Cryptic Command

Cryptic Command

Instant

Choose two —

  • Counter target spell.

  • Return target permanent to its owner's hand.

  • Tap all creatures your opponents control.

  • Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Cryptic Command occurrence in decks from the last year

Latest Decks as Commander

Cryptic Command Discussion

Chats on When Hel freezes over

1 day ago

Phion,

To your point, I definitely appreciate that you're going "budget" with it. That's the very reason why I built it. Our playgroup is trying to stay with $200-400 deck prices.

So this deck was a perfect starting point that I could buff up just a bit (it was already really strong and overhwhelming with tokens!).

Honestly, I just dont know what I would take out and replace.

So far I'm cutting: Arguel's Blood Fast  Flip , Embalmer's Tools , Discovery / Dispersal , Gray Merchant of Asphodel , Forbidden Alchemy

The additions: Dictate of Erebos , Winter Orb , Cryptic Command , Vampiric Tutor , Demonic Tutor , Thoughseize, Feast of Dreams , Hymn to Tourach

Any ideas on what else I could cut to make room for the last few additions? Thanks!

Chats on When Hel freezes over

1 day ago

Good insight! I see what you mean about running Dictate of Erebos over Grave Pact .

With my playgroup in particular I've realized that for this deck to really excel, it needs a bit more control/removal.

I added the tutor cards (Vampiric, Demonic) to help find those needed cards.

Also was going to add Cryptic Command to tap down a player and try to swing out for the win

Mcat1999 on MDFC Sorcery in Strixhaven

1 week ago

enpc did you just assume my typeline??

Personally, I have split opinions on the matter. And as some of you may have noticed, boy do I love to hear myself rant.

  • ahem

Actually I'm okay with MDFC cards. Why? Here's why.

We a love cards that give us options. Cryptic Command and Akroma's Will as examples, but also Boros Charm , Merciless Eviction and Kenrith, the Returned King as some more. Then there are Split cards, Fuse cards, Aftermath cards, Transform cards and let's not forget the wildly popular Adventure cards.

  • Those Ixalan flipland cards too. My God.

We, as players, have always loved more options literally (quite) at our fingertips. If a spell allows us to choose, we love that so much.

MDFCs are just the newest rendition of a very old and very well established "mechanic" of a card presenting more than we paid for. Just look at Planeswalkers. For the same mana value, you get several options to pick from.

In terms of Commander, I don't view it as an issue. Yes you an argue first and foremost that you now have "101" cards in deck. However, that still applies to all of the aforementioned types. For example, Breaking / Entering or Cut / Ribbons . Are these not several cards on one? What about Huntmaster of the Fells  Flip? Is that not two distinct creatures?

My point is, a card that offers more options beyond the first isn't anything new. Not by a very, very old Longshot.

Now how about MDFCommanders? Well... Is that really any different than Partner or Partners With? How about Companions?

We, as a community, also heavily engage in non-Legendary Creatures as Commanders all the time. Again, Dune-Brood Nephilim is the most prime example. There are decks for everything you could possibly want. You want to run a deck with Brutal Hordechief as your Commander? If you're table is okay with it, then guess what? He's your Commander.

We, as a community, play the game because of the lack of limitations. We get to build and explore in ways completely unattainable in literally every single other format in the entire recognized game.

And frankly, that's beautiful.

So, for me, if you want to play a Mardu Legendary Sorcery as your Commander... You know what I say?

I say shuffle up homie and let's draw.

psionictemplar on Blue Moon Sage

1 month ago

What, no end of turn fact or fiction you lose. Otherwise, I think a copy or 2 of Cryptic Command might be nice if you ever get to ult taimyo. Possibly 1 more land in place of a counterflux. Overall,I like it.

Grubbernaut on Strong U/B control shells?

1 month ago

Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy  Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).

Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc

ToolmasterOfBrainerd on Is Grixis Control Weak/Bad in …

1 month ago

I haven't played a game of modern since pre-covid. I will probably be jamming grixis something once I'm back.

A lot of the top decks in modern right now (looking at mtggoldfish) are soft to lightning bolt and fatal push. The biggest issue I see is that a lot of those decks can shrug off the first 2 or so removal spells and still get there. Unless you have something to 2-for-1 or generate a lot of value, you'll just peter out. Spirits, in particular, is very hard to beat with just removal spells. Something more is needed.

It looks like graveyard decks are at an all-time low, which means graveyard hate is down as well. Maybe Thought Scour + Tasigur is good still? Maybe that plays well with Kroxa too?

Snapcaster Mage + Kolaghan's Command will always be really good for generating card advantage. I just don't know if grixis can get its engine going quickly enough.

IMO the biggest problem I have had playing grixis over the years is deciding if I want to play on my turn or their turn. Modern counterspells have been disappointing forever. UW shells can work with the available counterspells so much better than Grixis. Without counterspells in grixis you're so vulnerable to the opponent's topdeck.

What about this:

Icbrgr on Is Grixis Control Weak/Bad in …

1 month ago

Like a "Grixis Command" as a powerful control spell to not need to run Cryptic Command ?

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