Drift of Phantasms

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Samothrace on Higure, the Still Here

3 months ago

Update: I have removed most of the infinite combos from the deck due to new house rules in my playgroup. While this deck was never scary fast it is very very reliable, with a creature tutor on the commander. To keep things centered on combat, I have removed Deadeye Navigator and Great Whale as well as Peregrine Drake.

I have swapped in Thada Adel, Acquisitor and Scourge of Fleets for Higure targets.

I have also put in a Drift of Phantasms as a means of tutoring for Arcane Adaptation

8netherwind8 on Do it for a Scooby Snack =D

3 months ago

Cloudsleeper - Vivien is a top-deck look, gets nonbos out of the way for Pako & on His cast grabs Clever Impersonator + Mina and Denn, Wildborn + Rashmi, Eternities Crafter + Silent Arbiter + Stunt Double :o + the Sideboard when up against hefty creature decks for Sword combos (not to mention the protection/removal prospect of the lower cmc creatures); all in all, better/quicker pros for the deck than building up Freyalise - Great Henge went in over Thran Dynamo, cause I had one not in use ;) & its almost always 4 or less cmc & gets draw off subsequent General casts. Look at Drift of Phantasms's cmc stack & tell me that don't just beat all! xD

maxmcnugget on Shorikai, take the wheel! 2.0 UltraSuper

4 months ago

Should definitely add Unwinding Clock possibly over Teleportation Circle, also Skullclamp is amazing card draw since Shorikai makes 1/1's. I am not a fan of Planar Collapse since its telegraphed there are so many other board-wipe options. Drift of Phantasms and Idyllic Tutor are both inexpensive ways to find Intruder Alarm if you want to up the power level. Adding in Isochron Scepter + Dramatic Reversal is another powerful combo for this deck that is safer than Intruder Alarm (harder to interact with, if you want to up the power level you can run both Alarm and Scepter). Why is Dolmen Gate in here there are about 1-2 on attack/on hit triggers, seems like a waste of a card slot. I like Katsumasa, the Animator since it can animate a sol ring or signet to start the Intruder Alarm combo. Awesome deck, I have been loving Shorikai.

IHATENAMES on Shorikai, take the wheel! 2.0 UltraSuper

4 months ago

Ideas

Protection Apostle's Blessing Blacksmith's Skill for perms.

Mass artifact bounce can benefit you perhaps Rebuild Hurkyl's Recall helps intruder alarm go off.

Drift of Phantasms transmute for many important 3 cmc cards.

Master Transmuter cheat in artifacts.

All That Glitters Perhaps? Or some other way to get bonuses from all the artifacts you run.

Forsaken Monument 1 your pilots are colorless. Also helps ramp if you add in more tech lands.

Balaam__ on Tap Dancing

4 months ago

Upyron yes I included Drift of Phantasms as a way to tutor Wake Thrasher in case it wasn’t drawn early.

Upyron on Tap Dancing

4 months ago

why you keep Drift of Phantasms ?

isn't worth transmuting cost ?

BOXES_O_MOXES on Ardenn-Esior Caw Blade [Pauper EDH] "Contest Deck"

6 months ago

MillerBrewing,

Thanks for the reply. I'm confused though. There is quite a bit of card draw and tutoring in the deck. Granted, this is an older build that hasn't underwent any changes since Commander Legends. This was a contest deck built solely for that purpose with what I believed to be at the time the best cards for this deck in specific.

When you note, "I don't see a lot of draw in this". I'm wondering if you really looked the deck over. I noted in early playtesting that it was lacking draw so I added as much as I could without concentrating solely on drawing cards. Examples below.

Bonder's Ornament

Cartouche of Knowledge

Fall from Favor

Ophidian Eye

Pentarch Ward

Anticipate

Dizzy Spell

Impulse

Muddle the Mixture

Merchant Scroll

Ponder

Preordain

Azure Fleet Admiral

Drift of Phantasms

Mulldrifter

Pondering Mage

Sea Gate Oracle

Staunch Throneguard

And on top of these, Flicker effects can blink Archaeomancer or Mnemonic Wall to get you back your Ghostly Flicker plus an Anticipate, Impulse, Ponder, Preordain etc over and over.

So I mean, There's plenty of draw and pseudo "draw" with transmute and tutor effects. There have been some other cards printed since that should probably be reviewed but I didn't intend on this being a deck I would really spend a lot of my time on. It was built primarily to showcase partner commanders. Especially those being newly released.

I'd be more than happy to hear out any changes that you think should be made. As far as I can tell the best pauper draw spells that are in this deck's color pie are already included in the deck. (Providing they were available for use when CMDR Legends was released).

king-saproling on

6 months ago

Poppet Stitcher  Flip would be insane here due to the ability on the flip side: "Creature tokens you control lose all abilities.." This means that Poppet Factory + Wilhelt + a sac outlet + any zombie is infinite sacks. You could also include cards to fetch Poppet Stitcher like Drift of Phantasms, Dimir Machinations, Vedalken AEthermage, and Step Through.

You might like these too: Pitiless Plunderer, Distant Melody, Carrion Feeder

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