No Mercy

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

No Mercy


Whenever a creature deals damage to you, destroy it.

Abaques on Could someone kindly explain to …

1 month ago

My Queen Marchesa deck is mix of akkido effects like Deflecting Palm, monarch tribal which gives you card advantage and a bunch of other effects and then cards like Dread to make people not want to attack me. I also have cards like Breena, the Demagogue that mess with combat choices.

The last time I played the Queen I kept the Monarch for like 6 turn cycles because of No Mercy. I ended up winning by casting a Thrilling Encore after the last other player standing (playing a Xenagos, God of Revels deck) had killed my Archon of Coronation and Protector of the Crown before going in for an alpha strike (I got a couple of his things he'd sacrificed to do that too). I survived and he lost on the crack-back. It was a great game.

seshiro_of_the_orochi on Card that Punishes attacking/dealing combat …

1 month ago

Hellish Rebuke is a one-time No Mercy.

Batwing Brume is fun.

And Spear of Heliod is one fine piece of an anthem.

griffstick on Teysa, Ghostly instigator

1 month ago

BTW Dromar39 suggestions are great ones. No Mercy is Supreme protection from attackers. The only time someone is gonna attack you is if they're creatures are indestructible, or if it's lethal or for the win. The same can be said for Dread, the problem with Dread is its 6 mana. So Dread doesn't protect you from getting picked off for combat damage early game like No Mercy does. However, Dread has Fear, and from experience, Dread hits for damage and keeps on hitting. So they are both good suggestions from Dromar39

Dromar39 on Teysa, Ghostly instigator

1 month ago

You also have Dread as a creature version of No Mercy

NTakamura on Card that Punishes attacking/dealing combat …

1 month ago

I have a Teysa, Envoy of Ghosts main goal is to get opponents to attack me. I believe I have a good amount of Tempting the attack and forcing the attack. Now for the payoff for doing that to me. So far I have Blessed Reversal Comeuppance Inkshield Michiko Konda, Truth Seeker Mirror Strike No Mercy Norn's Annex Revenge of Ravens Angel's Trumpet Season of the Witch Any suggestions are appreciated. Here is also the link to the list

Teysa, Ghostly Instigator

Guerric on Faeries

1 month ago

Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.

What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.

I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.

Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.

Hawksfield on Great Esper-ations

2 months ago

I've had fun playing my Alela, Artful Enchantress 1.0 deck.

You can get up some pretty serious defenses from No Mercy, Ghostly Prison, and Sphere of Safety while still remaining active in combat with your tokens. Most opponents won't have enough flyers and you can basically attack at will once you're set up and trigger plenty of card draw with Bident of Thassa and Coastal Piracy.

I'm sure you could improve on my list, I don't own much of a land base so that would be a good place to start upgrading.

seshiro_of_the_orochi on Cards that make opponent creature …

3 months ago

I guess Hellish Rebuke, Dread, No Mercy, Spear of Heliod and Retaliate should be in there.

And I just found Instigator. Seems to be your jam, even though it doesn't force them to attack YOU.

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