Cryptic Command

Cryptic Command

Instant

Choose two —

  • Counter target spell.

  • Return target permanent to its owner's hand.

  • Tap all creatures your opponents control.

  • Draw a card.

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Trade

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cryptic Command occurrence in decks from the last year

Modern:

All decks: 0.48%

Commander / EDH:

All decks: 0.05%

Blue: 0.51%

Cryptic Command Discussion

VietMoneys on Rashmi's Flashes

3 days ago

Sweet deck. Definitely makes me miss my old Rashmi deck (Ye Olde Rashmi List). Might I suggest Cryptic Command? Great card in general, obviously, but with a nice concentration of 3CMC spells, it's a juicy play with Rashmi on the field. Thrasios, Triton Hero would be a solid infinite mana win-con as well, though I know his cost did shoot through the roof.

I'd be remiss to not mention that Disallow does the exact thing as Voidlsime with a less restrictive mana cost, but I don't imagine it's a huge issue in this deck.

Keep up the good work!

dingusdingo on MTG and their aggressive ban ...

3 days ago

To answer your question, no, this is not standard practice and is a relatively new thing to have this amount of regular bans. Too much money and too much interest in MTG is pushing Hasbro to run WotC with an iron gauntlet

The largest problem has been card design. After 2017, Wizards sacked the Play Design team after the copycat combo slipped through the cracks, and replaced it with a team trying to embody the F.I.R.E. design

F - Is it Fun? I - Is it inviting? R - Does it give lots of replayability? E - Does it excite the players?

Since adopting this new slogan, R&D has been putting out dumpster fire set after dumpster fire set, which have led to some of the least fun, inviting, replayable, or exciting games.

Many of the issues Wizards claims "We couldn't playtest it fast enough, there's just no way we can playtest everything!"

https://investor.hasbro.com/static-files/f9234f09-5745-4143-a910-168309191143

Hasbro is a billion dollar company. I understand that WotC is feeling pressure from the Hasbro suits to perform, but if they need to hire play testers than there is no excuse. Hire play testers. Wizards never even bothered to test Oko, Thief of Crowns +1 on opposing player's permanents, they thought it would entirely be used for food tokens. Wow, remember how fun the game was when Oko was running rampant?

How about the 1 CMC green Cryptic Command? You know, Veil of Summer? Does it strike you as odd that Green gets a 1 cmc counterspell with a draw stapled to it?

Or the "hope you didn't want to interact ever" Teferi, Time Raveler? Not being able to interact doesn't make the game more exciting Wizards!

Or the 1 card combo Karn, the Great Creator who pulls the hard lock piece from your sideboard?

Or companions, a mechanic so absurdly busted that Mark Rosewater rejected the idea during the Tempest block, and even wrote a long piece clearly showing he knows why the mechanic is a crack smokingly bad idea

https://magic.wizards.com/en/articles/archive/making-magic/topical-blend-did-you-hear-one-about-2015-12-07-0

So how does this all relate back to bans? Simple. Wizards is now relying on bans to shore up the weaknesses in their sets, since they are either too lazy or too incompetent to put out finished and polished products anymore.

The bans are also being weaponized to sell packs. Look at the Modern format, and the bannings that came after MH1 was released. Citing the extreme power of the Whir of Invention and Urza, Lord High Artificer decks, they decide to ban Mox Opal, mostly because its an older card and Urza is currently the chase mythic in the MH1 packs.

Or the companion rules errata, in which Wizards is too afraid of an outright ban because Ikoria is in paper right now.

Or the ban on Agent of Treachery in standard, even though the problem is the (you guessed it) chase mythic Winota, Joiner of Forces.

Wizards will always try their hardest to keep the newly printed cards off the ban list, and will instead destroy tons of decks in formats while avoiding the problem cards that they just printed. Look how many new cards are shaking up eternal formats? The entire point of Modern and Legacy and Vintage is that they don't rotate, and they slowly change over time, not an entirely new format every 3 months for 2 years.

Ask Wizards to abandon FIRE, sack the entire design team, dropkick MaRo to the curb, and reign in the ridiculous powercreep printings. This game will perish if we continue with these printings and required bannings.

Pikobyte on Rafiq EDH

1 week ago

Cards like Dauntless Escort and Teferi's Protection help you against verdict. Counterspells make up for other wipes. Qasali Pridemage both buffs your dmg and can be a removal. Finest Hour gives you double exalted triggers and 2 attack, Might of Oaks makes rafiq hit for 22 on its own. Cryptic Command is a Swiss Army knife as it counters, bounces, draws or even taps all potential blockers. There are quite a few cards more that do great in rafiq. Feel free to check my list for some ideas.

GregariousG on Kalamax EDH

1 week ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

Heliogabale on La Tribu de Dana | Kinnan Commander

1 week ago

Thank you for your input Suns_Champion!

Agreed on Nullmage Shepherd. The Split Second aspect of Krosan Grip is interesting, but I may go for Beast Within instead to have a wider range of targets.

As mentioned in my deck description, I am not fond of counterspells. That is why I tried to have most of them in creature form. Is Voracious Greatshark any better? Otherwise I might be more inclined to play Mystic Confluence or Cryptic Command.

Thassa is there to stay. During playtest I have had games with her on the board and the choice of flickering Elvish Harbinger, Silhana Wayfinder or Reclamation Sage every turn, and it seemed quite worthwhile. I actually added Eternal Witness after that test. The fact that the flicker also triggers Guardian Project and Soul of the Harvest also played a role in this decision.

I think Tishana, Voice of Thunder would be awesome in here. What would you be suggesting I cut to fit her in? Same question would go for Rishkar, should I want to add him without losing Thassa.

Distant Melody is a card I wasn't aware of; it is not going to go in here, but definitely making the list for potential upgrade to Sometimes They Come Back.

Very much appreciate you taking time to help.

Funkydiscogod on Double Masters

2 weeks ago

I wouldn't mind a reprint of cards that say "choose two", like Cryptic Command.

Sylvarion on Bitter Hollow

2 weeks ago

I liked some of your suggestions. I especially like Mystic Sanctuary and I added 2 of those, and some more Cryptic Command as well. I also added more Thoughtseize while removing the Faerie Seer copies. and one Liliana of the Veil.

PurePwnage on Bitter Hollow

2 weeks ago

Also, if you want to troll adding Mystic Sanctuary can create a soft lock with Cryptic Command and that land is fetchable.

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