Back:Jace, Telepath Unbound
Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
|Have (2)||gildan_bladeborn , jecder|
|Want (4)||grygs , jemini_3576 , ptoonglinks , silver374|
Printings View all
|From the Vault: Transform (V17)||None|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Jace, Vryn's Prodigy occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%
Recommendations View more recommendations
Latest Decks as Commander
Jace, Vryn's Prodigy Discussion
3 days ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
6 days ago
1 week ago
4 weeks ago
I agree with multimedia: Two-mana mana-rocks are really important in EDH, as long as you're not in green. My first instinct here is to add more of them, and upgrade the three-drop rocks to two-drops. Three-drops like Commander's Sphere and Chromatic Lantern aren't as good, since they don't allow you to cast your general turn three. Consider some adding some of the following: Talisman of Conviction, Talisman of Hierarchy, Fellwar Stone, Talisman of Indulgence, Arcane Signet, Everflowing Chalice, Mind Stone...
I like Crackling Doom, since to be good 2+-for-ones are necessary in EDH (since you have 3 opponents). Fire Covenant and Kolaghan's Command are also fairly powerful, the former more than the latter. Wear / Tear is also a RW staple.
There're some lands I think you missed. Savai Triome is almost strictly better than Nomad Outpost and could probably replace one of your basics. Mana Confluence, City of Brass, Reflecting Pool, Forbidden Orchard and Exotic Orchard are also funny, though the first few are kinda expensive. If you have $10 and want to get spicy, Shizo, Death's Storehouse can replace a basic Swamp and will give your general more evasion. I also think you can cut one to three lands if you put in more artifact-based ramp, since this'll make your deck faster. Slow-fetches like Rocky Tar Pit, Mountain Valley and friends are also on the table, since they can get Smoldering Marsh and Savai Triome (if you run it).
Alternatively, you could consider the "moon" plan. Blood Moon and Magus of the Moon can be back-breaking against a lot of decks, and if you design your deck right you can still run them in a three-color deck. Running snow-covered lands and Arcum's Astrolabe can help, and your signets/potential talismans are all good ways to smooth out your colors. Ruination is similar. If you want to go hard (I like pushing my decks to be as good as possible), consider Armageddon and Ravages of War: those can end a game if your general is out, since you can prevent a response.
Depending on your meta, you may want to consider cards like Cursed Totem. If you're playing against a green player (who is playing dorks, which they 2,000% should), this will shut down Elvish Mystic etc. and slow them down like crazy. It also shuts down Jace, Vryn's Prodigy Flip shenanigans and other abilities.
Deflecting Swat seems like a good way to protect your general from spot-removal.
Last card I can suggest is Cataclysm. It's good for wiping the board once you've landed your general, and making people lose their lands serves as protection for her. Also note that it totally wipes planeswalkers.
1 month ago
Since it's a few posts back, the challenge (from JUNDforDaWin) was "Create a origins type planeswalker (Ex. Jace, Vryn's Prodigy Flip Flip for a character that is an existing legendary creature, but not a planeswalker."
However, I'd like to make a request (you don't have to follow it if you don't want to). Make this type of card for Kaalia of the Vast. I was reading a bit about her lore earlier today and it seems like she has real potential for a spark to be ignited.
1 month ago
Artifact Creature Land - Elemental Horror
~ enters the battlefield with an infect counter on it.
~'s power and toughness are each equal to the total number of counters on lands you control.
# / #
1 month ago
Whirlwind_2100: I originally built this for the cool art and typing, but the more I play this the more I realize that it's actually a menace XD
The reason I went for Forebear's Blade is because the trample and vigilance synergize well with my commander's high power (usually, depending on what it's mutated onto) and evasion. Plus, because of the way Mutate works, I WILL get the death trigger despite the meerged creature being my commander and going to command zone! So Vadrok can come back down and her next host will already be fully equipped and ready to go :)
Thank you for your thoughts, as always! I'm always happy to see a comment from you.
1 month ago
I really like how you built him. well done as always. I would consider adding in Jace, Vryn's Prodigy Flip - so much value. another addition I may consider if you are going for a tron subtheme would be Blackblade Reforged or Umezawa's Jitte, possibly over Forebear's Blade.
Well done. I glanced by him as the weakest of the 5, but I may have to reconsider, especially in commander. Cheers