Choose two —
- Counter target spell.
- Return target permanent to its owner's hand.
- Tap all creatures your opponents control.
- Draw a card.
|Have (5)||, gildan_bladeborn , , Tarzanovic , sepheroth119|
|Want (4)||uhore , pendraggon , edhan57 , assultus|
Combos Browse all
- Cryptic Command + Snapcaster Mage
- Cryptic Command + Eternal Witness
- Cryptic Command + Mystic Sanctuary
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Cryptic Command Modes
- What's the effect of casting a counterspell with pyromancer ascension?
- Spellskite and Cryptic Command?
- What is the correct way to communicate that you are skipping to a phase/end of turn without declaring each phase/step?
- why is it that when you cast a modal spell izzet charm you have to name what mode you're choosing before the spell resolves?
Latest Decks as Commander
Cryptic Command Discussion
1 hour ago
Nice Deck :)
I recommend running 1x Mystic Gate over 1x Godless Shrine since you have a heavy -requirement in your spells: Counterspell, Archmage's Charm and Cryptic Command.
Also have you considered running Reflecting Pool ? It seems to me that it becomes an Esper-Triome after two landdrops, but I'm not sure.
Kaya's Guile seems like a good sideboard card against Burn and Graveyard decks.
1 day ago
zapyourtumor This is all extremely helpful. I think I am going to cut out all of the Fatal Push and replace it with the Drowns. I will also be following all of your other suggestions. Do you think that more than just one Kolaghan's Command or maybe a few Cryptic Command have any place in the deck? I have seen a lot of Grixis Control deck techs that have those two.
Additionally, I will definitely replace Augur with Snapcasters. Seems much better especially if I use it with Murktides.
Super helpful stuff, thanks so much for your time.
1 day ago
ditch Cruel Ultimatum and Dark Intimations. They cost faar too much mana and are generally bad cards. You already have plenty-enough high-mana cards in your 3 bolos planeswalkers, so try keep the rest of your casting costs reasonable.
As far as replacing those 5 cards mentioned above, i’d first suggest bringing in the 2 Cryptic Command in your sideboard. After that i’d suggest adding one more each of Gurmag Angler, Thoughtseize, and Inquisition of Kozilek.
Countersquall and Remand aren’t great here, as the first is situational and the second doesn’t actually stop the opponent doing what they need to. I’d suggest to replace them with a playset of Counterspell, and a single Archmage's Charm.
1 month ago
Hey! I've trying some changes like the mass reanimation version and I liked a lot. Bot noticed some problems with this version. Teneb, the Harvester is versatile and very interesting dragon/reanimator, but it needed of having haste and mana to user it's ability, so I don't think it will be very useful. Otherwise, great spells like Patriarch's Bidding and Haunting Voyage works nicely, but almost all time suffer some type of counter. To deal with this response, I used counters on deck too, like Mana Drain, Counter spell, Cryptic Command and Negate, to guarantee the use of the big reanimate spells. Also, counters helps to deal with spells like removals, specially when Sneak Attack is dropped down in the table. As you can see, the real deal of this changes was what cards needed to cut off to include counters. I removed Teneb, Klauth's Will, Sarkhan the Masterless (Because when you have a lot of dragons, he becames useless at some point), Sarkhan's Unsealing (needed to cut off), Kindred Discovery (needed to cut off), as example. I'll do more tests, but add counters resolves a lot of problems with enchantments and some stuffs on the field. Maybe I consider to add Heroic Intervention or Swan Song, but you know... ^^" We need more spots hahaha
1 month ago
Cards I'd consider cutting: Nicol Bolas, God-Pharaoh, Rhystic Study, Counterflux, Cryptic Command, Sensei's Divining Top, Read the Bones, Solemn Simulacrum, Akoum Refuge, Choked Estuary, Foreboding Ruins, and one or 2 Island(s)
1 month ago
Skagra42 thank you for revisiting the thread two months after it died out. If you care that much, I'll respond:
Veil of Summer acts like a shortened Cryptic Command in every situation it's relevant. I know it doesn't say "counter target spell" but it cancels out a spell of your opponent and you draw a card, which is exactly how Cryptic Command ends up impacting the game 90% of the time. The reason the card was banned in modern is because was to cheap of a cost for something you usually pay for.
On top of that, it's all beside the point. The question was what green can't do. Countering spells is not an answer to that, green can do that. Color pie break or no, the cards exist, there is no going back.
1 month ago
2 months ago
I used to play Ruhan in duel commander a ton, so maybe some of what I suggest isn't translatable to regular edh,but some I know would be great additions:
I'd used Cryptic Command as an obvious great card as it is, but more specifically to tap the opponent's creatures that you're forced to attack. Either to save Ruhan or to swing big.
The Royal Scions was a great walker that worked well with the deck and Ruhan.
Clout of the Dominus is so sick with Ruhan.
Divine Reckoning obviously.
Minamo, School at Water's Edge to untap Ruhan as needed (saved my butt to block when I absolutely needed it multiple times).