Choose two —
Counter target spell.
Return target permanent to its owner's hand.
Tap all creatures your opponents control.
Draw a card.
|Have (3)||, gildan_bladeborn , switchkill65|
Combos Browse all
- Cryptic Command + Snapcaster Mage
- Cryptic Command + Eternal Witness
- Cryptic Command + Mystic Sanctuary
|Commander / EDH||Legal|
Cryptic Command occurrence in decks from the last year
- Cryptic Command Modes
- What's the effect of casting a counterspell with pyromancer ascension?
- Spellskite and Cryptic Command?
- What is the correct way to communicate that you are skipping to a phase/end of turn without declaring each phase/step?
- why is it that when you cast a modal spell izzet charm you have to name what mode you're choosing before the spell resolves?
Latest Decks as Commander
Cryptic Command Discussion
1 day ago
To your point, I definitely appreciate that you're going "budget" with it. That's the very reason why I built it. Our playgroup is trying to stay with $200-400 deck prices.
So this deck was a perfect starting point that I could buff up just a bit (it was already really strong and overhwhelming with tokens!).
Honestly, I just dont know what I would take out and replace.
Any ideas on what else I could cut to make room for the last few additions? Thanks!
1 day ago
With my playgroup in particular I've realized that for this deck to really excel, it needs a bit more control/removal.
I added the tutor cards (Vampiric, Demonic) to help find those needed cards.
Also was going to add Cryptic Command to tap down a player and try to swing out for the win
1 week ago
Out: Blood Scrivener , Gravedigger , God-Eternal Bontu , Altar of the Brood , Semblance Anvil , Firemind Vessel , Thran Dynamo , Dreadhorde Invasion , Force of Despair , Read the Bones , Sign in Blood
In: Cyclonic Rift , Mystic Confluence , Court of Cunning , Search for Azcanta Flip, Sphinx of the Second Sun , Frantic Search , Lightning Greaves , Eligeth, Crossroads Augur , Cryptic Command , Liliana's Standard Bearer , Monastery Siege
1 week ago
enpc did you just assume my typeline??
Personally, I have split opinions on the matter. And as some of you may have noticed, boy do I love to hear myself rant.
Actually I'm okay with MDFC cards. Why? Here's why.
We a love cards that give us options. Cryptic Command and Akroma's Will as examples, but also Boros Charm , Merciless Eviction and Kenrith, the Returned King as some more. Then there are Split cards, Fuse cards, Aftermath cards, Transform cards and let's not forget the wildly popular Adventure cards.
- Those Ixalan flipland cards too. My God.
We, as players, have always loved more options literally (quite) at our fingertips. If a spell allows us to choose, we love that so much.
MDFCs are just the newest rendition of a very old and very well established "mechanic" of a card presenting more than we paid for. Just look at Planeswalkers. For the same mana value, you get several options to pick from.
In terms of Commander, I don't view it as an issue. Yes you an argue first and foremost that you now have "101" cards in deck. However, that still applies to all of the aforementioned types. For example, Breaking / Entering or Cut / Ribbons . Are these not several cards on one? What about Huntmaster of the Fells Flip? Is that not two distinct creatures?
My point is, a card that offers more options beyond the first isn't anything new. Not by a very, very old Longshot.
Now how about MDFCommanders? Well... Is that really any different than Partner or Partners With? How about Companions?
We, as a community, also heavily engage in non-Legendary Creatures as Commanders all the time. Again, Dune-Brood Nephilim is the most prime example. There are decks for everything you could possibly want. You want to run a deck with Brutal Hordechief as your Commander? If you're table is okay with it, then guess what? He's your Commander.
We, as a community, play the game because of the lack of limitations. We get to build and explore in ways completely unattainable in literally every single other format in the entire recognized game.
And frankly, that's beautiful.
So, for me, if you want to play a Mardu Legendary Sorcery as your Commander... You know what I say?
I say shuffle up homie and let's draw.
1 month ago
What, no end of turn fact or fiction you lose. Otherwise, I think a copy or 2 of Cryptic Command might be nice if you ever get to ult taimyo. Possibly 1 more land in place of a counterflux. Overall,I like it.
1 month ago
Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).
1 month ago
I haven't played a game of modern since pre-covid. I will probably be jamming grixis something once I'm back.
A lot of the top decks in modern right now (looking at mtggoldfish) are soft to lightning bolt and fatal push. The biggest issue I see is that a lot of those decks can shrug off the first 2 or so removal spells and still get there. Unless you have something to 2-for-1 or generate a lot of value, you'll just peter out. Spirits, in particular, is very hard to beat with just removal spells. Something more is needed.
It looks like graveyard decks are at an all-time low, which means graveyard hate is down as well. Maybe Thought Scour + Tasigur is good still? Maybe that plays well with Kroxa too?
Snapcaster Mage + Kolaghan's Command will always be really good for generating card advantage. I just don't know if grixis can get its engine going quickly enough.
IMO the biggest problem I have had playing grixis over the years is deciding if I want to play on my turn or their turn. Modern counterspells have been disappointing forever. UW shells can work with the available counterspells so much better than Grixis. Without counterspells in grixis you're so vulnerable to the opponent's topdeck.
What about this:
- 4 Snapcaster Mage
- 3 Tasigur, the Golden Fang
- 3 Kroxa, Titan of Death's Hunger
- 3 Cryptic Command
- 3 Force of Negation is this necessary? I'm not sure.
- 3 Drown in the Loch
- 3 Kolaghan's Command
- 2 Fatal Push
- 4 Lightning Bolt
- 4 Thought Scour
- 4 Serum Visions
- 22 lands (8 fetch, 5 shock, 4 basics, 5 misc depending on testing)
- 2 something else. Dunno. I haven't looked at the new set at all so I'm sure there are cards I just don't know about. Thoughtseize might also deserve a spot somewhere. I could see cutting Force to fit Thoughtseize and another Kroxa.
1 month ago
Like a "Grixis Command" as a powerful control spell to not need to run Cryptic Command ?