: Gain .
: Gain or . Underground River deals 1 damage to you.
|Have (2)||, Irishprince|
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|Commander / EDH||Legal|
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Underground River Discussion
1 month ago
Underground River is something I will definitely add. I've just been led to believe (perhaps brainwashed) that artifacts to play your commander earlier are a must. I'm not sure how you generally feel about that. Darksteel Forge is undoubtedly a great card it just feels like I'll be dead 10x over before I get to cast it most of the time. I agree 100% about the equipments. I had been running Whispersilk Cloak but what I got to thinking was that there were so many unblockable dudes already that I could get away with putting something like Sword of the Animist on an unblockable nerd and be able to get that extra land no matter what. I was thinking maybe Sword of Body and Mind would be another one to add? Bitterblossom is my #1 most desired card for this deck for sure. Im hoping to maybe be able to trade for it or something haha bc 50$ is a lot for one card for me. I generally won't buy a card if its above 20. Stuff like Force of Negation I just got lucky and opened up. I understand that dimir rogues may not be the best against aggro and Voltron. The people I play with are super lame. The only deck I have that's good against what they play is my Sacrifice deck with Yawgmoth, Thran Physician . It annihilates all the 1/1s so of course I'm not allowed to play it -.-
1 month ago
Yeah anytime! I mentioned cutting ToDom bc Underground River does that same thing and is a land so you most likely won't have to worry about it leaving the board. If your playgroup blows up a lot of things then S.Relic makes sense. You could even run Darksteel Forge and give all your artifacts a little more protection if that's something you have to worry about in your group. Hey if Mesmeric Orb works for you then keep at it! It can certainly do whacky things in my Phenax deck. It's a dick card and I love it lol. I don't think Sygg would be the better option as a commander. Keep Anowon and just make sure you start flooding your board state with rogues to keep pestering your opponents. I really find that giving one's rogues equipment that not only aids in their power, but helps in other ways is kind of the best. Like I said, gotta make them unblockable! I know Bitterblossom is up there in price, but if that's something you can save up for, it's fantastic. It can get quite degenerate with how many rogues you'll start producing, especially if you equip them with one of the "Sword ofs". If your group runs fast decks like Goblins/Elves then Anowon may have a hard time with winning no matter what cards you run. I won with my Krenk(o) That Soulja Boy deck VERY quickly. Krenko out on turn two is mean enough, but turn one...that's just rude. If you're going to keep trying your Anowon vs those aggro decks then absolutely keep all the board wipes you can! D.Voidwalker can be found cheaply right now, depending, and I think makes a great addition to any Rogues deck. Thassa is great too and I also run her. Gotta get that scry!
1 month ago
Alright, so since we've last chatted about my Anowon deck, I've overhauled it and even won a game with it! If you haven't had too many troubles with land drops then keep it, or else bump it up one or two more. Idk your budget so I'll just mention what I think works well so you can lmk otherwise.
I'd switch out
Talisman of Dominance
. Def take out
as you don't want to be feeding your graveyard so your meta doesn't take advantage of that.
can be replaced with
. Costs the same, but it'll draw you a card once you're caught up on mana.
Sword of Hearth and Home
is the new
Sword of the Animist
and oh man is it good. The blink plus the untapped land, chefs kiss.
Even though Anowon helps mill, I think the main focus is not to do so much milling and get your attacks in with the side effect being mill. Ironically enough, I won by decking someone after I used
Zareth San, the Trickster
to steal some crazy aura that buffed up my faerie rogue up by +20/+20 to KO the person before lol. If you take a look a mine, my theme seems to be "copying". I want to keep copying that next thing that'll push me forward.
Does your group have a more cEDH or just high powered vibe? Cause that'll change what I might recommend.
is already better than
bc counterspell is just a 1 for 1. Replace with
Pact of Negation
or if your group plays a lot of 1 drops, then
as that'll bring the salt. Keep a counter in hand just for that
Rise of the Dark Realms
Your removal could also use a boost. I would take out
Go for the Throat
Flip and throw in
. You could also see the removal I'm running and possibly switch the mentioned cards for those. You could possibly even add
but M.Rider is the better version of that card.
