No Mercy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

Profet93 on Varragoth Mono Black Creatueless Combo Win

2 weeks ago

hootsnag +1

I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.

Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!

What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?

I thought The One Ring Was Banned, or am I mistaken?

Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).

You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.

While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.

Speaking of recursion, Yawgmoth's Will - Super powerful.

At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.

Looking forward to your thoughts.

OmegaAura113 on The Reunion At Last - Sephiroth V1

1 month ago

Coward_Token - I really debated with Grave Pact, just because of the utility of forcing 2x the sacrifices. No Mercy I chose over that just as a deterrent to people attacking you - it could actively create the 'wall' effect, while Grave Pact you need to directly interact with it in order to get it to work.

The blinking strategy is actually an angle I didn't think about at first...it doesn't feel as great since we don't have access to white, BUT I can see Seph as an auto-include in Orzhov decks, sot that would probably be great in those kinds or strategies.

Coward_Token on The Reunion At Last - Sephiroth V1

1 month ago

You've probably already thought of Grave Pact. Cut No Mercy?

Conjurer's Closet and stuff like Malakir Rebirth  Flip if you want multiple emblems, but probably too gimmicky. There's even Sword of Hearth and Home since OWA flies

Kaervek, the Punisher janky recursion/advantage

NV_1980 on Gargle my Yargle V2

2 months ago

Hi fellow Yargle and Multani wielder! You've given me a few ideas on what I would change about my take on this deck. Hopefully you won't mind if I return the favor :)

Most notably, you have very little in here to prevent token decks from swamping you with too many creatures to block. I've solved this by adding stuff like Crawlspace, Jaheira's Respite, No Mercy and Silent Arbiter. There's more ways you can add to make Yargle/Multani very hard to stop as well. Prowler's Helm and Whispersilk Cloak for instance.

Anyways, looks good otherwise! Have fun with the deck.

RiotRunner789 on Best color for this type …

4 months ago

Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.

Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.

Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.

Green has Elephant Grass and plenty of death touching deterants.

White has Peacekeeper and Sphere of Safety.

Blue has Dissipation Field and Propaganda.

Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.

You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.

Crow_Umbra on Snake squad

6 months ago

Yo, I saw your post on the front page asking about suggestions for edits. All in all, I think your creature base is pretty cohesive. I have plenty of Goad decks in my main play group, and run one myself (Nelly Borca, Impulsive Accuserfoil). Some suggestions I have:

  • I think that stuff like Kederekt Parasite and Razorkin Needlehead could be great ways to break parity on the draw that Karazikar will be giving your opponents.

  • Vengeful Ancestor could be another means of repeatedly Goading creatures, especially if Karazikar isn't online yet.

  • If Goad decks don't get focused, they end up playing into a 2nd or 3rd place position, unless you have a means off keeping heat and pivoting. This is especially true if it gets into a 1:1 situation.

  • I think that No Mercy could also be another means of keeping heat off of you. Karazikar reads that you and drawing opponents lose life, which is different from dealing damage. I know this is a pricier option, but could make non-Goaded attackers reconsider heading at you.

  • Last general suggestion would be to maybe switch a few of your Auras with a bit more instant speed interaction. This can definitely be tuned into your budget and meta. A little more creature removal to manage non-Goaded threats could be helpful.

builderboy7 on Player's Dying with No Mercy

8 months ago

Player A has gained control of No Mercy from Player B's board with Agent of Treachery. Player C attacks with Storm Crow for lethal at Player A. With my understanding of the rules regarding player deaths, No Mercy would return to Player B's control and No Mercy would not kill Storm Crow?

Squee_Spirit_Guide on Secret Lair: Sans Mercy

1 year ago

I'm just left wondering how they call it "Sans Mercy" and don't include the card No Mercy... Unless that's part of the joke? In that case, well played, Wizards. Well played.

Also, I agree the art looks amazing!

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