Cryptic Command

Cryptic Command


Choose two —

  • Counter target spell.
  • Return target permanent to its owner's hand.
  • Tap all creatures your opponents control.
  • Draw a card.
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Have (5) Azdranax , gildan_bladeborn , Scytec , Tarzanovic , sepheroth119
Want (4) uhore , pendraggon , edhan57 , assultus

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cryptic Command Discussion

cyeRunner on Dimir Control

1 hour ago

Nice Deck :)

I recommend running 1x Mystic Gate over 1x Godless Shrine since you have a heavy -requirement in your spells: Counterspell, Archmage's Charm and Cryptic Command.
Also have you considered running Reflecting Pool ? It seems to me that it becomes an Esper-Triome after two landdrops, but I'm not sure.

Kaya's Guile seems like a good sideboard card against Burn and Graveyard decks.

Ferrisbu3ll3r on Bolas Grixis Control

1 day ago

zapyourtumor This is all extremely helpful. I think I am going to cut out all of the Fatal Push and replace it with the Drowns. I will also be following all of your other suggestions. Do you think that more than just one Kolaghan's Command or maybe a few Cryptic Command have any place in the deck? I have seen a lot of Grixis Control deck techs that have those two.

Additionally, I will definitely replace Augur with Snapcasters. Seems much better especially if I use it with Murktides.

Lastly, would you suggest running a playset of Consider, Expressive Iteration or combo of both for dig spells?

Super helpful stuff, thanks so much for your time.

wallisface on Bolas Grixis Control

1 day ago

Some thoughts:

  • ditch Cruel Ultimatum and Dark Intimations. They cost faar too much mana and are generally bad cards. You already have plenty-enough high-mana cards in your 3 bolos planeswalkers, so try keep the rest of your casting costs reasonable.

  • As far as replacing those 5 cards mentioned above, i’d first suggest bringing in the 2 Cryptic Command in your sideboard. After that i’d suggest adding one more each of Gurmag Angler, Thoughtseize, and Inquisition of Kozilek.

  • Countersquall and Remand aren’t great here, as the first is situational and the second doesn’t actually stop the opponent doing what they need to. I’d suggest to replace them with a playset of Counterspell, and a single Archmage's Charm.

Willen on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 month ago

Hey! I've trying some changes like the mass reanimation version and I liked a lot. Bot noticed some problems with this version. Teneb, the Harvester is versatile and very interesting dragon/reanimator, but it needed of having haste and mana to user it's ability, so I don't think it will be very useful. Otherwise, great spells like Patriarch's Bidding and Haunting Voyage works nicely, but almost all time suffer some type of counter. To deal with this response, I used counters on deck too, like Mana Drain, Counter spell, Cryptic Command and Negate, to guarantee the use of the big reanimate spells. Also, counters helps to deal with spells like removals, specially when Sneak Attack is dropped down in the table. As you can see, the real deal of this changes was what cards needed to cut off to include counters. I removed Teneb, Klauth's Will, Sarkhan the Masterless (Because when you have a lot of dragons, he becames useless at some point), Sarkhan's Unsealing (needed to cut off), Kindred Discovery (needed to cut off), as example. I'll do more tests, but add counters resolves a lot of problems with enchantments and some stuffs on the field. Maybe I consider to add Heroic Intervention or Swan Song, but you know... ^^" We need more spots hahaha

plakjekaas on Are we seeing a shift …

1 month ago

Skagra42 thank you for revisiting the thread two months after it died out. If you care that much, I'll respond:

Veil of Summer acts like a shortened Cryptic Command in every situation it's relevant. I know it doesn't say "counter target spell" but it cancels out a spell of your opponent and you draw a card, which is exactly how Cryptic Command ends up impacting the game 90% of the time. The reason the card was banned in modern is because was to cheap of a cost for something you usually pay for.

On top of that, it's all beside the point. The question was what green can't do. Countering spells is not an answer to that, green can do that. Color pie break or no, the cards exist, there is no going back.

HelixSnapHelix on Ruhan of the Fomori

2 months ago

I used to play Ruhan in duel commander a ton, so maybe some of what I suggest isn't translatable to regular edh,but some I know would be great additions:

I'd used Cryptic Command as an obvious great card as it is, but more specifically to tap the opponent's creatures that you're forced to attack. Either to save Ruhan or to swing big.

The Royal Scions was a great walker that worked well with the deck and Ruhan.

Clout of the Dominus is so sick with Ruhan.

Divine Reckoning obviously.

Minamo, School at Water's Edge to untap Ruhan as needed (saved my butt to block when I absolutely needed it multiple times).

On the Cataclysmic Gearhulk route, you could take it a step further and just play Cataclysm. Almost guaranteed to come out on top unless you're playing against a lot of combo.

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