Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant Player

At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.

Browse Alters View at Gatherer

Trade

Have (1) orzhov_is_relatively_okay819
Want (1) PenguinVenom228

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Gladiator Legal
Modern Legal
Legacy Legal
Unformat Legal
Tiny Leaders Legal
Leviathan Legal
Highlander Legal
2019-10-04 Legal
Custom Legal
Vintage Legal
Casual Legal
Historic Legal
Block Constructed Legal
Pioneer Legal
Canadian Highlander Legal
Commander / EDH Legal
Oathbreaker Legal
Arena Legal
1v1 Commander Legal
Limited Legal

Fraying Sanity occurrence in decks from the last year

Latest Decks as Commander

Fraying Sanity Discussion

Limo on Mimeoplasm Mill EDH

2 weeks ago

I feel like Fraying Sanity will be super powerful for this deck

ConsumingKiribo on Mindwrack harpy's wrath

1 month ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

keksoe666 on Mill Modern V2

1 month ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

Davinoth on Mulching with Muldrotha [Self Mill EDH]

2 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

abiblestudent on Muldrotha - Labman Wincon

2 months ago

The self mill win con has been a recent one I've been play testing. Have you considered using other dredge mechanics outside of gitrog and underrealm? I recently pulled off a self mill win on turn 6 or 7 in a 5 man pod after getting down Teferi, Master of Time and recurring my Golgari Grave-Troll enough times while also having Fraying Sanity on the battlefield - I was milling 12 cards per turn easily! Would love your feedback on my deck if you get a chance!

abiblestudent on Mulching with Muldrotha [Self Mill EDH]

2 months ago

With the self mill route I would strongly recommend checking out Mirror-Mad Phantasm or Fleet Swallower. Paired with Fraying Sanity it wins games instantly with lab man or jace on the battlefield. Would also strongly recommend looking at the dredge mechanic - recent direction I've taken with my Muldrotha deck. Play tested 5 times now with my play group, and have 2 self mill wins

ConsumingKiribo on Mill 3000

2 months ago

I'd say replace Mind Sculpt with Maddening Cacophony. Ashiok, Nightmare Muse clashes with what Consuming Aberration and many other cards. It's a better idea to maybe replace Ashiok with something else. Someone else also said Fraying Sanity, which is a really good idea.

Is this meta? No, Burn Mill is a horrible idea in the end, I have had some experience with it.

It kinda seems a bit like a budget burn deck in the end, which really isn't a good idea for mill, but that may be what you're going for with this. It looks decent, but heavy changes need to be made.

(Oh yeah, and change format from Standard to Modern, most of the cards aren't Standard Standard legal)

Ninjew42 on Mill 3000

2 months ago

Needs more Fraying Sanity, like 4x more

Load more