Underground River

Underground River

Land

: Gain .

: Gain or . Underground River deals 1 damage to you.

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , metalmagic , rockleemyhero
Want (5) Cyas676 , alecarzel , cmellerbrook , Aaryanna , echohites

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Underground River occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

UB (Dimir): 1.98%

UBR (Grixis): 0.82%

WUB (Esper): 0.67%

BUG (Sultai): 0.68%

Underground River Discussion

MarkovBrewer69 on Brass’s Booty

4 days ago

As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.

So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.

For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.

Amoskeag on Cursed Energy Grindstone

2 weeks ago

Hey! Mill is always a fun strategy, here are my thoughts for this "Cursed Mill" deck.

Fraying Sanity will make your mill effects much better, even when they "Whiff" on your Grindstone, and speaking of Grindstone, Painter's Servant is a really fun combo with it but BOY it's a pretty penny right now so let's forget about that. The other curse that flys to mind is Curse of the Bloody Tome, keep dumping that library into the yard!

Energy Field is for sure a neat card, but you have to basically stop playing the game to keep it in play, that's big sad energy when you want to stall out the game and pull ahead. Call me crazy but with a White or Green Splash, you could play Wheel of Sun and Moon enchanting yourself, preventing you from ever losing your Energy Field do to its ability! but that's something for version 2 of the deck I'd say.

And now that M21 is on its way you get some copies of Bruvac the Grandiloquent, it's totally made to improve your game plan!

Rewind is cool but you seem to have plenty of the "untap x lands" effect, Remand would give you the ability to stop a player's turn and draw you a card.

Since currently this is a 2 color deck, and you want mana rocks, drop the Star Compass and just use Talisman of Dominance if you don't have the basic land you need it's going to hinder your ability to play, Talisman pings you for colored mana (not the colorless note) but you'll be able to get exactly the mana you need without getting caught by luck of the draw.

Furthermore, your mana base is comparable to a burn deck's count, your going to be getting to 3 lands as a top-end consistently with proper shuffling. you have cards in the 4 and 6 mana range, you'll want to get to 21 or 22 lands so you are making your land drop every turn. Your mana base can also be made more consistent with a few two-color lands, I would recommend the Scry Lands as a starting point. Temple of Deceit would be the one you want. Also Castle Vantress. Other lands you can use to improve the consistency of your mana base include Drowned Catacomb, Choked Estuary, Underground River, and Watery Grave. Creeping Tar Pit serves an additional purpose of being a creature you can use to close out the game if the mill isn't working, also it's Unblockable yay!

glup-uk on Ninja

1 month ago

Ignore the note on Underground River - not sure why i put it there, that's a good land!

glup-uk on Ninja

1 month ago

A few quick changes by looking at this at a glance:

-Smoke Shroud -Underground River -Dimir Locket -Whispersilk Cloak

+Dismember +Black Sun's Zenith +Aqueous Form +Talisman of Dominance

I'd also improve the lands composition with ramps like Evolving Wilds and Terramorphic Expanse. Also Lonely Sandbar and Drowned Catacomb are decent lands to play here.

multimedia on Admiral's Orders

1 month ago

Hey, good start, nice Dockside Extortionist and Vampiric Tutor :)

Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.

Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.

Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.

Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.


Adding some more ramp can help game play:

Some budget lands (each $5 or less) to consider adding:

These are budget land options, but of course there's many other better options for lands that are more expensive.

Good luck with your deck.

multimedia on Lernaea's children

1 month ago

Hey, the manabase could use some improvements. You have Bayou, Tropical, Cavern and the Filter lands which are all great. Why also 18x basic lands? Consider more dual lands?

The least expensive Fetch lands: Windswept, Bloodstained and Strand can search for one of Bayou, Tropical, Zagoth or a Shock land: Overgrown, Watery, Pool. This color fixing from Fetch lands as well as more Rainbow lands especially Command Tower can help your deck.

multimedia on Idea 2: Varina Zombie Tribal

1 month ago

Hey, impressive budget, less than $200, version of Varina.

Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.

Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.

These card suggestions would add about $10 to the budget.

Good luck with your deck.

Grind on Phenax Mill (how original)

2 months ago

Hi again!!
If you are looking to improve your mana base,
Maybe Talisman of Dominance and Dimir Signet over your sky and charcoal diamond.
And would consider running more basics over your colorless lands. and maybe Underground River over rupture spire.

Load more