Board wipes are good, but why crux though? I can understand if that's just what you have, then do it up. If you can, replace with
or just cut it as you already have
which is pretty much the best board wipe. Kudos!
can take a hike, unless you're going to add
Narset, Parter of Veils
. If you're trying to be oppressive that is LOL. You have decent draw already and you wouldn't want to feed your opponent that Realms! If you need to replace then add
(might get destroyed) or
Into the Story
As far as creatures go, make them unblockable with Whispersilk Cloak like you mentioned a while ago. It works wonders. Look at my list and see what I'm running, bc there are so many options. I highly recommend Dauthi Voidwalker . If you're able to put a void counter on "rise" after milling everyone out a bunch, you can sac DV and use it against the card's owner and make them suffer! Because that's what Commander is all about, right? If you have any more questions feel free to ask! I'm always down to help and welcome all the advice people give me as well. Wreck your playgroup next time you get together!
on Dimir Mill
1 month ago
If not taking budget into account, you would want a number of fetch lands (4x Polluted Delta , then some other lands that can hit either Blue or Black; preferably blue to fetch islands, since you run more Blue mana spells and the blue can hit your Watery Grave anyway). Competitive mill wants to run heavy on Fetches, since each Fetch land basically reads "Pay 1 life: get the land you need and your opponent mills 6*X, where X is the number of crabs you control). Unfortunately, given Wizards' frankly untenable aversion to reprinting Fetches, despite the fact that they are a staple in every single format in which they are legal, running a full contingent of Fetches is quite pricey, and will tear through your budget rather quickly.
That said... I honestly think the Fetches may be a necessity to a competitive mill deck--a lot of your milling power comes from those crabs, and Fetches double the milling you get from any land drop. Fetches also allow you to bank milling--you can play a Fetch on one turn, then not crack it until you need the land it would provide--that means you can save up your Fetches lands until you have more crabs in play and will get more milling from the land you fetch .
A singular copy of Oboro, Palace in the Clouds is another great addition--you do not want to draw too many of them, but it gives you a repeatable "mill 3 * X" if you do not have any other lands in-hand. However, Oboro is well overdue for a reprint and is quite expensive right now--it helps the deck, but is not necessary.
I am not a fan of either Sunken Ruins or Sunken Hollow for mill. Mill is a lot like burn--you want to hit them hard and fast, and burn them down every single turn. On your first turn, you really want to be able to drop a Crab, so you can get the additional burn with your land drop each turn. Both the cards you named are not viable on turn 1 in mill--neither can be used for a turn 1 crab, and you do not want your mana base to be too heavy on lands that are worthless to you on turn one (especially since you already need to have 3 lands in your deck--those Field of Ruin s--which you do not want turn 1).
If you are not going to go heavy on shocks, a full set of Watery Grave will be helpful--two life isn't that big to ask. Underground River is an okay budget land, though it is going to be disproportionately bad in mill since a large number of your spells have no generic mana requirements.
3 months ago
Antarktika thanks for the suggestions! Yeah I know they are, just Underground River is much more expensive than the others. I'll probably switch them out for Sunken Hollow . Yeah the mana base is quite rough, but I'll leave it as is, mainly because I want to keep this deck as a budget deck.
5 months ago
I feel like Temples probably are a bit too slow for cEDH. I really have a visceral fear of CIPT lands there, but I might be a bit paranoid. That said, Yavimaya Coast , Underground River , and Llanowar Wastes are probably better fits for the faster games that occur in cEDH games, and I don't think they are too bonkers price-wise, maybe River.
Burning-Rune Demon is probably wildly better than Rune-Scarred Demon , and I feel like you might (barely) consider Jarad's Orders , but these are getting pretty slow. Also, when they are in color, you should consider running Opposition Agent and Hullbreacher in cEDH, as these are just insanely hostile cards for 3 mana. Players often need to either answer or just lose.
5 months ago
Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?
Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.
I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.
6 months ago
Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.
- Watery Grave
- Underground River
- Darkslick Shores
- Sunken Ruins
- Drowned Catacomb
- Sunken Hollow
- Choked Estuary
- Path of Ancestry
Consider other Rogues?
- Ghostly Pilferer
- Thieves' Guild Enforcer
- Zareth San, the Trickster : can be a repeatable effect to reanimate your opponents permanents from their graveyards after they mill them.
- Nighthawk Scavenger
- Enigma Thief : consistently it's four mana for a 5/5 flying Rogue with a strong ETB ability.
Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.
Cards to consider cutting:
- Feldon's Cane
- Trepanation Blade
- Mind Grind
- Torment of Hailfire
- Dreamscape Artist
- Balustrade Spy
- Keymaster Rogue
Good luck with your deck.