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Fraying Sanity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Fraying Sanity

Enchantment — Aura Curse

Enchant Player

At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.

Fraying Sanity Discussion

rubeerubin on Competitive Modern Mill

1 week ago

:shrug: just play tested for about a week with it. Much higher win rate. (5% higher vs. the current meta/top 8 decks in modern). Did make a couple other small changes (but perhaps they are "big changes" since they all play nicely with Mission Briefing :

added: 1x Surgical Extraction , 3x Mission Briefing , switched one island to Steam Vents (to allow the flexibility of casting the other side of Breaking ), took out 3x Breaking , one Shelldock Isle (since Mission Briefing smooths out mana as well). In almost every game where Mission Briefing came up, it was a rock star, possibly the MVP of the deck. Added another Crypt Incursion to sideboard (red deck wins is very heavy in the meta right now).

Believe it or not, the main deck Surgical Extraction was also very important. It helps win game 1 against Whirza (the other major component of the meta right now). It isn't even close. Take away Thopter Foundry and you've bought yourself many more turns. Take away Urza and they have nothing left.

In the middle of testing removing some number of Mind Funeral and/or Fraying Sanity for Trapmaker's Snare , possibly another Surgical Extraction or Murderous Cut (every deck in the current top 8 of the meta runs at least 6 creatures). Reducing the mana curve is also a big bonus.

I think the major thing you're missing in your analysis is that 2/3 games are post-sideboard. Having 7x (or more) copies of your "silver bullet/s" is huge, along with better selection for those silver bullets as well (either putting them directly in the bin if you have a Mesmeric Orb out, or bubbling them up if you don't). Having the ability to double Surgical Extraction is one of the most common plays post-sideboard and it just straight up wins against a pretty large percentage of the meta currently.

wallisface on Competitive UB mill modern (2019)

2 weeks ago

This deck is looking very good, and very close to what is being played in the more serious competitive scenes. I’d say you don’t need to change anything other than Manic Scribe ... almost any mill spell will net you more value, Mind Funeral seems like a better fit, or Thought Scour .

You’re right to avoid Fraying Sanity ... the text looks inviting but it’s a trash card that’ll just make the deck clumsy. Running a single copy is usually viable, but running any more than 1 just ends up creating the risk of drawing more than 1.. and drawing a second copy is the same as missing out on a draw entirely. There’s a reason 90% of competitive mill avoids this card, and those that do use it, just use 1.

Anyway, awesome looking deck! +1!

Gezzerka on Yennet Mill

2 weeks ago

Could put Traumatize in there as a combo piece with Fraying Sanity for a near instant win. Also Phenax, God of Deception and Eater of the Dead is also an instant win. Painter's Servant and Grindstone also work as a brilliant mill combo.

Peisistratos on Competitive Modern Mill

1 month ago

wallisface It surely isn't my intention to be rude or hurt someone's feelings.

"The problem with the second copy is that you'll be casting that on turn 4 (after using all of T3 to cast the first), at a time which is already a precarious position for mill - you either want to be winning on turn 4, or else preventing your opponent from being able to close out the game - being able to accomplish either of those usually puts mill in a very strong spot." This is exactly (or nearly so, actually) what I am trying to say along the wholeness of my article. That's what fogs are meant for: allowing you to unfold your bad development in that game (e.g. we are not winning on turn 4, but merely casting another Fraying Sanity ) by giving you an high probability of gaining another turn after that one. Against combo the games develops in an utterly different way, against control we have no issue at reaching later turns of the games and against grindy decks you win mostly by means of redundancy, not by cute defence cards like Fatal Push or Crypt Incursion (even if we often swap them in for Darkness with in all honestly a similar result).

I felt free to adapt part of your comment to implement my Fraying Sanity entry. Thanks a lot for that.

Peisistratos on Competitive Modern Mill

1 month ago

wallisface That's the case only if you sacrifice redundancy for the defence department, which I don't recommend. Secondly, how is it that the second copy is bad? A double Fraying Sanity quadruplicates any spell, which means you can win with your worst card ( Breaking ) coupled up with anything else (even a Mesmeric Orb on turn 2). On the other side, with a double Fraying Sanity you can with with a single Archive Trap or an average Mind Funeral (based on the remaining land cards in your opponent's deck given the late state of the game). Bear in mind that in an average game you need to resolve 5 mill spells in order to win. The first copy of Fraying Sanity allows you to decrease that number to 4 (dramatically increasing your turn-4 wins), while your second copy simply counts amount those remaining 3 mill spells left to be cast. Thanks for allowing me to clarify this point.

wallisface on Competitive Modern Mill

1 month ago

I don’t think the 4 Fraying Sanity is worth it (i’d recommend just running 1-2). I’ve found drawing a second one to almost always make winning much, much harder. So much so that I ended up only running a single copy in my deck for quite some time - and I still think a 1-of is the optimal number. Drawing any more than one just leaves your hand far too empty and slow, causing a game loss far too often.

BLOODGUILT on mono blue mill

1 month ago

Lonelyyoshi1 Looks better! I'm not high on Jace, Arcane Strategist , I feel like he doesn't work towards your milling game plan. I personally wasn't aware of Sphinx's Tutelage or Fraying Sanity that Kjartan suggested. Those would be awesome and keep you on curve. I also forgot about Ashiok, Dream Render . 3cmc planeswalker that mills four when he comes into play, he exiles your opponents graveyard, and stops opponent from searching is library. Now, i don't play a lot of modern but last i checked Arclight Phoenix was a popular deck. I remember seeing a recursion deck and i believe fetch lands are common. Lets just shut all of that down! Not sure how competitive you want to be but Ashiok, Dream Render would be a monster in this deck.

There are some other blue planeswalkers from war of the spark that could also be helpful. Narset, Parter of Veils Kasmina, Enigmatic Mentor Narset will stop card draw by your opponent and allow you to dig for mill pieces. Kasmina will help protect your creatures by taxing your opponent and she has synergy with Sage's Row Denizen and Psychic Corrosion . Not really suggesting but it's something to look at. Sorry for the wall of text....

Kjartan on mono blue mill

1 month ago

Good Advice above me :)

Also, Psychic Corrosion could be Sphinx's Tutelage . (Some copies could even be Fraying Sanity )

(Though you should watch out for having too many cards that do nothing but mill.)

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Fraying Sanity occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%