Underground River

Underground River

Land

: Gain .

: Gain or . Underground River deals 1 damage to you.

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Legality

Format Legality
Block Constructed Legal
Modern Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
Duel Commander Legal
Vintage Legal

Underground River occurrence in decks from the last year

Latest Decks as Commander

Underground River Discussion

DreadKhan on Prime Slime [cEDH]

4 days ago

I feel like Temples probably are a bit too slow for cEDH. I really have a visceral fear of CIPT lands there, but I might be a bit paranoid. That said, Yavimaya Coast , Underground River , and Llanowar Wastes are probably better fits for the faster games that occur in cEDH games, and I don't think they are too bonkers price-wise, maybe River.

Burning-Rune Demon is probably wildly better than Rune-Scarred Demon , and I feel like you might (barely) consider Jarad's Orders , but these are getting pretty slow. Also, when they are in color, you should consider running Opposition Agent and Hullbreacher in cEDH, as these are just insanely hostile cards for 3 mana. Players often need to either answer or just lose.

abierto on The Queen's Egg

3 weeks ago

Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?

Adarkar Wastes - Underground River - Sulfurous Springs - Karplusan Forest - Brushland - Caves of Koilos - Shivan Reef - Llanowar Wastes - Battlefield Forge - Yavimaya Coast

Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.

Horizon Canopy - Silent Clearing - Fiery Islet - Nurturing Peatland - Sunbaked Canyon - Waterlogged Grove

I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.

multimedia on Anowon rogues

1 month ago

Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.

Consider other Rogues?

Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.


Cards to consider cutting:

  • Feldon's Cane
  • Perplex
  • Trepanation Blade
  • Mind Grind
  • Torment of Hailfire
  • Dreamscape Artist
  • Balustrade Spy
  • Keymaster Rogue

Good luck with your deck.

Destroyerbirb on Sakashima rough draft (Please Help)

2 months ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

DemMeowsephs on The Real - Kess, Graveshift Mage

5 months ago

Hey there! Maybe consider these lands.

Fast lands are relatively cheap, and still good in the early game. Darkslick Shores, Blackcleave Cliffs, and Spirebluff Canal. I would also recommend adding the rest of the filter lands, (Cascade Bluffs and Sunken Ruins) as well as the other fetch lands (if you have the budget) and pain lands. (Polluted Delta/Scalding Tarn and Sulfurous Springs/Underground River). You also might like some of the following, though some are a bit expensive.

Teh_Mammoth on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

5 months ago

Overall I like the deck, very nice :D

I have to agree with Goblin_Guide though, if you aren't running low CMC mana rocks like Mana Crypt, Mana Vault, Chrome Mox, Mox Amber or running any fetch lands then you should put 3-4 more lands in there to improve consistency. I would also advise looking at more dual colour lands if you're keeping a low land deck without the fetches - Clearwater Pathway, Darkslick Shores, Drowned Catacomb, Morphic Pool, River of Tears, Underground River.

I know you mentioned keeping a low budget, but the dual lands are definitely something to keep in mind.

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