Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card form their hand.

-7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.

Latest Decks as Commander

Ashiok, Nightmare Muse Discussion

Housegheist on [Primer] Room 269 (Any WUB, or Custom) [Archenemy]

2 weeks ago

Awesome! I like the alts a lot! Where are they from?

Could Ashiok, Dream Render and/or Ashiok, Nightmare Muse be a nice addition?

Pheardemons on Pioneer Discard

2 months ago

I like the deck man. I am interested in playing something similar in pioneer. Not sure if I want to go Grixis for Kroxa, Titan of Death's Hunger because Ashiok is one of my favorite planeswalkers, or just Rakdos because it is my favorite guild.

Anyway, if this is something your interested in perfecting, I'd recommend Eliminate over Cast Down to allow for utility to hit planeswalkers as well. Because of your theme, you don't necessarily need to worry about big creatures attacking in since you can make them discard it anyway. Murderous Rider is another staple that you could use instead as a potential backup plan to beat face.

Don't get me wrong, I LOVE Ashiok, Nightmare Muse , but Ashiok, Nightmare Weaver can also be a powerful win condition for less mana. Granted, if they are not a creature deck it can hurt, but you still are exiling their deck AND hand with it. I would say it is worth playtesting.

Since you're blue I'd recommend some draw spells. I really like Chemister's Insight for this type of deck since you can discard a discard spell to its jumpstart if their hand is low, while refilling yours for more utility. There are plenty more to consider since it would be likely that you'd run out of a hand around the same time as your opponent without some sort of draw.

EpicBox75 on Black Blue Control

4 months ago

Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^

I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.

I also need to recommend Search for Azcanta  Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.

For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.

For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.

For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.

I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.

These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices

I hope that you found this helpful ^_^

Jonesbond49 on Friends with Atraxa 2.0

4 months ago

Here is a list of cards that caught my eye.

Planeswalers:

Elspeth, Sun's Champion creates blockers and wraths big creatures.

Garruk, Cursed Huntsman creates blockers and destroys a creature while drawing you a card.

Ashiok, Nightmare Muse creates a blocker and bounces a creature while disrupting a hand.

Removal: Elspeth Conquers Death is just a good removal piece that returns a creature/planeswalker on the third chapter.

Wraths: Austere Command , Time Wipe , Cleansing Nova , and Doomskar .

Cards that save or reanimate: Semester's End (new card), Triumphant Reckoning , and Primevals' Glorious Rebirth

t3xx3r on None

6 months ago

Thanks.

I have Ashiok, Nightmare Muse , Ashiok, Dream Render , Ashiok, Nightmare Weaver , Karn, the Great Creator , Tezzeret, Master of the Bridge and Teferi, Temporal Archmage .

Since while I may not advance 4x the loyalty counters, I can now pay 2 for each Planeswalker to copy for 4 times the abilities.

Thanks, man!

Optimator on Frugal Faeries

7 months ago

Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.

Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.

I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.

Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.

Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.

Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.

Soul Ransom is kind of faerie-ish. Pact of the Serpent maybe?

With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.

I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.

Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.

I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .

TriusMalarky on Is Grixis Control Weak/Bad in …

7 months ago

If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.

Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.

Terminate is fine, too.

On wraths, Anger is great. But if you want anything bigger, Languish or Ritual of Soot are what you should run.

On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.

I'd recommend a couple Keranos and a couple Silumgar, actually.

DawnsRayofLight on Atraxa, legendary Voice,

8 months ago

I've been working on an Atraxa list as well, I can offer some suggestions with my reasoning:

Ashiok, Nightmare Muse : You wouldn't think it, but those tokens exiling cards from the top 2 cards from your opponent's decks and bouncing a permanent while eating a card out of their hand has been strong. I rarely use her Ult but she is great for control.

Teferi, Time Raveler just great for anti control.

Bioessence Hydra : He gets to be a big boy

Vorinclex, Monstrous Raider : A fairly strong surprise beater and and of course synergizes well

Mastermind's Acquisition : probably my favorite card in black right now. It is super useful as a normal tutor but getting something out of your board is powerful. I sometimes put cards in my board that are good with the deck but have been dead draws at time to be able to add more control into the main deck. As well, you can use more situationally useful cards like the uncommon ashiok.

Tamiyo, Collector of Tales : I never use her +1 so she is super dependent on proliferate. However her passive and negative are invaluable, it lets you get spells back to re-use as well as your walkers.

Lithoform Engine is another good card, I see the point of multi turn use of Rings, but being able to duplicate spells is pretty strong.

Kaya the Inexorable : Atraxa tends to die a lot if people know that she shouldn't stick, Kaya helps to keep her coming back without paying the additional cost to recast. Same with Command Beacon , which I am looking to add into mine.

I am personally not a fan of the oaths, they feel dead a lot without the walkers and I prefer to run more control. Here is my list if you want to check it out! it has been pretty strong! it may run a bit slower in terms of getting ultimates to pop but it has been super consistent and very difficult to beat. Atraxa's Best Friends (why can't she be BUWR?). I know my take is different and not for everyone but I hope these suggestions help!

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