Diluvian Primordial

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Diluvian Primordial

Creature — Avatar


When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Feeziks on Mono Blue Bouncers

3 weeks ago

Diluvian Primordial and Scourge of Fleets could be easy cuts, Agent of Treachery is a potential win-con if the infinite turns combo gets started. The Magic Mirror could probably be cut too, I have yet to see it perform well in my play testing.

Tutors would be nice, I hadn't really looked into the options for them yet. Cloudstone Curio sounds good, another way to get the infinite mana combo started, or get additional card draws / recur from graveyard. Thanks for the advice!

Azoth2099 on Mono Blue Bouncers

3 weeks ago


I would honestly cut some of those chunky 7-drops like Agent of Treachery or Diluvian Primordial along with Storm of Saruman since you're not able to cheat them into play somehow, and they aren't combo pieces (as far as I can see, that is) like Palinchron or Great Whale. You may also wanna consider a few more Tutors like Mystical Tutor & Solve the Equation since you're running a few creatures that can grab them from your graveyard. These are the things that make a deck consistent and win you games!

Also, have you considered Cloudstone Curio here?

Flarhoon13 on Dredgefall Windgrace (Land reanimation)

7 months ago

Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

AvacynAngel on Vampires Galore - Budget Edgar Markov EDH

8 months ago

Thank you! Diluvian Primordial was definitely a mistake...
Great suggestions otherwise that I will be taking. Adding Vampiric Rites for draw and I will replace the goblins with Arcane Signet and Chromatic Lantern. Great suggestions :)

NV_1980 on Vampires Galore - Budget Edgar Markov EDH

8 months ago

Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing  Flip could also work in your favor.

To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.

Gidgetimer on Flameshadow Conjuring ETB Interaction

1 year ago

The way you described it doesn't work. You have to choose targets for spells and abilities when you put them on the stack. So the original Diluvian Primordial's ability will have to have chosen targets before the token is even created.

To accomplish something similar, you could put the Flameshadow Conjuring trigger on the stack first and then the Diluvian Primordial trigger on top of it. You will cast the three spells in your opponent's GYs and then any spells cast in response will be in their GY when the token copy enters and it's ETB has to choose targets.

Pedrodamus on Flameshadow Conjuring ETB Interaction

1 year ago

If there's only 1 instant/sorcery in each of my opponents graveyards and i have a Diluvian Primordial enter and trigger Flameshadow Conjuring, will both the token copy and original have to target the same 3 instant and or sorceries? Or, can I have the ETBs resolve in such a way where the original enters and I put the ETB on the stack, respond to the Flameshadow trigger and pay the cost which creates a token copy and i put its ETB on the stack which i resolve first targeting the instants/sorceries in my opponents graveyards. The way i'm picturing this is , if my opponents respond to the spells i target with the copy ETB and they put additional instants in their bins, will i be able to target those with the original Primordial ETB that is still on the stack waiting to resolve after the copy's etb finishes resolving and exiles the original 3 spells from the bins?

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