Bruvac the Grandiloquent
Legendary Creature — Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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|Commander / EDH||Legal|
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Bruvac the Grandiloquent Discussion
2 days ago
Anowon, the Ruin Thief is really fun. You fill up the deck with cheap unblockable creatures and draw cards. Some removal to get rid if key threats. Mindcrank and Bruvac the Grandiloquent can do silly things
3 days ago
Not really sure about the budget as of now. I just tried to not have any cards besides 1 or 2 that were over 3 bucks. I'll probably cut those out two so I don't have much that cost over 2 dollars. It definitely feels like it's harder to keep EDH budget tho. Unfortunately, my bag of cards from childhood was mostly green but I have a few good blue ones too. I'll put all of the cards I have that could be good in the maybe board and move those really expensive ones to the acquire board. The ones as of now are just too much money but would be amazing, especially Bruvac the Grandiloquent . If the 100 card format doesn't work for mill I could try a modern. I tried a mill deck before but it was over 60 cards and didn't have enough creatures so I always died early. I figured with 40 life that I could last long enough to mill through though. Thats also why I put more creatures in this outline that also milled because it does what I want while providing some defense. Fleet Swallower and Keening Stone seems like a nice combo. I'm sure there are others in there as well. Other things I have noticed is that a lot of the black mill cards are self mill as well which I don't entirely understand so I stayed away from it. I think I like more of the cards that affect all opponents just because it won't feel like I have to mill one opponent and then the other. I'll also put out a 60 card outline today or tomorrow which may help you with seeing which cards I really want in there.
FelixMortem on Mill
1 week ago
If you're using Maddening Cacophony I would strongly suggest including at least 1 of Bruvac the Grandiloquent because a kicked Cacophony with Bruvac on the field leaves your opponents without a library
1 month ago
Bruvac the Grandiloquent to double milling effects.
Maddening Cacophony for the kicked cost to mill half a library.
1 month ago
A few other things you might try in here (though what you'd swap would be up to you) are:
Oboro, Palace in the Clouds (combos spectacularly with Ruin Crab; you could toss another copy or two in I think), Fraying Sanity (kind of a common find in Modern mill decks since it combos with everything; these I'd put in for SURE), Didn't Say Please since Counterspells are always good & this also doubles as a mill card ( Drown in the Loch actually plays pretty well in a Mill build too, and can double as creature destruction if need be), Bruvac the Grandiloquent (kind of a pseudo-Fraying Sanity), and lastly Mind Funeral as more often than not, this actually mills FAR more cards than Glimpse the Unthinkable (I'd actually run both though since they're so close and both so powerful).
Even if you don't end up making all of these swaps, at least it might give you some options to play around with. Either way, nice build! I really like the Archive Trap with Scheming Symmetry force-trigger! +1
3 months ago
4 months ago
You might like these: Larceny, Coastal Piracy, Bident of Thassa, Inkfathom Infiltrator, Syr Konrad, the Grim, Bloodchief Ascension, Spark Double, Animate Dead, Memory Plunder, Spelltwine, Havengul Lich, Fireshrieker, Cloak and Dagger, Bruvac the Grandiloquent, Prickly Boggart, Thada Adel, Acquisitor
5 months ago
Hey no worries OatmealBear, happy to help!
You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.
As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!
As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.
Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!