Persuasion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

BestGunnit on Jenara Goes to the Gym

3 years ago

multimedia Thanks for including cuts. It's often quite difficult trying to weed out cards.

Persuasion and Guardian of the Gateless are strictly meta based choices. I'd say they are a bit weak but have otherwise been helpful in my play group.

Open the Armory is a great suggestion. I will have to test it out.

multimedia on Jenara Goes to the Gym

3 years ago

Hey, you're welcome.

Cards to consider cutting to add Tome of Legends and others later on.

I don't think any of these cards are needed/make your deck better or are worth the amount of mana they cost to cast. Moonsilver has a good repeatable attack trigger, but the problem with it is it's eight mana (four to cast and four to equip). It's lackluster compared to the Swords. If you didn't have the Swords then Moonsilver could be an option.

Because you have Sword of Fire and Ice and want more draw I think Open the Armory is worth including. If it's not getting Sword FnI then it can get another equipment.

lifemtg on Sen Triplets EDH

4 years ago

Hi Jayd0nlink thx for the suggestions. I think I am going to try to get lands under 1 dollar. I think I am going to add Seat of the Synod . Cascading Cataracts is a nice choice I am going to add. Since this deck is trying to get other peoples cards, I need the opponent to have cards I want. I want to take out Oloro, Ageless Ascetic , also Colossus of Akros . I know Blightsteel Colossus is an amazing add, but its not really a necessary card. Wurmcoil Engine is also usually a automatic add in most EDH decks but, ehhh, I think its going in my Daretti deck. Coastal Breach technically is not necessary. I would rather use target removal, or bounce.

Cards going in------------------------------------------------------------------------

- Unsummon - Alley Evasion - Into the Roil - Disperse - Dictate of Kruphix - Vision Skeins - Seer's Vision - Cascading Cataracts


Cards going out----------------------------------------------------------------------- - Blightsteel Colossus - Oloro, Ageless Ascetic - Colossus of Akros - Wurmcoil Engine - Coastal Breach - Inkwell Leviathan - Scoured Barrens - Persuasion


Maybe going in------------------------------------------------------------------------ - Unwinding Clock - Chromatic Lantern - Smothering Tithe - Helm of the Host


THX for all the suggestions. IF you could tell me how its looking, that would be great. Again, just in case, this deck utilizes other peoples cards, and hands,bouncing stuff they already casted. Letting them draw cards for our use. Helm of the Host can do wonky stuff with our commander, letting us control other peoples hands, more than one.

Peace!!

griffstick on Tuvasa the Second Sunlit (control voltron) > $350

5 years ago

Promotheus I want to put Exploration in the deck but I just cant seem to find someone locally who wants to trade it. And as for Mind Control, I want to put it in with the others including adding a few like spells that are not in the deck yet but there needs to be a fine balance between removal, voltron, and ramp, I've switched out Persuasion for Corrupted Conscience because it's just a strict upgrade. Plus I can flash it out with Sigarda's Aid making it a real threat

Imsomguy on

5 years ago

Good job on keeping it 60 cards, and its good you're keeping a 24/36 land ratio. I will say, if you are wanting to reduce the $ Cost, consider cutting bribery down to 2 copies and adding some Archaeomancer. You can expand on that tactic to include some Boomerang bouncing for both your creatures and threatening opponent cards. After you are finished getting the spell you need from it, you can use it as a chump blocker.
Your deck is very vulnerable to tokens and aggressive decks, so consider a Dissipation Field or some AEtherize. Much of your deck doesn't even begin to lay the groundwork for it's winning strategy until late game, so consider some cheaper mind control tech like Persuasion and Mind Control or quicker ramps with mana rocks like Sol Ring or fixers like Gauntlet of Power and Caged Sun. If you like artifacts, you can do some mean things with Mindslaver and Trading Post.

Carnage Altar and Ashnod's Altar are nice to use against an opponent who can destroy your enchantments/artifacts. May also consider Memory Plunder. Treachery Is expensive, and without a lot of card draw (think Fact or Fiction ), it'll be hard to make the second ability REALLY worth it. Save some time and put one of those 5 cost control enchants out there.

Have so much stealing, the opponent can't match up, be choosy about what you take, and use counterspells for things you just don't have another answer to. Like when your opponent brings out Martial Coup with plans to Burn at the Stake next turn.

Caerwyn on Nicol Bolas Personified

5 years ago

It would be helpful to post a deck link so we can see what you are working with.

To start, what is more important to you, flavour or overall power? If flavour is more important, there are a number of spells with Nicol Bolas quotes you can use. Some top contenders for flavour include:

Caerwyn on Force Feed EDH

5 years ago

Couple suggestions:

  • You are going to want Lightning Greaves and Swiftfoot Boots. Nekusar can be pretty lethal, but you're also guaranteeing your opponents draw their answers. Protecting him is a necessity.

  • I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.

  • Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.

  • Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.

  • Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.

  • I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.

  • Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.

  • I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.

  • Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.

Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.

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