

2 months ago

You cannot. The rebound abilities of Brainstorm and Remand will both trigger at the same time, so you can choose the order to put them on the stack. If you put Brainstorm's trigger on top, you'll cast it while Remand's trigger is still on the stack, then resolve Brainstorm before Remand's trigger ever resolves. When the next trigger resolves, there won't be any targets for Remand, so it will stay in exile unable to be cast.

If instead you put Remand's trigger on top of the stack, it will resolve, but there won't be any spells on the stack (Brainstorm is still in exile, it just has a triggered ability on the stack.) Remand will remain in exile just like in the first example and then Brainstorm's trigger will resolve and you can cast it. The net result ends up the same regardless of how you stack the triggers.

TL;DR: You aren't able to rebound counterspells because the way the timing works there's never a spell on the stack to target.

BarfQuackers on Ojer pakpatiq, can I use …

2 months ago

Sorry for the poorly worded title but basically, say I have Ojer Pakpatiq, Deepest Epoch  Flip and on previous turns I cast Brainstorm and Remand. My next upkeep comes around can I cast Brainstorm and then cast Remand targeting brainstorm or nah?

thar_b_dragons on Remand vs. Approach

2 months ago

Someone told me a first-of-the-game Approach of the Second Sun will put itself in the library from the stack even if I Remand it. This seems wrong to me because Approach never resolved, so how does it get to apply its text? Remand already told it to go somewhere else...these both appear to be replacement effects and I'm a little shakier on how this work as opposed to triggers and activated abilities but the person did not really explain why they believe Approach's text prevails and it seems to me like if Approach never resolves then it shouldn't get to apply its text (which would be a good thing in this case).

evkede on Stop Playing the game please

3 months ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

Icaruskid on Doomsday Clock | Budget No Combo Urza [PRIMER]

4 months ago

Whoa thank you Profet93!

Yep, Remand is an upgrade of Miscast and better than Turn Aside which I had also tested in that spot.

Treasure Mage is my failsafe to find Planar Bridge if a win condition can't be found otherwise and my get out of jail card Platinum Angel which is a budget version of Darksteel Forge. Sometimes my group targets me heavily so this is likely a utility slot for other players. Would you drop all three for another plan?

I appreciate your ideas!

Profet93 on Doomsday Clock | Budget No Combo Urza [PRIMER]

4 months ago

Icaruskid +1

I see you have the cloudkey/foundry inspector + top + mystic forge combo. Moreover, you have the voltaic key + rings + everflowing chalice (4 counters) combo, nice!

Is treasure mage useful given you only have 2 targets for it?

Miscast doesn't seem too impactful, how has it been playing for you? Potential swaps/considerations include.... Remand, Memory Lapse and Misdirection . Misdirection is my favorite, it's kind of like a budget force of will, better in some ways, worse in others. It can redirect targeted removal, draw, extra turns and can "counter" counterspells, all while allowing you to bluff with no mana open. With all the draw in the deck, it doesn't seem hard to be able to pull off.

While not necessary, Imprisoned in the Moon is decent removal (especially on commanders, particularly red and black ones without enchantment removal). Clever Impersonator is just general good stuff to copy something like a zendikar resurgent or what have you.

DMFF on Oh, the HORROR! - Fling in the Ice

5 months ago

Balaam__ you have a really good point. With a lack of blue cards, there would be many instances where FoN isn't live to be cast for free. Mana Leak isn't a bad option early game. I wonder if Remand would be another good option since it replaces itself. Both are weaker lategame, so maybe a combination of both? I'll have to do some testing.

MrSilk on Blasting Solemnity - Modern Competitive

7 months ago

DMFF Heh yep, I've known that thing about thing in the Ice for a couple years now. Usually I'll just slap it down and then just Remand/Muddle the Mixture/Dispel/Path of Exile on the next enemy turn or just play a cantrip on the same turn to flip it for the board wipe. Theres a ton of ways to get that last counter off of it with this deck lol. Glad you like the list, its still suspiciously good even with the power creep since I made it!

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