Ashiok, Nightmare Muse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card form their hand.

-7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.

Eldmoi on Burncard

1 year ago

I didn't do so great at the modern clash event at PAX East, quickly lost to my 2nd opponent's burn deck. On the bright side, each player I went up against gave me some tips, so I received more insight into how to improve this deck going forward.

I am considering adding some cards I recently played in Arena like Thoughtseize, Kroxa, Titan of Death's Hunger, Tinybones, Trinket Thief, Valki, God of Lies  Flip, Rankle, Master of Pranks, Tergrid, God of Fright  Flip along with a few others like Surgical Extraction.

I found that playing full playsets of fewer unique cards is more beneficial than playing 1-3 cards of more varied cards. I prefer making decks with as many different cards that can fit a theme, so I may create a different version of this deck in Commander which would allow that formulaic approach.

I was inspired to start playing paper formats again because of this event however, and will create a new Pioneer deck based on elements of this deck except in Grixis colors using cards like Drown in the Loch, Ashiok, Nightmare Muse and Nicol Bolas, the Ravager  Flip.

Overall, I had a great time playing this deck at PAX and definitely have to treat it with some fresh new sleeves!

TypicalTimmy on Blue Black Tokens

2 years ago

I typically go for Zombies as they are represented very well in both colors, but a solid token creator outside of that tribe is Bloodline Keeper  Flip.

Necromaster Dragon is a fun one.

Reef Worm is a good replayable idea.

Rite of Replication

From Under the Floorboards

Grave Titan

Bitterblossom

Thopter Spy Network

There are a few Planeswalkers who create tokens, also. Probably my personal favorite to do so with is Ashiok, Nightmare Muse because that token is absolutely devastating, especially if you manage vigilance on it somehow.


There are 635 cards listed on Gatherer within and that make creature tokens. Have fun!

The single best "mass sacrifice" concept in the game is Gravecrawler to Phyrexian Altar, or to anything that produces colored mana. If your mana is colorless, you can adjust this with filters.

Housegheist on Room 269 (Any WUB, or Custom) [Archenemy Primer]

2 years ago

Awesome! I like the alts a lot! Where are they from?

Could Ashiok, Dream Render and/or Ashiok, Nightmare Muse be a nice addition?

Pheardemons on Pioneer Discard

2 years ago

I like the deck man. I am interested in playing something similar in pioneer. Not sure if I want to go Grixis for Kroxa, Titan of Death's Hunger because Ashiok is one of my favorite planeswalkers, or just Rakdos because it is my favorite guild.

Anyway, if this is something your interested in perfecting, I'd recommend Eliminate over Cast Down to allow for utility to hit planeswalkers as well. Because of your theme, you don't necessarily need to worry about big creatures attacking in since you can make them discard it anyway. Murderous Rider is another staple that you could use instead as a potential backup plan to beat face.

Don't get me wrong, I LOVE Ashiok, Nightmare Muse , but Ashiok, Nightmare Weaver can also be a powerful win condition for less mana. Granted, if they are not a creature deck it can hurt, but you still are exiling their deck AND hand with it. I would say it is worth playtesting.

Since you're blue I'd recommend some draw spells. I really like Chemister's Insight for this type of deck since you can discard a discard spell to its jumpstart if their hand is low, while refilling yours for more utility. There are plenty more to consider since it would be likely that you'd run out of a hand around the same time as your opponent without some sort of draw.

EpicBox75 on Black Blue Control

2 years ago

Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^

I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.

I also need to recommend Search for Azcanta  Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.

For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.

For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.

For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.

I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.

These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices

I hope that you found this helpful ^_^

Jonesbond49 on Friends with Atraxa 2.0

2 years ago

Here is a list of cards that caught my eye.

Planeswalers:

Elspeth, Sun's Champion creates blockers and wraths big creatures.

Garruk, Cursed Huntsman creates blockers and destroys a creature while drawing you a card.

Ashiok, Nightmare Muse creates a blocker and bounces a creature while disrupting a hand.

Removal: Elspeth Conquers Death is just a good removal piece that returns a creature/planeswalker on the third chapter.

Wraths: Austere Command , Time Wipe , Cleansing Nova , and Doomskar .

Cards that save or reanimate: Semester's End (new card), Triumphant Reckoning , and Primevals' Glorious Rebirth

t3xx3r on None

2 years ago

Thanks.

I have Ashiok, Nightmare Muse , Ashiok, Dream Render , Ashiok, Nightmare Weaver , Karn, the Great Creator , Tezzeret, Master of the Bridge and Teferi, Temporal Archmage .

Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.

Thanks, man!

Optimator on

3 years ago

Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.

Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.

I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.

Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.

Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.

Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.

Soul Ransom is kind of faerie-ish. Pact of the Serpent maybe?

With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.

I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.

Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.

I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .

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