Enchantment — Aura
You control enchanted creature.
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Control Magic occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Control Magic Discussion
4 days ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
1 week ago
Nobody mentioning Control Magic effects yet? With Agent of Treachery running rampant in standard now, not just being told "No", but working for your own gameplan, your own cool cards simply to see them cheesily stolen over and over again feels even worse than just a counterspell.
3 weeks ago
Here are my thoughts on your suggestions:
Numot, the Devastator As you said in your previous message, his trigger is conditional+mana. Are you suggesting that in this case the effect is worth it? For some poor soul, two blown up lands can be devastating.
Karrthus, Tyrant of Jund is not in my deck since my meta is Control Magic heavy. One player runs a Merieke Ri Berit deck and another runs Braids, Conjurer Adept. Braids will be awesome for me to drop dragons for free but he has alot of clone effects in his deck, making Karrthus a big liability.
Sarkhan Unbroken was in my initial draft but I ended up cutting him.. a mistake on my part? Are you usually happy to draw him vs a dragon or a more interactive card?
Nicol Bolas, God-Pharaoh is an awesome card.. already on my short list to add if I can find room for it.
I blew by Sarkhan the Mad during my research, not being overly impressed by his first two abilities. I usually don't put too much value on the ultimate since they are rarely attained... however this madman can ult on turn 1, which I missed. I suppose it can be a kill blow with a large board presence, is that why you are recommending him? It's kind of a win-more card isn't it? Worth the slot?
Jegantha's mana can only be used to pay for colored mana, therefore only reducing Dragonstorm down to 8 CMC, however I can see that even with a storm count of 1 or 2 this can be a powerhouse finisher. What's your experience with it?
I see Maelstrom Wanderer often in various decklists.. I fail to see the appeal. He's not a dragon, and there are already many haste enablers in the deck for much cheaper, so it must be the cascade, cascade. I'm not a fan of the variability here, with my luck it will hit a couple of 2-3 CMC ramp/removal.
I have been on the receiving end of Xenagos, God of Revels enough to know that it would be a true powerhouse in this deck. Added to shortlist.
My meta is not control heavy, pass on Surrak Dragonclaw for now.
I am forever grateful for all the help you have provided so far! Having said that... what I am most likely in need of next is more discussion on what cards I could cut.
1 month ago
Super helpful, I think I know where I got confused. But, I do have 1 follow up. Rhadamanthus Tylord2894 If I Leave the game wouldn't the creature I took with Gilded Drake go to exile with the creature taken with Bribery? The drakes effect doesn't stop when it leaves play, like Control Magic does.
1 month ago
- Everything you own (cards you brought into the game) goes away. That means Control Magic and Gilded Drake are taken out of the game. The creature enchanted by Control Magic immediately goes back to its previous controller
- Any effects giving you control of objects you don't own end. The creature you exchanged for Gilded Drake goes back to its previous controller
- If you have anything on the stack not represented by a card (either an activated/triggered ability or a copy of a spell), those go away too
- Finally, if you still control anything owned by another player then those things get exiled. The creature you took with Bribery will be exiled
1 month ago
In a multiplayer setting when a player leaves the game, everything that player owns leaves the game. Then, any effects that grant control of a creature end. Lastly, any object that player controlled but did not own is exiled.
So, if we exchange my Gilded Drake with your creature, and I leave the game, I leave the game taking my Drake card with me, and your creature returns under your control. Similarly, if I take your creature with Control Magic or a similar effect, Control Magic leaves with me, and your creature is returned to you.
There's the rules for this are below.
800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game.
Hope this helps!!
1 month ago
I heard a few months ago that cards like Gilded Drake work differently than cards like Control Magic when the owner of the cards that are taken dies/leaves the game. Does one of these effects actually let you keep the card after it's owner is out of the game, or am I just completely misunderstanding?
1 month ago
cool, deck looks neat!
it is interesting you are running so much artifact ramp when you have green, i usually would run Rampant Growth, Nature's Lore, Farseek, etc over the 2 mana rocks because there are so many Vandalblast type effects out there, and not as much mass land destruction. but if you like the rocks then Fellwar Stone can make colored mana and comes in untapped.
seems like the theme is playing your opponents' cards -- if you want to go further along that route then Blantant Thievery and Control Magic type cards can be good too...