Back:Jace, Telepath Unbound
Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
Printings View all
|From the Vault: Transform (V17)||None|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Jace, Vryn's Prodigy Discussion
5 days ago
then_do_it_again, great list. I had a few questions. I hope this is an exceptable place to ask them.
Could Magus of the Wheel be Jace's Archivist? Could either of these cards take the place of Jace, Vryn's Prodigy Flip? A better question is how often are you playing a wheel out of your graveyard with Jace's ability?
Do you primary save Finale of Devastation until you can cast it for X at 10 or greater?
How often does Molten Psyche's Metalcraft ability(?) occur and is this the sneaky wincon that it appears to be?
I play in a spot removal heavy meta. Have you had issues keeping Xyris, the Writhing Storm on the board? I see you have some protection but it looks like ultimately you just produce so much mana that recasting him (it?) over and over again is the solution. Am I correct?
I always ask this last question of deckbuilder's that I respect and you are definitely one of those. Which card if any on this list is close to being cut?
6 days ago
Magic Origins brought us legendary creatures that transformed into planeswalkers, such as Jace, Vryn's Prodigy Flip, and Liliana, Heretical Healer Flip while Nicol Bolas, the Ravager Flip followed later.
I figured why not go back to that set up, while providing more of a commander focus with other popular planeswalkers.
Here are a couple of my rough ideas without going too far in depth with card design:
Sorin, Heir to Markov Manor // Sorin, Vampiric Master
3/4 Legengary Creature - Vampire Knight
If your life total is 50 or greater, exile Sorin, Heir to Markov Manor and return him to the battlefield transformed under his owner's control.
Starting loyalty: 4
As long as you control three or more vampires, vampires you control have flying
+2 Until the beginning of your next turn, your opponents can't gain life
-3 Each opponent loses four life, you gain life equal to the amount of life lost this way.
-8 You get an emblem that says "Creatures you control have indestructible and creatures your opponents control lose indestructible and can't gain indestructible."
Vraska, Undercity Dweller // Vraska, Bane of Isperia
2/3 Legendary Creature - Rogue Assassin
Whenever two or more creatures an opponent controls dies, exile Vraska, Undercity Dweller and return her to the battlefield transformed her owner's control.
Starting loyalty: 3
+2: create a 1/1 black snake creature token with wither
-2: Put a -1/-1 counter on each creature you don't control
-10: You get an emblem that says "Attacking creatures you control have infect."
Let me know what you all think. My apologies for the sub-par formatting, still learning my way around this site.
1 week ago
i know you've already considered it but i do think you really want Jace, Vryn's Prodigy Flip as a 2 of. the ability to recast moonmist, dig for combo cards makes him pure utility and almost always relevant
3 weeks ago
This commander is on my list to brew but I'll probably go the turns route. Capture of Jingzhou, Time Warp, Karn's Temporal Sundering, Temporal Trespass, Part the Waterveil, Temporal Mastery and Temporal Mastery will all be jammed in there. Then I'd add in the value wizards you already have most of them but some to think about Spellseeker, Jace, Vryn's Prodigy Flip, Sea Gate Stormcaller and Baral, Chief of Compliance
1 month ago
Hey! Love the deck idea.
Some cards I'd recommend:
Elixir of Immortality for saving your graveyard.
Mystic Retrieval to pull from your graveyard.
Anger is a great card to have in your graveyard.
Desperate Ravings could be fun.
LekTek on Moist Jund
2 months ago
This, being just a little bit moist, has just the right number of blue sources to get Uro, Titan of Nature's Wrath out on turn three consistently.
The second blue mana to escape Uro, Titan of Nature's Wrath is a bit trickier, but with Wrenn and Six as well as Uro, Titan of Nature's Wrath's draw-ramp ability, it's a lot more consistent than you might at first think.
The extra gas that Uro, Titan of Nature's Wrath alone adds to Jund is tangible.
2 months ago
If you're going to go into wet jund with four colors, I think you should probably add some more blue cards than just Uro, Titan of Nature's Wrath, like Snapcaster Mage or Jace, Vryn's Prodigy Flip. The manabase still looks a little iffy, cutting Raging Ravine and a few of the fast lands for more shocks would def help consistency, although either way you're screwed if they land a Blood Moon.