Dragon's Eye Savants
Creature — Human Wizard
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
Combos Browse all
|Commander / EDH||Legal|
Dragon's Eye Savants occurrence in decks from the last year
Latest Decks as Commander
Dragon's Eye Savants Discussion
8 months ago
I suggest you play Aegis Turtle instead of Lagonna-Band since you don't currently have any spells that can target it. Otherwise you could play some Dive Down, which gives protection and buffs +3/+3. Another card you could play is Dragon's Eye Savants.
I think you should do more with your sideboard. You have Fae of Wishes, so you get access to any 1-ofs you play (Teferi, Settle the Wreckage, counterspell, etc) that hose certain matchups in game 1 which is huge. You could even play a copy of either Huatli or High Alert in the sideboard so you can Wish for it (a lot of combo decks do this in Legacy). That way you essentially have 11 copies of your payoff card in the main deck.
10 months ago
Chivalry is Dead!
"Don't ask my name, it's long since I forgot
if once I had a name, a home, a wife?
No words of fame or valor is my lot,
and yet my quest continues past this life."
Doran, the Siege Tower: The basic idea of all Doran decks is the ability to turn very cheap defensive creatures like Nyx-Fleece Ram into big offensive threats, based on the idea that 3/3s for 1 and 5/5s for 2 etc is great value and hard to race for most decks. Doran also has a strong defensive quality since his ability applies to all creatures, effectively neutering strategies based on high power creatures or pumping up the power of creatures, like for example Kiln Fiend or Goblin Piledriver. A third advantage of Doran is that he and the other 16 zero power creatures in the deck can attack through Ensnaring Bridge, making this decks matchup against Lantern control and other bridge prison decks a lot better. Assault Formation acts like a backup copy of Doran that can be fetched with Zur and dodges more removal if needed, this redundancy is important since the deck is much weaker if it can't put this effect on the field.
Zur the Enchanter: Solving problems and gaining card advantage by tutoring up additional creatures and enchantments as he attacks. Also a "4/4" flying beatstick in this deck making the 4cmc much more reasonable.
Chord of Calling: Allowing us to get our creatures reactively or in opponents end step rather than tapping out, making the deck much more resilient and flexible when playing around removal, counterspells and board wipes.
Behind the Scenes: Adds a whole new synergy to the toughness strategy. Since all of our creatures have zero or very low power this card makes them unblockable by most things that could trade with them. This fundamentally changes the dynamic of going up against opposing creatures, since we can block their creatures but they often can't block ours it shifts the initiative in our favor and enables much easier lethal swings. While only a single copy, it can be fetched onto the battlefield with Zur, conveniently before blockers are declared.
This all comes together in the signature finishing move of this deck: Casting Chord of Calling on opponents end step putting Zur the Enchanter or Doran, the Siege Tower on the battlefield (assuming the other one is already in play), and then on our turn swing with everything tutoring up Behind the Scenes for an unblockable lethal blow out of nowhere.
Green fetchlands play into this as well as they can fetch Murmuring Bosk untapped with a treefolk in hand, typical turn 1 is fetch>Murmuring Bosk revealing Harbinger>play harbinger putting Doran or missing land on top.
Another strong turn 1 play is Birds of Paradise, also synergising well with Doran making it a 1/1 and ramping/fixing, and making our somewhat demanding color pie much smoother to play.
Finally Chord of Calling for 1 can be employed as a consistency engine in a pinch, fetching harbinger to put a needed card on top or fetching a bird to ramp and fix. It is however much more powerful to use the chord for more impactful creatures and should only be used in this way when no other option exists.
An unanswered Zur the Enchanter also leads to consistency all by himself since he can fetch creatures and Assault Formation as a stand in for Doran, but given the preparation needed to cast him this is more of a late game type consistency/inevitability.
Dryad Arbor: Forest doubling as a creature, can be put on the field with with fetch lands. Emergency blocker, sac fodder for edict effects, can be fetched with a Chord of Calling for 0 to get a 4th land, played from the top with Courser, fetched to the top with harbinger and so on.
Dragon's Eye Savants: A rarely played card, but he's actually the only modern legal 6+ toughness 2 drop option for this deck! All of the others (only 5 total) either have defender or needs decks built around them. It's great for this deck to have a way to survive a block/trade with Gurmag Angler, a 4/5 Tarmogoyf, Tasigur, the Golden Fang and other 5 toughness threats. The flip ability can come in handy if you have surplus mana, note that flipping morphs is a special action that can't be responded, so there is no window to bolt him, but usually this guy's job is just to be a "6/6" for 2.
Nyx-Fleece Ram: "5/5" for 2 mana that gains you life and can be tutored up with Zur, a given staple of Doran decks.
Spellskite: Already a fantastic card in many decks for protecting yourself and your permanents from all sorts of things, or to steal your opponents auras and buff spells etc. Here where it's also a "4/4" beatstick for 2 mana it's just amazing.
Selfless Spirit: Sligtly nonbo with Doran unfortunately, but the option to secure yourself against sweepers like Supreme Verdict and also protect more imprtant creatures against spot removal is very useful. Also works really well with Chord of Calling.
