Control Magic

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

Latest Decks as Commander

Control Magic Discussion

nuperokaso on Simic counters

2 days ago

Control Magic - budget bomba removal

ScionsStillLive on Nicol Bolas, the Ravager

2 weeks ago

After looking at the decklist, I have some suggestions:

Cards to take out: Hellkite Punisher costs too much and is only a slightly bigger Shivan Dragon

Lathliss, Dragon Queen could work well in a more dragon-based deck, but it is unlikely to create many tokens in this deck

Liliana's Steward is too underwhelming of an ability to be used effectively. Same with Phyrexian Rager

You already have a lot of bounce spells, so Man-o'-War is not necessary and doesn't serve much else function as a creature

Boros Signet doesn't work in this deck because of commander colour identity

Mishra's Bauble is also a quite underwhelming card and not that useful

Rakdos Locket, Izzet Locket, and Mana Geode have better alternatives, as far as mana cost goes

Switcheroo also has better alternatives, ability and mana-wise

There are a few other cards that could be taken out, but I'm mainly highlighting the ones that should be taken out.

Cards to put in:

More removal like Cast Down and Terminate could replace a couple of bounce cards

Cards like In Bolas's Clutches and Control Magic could be considered if you want to have some more options for stealing creatures

The lockets and geode we took out earlier could be replaced with cards like Izzet Signet and other cheaper rocks

Try adding some more lands, 26 lands is not enough for a Commander deck. It is recommend to have around 35-38 lands, depending on your curve

Other than that, the deck seems fine. This deck has a lot of potential, if done right!

Rhadamanthus on Can I keep Karona False …

3 months ago

You can use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on with your question: Karona, False God , Control Magic

No, that won't work. If a new control-changing effect starts to apply to an object, it will take precedence over any other control-changing effect that was already applying to it. If you enchant Karona, False God with your own Control Magic , every upkeep Karona will create a new effect that changes control to the player whose turn it is. The Control Magic won't give it back to you.

Guerric on Hurl through hell commander

3 months ago

Gidgetimer is correct. The rules of commander make it pretty hard to abuse stuff like this. The only reliable ways to get there commander and keep them from re-playing it are simply stealing it with Control Magic type effects, or to just destroy it enough to up the tax on it so it isn't desirable to recast. You can also turn it into a land with Imprisoned in the Moon or Song of the Dryads , which they can really only beat with enchantment removal or land destruction. Anything that will exile, destroy, or discard will always allow them to safely put it in the command zone away from your meddling.

legendofa on Why do people hate Blue?

3 months ago

Welcome to the club, econinja!

The thing about counterspells, particularly the original Counterspell , is that they remove agency from the opponent without advancing the user. It's up there with land destruction, stax, and discard in "most hated mechanics" because they slow down the game and reduce interaction. The opponent can't do anything, and the user has no reason to close out the game quickly. This leads to a game where one person is bored and the other is just wasting time. All of these can be played around, but counterspells are pretty much the universal answer.

Also, the theft mentioned earlier is a big part of blue's bad reputation.

: "Look at my shiny new toy !" : "You can't have it. It belongs to me now." : " : ( Brand ?" : " Nope ."

It's hard to show off how cool/scary/smashy your deck is when bits and pieces can't be used.

And I say all of this as the owner of a deck with four Counterspell , four Hymn to Tourach , and three Control Magic .

Named_Tawyny on Spelltable?

5 months ago

Hey Friends! Has anybody been using Spelltable for their commander games lately?

I read through the FAQ, but it doesn't actually have any of the questions that I care about - and the support has taken a week to reply (still waiting). Was hoping somebody has some insight...

Is there digital interaction with cards? eg can we have it put digital token creatures onto the battlefield, or do we need to have our own tokens? Can it put +1/+1 counters on cards that are on the table?

How does Spelltable work with decks designed around cards like Control Magic or Dragonlord Silumgar ? Is there any way to 'give' a card from one player to another?

It seems neat, but it really has no documentation on its functionality.

Thanks!

Mortlocke on All hail...The Overlord

5 months ago

Doombeard1984, first I want to say congratulations on acquiring your first original dual land! Your deck (and card collection) has acquired some truly sacred ground! You should be proud. As for what to cut, I'm leaning more toward the aforementioned Homeward Path . I assume Homeward Path is a countermeasure for if your commander is stolen - but most creature stealing spells and effects can be thwarted through means already in your deck. No need for a land so specific that its useless 99% of the time, in my opinion. That is unless your meta is really weird and its just chock-full of Control Magic effects. Regardless, my recommendation stands. Good luck in your future OG Dual acquisitions!

griffstick on Rashmi

6 months ago

Supplant Form for Control Magic or taayat new one Tempted by the Oriq oric

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