Whenever a creature deals damage to you, destroy it.
|Want (3)||Shabazzle , maelstromverdy , Abbner|
Combos Browse all
|Commander / EDH||Legal|
No Mercy occurrence in decks from the last year
- Excactly when does a player die?
- Dread + Michiko Konda, Truth Seeker + Teysa, Envoy of Ghosts - Can an opponent sacrifice the creature that dealt the damage? Will I always get a token from Teysa?
- Does No Mercy destroy creatures that deal damage with abilities?
- Does No Mercy trigger before Lich's Mirror?
- Interaction between Death Pits of Rath and No Mercy
Latest Decks as Commander
No Mercy Discussion
1 hour ago
To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.
I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.
17 hours ago
I added some sac outlets to my version. I still need an early board state, and the sac outlets help me set up for when I cast Kathril. Greater Good is great for drawing and filling the yard.
1 month ago
I'd put in Oath of Kaya if I had more than just the one Planeswalker.
1 month ago
1 month ago
Ok so one more aikido thing: don't add straight up pillowforts, but maybe consider some cards that are onboard and will punish people for going your way, like No Mercy. Might be nice.
Now, for cuts:
Azusa: I’m not sure why you added this? She’s good ramp but you’re not really a lands deck so she might not be as useful as often as you want, especially with only 31 lands.
Broodhatch: useful card and can have some funny game states set up, but against anything with trample it’s bad, and it just isn’t a great card.
Chromeshell: don’t actually cut this, I just want to talk about it. It actually says you can exchange control of target creature you don’t control and target creature you control. This means it doesn’t always have to be the creature you give. Just to clarify.
Great Oak: seems kind of weird in this deck? I’m not sure why it’s here.
Ixidor: it is an anthem, but the second ability seems virtually worthless to me; if you had more stuff like Heartstone or Training Grounds or Biomancer's Familiar I would be ok with it, but otherwise I don’t really see it being useful. Just think about it replacing all morph costs with .
Spellsnatcher: very good effect, but that morph cost is reaaally up there. The more ways you add to the deck to turn things up for free, the better this will get, but until then I don’t think it’s enough.
Entrancer: similar to broodhatch, I think this card has a really high ceiling and a really low floor. Depending on how varied of a gameplay experience you have this might not be best.
Sakura-Tribe: I’ve played against the deck, and you don’t need the ramp.
Conscription, Hex, Amalgam, etc: Just keep these really high CMC cards in mind, they might need to be cut at some point.
Salvage: there are better recursion spells; I might just replace this with Eternal Witness if you want to go one-for-one.
Ethereal Ambush: this seems less than ideal, I think it should be cut for something of a lower CMC (ideally a morph).
Let me know if this isn’t enough cards, I can think harder.
1 month ago
I've ended up removing Ob Nixilis, Unshackled. A good card but not enough value as I don't have ways to force my opponents to search.