Control Magic

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Control Magic occurrence in decks from the last year

Latest Decks as Commander

Control Magic Discussion

griffstick on Rashmi

1 week ago

Supplant Form for Control Magic or taayat new one Tempted by the Oriq oric

Optimator on Frugal Faeries

1 month ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

FormOverFunction on not a rules question, but …

1 month ago

My understanding of The Old Ways was that we, the Wizards, were summoning creatures from other planes. From that perspective, if you were to summon Joven a turn or two after I did, you would effectively be stealing him...similar to a Control Magic effect. I always liked this because it stayed in-line with the theme or story of what the game was. Sometime, maybe around Ravnica, they changed the legend rule so that everyone could have their legends and planeswalkers without fear (which I thought was sort of a bad move), bumping the theme/concept to the curb. I’d prefer we went back to the old way and extend it to also only allow one of each named planeswalker to be in play at a time. But, having said that, I secretly dislike planeswalkers in general... so I probably shouldn’t be trusted with any decision making power that might make their use less enjoyable. On a broader scale, the “everyone gets their own mini-universe for a battlefield” change made it seem (to me) like the wizards were just that much further away from each other. That much less interactive. I’m probably making too big a deal of it, but it just seemed like a shame that they made that decision.

TheMadRocketeer on Jalira

1 month ago

Good Sweepers To Maybe Bring In:

Good Control To Maybe Bring In:

Good Creature Steal To Maybe Bring In:


Grind on For Shizzel-Saksizzel

2 months ago

Cool deck!!
Control Magic and Blatant Thievery come to mind, as does Sepulchral Primordial .
With Chamber of Manipulation you can repeatedly steal commanders and then sac to mr. Szat.
Expropriate is good but high cmc.
Reins of Power is good too.
Also Gonti, Lord of Luxury seems on-theme.
Cheers and im sure there are more ideas out there but these are just a couple. Have fun!

carpecanum on Tripping over my Cans

2 months ago

Eventually somebody will play a scarier monster than you have. A Clone type card to copy their stuff so you can then make copies of it or a Switcheroo effect to steal then copy. Control Magic , Steal Enchantment , Cultural Exchange (very useful as it can steal shrouded creatures).

Isochron Scepter , Spellbinder , Mirari or Bosium Strip (not all 4 but one or two might be nice)

Deadpan_Serious on Big, Bad Tuvasa - Budget Local League

2 months ago

since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?

anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.

then there's Nexus Wardens , Yavimaya Enchantress , Celestial Ancient and definitely Sage's Reverie .

also multicolored aura's like Shield of the Oversoul , Shielding Plax , Favor of the Overbeing , Steel of the Godhead .

Snake_Oil on All-Form One, One-Form All [Orvar Goodstuff]

2 months ago


I wasn't aware that Stage had dropped so hard in price... Adding it seems fair enough, plus it's another to fish for off of map.

As for unblockable spells, that's certainly an option, especially with stuff like Blighted Agent but I wanted to keep it as control over going aggro.

Control Magic is nice, though only a few of my spells can actually target it, so I'll absolutely side it for now.

There are a great deal of ways to go infinite here, especially with Peregrine Drake around -- Archaeomancer itself has some nasty synergies with Release to the Wind for one and any one mana target spell for another.


The new Sakashima would be great... If it wasn't a 20 dollar card by itself. I did consider Sakashima's Protege but the cascade hitting a counterspell is a nightmare. Worth thinking about though.

Thank you both for the thumbs up!

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