Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card form their hand.

-7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Ashiok, Nightmare Muse Discussion

Mcat1999 on Oath of Teferi + Rings …

1 month ago

Yes let's assume you have Rings of Brighthearth and Oath of Teferi already in play. You cast and resolve Ashiok, Nightmare Muse .

You may now +1 and get the 2/3 token. While the ability is on the stack, you may copy it for .

This puts two activations on the stack, so you'll resolve and get 2x 2/3 tokens. Ashiok only gets +1 loyalty for the activation cost.

Then, Oath allows you a second activation. You may now activate it again for another +1, then copy it for another mana.

You'll end with FOUR 2/3 tokens and Ashiok at 7 total loyalty :)

t3xx3r on Oath of Teferi + Rings …

1 month ago

Thanks.

I have Ashiok, Nightmare Muse , Ashiok, Dream Render , Ashiok, Nightmare Weaver , Karn, the Great Creator , Tezzeret, Master of the Bridge and Teferi, Temporal Archmage .

Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.

Thanks, man!

Optimator on Frugal Faeries

1 month ago

Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.

Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.

I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.

Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.

Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.

Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.

Soul Ransom is kind of faerie-ish. Pact of the Serpent maybe?

With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.

I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.

Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.

I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .

TriusMalarky on Is Grixis Control Weak/Bad in …

2 months ago

If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.

Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.

Terminate is fine, too.

On wraths, Anger is great. But if you want anything bigger, Languish or Ritual of Soot are what you should run.

On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.

I'd recommend a couple Keranos and a couple Silumgar, actually.

DawnsRayofLight on Atraxa, legendary Voice,

2 months ago

I've been working on an Atraxa list as well, I can offer some suggestions with my reasoning:

Ashiok, Nightmare Muse : You wouldn't think it, but those tokens exiling cards from the top 2 cards from your opponent's decks and bouncing a permanent while eating a card out of their hand has been strong. I rarely use her Ult but she is great for control.

Teferi, Time Raveler just great for anti control.

Bioessence Hydra : He gets to be a big boy

Vorinclex, Monstrous Raider : A fairly strong surprise beater and and of course synergizes well

Mastermind's Acquisition : probably my favorite card in black right now. It is super useful as a normal tutor but getting something out of your board is powerful. I sometimes put cards in my board that are good with the deck but have been dead draws at time to be able to add more control into the main deck. As well, you can use more situationally useful cards like the uncommon ashiok.

Tamiyo, Collector of Tales : I never use her +1 so she is super dependent on proliferate. However her passive and negative are invaluable, it lets you get spells back to re-use as well as your walkers.

Lithoform Engine is another good card, I see the point of multi turn use of Rings, but being able to duplicate spells is pretty strong.

Kaya the Inexorable : Atraxa tends to die a lot if people know that she shouldn't stick, Kaya helps to keep her coming back without paying the additional cost to recast. Same with Command Beacon , which I am looking to add into mine.

I am personally not a fan of the oaths, they feel dead a lot without the walkers and I prefer to run more control. Here is my list if you want to check it out! it has been pretty strong! it may run a bit slower in terms of getting ultimates to pop but it has been super consistent and very difficult to beat. Atraxa's Best Friends (why can't she be BUWR?). I know my take is different and not for everyone but I hope these suggestions help!

saluma on Golos superfriends

4 months ago

Hello fellow superfriend. I like your deck but I have to question some card choices and come with some suggestions. First of how do you make your Valakut trigger? You dont have nerly enough mountains... Second why did you choose ulamog, the ceasless hunger over some other titan like Kozilek, Butcher of Truth? Third and last why do you play Karn Liberated and Ashiok, Nightmare Muse? I personaly think Karn is to slow and I cant really think of a reason to play Ashiok, Nightmare Muse.

You already have Oath of Teferi and Nicol Bolas, Dragon-God add Aminatou, the Fateshifter for a three card combo to win. She is also very strong on her own in a SF deck. Faith's Reward could be considered aswell. Uping the lands to 38 or add more manarocks could also be a good thing here.

I hope I dont sound rude, I just want to help and share my view. +1 from me.

Azeworai on Kaldheim's Walkers

5 months ago

So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).

With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.

More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?

ConsumingKiribo on Mill 3000

6 months ago

I'd say replace Mind Sculpt with Maddening Cacophony. Ashiok, Nightmare Muse clashes with what Consuming Aberration and many other cards. It's a better idea to maybe replace Ashiok with something else. Someone else also said Fraying Sanity, which is a really good idea.

Is this meta? No, Burn Mill is a horrible idea in the end, I have had some experience with it.

It kinda seems a bit like a budget burn deck in the end, which really isn't a good idea for mill, but that may be what you're going for with this. It looks decent, but heavy changes need to be made.

(Oh yeah, and change format from Standard to Modern, most of the cards aren't Standard Standard legal)

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