
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
Azoth2099 on
Sen Triplets - Esper Control (Seeking Help)
1 day ago
Oh man, other Stax pieces like Mana Maze, Crackdown & Ensnaring Bridge could also be great here! As could Control Magic effects lol. Can't lose to your bud's Commander if it's under your control!
legendofa on New hubs to be added
2 days ago
My current proposal is to split the Aikido hub into two. The current Aikido hub will become Redirection, which will include Deflecting Palm and Swerve effects. The new hub will be Theft, which will broadly cover both Threaten and Control Magic effects. If nobody objects (and please share your opinion, if you have one on either side), I will get this done tomorrow. This will be a trial run to see how these hubs get used. If they seem to be intuitive and popular, then they'll be locked in. If they seem to be causing confusion, I'll mess around with them some more.
legendofa on New hubs to be added
3 weeks ago
Made_Compleat That's one of the most common requests, and one of the hardest to address. Right now, I consider Theft decks to fall under the Aikido hub. This is sort of a tenuous position for them, but I'm not sure how to separate it from the "damage reflection" archetype built around Deflecting Palm, Boros Fury-Shield, and similar cards. They have a similar theme of turning the opponent's deck against them. I'm also not sure if decks based on Control Magic-type effects are similar enough to Threaten + Thud decks to belong in the same hub. Any thoughts you might have are very welcome.
legendofa on What's your favorite mechanic, and …
1 month ago
Discard and Control Magic effects. They're dirty, but they work. If my opponent never has a chance to do anything bad, if I make them throw away their best stuff before it gets used or just steal it from them, I'm happy.
I'm a much nicer person in real life, I promise.
Gidgetimer on Deadeye Navigator and Control Magic
3 months ago
Yes, that is how it works. The flicker effect puts it onto the battlefield under your control, so if you Control Magic or even Threaten a creature and then somehow soulbond it with DEN you can flicker it to take control permanently. This works for commanders too since putting the commander into the command zone from exile is a state-based action and SBAs aren't checked in the middle of a thing resolving.
FatFreddiesCat on Deadeye Navigator and Control Magic
3 months ago
I realize that I can't Soulbond with an opponent's creature I don't control via Deadeye Navigator Deadeye Navigator . But what if I Control Magic Control Magic an opponent's creature and then cast Deadeye Navigator Deadeye Navigator. Do I legitimately get to gain control of the opponent's creature via the Soulbond? Can I control an opponent's Commander in this way; or, should the Commander die, does the Commander go to the Command Zone before that can happen?
multimedia on
Muldrotha: Budget Elemental Tribe!
4 months ago
Hey, it sucks when opponents gang up on you, Disk and Deed unfortunately have that negative effect. At least you got to see Urza eliminated before you lost :)
If playing Disk and Deed then think of everything else in your deck as expendable, doesn't matter if all your stuff dies because all opponents will too. Muldrotha gives you this flexibility and by adding totem armor effects then Muldrotha can be saved from Disk or Deed if she's enchanted before they pop.
You're slowly removing Elementals making your deck Elementals in flavor, but not much else for the tribe or game play. Risen Reef is the only reason here be Elemental tribal and while it's a good card, it's not good enough to stick to Elementals.
- Cavalier of Night, Cavalier of Gales, Cavalier of Thorns
- Risen Reef
- Mulldrifter, Foundation Breaker, Shriekmaw
These Elementals are good because for what they do there's not other better budget cards that are not an Elemental that could replace them. Playing an Elemental because it's an Elemental instead of a better budget card is not worth it when you don't have much Elemental tribal synergy. Some examples:
- Wayfarer's Bauble --> Embodiment of Spring
- Nyx Weaver --> Splinterfright
- Aether Channeler --> AEthersnipe
- Altar of Dementia --> Lord of Extinction
- Viscera Seer --> Forgotten Ancient
- Woe Strider --> Night Incarnate
Sac outlets are how you can abuse Muldrotha ability with creatures, casting the same creature from your graveyard over many turns. Sac outlets can do more for Muldrotha strategy then some Elementals.
If you're against Eldrazi Titans then consider an exile creature effect because indestructible doesn't stop it and the Titan is gone for good, doesn't ever enter the graveyard after it's removed.
These are three options, Tear is best because kicked it can exile any nonland permanent. Resculpt and Shift are only two mana to exile a creature. The drawback of your opponent getting a creature afterwards is minimal because you'll be removing something much better. Pair any of these instants with Eternal Witness for a repeatable effect with Muldrotha. Either one of these could replace Return to Nature?
Another budget way to deal with an Eldrazi Titan is to it steal from your opponent and then wreck that player with annihilator. Steal a player's Commander and keep control it until Sower is removed. Stealing Sheoldred can be nasty since reanimation is quite good with Muldrotha. Sower is better because with any sac outlet that can sac a creature you can sac your opponent's creature you stole, it dies goes back to that player's graveyard or Command Zone and then you can sac Sower to repeat with Muldrotha. Sower could replace Forgotten Ancient?
Fauna adds a creature toolbox repeatable effect that can also fuel graveyard strategies for Muldrotha. The toolbox can be helpful because you have several creatures who are much better than the others. Fuana is also good with Wonder and Brawn as creatures to discard who want to be in your graveyard. Fauna could replace Icon of Ancestry?
Really consider cutting some basic Forests for more budget dual lands that have interaction with Forests or lots of basic lands? The allied Check lands have been reprinted in latest set Dominaria Remastered, now is the best time to get them since each are down to less than $4.
9-lives on Question about cards that utilize …
5 months ago
If I don't follow your advice, don't chastise me for it. I have my own view of what this deck is to be and become. I don't care what some person said about what the archetype means. I am following the true aikido archetype as I have envisioned it.
You really think I'll have enough creatures on the field to play Blasphemous Act?
"opponent low on resources"? They probably would have at least 4 lands down and each of their spells countered, but that doesn't change the fact that they have 4 lands and other cards they can use. Again, you can't win a game by countering solely. You can try to get their health points down, but that's exactly what I'm doing with my counters. I know that Control Magic is more useful, but like I said, I'm using cards that I already have.
Have (1) | metalmagic |
Want (3) | ChocolateGoblin , TheVirtualNomad , Amaterasu312 |