Archive Trap

Archive Trap

Instant — Trap

If an opponent searched his or her library this turn, you may pay {{0}} rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Latest Decks as Commander

Archive Trap Discussion

Caerwyn on Modern Dimir Mill & Dauthi …

2 days ago

Your deck is missing 3x Field of Ruin. Field is an incredibly powerful card in Mill--it forces them to search their library allowing you to enable Archive Trap (while also getting some crab triggers). Along with that change I would cut Counterspell and move Archive Trap to the mainboard.

You also have too few fetch lands for 8-Crab to really shine, and that is probably a large part of why you feel the deck moves a bit slower than you would like. That is one of the downsides to the current mill deck--you really need to spend a lot on fetches to get it to sing.

StoryArcher on Modern Dimir Mill & Dauthi …

2 days ago

Morning, all :)

I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.

The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.

For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.

Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.

I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.

Thanks in advance.

wallisface on Competitive Dimir Mill

3 days ago

Reynan - Mission Briefing is better than Snapcaster Mage in mill, because the way Briefing is worded, you can cast Archive Trap for its alternate cost of 0. Whereas with Snapcaster, you’d be forced to pay the full cost of 5 to cast that spell.

tiffanyann on Bruvac - Petitioners Millmaster

1 week ago

SufferFromEDHD had it right with Archive Trap. Bomb with Bruvac. ♡

SufferFromEDHD on Bruvac - Petitioners Millmaster

1 week ago

I really like your build. Going to link mine now and then get back to yours Bruvac the Grandiloquent Millage Pillage

I too saw the sweet Persistent Petitioners synergy but did not commit quite like you did. Intruder Alarm makes it interesting. Thrumming Stone makes it stupid.

You have some pet instant/sorcery cards that I think could be upgraded for more on theme carnage:

Sakashima the Impostor Bruvac #2

Retraced Image this is my hidden tech in my list but it is statistically better in yours!

Visions of Beyond = is always Ancestral Recall in this deck.

Winds of Rebuke = technically better than Boomerang in this deck.

Archive Trap it's EDH. Everybody tutors. Mill 26 for free.

Long-Term Plans to get your engine pieces and all the cool cards I suggested ;)

FredNeos on I don't mind (to waste)

1 month ago

I'am not sure if I should run a playset Field of Ruin, whats your idea on that zapyourtumor?

I think I will skip on the Archive Trap for now because I play kitchen-table Magic with Friends.

Gilbobaggins on 52 mill pickup *updated with laughter*

1 month ago

zapyourtumor I rather Twincast . I have a set of Mission Briefing I tested and found it only helps Archive Trap . Twincast has better synergy for my spells. It makes Fractured Sanity twice as powerful. With mission briefing I must pay the mana to cast Fractured sanity again. Its a good alternative but I feel its becomes to situational

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