Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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|Commander / EDH||Legal|
Teferi's Ageless Insight occurrence in decks from the last year
Latest Decks as Commander
Teferi's Ageless Insight Discussion
1 week ago
Another thing to understand here is that replacement effects replace events but not effects. Nothing changes (like source and type) unless the replacement effect specifically says so. The easiest way to understand replacement effects is to think of them as rewriting some or all of the original event. Here are a few examples:
- Gisela attacks unblocked and deals 5 (actually 10) combat damage to the opponent.
- You cast Divination with Teferi's Ageless Insight in play. You draw 2 (actually 4) cards.
- You cast Opportunity targeting yourself and the opponent flashes in Hullbreacher in response. You draw 4 (actually 0, and your opponent creates 4 Treasure tokens) cards.
I hope this is helpful.
1 month ago
jalapenofish I also wanted to try something different from the curiosity package combo. At first, since I was playing Isochron Scepter (which I now momentarily removed for Teferi's Ageless Insight , I noticed I barely used the scepter and it last very little in multiplayer), I thought that Dramatic Reversal could be a card to play for an infinite mana combo. But I never really gave it a try since I am no fan of infinites (curiosity package is not technically an infinite), neither I have that many tutor to get me the combo pieces. And Dramatic Reversal does not have that much utility other than the combo.
If you are interested in combos, then I'd simply suggest to check out Commander Spellbook. They have a huge database for EDH combos. Otherwise, I'd say my other win condition is Body of Knowledge and Winds of Change . It is actually a fun combo to play, and it's not an infinite. Just make sure you have at least 2 cards in hand, and both body and niv mizzet in play. Once you draw, ping body of knowledge for one. Body activates, so you draw one, and ping it again, but it won't dies since its constitution will increase by 1 every time you draw. Then draw a substantial amount of cards and cast Winds of Change (to end body loop, just ping another player instead of it). Since you have no maximum hand size as well, next turn you'll have some 50/50 or so, depending on your hand size.
If you want more synergies while still maintaining the wheel mechanic, then I'll suggest to switch to a wheelslinger, namely a combination of speelslinger and wheels with cards such as Electrostatic Field , Guttersnipe , Talrand, Sky Summoner , Young Pyromancer , etc.
Hope this helps!
1 month ago
Going out of standard would allow more versatility on your part, but it would also alow your opponent to have more versatility as well, and as of currently, historic has a lot of removal, making your Ominous Seas's krakens much more vulnerable. I might be wrong on the more removal in historic thing, but I think that that's the case. You are currently playing historic though, since Cloudkin Seer is not standard legal. Suggestions for standard: I would recommend another copy of Teferi's Ageless Insight , cut one copy of Midnight Clock the payoff takes a while to get to. You can cut the Tome Raider s and the Jeskai Elder for some copies of Didn't Say Please or Saw It Coming .
As a mill deck, don't be too afraid to tank hits, your health is a resource.
1 month ago
Hey, consider a few less creatures and more cards that have good interaction with Locust God?
- Skullclamp > Plated Geopede
- Shared Animosity > Tunneling Geopede
- Reconnaissance Mission > Anax, Hardened in the Forge
- Impact Tremors > Agitator Ant
- Psychosis Crawler > Jace's Mindseeker
- Teferi's Ageless Insight > Invader Parasite
- Thought Vessel > Shocker
- Arcane Signet > Robber Fly
- Commander's Sphere > Barbed Shocker
- Command Tower > Cloven Casting
- Reliquary Tower > Clone Legion
Skullclamp combos with Locust and one Insect to create many Insects and draw many cards depending on how much mana you have. Shared Animosity can be a win condition by attacking with Insects, each Insect will have power equal the number of total Insects you control. Reconnaissance Mission lets you draw a card each time a creature you control does combat damage to an opponent and with flying Insects this can double your Insect army by drawing a lot of cards. Impact Tremors can be a win condition since it triggers each time an Insect is created. Psychosis Crawler can be another win condition, it triggers each time you draw a card.
Command Tower, Arcane Signet and Commander's Sphere are staples in Commander. No maximum hand size is a good effect when you want to be drawing cards since at end of turn you don't have to discard any of them from your hand. Thought Vessel is ramp with this effect and Reliquary Tower is a land.
Good luck with your deck.
1 month ago
2 months ago
not a problem! from one fan of mill to the other we gotta help each other out lol.
general cards that aren't too expensive that might fit in the deck Sol Ring, Arcane Signet and Dimir Signet for solid early ramp. Treasure Cruise and Verity Circle are some good blue draw. Speaking of drawing Teferi's Ageless Insight that's fun.
Seeing as you have Mindcrank already you might want to include Duskmantle Guildmage in the list it's first ability goes infinite with mindcrank after a mill effect or damage instance against an opponent. Though I understand if you aren't a fan of combos.
Other inclusions I think might fit in this deck are Syr Konrad, the Grim so your mill does damage, and is a mana sink in the later turns. Maybe Jace, Wielder of Mysteries?? Self-mill isn't the plan here but it might decent insurance plus, repeatable draw is with a small mill bonus.
Rogue's Passage or some other way to guarantee a creature connecting might be good. There's a few combat damage/attack triggers in the deck that would benefit from being able to consistently connect. Also Consuming Aberration and Wight of Precinct Six are a lot scary when they can be chumped block by a token or a mana dork. I specifically mention Rogue's Passage because it's a land slot over a spell slot which might make it easier to fit in. but Whispersilk Cloak and Manifold Key are cards that can help the same.
Altar of the Brood and Jace's Erasure are two pet cards of mine that assist in the mill strategy but the former isn't super synergistic with your deck, and the latter is just a worse redundant effect of cards that are already in the deck. but as they are pet cards had to mention them.
2 months ago
Tomorrow is so neat. Possessed Portal is strong with him (you'll get cards thanks to Tom's replacement effect while your opps won't) though it'd definitely draw hate haha.
You might consider these too: Uba Mask (similar to Possessed Portal; only poops on opps while Tom is out), Shared Fate, Zur's Weirding, Temple Bell, Geth's Grimoire, Jace's Archivist, Windfall, Teferi's Ageless Insight, Alhammarret's Archive, Thought Reflection, Worn Powerstone (gets Tom out on turn 4), Coalition Relic, Venser, Shaper Savant
3 months ago
Thanks for suggestion, but i think i don't really need any of this. The Magic Mirror triggers only on upkeep, which means once per turn and the rest of the time it just sits there and do nothing. Teferi's Ageless Insight is just too mana-heavy.