Halimar Depths

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Halimar Depths


This enters the battlefield tapped.

When this enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Gain .

UltimateRoxas40 on Eldritch Captain of the Deep [Lovecraftian Primer]

5 days ago

Made_Compleat Thanks for taking a look!

I had thought about Coral Atoll, but I ended up going with Halimar Depths to represent the underwater city of Y'ha-nthlei, and they both enter tapped, but I like the pseudo-Scry 3 effect.

Mind Flayer would be a good addition here, and fairly on-point thematically, but the main drive of this deck is Milling, not stealing other creatures. Mind Flayer just doesn't seem impactful enough here. If anything, I'd probably play Bribery for the same CMC and effect without the limits of 'as long as you control Mind Flayer'. But I appreciate the suggestion!

TheoryCrafter on Namor’s merfolk

5 months ago

Have you considered Halimar Depths? That can help a bit with Card advantage.

Also, I think Aquitect's Will would be a better choice than Seas' Claim due to the potential card draw. If you choose to add Deeproot Waters, tribal spells would count towards DR's triggered ability. It will also feed into Merrow Reejerey. Speaking of Tribal, Merrow Commerce gives your merfolk pseudo-vigilance.

Hope this helps. Happy Hunting!

TheoryCrafter on The Madness of Fractal Being Manifested

8 months ago

Including your Commander, a deck requires 100 cards. You're at 99. All the recommendations DrukenReaps and I made still stand. I'm also adding to my list of Recommendations Shameless Charlatan*, Gaea's Gift, Halimar Depths and Mystic Sanctuary.

If I think of anything else I'll be sure to post here.

Happy Hunting!

*In the event you want to make things interesting and switch in Jaheira as your commander.

Poolplayer on The Eyes Have it

11 months ago

What's worst about Halimar Depths is that if you don't like the three cards, you get to shuffle the crap back on top...Nope. I'm either going to Opt or Dimir Charm. I'm going to sideboard the Black Sun's Zenith and opt for 2 Contagion Engine and keep the negatives on that side of the board.

GrimVeracity on Neera Wild Mage Copy Deck

1 year ago

lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!

Low CMC Interaction

Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command

Cycling Lands

Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent

Utility Lands

Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements  Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine

Asmoeus on Veyran, Voice of Cantrips

1 year ago

Removed Exotic Orchard for Scavenger Grounds - to deal with graveyard decks

Removed Highland Lake for Access Tunnel - Intent is to make Veyran, Voice of Duality unblockable before stacking spell triggers.

Removed 1xIsland for Halimar Depths

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