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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
3 days ago
Would consider Reality Shift, Resculpt, and Teferi's Ageless Insight for extra interaction and card draw. Also i would recommend more lands. 31 is very low land count especiallyfor leviathans.
Just some thoughts, cheers and have fun!!
5 days ago
Grind thanks for the recs! Any suggestions on 1 for 1 replacements? Seems like Mask of Memory is a better version of Mask of Riddles (minus the Fear, but this deck gives me other evasion options) and maybe Teferi's Ageless Insight could be a solid substitute for Bident of Thassa. Or I could just find a way to run them together and get some wacky card draw
5 days ago
2 weeks ago
My thoughts on the Brothers' War:
One of the things going into this set I was concerned about was how they were going to take Pre and Post Mending Power levels into account without making it overpowered compared to the more recent sets. From what I've seen they seem to have done an alright Job. Urza, Planeswalker Meld Meld is overpowered, but the Meld requirement makes enough sense of both design and flavor.
Cards like Teferi, Temporal Pilgrim, The Temporal Anchor, and Saheeli, Filigree Master are set in the present so the post Mending Power levels apply. I think the newest Teferi is a bit underrated. If you're looking to make him look formidable, Teferi's Ageless Insight in non-standard formats is your best bet. Combine this with Jace's Archivist or another draw engine and let the shenanigans begin.
The whole flavor seems to imply that yes, All these cards are powerful, but the power level displays raw power over refined skill. The best example is One with the Multiverse. While it is cheaper than Omniscience, manawise, and let's you cast from your library, the limit is one card per turn. Since the lore states the development of the academic study of Magic didn't happen until after the war, it helps explains this.
However, despite it making sense design wise, I'm a bit at a loss on how powerstones entering the battlefield tapped works from a flavor point point of view.
Once people realize how good Calamity's Wake can be against control, flashback and stax for mono-white decks the price will go further up.
It just occurred to me as I write this that they could have done a whole 10 card cycle of Surveil land cards like the "Temple of..." Scryland cards that originated in the Theros block.
Oh, Awaken the Woods, if you only weren't hovering around $16.
Alloy Animist would make more sense if the artifact became an Elemental in addition to its other types.
Some people seemed surprised about Tocasia, Dig Site Mentor making Surveil available in Bant, but it makes sense considering Surveil can be an oppressive ability. If I were going to create a GWUB aligned faction for a set. Surveil would be my mechanic and not just my keyword.
That's pretty much it with this set. Thank you for reading me out. May you draw well.
4 weeks ago
Maybe Teferi's Ageless Insight to help you storm off?
2 months ago
Hey all. I was debating making another rule 0 deck, this time featuring the canon couple of Teferi, Mage of Zhalfir and his wife Subira, Tulzidi Caravanner. I was wondering if any more experienced players and deck builders could tell me if there are any glaring issues eith this pairing? Like, anything blatantly overpowered?
2 months ago
2 months ago
DreadKhan thanks for these suggestions! Yeah, at this point I’m not sure which is more important to counter with a 1-2 drop counterspell (creature/non-creature), so I’m using Keep Safe and Neutralize until I play more. I really like Spiketail Hatchling - I think that’s make a good replacement for the Stormchaser Drakes (which haven’t done much for me outside of being a flying body on the board).
Question: do you see anything in my list that you’d take out in favour of Teferi's Ageless Insight or Ominous Seas? I like those 2 cards, but I’m not sure if they’re worth replacing cards like Capture Sphere and Gust of Wind that have some sort of a bounce on no-untap control element.