This enters the battlefield tapped.
When this enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Gain .
|Want (2)||Fireshaw , dchaffee02|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Halimar Depths Discussion
1 month ago
Major changes have been made.
Out: Snow-Covered Island, Beast Whisperer, Crash of Rhino Beetles, Dungrove Elder, Neverwinter Hydra, Omnath, Locus of Mana, Reclamation Sage, Seedborn Muse, Deepglow Skate, Icebreaker Kraken, Rite of Replication.
2 months ago
2 months ago
I like the general idea of this deck, but I worry 2x Talrand, Sky Summoner may not be enough to find him reliably. I realize you have some scry power to sift through your deck a bit, but even so I think I’d feel more confident running 3 or 4 of him. Particularly since finding a Scepter might not always happen, so you can’t rely on what might otherwise be a guaranteed scry either. A possible compromise might be to replace 4 basic lands with Halimar Depths; boosting your scry capabilities that much more gives you a greater chance to find the merfolk.
3 months ago
I'd also include Dark Depths, Halimar Depths and Serpent of Yawning Depths as a wincon. With Serpent, you can turn your boats into fish and your chums into chum with Arcane Adaptation, Conspiracy or Maskwood Nexus.
4 months ago
Hey, you're welcome.
40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.
- Exotic Orchard : staple budget land for three or more colored decks in multiplayer Commander.
- Path of Ancestry : can make one color of the three Esper colors.
- Caves of Koilos
- Prairie Stream : is an Island.
- Sunken Hollow : is an Island.
- Shineshadow Snarl
- Ash Barrens : nice as a potential turn one play to landcycle to get a basic land of your choice for your second turn land for color fixing that you need to cast Aminatou.
- Temple of Enlightenment
- Temple of Deceit
- Mystic Sanctuary
- Bojuka Bog
Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.
The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?
Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.
Example of an upgraded budget manabase:
- 6x Plains, 6x Island, 4x Swamp
- Command Tower , Exotic Orchard , Path of Ancestry , Arcane Sanctum
- Esper Panorama , Ash Barrens , Evolving Wilds
- Halimar Depths , Temple of Enlightenment , Temple of Silence , Temple of Deceit
- Caves of Koilos , Shineshadow Snarl
- Prairie Stream , Sunken Hollow
- Mystic Sanctuary , Bojuka Bog
- Tranquil Cove , Dismal Backwater , Scoured Barrens
5 months ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^
6 months ago
6 months ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D