Drift of Phantasms


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Related Questions

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)


Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drift of Phantasms Discussion

Lokust on Chulane's fast food chain

3 weeks ago

GrinningGrebe these are all definitely cards to squeeze in. I really appreciate the heads up on Manipulate Fate I have never seen this card. Drift of Phantasms i think i can definitely find a creature spot for. I like Wargate but may be hard to find a spot. I want to keep Approach of the Second Sun which would probably be the slot it would go in.

GrinningGrebe on Chulane's fast food chain

3 weeks ago

Have you considered some tutors to improve consistency ? I know that not everyone likes to play them, but with a gameplan like yours could be certainly something to think about.

  • Manipulate Fate is just one of the multiple tutors capable of putting all your "cast-from-exile" creatures directly where they need to be. All this while drawing you a card!
  • Wargate can pick each of your combo pieces and can act as ramp if played for X as 0 to pick a land.
  • Drift of Phantasms can be transmuted into Food Chain or Scourge and is a good budget option.

jordanalessi on Food Chain Tishana

3 weeks ago


How do you consistently get food chain in your hand?

The only tutors I see you have for it are Drift of Phantasms and Long-Term Plans (which still requires more work to get it in your hand). If those are your only tutors for it, then statistically you have to see 33 cards before running into Food Chain or one of its tutors. I don't see how this deck can see 33 cards and still have mana open to cast the tutor and food chain consistently by turn 4.

Am I missing something?

Optimator on Human Fly

4 weeks ago

Here are some cards from the Locust God's EDHREC page that I think are real stand-outs:

Throne of the God-Pharaoh and Cavalcade of Calamity --probably better than Favorable Winds and the like.

Windfall , Khorvath's Fury , Magus of the Wheel , Wheel of Fate , and Winds of Change are the good wheels to consider.

Muddle the Mixture , and Drift of Phantasms could find you key pieces. Muddle has the advantage of countering a boardwipe. A silver-bullet Negate or Swan Song might be worth it too. I suppose Counterspell works too. Arcane Denial is good as well.

Keep Watch has potential! Missed that one earlier.

Commit / Memory serves a dual use, which is always good in EDH.

Chasm Skulker is great too.

I-Rex on Big Bad Walls (Arcades)

1 month ago

Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.

Phule451 on Big Bad Walls (Arcades)

1 month ago

Well, I really don't see the purpose of Dive Down as since you don't seem to have ways to recur it. And Drift of Phantasms just seems too situational. I'd also replace Divination with Winged Words as it's a mana cheaper with any flyer out. As for the lands I'd say at least add a Command Tower for fixing.

Since you're focused on the card draw side of it i'm surprised not to see Jungle Barrier in there as well. Also Wall of Junk will allow you multip[le Arcades triggers. Another thing to think about is Marble Titan is just a beast in this kinda deck. Another non-wall friend of walls is Tetsuko Umezawa, Fugitive . Also think about Fell the Mighty as a great board wipe. you could use one or two more.

I don't really understand Enter the Infinite in this deck, just seems kinda outta what the decks doing. Arbor Elf is another great card in other decks, but don't really see the value here. Huatli, the Sun's Heart seems great in theory, but in practice falls flat. I'd keep Rolling Stones as it's always great to have redundancies. Arcanis the Omnipotent is kinda scary being three blue in a three color deck, I think you're gonna want that blue mana somewhere else.

Hope that is of any help to you, good luck with the deck and enjoy!

biderchurch on Tatyova, Benthic Druid *Primer*

1 month ago

Hi, well done for your primer I must say. I like to run Taty as well but I have some question about your list.

1) Why don't you use Trade Routes insted of Patron of the Moon , cost only 2 CMC and you can combo off as well with Lotus Cobra onto the battle field.

2) Why don't you include Drift of Phantasms as mention previously ? (Combo needs tutor and I don't see much in your list)

3) It seems to me that your Commander suffer of lack of protection since Taty tend to bring hate at your side of the table the turn she hits the BF. Tools like Lightning Greaves are an auto include form my meta but also Swiftfoot Boots since it can help to activated a Sakura-Tribe Scout the turn you play it to combo of immediately with Tatyova, Benthic Druid , Retreat to Coralhelm onto the BF and Simic Growth Chamber or Oboro, Palace in the Clouds (Or Ghost Town ), this little suite saves me a lot of time and wins games for me. (No comment for Sylvan Safekeeper : auto-include.)

4) I think you didn't include enough card draw as well, when I first build Taty I was like ok this commander is my card draw, but no it's not enough, the list tends to need tools like Mystic Remora , Sylvan Library and why not Rhystic Study in order to draw into your combo pieces.

5) Finaly I like your Counterspell/Bounce list but for me it's just to many, bounces even they are efficient aren't enough as well, I think you need 1 CMC removals, Beast Within to deal with planeswalkers. (But I see you run 0 mana rocks so maybe your list is faster than me).

Thank you for your time to build this machine, I hope you still enjoy playing Taty at your LGS. All my questions are just my opinions based on my meta-game, it's just topics to discuss between Taty's players nothing more. Go check my Tatyova Optimized Combo deck list just for fun and tell me what you think about it if you want to, it would be a pleasure ! (By the way my list is made to fit into 1vs1 and multi players format at my LGS since I hate tweaking my deck at last second because there are two different ban lists of course, and also I didn't wrote awesome articles like yours to describe how the deck works, it's not a primer !).

Bye bye !!!

DuTogira on Pili pala needs help xD

1 month ago

I’d recommend replacing Perplex with Drift of Phantasms . I know it doesn’t look as fun, but Perplex really really blows as anything but a tutor. It won’t stop game winning threats from resolving, but it costs a whole 3 mana. Drift of Phantasms on the other hand is an absolute wall against many aggro decks, and since it has flying it blocks the spectrum.

I’d also try to fit some removal in here. Something like Fatal Push or Path to Exile as a 4 of goes a long way. I know they’re a bit pricier, but they’re worth it if you don’t want to drop big bucks on Ensnaring Bridge .

I might also try to make your wincons into one-of’s that can be tutored by cards like Tribute Mage and Drift of Phantasms . This frees up a lot more board space, especially considering that most of the payloads are really bad without infinite mana.

For wincons, maybe replace Train of Thought and Pyromatics with Whispers of the Muse and replace Profane Command + the auriok salvagers package with a single Welder Automaton (that way it can be fetched by Tribute Mage which can be fetched by Drift of Phantasms ). Also now that Tribute Mage exists (it didn’t when I was brewing), try a Lightning Greaves or two.

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Drift of Phantasms occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%