
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
multimedia on
The Best Urza
3 months ago
Hey, well done work in progress for your first Commander deck on a budget. Good card sense upgrading the precon.
For the manabase consider upgrades of the Pain lands?
The Pain lands have been reprinted in the last two Standard sets, making them the least expensive right now. Now is the best time to get them since they will only increase in price as time goes on. Tyrite Sanctum is a nice budget utility land especially with The Flesh is Weak.
I'm playing Urza on a low budget and these are some cards, most less than $2, that I've found to be helpful.
- Ornithopter of Paradise: artifact creature for ramp.
- The Flesh is Weak: make Urza and all other creatures you control at the time an artifact. -1/-1 can wreck opponent's nonThopter token strategies who can be blockers against Constructs. Tyrite Sanctum makes it so you don't have to control nonartifact legendary creatures including Urza when you play Weak since it can put a +1/+1 counter on any legendary creature you control turns after to make it an artifact.
- Liquimetal Torque: mana rock for ramp or make Urza or any other nonland permanent an artifact. Pair with Master Transmuter to bounce any nonland permanent.
- Soundwave, Sonic Spy Flip: new Transformers card that's good in multiplayer Commander, no mana cost to cast your choice of opponent's instant or sorcery. Constructs make it consistent to trigger with a high mana value and Soundwave, Superior Captain can be a repeatable source of artifacts.
- Sculpting Steel: good in multiplayer Commander because it can be any artifact on the battlefield and it can change with Master Transmuter bounce.
- Armix, Filigree Thrasher: because of menace it can be repeatable opponent creature removal, Losheel, Clockwork Scholar helps a lot too.
Being able to make Urza an artifact can make Urza a threat with menace to do Commander damage especially with Cranial Plating. Urza surviving nonartifact creature board wipes can give you a huge advantage. Making other nonartifact creatures an artifact is good too especially Padeem, Consul of Innovation for much more protection.
Some cards to consider cutting:
- Orzhov Basilica, Dimir Aqueduct, Azorius Chancery, Skycloud Expanse
- Filigree Attendant, Darksteel Juggernaut, Etched Champion
- Gingerbrute, Burnished Hart
- Chief of the Foundry
Filigree Attendant, Darksteel Juggernaut, Etched Champion are just beaters, they don't do anything else. You don't really need them since you'll have plenty of better beaters, Constructs, who don't cost mana. Burnished Hart is slow for ramp. Chief of the Foundry is subpar for an anthem effect, it's a lesser Master of Etherium.
Good luck with your deck.
multimedia on Budget Death's Shadow Help!
3 months ago
Hey, the Pain lands, Underground River, Shivan Reef and Sulfurous Springs were just reprinted making them budget land options. They ETB untapped and can be another source of making yourself lose life to make mana. They could replace basic lands or add a lot of them for the price of one Otawara, Soaring City.
Plunge into Darkness can be risky, but it's 2 mana to lose as much life as you want while also potentially finding a Shadow. Apostle's Blessing can protect for 1 mana + 2 life.
multimedia on
Breya Budget EDH
4 months ago
Hey, well done version on a budget.
If you like Thopters and want to make your deck more competitive then consider adding the budget Sword + Foundry combo? Sword of the Meek + Thopter Foundry creates Thopters equal to the amount of mana you have available. Foundry sacs Sword, moving Sword to graveyard, Foundry creates a 1/1 Thopter which then returns Sword to the battlefield attached to the Thopter and repeat. Even without Foundry, Sword is a good artifact with Breya for sac fodder because it can return to the battlefield.
- Sword of the Meek --> Jor Kadeen, the Prevailer
- Thopter Foundry --> Master Trinketeer
If you add Ashnod's Altar to Sword of the Meek + Thopter Foundry then it's a combo to create infinite Thopters. Create infinite Thopters on an opponent's turn and then attack with them on your next turn to win or attack with them you're same turn with Thopter Engineer. Each time you sac a Thopter with Altar you make enough mana to activate Foundry twice. One Thopter is saced to make colorless mana and the other isn't, results in creating infinite Thopters and infinite colorless mana. Altar was just reprinted in the latest set Brothers War (BRO), Retro Artifacts version (BRR), it's down to $5.
Breya and her Thopters can be a wincon with Ashnod's Altar + Nim Deathmantle combo. Because Breya can sac herself to do 3 damage to a player then this can enable Deathmantle to repeatedly return her to the battlefield resulting in doing infinite damage to each opponent, 3 damage at a time. Altar sacs a Thopter + Breya which makes 4 mana and when Breya dies it triggers Deathmantle. Pay the 4 to return Breya to the battlefield and repeat. It's great for synergy that all these combo pieces are artifacts making it much easier to assemble them.
- Ashnod's Altar --> Master of Etherium
- Nim Deathmantle --> Tezzeret the Schemer
Wishclaw Talisman is busted with Breya because it's an artifact, she can sac it along with any other artifact before an opponent gains control of it. When you activate Wishclaw that puts the entire effect on the stack. In response to this, activate Breya and sac Wishclaw. When you resolve the Wishclaw trigger you search for your card, put it into your hand and since Wishclaw is no longer on the battlefield then an opponent doesn't gain control of it, it instead is in your graveyard to be recurred. Wishclaw is great with Emry, Lurker of the Loch and Goblin Welder for a repeatable tutor.