Courser of Kruphix: Great value and consistency engine, can be tutored with Zur, gets buffed by Doran but also able to deal some damage without him. All in all a great fit and I'd run 4 if it wasn't for the lack of 3 drop slots in the curve.
Sapling of Colfenor: Topping our curve as the only 5 drop, this badboy provides a hard to remove creature that can both hit hard and stabilize our life as well as restock the hand with creatures. Plus he can be tutored up with Treefolk Harbinger. Very useful in grindy games.
Detention Sphere: Removes just about everything and takes care of multiple copies of cards, tried and true modern staple and here it gains extra utility by being tutorable with Zur.
Aegis of the Gods: Provides protection against burn and hand disruption etc, can be tutored with either Zur or Chord.
Eidolon of Rhetoric: Stops storm and slows down other decks that likes casting a lot of spells at once, we are usually fine casting a spell per turn and can double that up with Zur activations, also a "4/4" beatstick and can be tutored with both Zur and Chord.
Everlasting Torment: Stops life gain decks and fog effects.
Ghostly Prison: Takes the edge off a lot of aggro strategies.
Nevermore: Against decks that rely on a specific card to win, Ad Naseam decks and so on.
Rest in Peace: Graveyard hate
Slaughter the Strong: One sided sweeper against decks with big creatures, since we can easily go under 4 power with all our 0/X dudes.
Spreading Seas: The most obvious land hate option for a Zur deck
Stony Silence: Artifact hate.
Aura of Silence: Artifact/enchantment hate.
Virulent Plague: Tokens.
Wheel of Sun and Moon: 2nd graveyard hate that also counters mill decks.
10 months ago
Chromeshell Crab Ainok Survivalist Backslide Brine Elemental Broodhatch Nantuko Cloudform Dragon's Eye Savants Ebonblade Reaper Echo Tracer Master of the Veil Mischievous Quanar Mistfire Weaver Rattleclaw Mystic Silumgar Spell-Eater Temur War Shaman Unblinking Bleb Voidmage Apprentice Weaver of Lies Zoetic Cavern Dream Chisel Ixidor, Reality Sculptor
1 year ago
Dragon's Eye Savants - I really don't think this is a good card. Yeah, it morphs...for cheap...but it sucks.
I do like Obscuring AEther , and it should probably go main-deck. I don't think you need to worry about including Helm of Awakening . I almost always like to include Zendikar Resurgent in a deck if it can run it. You should consider doing so here.
As I've mentioned before, I'd consider cutting the tutors unless there is just absolutely something in your deck that must tutor up each game.
I think Ethereal Ambush is expendable. I'd rather run another removal spell, or one of the other suggestions above.
I'm not quite sure how Guardian Project will work in this deck. Does a morph share the same name as the next morph that enters play? And when you turn the morph card face up, it doesn't re-enter the battlefield, so you wouldn't draw a card in that instance, either. Better to run Zendikar Resurgent .
Delay seems like a rather temporary solution to a problem. Perhaps a better counterspell would be warranted there?
1 year ago
Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:
Sultai Charm (I guess the Modes are alright?)
Ghastly Conscription (Maybe this isn't as bad as I thought...)
Villainous Wealth (How was I able to ignore this?)
Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)
Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)
1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)
Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)
Eternal Witness (Wait, how the bloody hell is this lass here?!)
Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)
Root Elemental (Playing a card for free is awesome; especially something REALLY good...)
Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)
Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)
Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)
Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)
Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)
Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)
1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)
1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)
1x Golgari Signet (See Dimir Signet.)
1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)
Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)
Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)
1x Simic Signet (See Dimir Signet.)
Which deserve the final replacing's? I'm leaving this to you...
& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.
1 year ago
Sylvan Caryatid is important to get mana setup and I believe should be a staple in a bant defender deck. It is a defenders deck's Birds of Paradise . The hexproof makes it hard to remove and it can be targeted by it's controller "unlike creatures with shroud." This means Assault Formation can target it. Other cards that may help your strategy are Shape the Sands , and these four creatures even though they don't have defender Abzan Beastmaster , Benthic Infiltrator , Elusive Krasis and Dragon's Eye Savants .
1 year ago
Silent Arbiter can prevent you from dying.
Scheming Symmetry becomes a one-sided tutor when you mill your opponent's card away.
1 year ago
Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.
- Not every creature you play has to have Morph.
- Too much creatures, even for a commander like Ixidor. Skip Aquamorph Entity , Scornful Egotist , Riptide Pilferer , Monastery Flock , Dragon's Eye Savants , Coral Trickster . Those cards won't help you that much.
- Counterspell , Arcane Denial , Forbid : Going deeper into the control strategy, Hinder or Insidious Will are also very good
- Get a better card draw, you have to play a land every turn. Rhystic Study is a bit expensive, but does so much work. Standstill gives you time and almost card draw.
- Extraplanar Lens , Caged Sun or even Sword of the Animist helps you to get more mana
- Equilibrium : I like that card a lot, can return a main threat back to the owners hand
- Propaganda : For not getting attacked all the time.
- Wonder : Because in some time, you have to hit your opponents.
You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.