Breaking Wave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Breaking Wave

Sorcery

You may play Breaking Wave any time you could play an instant if you pay (2) more to play it.

Simultaneously untap all tapped creatures and tap all untapped creatures.

FormOverFunction on Looking for win conditions for …

1 year ago

I always recommend Breaking Wave for blue fistfight decks. Swinging out (against one player, at least) in a way that makes them hope to win on a crack-back can be great if you follow up with a “tap all your creatures and untapped all mine” spell at the beginning of their turn.

FormOverFunction on Pursuing Perfection, Part 2: Mono-Blue …

3 years ago

One of the first decks I made, after getting into commander, was The Briny Deep. One of my favorite aspects of having these theme decks is perusing the spoilers as they come out looking for an ocean card (or torture, or haunted house, or natural disaster, etc). The ocean themes are often delightful; Encrust , Crush of Tentacles , and Giant Oyster are straightforward enough... but the powerful push and pull of Breaking Wave takes it up to eleven for me. What a fun color and theme!

FormOverFunction on A CLAWsome SHELLebration of Crab

3 years ago

This looks like a BLAST. I checked my Briny Deep deck for potential upgrades but I think you’re well ahead of my ocean deck ;p The one possible spell that could be fun, just because it’s always fun, is Breaking Wave which could bet your blocker back while stalling out at least one opponent. Congrats on a keeper!

Tarnoduds on Kumena, Tap Dancer of Orazca

3 years ago

Oh, I see!

Since there're a few higher budget cards such as Kindred Discovery and Forbidden Orchard , I wasn't sure if there was a budget limit. My bad!

Flavor is the best reason to keep a card in a list. So Keep Breaking Wave and be happy!

Oh, I forgot to tell you about Oran-Rief, the Vastwood ! It's Novijen, Heart of Progress that enters tapped, but with a free activation cost! You can either have more lands with this is effect or simply replace one for another as you see fit!

santuli on Kumena, Tap Dancer of Orazca

3 years ago

Thanks for the suggestions! And I highly recommend Kumena as a merfolk commander. He is a lot of fun!

I haven't critically looked at this deck for a while tbh. The ramp definitely could use some work, it hasn't really been touched since I first made the deck (when Rivals of Ixalan came out), and I like to think I'm a much better deckbuilder since then. But I got a couple of copies of Three Visits laying around, and adding a Rimewood Falls would work really well.

Coat of Arms is a bit outside of my budget though. And honestly, my meta is so tribal-heavy, it might end up working against me, haha. But I do have a copy of Beastmaster Ascension in my Hapatra deck, so I could use that.

I'll be honest, Breaking Wave is mostly there for flavor reasons. But I will say that is has indeed stolen games for me, by acting as the Blustersquall and the Dramatic Reversal all in one. But those are good suggestions if I'm looking to optimize it even more.

Heroic Intervention is also a bit out of budget. I mostly keep the counterspells in my deck as board protection. I don't really counter anything that doesn't affect my board (or if it's a game-winning play of course). But Wrap in Vigor is a very nice option I didn't know about! Countering a boardwipe is sadly not quite the same as protecting your stuff from one.

Tarnoduds on Kumena, Tap Dancer of Orazca

3 years ago

Hey there! As a merfolk player in Modern, I've been thinking about a Kumena EDH for a while.

Since this is obviously a creature centric deck how do you feel about Beastmaster Ascension and, since its not only creature centric but also a tribal list, Coat of Arms ?

Also, maybe I'd go for faster green ramp instead of Simic Signet and Commander's Sphere (maybe the second one could be replaced for Arcane Signet if you feel like ramping with artifacts). Three Visits and Nature's Lore could replace those guys ( Rimewood Falls also lets you search for a forest island).

Dramatic Reversal is a good way to untap your merfolks, cheaper than Breaking Wave , and if you wanto to tap you'r opponents creatures for one last attack, Blustersquall can do the trick.

Finally, maybe a few board protection such as Heroic Intervention or Wrap in Vigor could go a long way for this list!

Cool idea for the commander! Let me know if any of my suggestions made it through the list!

FormOverFunction on Are there any old cards …

3 years ago

I’m sort of surprised Heat Stroke isn’t used more. I know it’s too slow for red burn, but I would assume token decks would get value from it (my goblin deck certainly does). Artificer's Hex is an all-time favorite of mine for my haunted house deck. Equipment cards bug me almost as much as planeswalkers so I love messing with them. It’s strong because it doesn’t outright destroy it, so GY recursion doesn’t save it. It’s weak (but more fair) because the player can still choose to use it if it’s worth the creature dying, which makes the play more engaging. Similar to equipment, other artifacts are so core to Standard EDH Decks(tm) that something like Corrosion can jack up a 4-player game big time. Clearly, I get a great deal of enjoyment out of dragging other players back to 1996 by destroying their insane swords and 1/3 flying first strike 1cmc creatures (or whatever). Giant Oyster is far from flashy, but killing things (even fliers!) with -1 toughness is strong, and especially brutal if they have to watch it happen over five non-untapping turns. (Note: sorry if you’ve looked at my decks before, I’m obviously just scrolling through them at this point) Walking Sponge can sometimes make wild swings in momentum in multiplayer. Hilarious. Homarid Spawning Bed produces so many tokens that I’m certain that if I was better at making functional decks I could misuse that in some sort of sac-outlet jank. How do you get giant creatures into play that are worth sacrificing? Glad you asked! Iceberg is such a crazy amount of ramp for blue I’m astonished that it’s not more popular. My guess would be that it’s practically impossible to find, because blue always wants blue mana rather than colorless and because cool new blue stuff is basically free anyways ;p but I've loved it ever since I found a (one!) copy of it for my Briny Deep deck. Breaking Wave might be something The Cool Kids are still using (sadly I wouldn’t know) but if it isn’t it absolutely should be as it can be bonkers. Paralyze was a lot of fun to use on your own creature that wouldn’t otherwise untap in your untap phase. I hope that still works nowadays. Transmutation had always been fun, and I hope it’s still useful. If you enjoy making deals cast a Callous Oppressor and start the bidding high! Do you like hurling insults down at the two strangers fighting in the ring? Get yourself a Whipkeeper and turn it up to eleven! This is way too long a post, so I’ll stop and see what else comes up in the posts. I’m looking forward to hearing about other people’s favorites!!

Goblin_Guide on Morph-Kido

3 years ago

GOG is a good point, instant speed untap for less mana might be a good replacement; I still don't think it's great, though it does have an Overrun-esque effect attached. I think Turnabout or Breaking Wave would be a good replacement.

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