- Wishclaw Talisman --> Treasure Keeper
I see Unwinding Clock here which is good with Master Transmuter because it's an artifact and it taps for it's ability. Transmuter has a unique powerful effect because of the way it's worded, it doesn't target, you can return the same artifact you bounce to your hand right back to the battlefield. With Clock + Breya you can create two Thopters on each player's turn equal to the number of players. Transmuter is also great to cheat high CMC artifacts onto the battlefield by bouncing any artifact you control. Especially high CMC artifacts if they have an ETB ability such as Myr Battlesphere to keep creating Myrs, Spine of Ish Sah to keep destroying opponent permanents, Thought Monitor for repeatable draw, etc.
- Master Transmuter --> Alela, Artful Provocateur
- Thought Monitor --> Sphinx Summoner
Making some land changes within your budget can make your deck more competitive by cutting some lands that always ETB tapped for lands that don't. The Pain lands and other lands like them are excellent budget lands especially when your Commander can gain life. They ETB untapped to make colorless mana or you take 1 damage to make a colored mana. The Pains have been reprinted in the last two Standard sets making them the least expensive right now. You can also start to find some Pain lands in new Commander precons which is a welcomed manabase upgrade.
- Spire of Industry --> Evolving Wilds
- Underground River --> Dimir Aqueduct
- Shivan Reef --> Terramorphic Expanse
- Adarkar Wastes --> Azorius Chancery
- Caves of Koilos --> Temple of Deceit
- Battlefield Forge --> Boros Garrison
- Sulfurous Springs --> Rakdos Carnarium
Good luck with your deck.
multimedia on
Muldrotha: Budget Elemental Tribe!
4 months ago
Hey, you've moved on from snow :) Nice version on budget, interesting strategy of proliferate. Unique combination of Muldrotha with Elementals and proliferate.
Consider less basic Forests? Get more green sources from budget dual lands to help color fixing? Command Tower is a staple land in Commander for multicolored decks. Exotic Orchard in multiplayer Commander will rarely not make the color of mana you need. Path of Ancestry is a Tri land that also provides repeatable scry when used to cast an Elemental.
The Pain lands ETB untapped and in my opinion they're among the best budget dual lands in Commander. Wastes and River have just been reprinted in the latest Standard set Brother's War.
Even cutting some basic Forests for dual lands you'll still have many basic lands therefore consider some dual lands that care about basic lands? The Snarls care about basic Forest in hand and you'll have many of them.
These are staple budget mana rocks in Commander. Sol Ring can be really helpful to cast Muldrotha.
Improving color fixing from lands can also help to cast the five drop budget Cavalier Elementals who have nice ETB trigger and die trigger, that's good with Muldrotha. Cavalier of Night is also a sac source to sac a creature you control to cast it again with Muldrotha.
These are excellent budget cards with Muldrotha and have synergy. The creature you get with Neoform ETB with a counter, ready for proliferate. Jarad's Orders can tutor for Witness and another creature.
Good luck with your deck.
akki007 on
Death's Shadow
1 year ago
Attempting to make this modern playable, sans sideboard. I'm of the opinion that your 60 card pile IS your pile
So to start:
Removed
-2x Sulfurous Springs
-2x Underground River
-2x Gitaxian Probe
-2x Ponder
-2x Preordain
-1x Brainstorm
-1x Lurrus of the Dream-Den
-1x Thoughtseize
Added
+4x Scalding Tarn
+2x Dress Down
+3x Opt
+3x Consider
+1x Inquisition of Kozilek
Mortlocke on
The Queen's Egg
1 year ago
Hey abierto,
Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:
Survival of the Fittest Sliver Alter Show
Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.
Hi Sneuxfox (death by Snu snu?),
Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.
I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:
Budget Aggro Sliver Decklist Show
What're your thoughts on the list, Sneuxfox ?
wallisface on
Dimir Horrors
1 year ago
Vampire Hexmage doesn’t particularly help you here, as it only interacts with Thing in the Ice Flip, and is only mildly faster than casting spells anyway (while leaving your counter-magic down, so likely more vulnerable to interaction). I’d ditch it in place of Opt.
I’d also suggest removing Dimir Charm for more copies of your other, better, counterspell options. The charm is just going to be too situation too often to be useful.
I think you prolly want to work towards the full playsets of all of Darkslick Shores, Underground River and Watery Grave - your deck feels super-dependant on having access to both BB and UU on turn 2. If you can afford Polluted Delta, they’d obviously help too.
Last_Laugh on Quodan
1 year ago
Saw your question on Marchesa's manabase and didn't want to hijack that deck thread.
Your lands are really important and can help you focus a LOT less on life loss and staying off the Throne. Shivan Reef, Underground River, Sulfurous Springs, Mana Confluence, City of Brass, and Ancient Tomb all belong in the deck. Your off color fetches and your 3 shocks also help (I run all 9 fetches I can and regularly fetch an untapped shock on turn 1, even with nothing to cast). If you run your off color fetches, be sure to throw in Urborg, Tomb of Yawgmoth though.
Boseiju, Who Shelters All is meta dependent but Hall of the Bandit Lord and haste in general is honestly less important than immediately getting +1+1 counters via something like Sage of Fables, Metallic Mimic, Vigean Graftmage, etc. Haste will get a counter when it enters on your turn if you can safely swing but does jack when it comes back on opponent's end steps, whereas the immediate counter protects them always.
Phyrexian Tower, High Market, Strip Mine, and Forge of Heroes are all good utility lands here also.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
Have (7) | Azdranax , metalmagic , TheRealSpecialK , MrCrazzyc , BillyBalverine , Galdelonian , orzhov_is_relatively_okay819 |
Want (10) | SaveTheDolphins , Cool_Cat , fibion101 , Nipitas , bladeoathkeeper , krblomqu , Amaterasu312 , Unholylance93p , mrdefender99 , TheVirtualNomad |