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When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
|Have (2)||CompleteWaste , metalmagic|
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|Commander / EDH||Legal|
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Diluvian Primordial Discussion
3 months ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
3 months ago
Shipbreaker Kraken - Diluvian Primordial - Stormtide Leviathan - Tidal Force - Kraken of the Straits - Deep-Sea Kraken - Tromokratis - Great Whale - Colossal Whale - Scourge of Fleets - Inkwell Leviathan - Talrand, Sky Summoner - Aethersquall Ancient - Isleback Spawn - Grozoth - Gearseeker Serpent - Tidal Kraken - Pearl Lake Ancient - Merfolk Looter - Lorthos, the Tidemaker
3 months ago
Also any thoughts about Diluvian Primordial over jace's mindseeker? The mindseeker is a win con if you go infinite but otherwise feels pretty low impact for 6 mana, and can whiff. Dilluvian is only 1 mana more and always provides value.
4 months ago
4 months ago
I feel much better about your creature base. However you should lose Gustcloak Cavalier just not that good for 5 mana. Also you are a little high on 7 mana cards. Sure you get to cast many for free but too many might still get stuck in your hand with so few ways to put them back on top from your hand.
Maybe swap out Nezahal, Primal Tide and Grave Betrayal. You could put in Venser's Journal and Reanimate for similar cheaper effects. The journal still gives you no max hand size but adds a little life gain buffer each turn and reanimate only brings back one creature but it can hit anyones graveyard not just your own... also only costs one so is flippable.
Also to bring costs down a little further I would swap out Avacyn, Guardian Angel for Mother of Runes. Effectively does the same thing but only able to protect one creature a turn which should be fine. Also has the added benefit of making a creature unblockable if the opponent only controls one color creature.
Lastly take out Nullstone Gargoyle. This card is brutal and obnoxious and won't make you any friends. Which is normally fine in this game but this card also affects YOU, and your deck isn't built to play around it. If you haven't cast a non-creature and yennett flips one this guy counters it... kind of a nonbo. Maybe replace it with something like Diluvian Primordial (though 7 is much better CMC) or Necromancy for another reanimation spell that can target opponents creatures as well.
4 months ago
I'm happy I could inspire! Thanks for the help Gbeail! (Again) I'll probably add extra turns in the upgrades, but definitely add Diluvian Primordial and I'm def going to make this IRL now, give or take a few cards, this has convinced me.
4 months ago
Hey Rasaru, this deck seems like a lot of fun. Personally I would build Braids entirely around Paradox Haze (which has one of my favorite flavor texts in magic, next to Goblin Offensive). You can also copy Paradox Haze with the likes of Mirrormade, Estrid's Invocation, Copy Enchantment, and Clever Impersonator. Drift of Phantasms could transmute to find it.
You might like these too: Sunken Hope, Umbilicus, Blood Clock, Faerie Artisans, Agent of Treachery, Diluvian Primordial, Meteor Golem, Deadeye Navigator, Phyrexian Ingester, Scholar of the Ages, Vedalken Dismisser, Panharmonicon
4 months ago
Glad to help, I also made an izzet (blue/red) deck recently that focused on cheating things out so here's a good blue cards I think you could use, Diluvian Primordial. I also know this is a budget deck and extra turn cards are expensive, but extra turns mean extra combats, so here is the cheapest price wise odd CMC extra turn card, Temporal Trespass, and for cheap but not odd CMC there's, Part the Waterveil, Karn's Temporal Sundering, and Timestream Navigator. There all over a dollar but they're cool. Also it's a really cool deck and now I'm thinking about making a deck with Yennett, Cryptic Sovereign.