|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature gets +0/+6.
Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Slagwurm Armor Discussion
2 weeks ago
Sidar Kondo of Jamuraa seems fun here. You might like these too: Behind the Scenes , Meekstone , Slagwurm Armor , Wave of Reckoning , Dusk , Gorm the Great , Solidarity , Colfenor's Urn , Conclave's Blessing
2 weeks ago
These may interest you: Freed from the Real , Pemmin's Aura , Thornbite Staff , Oona, Queen of the Fae , Slagwurm Armor , Wall of Blood , Profane Memento , Magewright's Stone , Traumatize , Diluvian Primordial , Talent of the Telepath , Rise of the Dark Realms
1 month ago
thomas9790: thanks a lot for the comment and the suggestions. Slagwurm Armor is an interesting suggestion indeed, the shields aren't too great though. Adding a whole new artifact strategy part for "just" a small push doesn't seem to be worth it overall. Tree of redemption isn't a turtle and has no special synergy except with assault formation. Agoraphobia is cool, but with Thriving Turtle , Aether Meltdown is better. Thank you very much for your thought still :)
1 month ago
4 months ago
I want you know that I did some changes. Get a bit faster, get a bit more Control and more consistent.
What do you think about that? greetings!
4 months ago
One of my friends runs a 70% Doran, the Siege Tower with the good treefolks and some big butt guys. It's always an interesting match with our decks, as generally you need to answer Doran, but sometimes it's good to leave it there. Has fun interactions overall and can turn into a Voltron out of nowhere if you use wraths like Fell the Mighty + Slagwurm Armor on Doran. At last, my friend doesn't run it, but there's still the option to throw a Meekstone in there, just saying.
5 months ago
To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:
The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.
Changes I would do right now:
Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2
On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control
5 months ago
I have a few ideas.
I see you run some buff enchantments in your "Voltron" section that could probably be replaced with some pretty valuable equipment.
I would look into Slagwurm Armor . This isn't a buff but actually makes for a harder to kill Nightveil Predator . A 3/9 Nightveil is crazy hard to deal with. He blocks and kills pretty much anything. Helps him to stick around so you can hook up your Bow. And, you can fish for it with your Trinket Mage .
I think there are better cards that can go in for Sinister Strength , Dark Favor and Twisted Experiment . Although you may have a reason for running them. I'd also be curious to know why. I think equipment have more utility as they stay on the field and can be moved around from crit to crit.
Also, I would take out the Seat of the Synod and the Vault of Whispers . Just replace them with basics. The lands being artifacts are easier to remove as there are lots of items people play that can target artifacts. I would rather loose a piece of equipment than a land.
I run Ashes to Ashes as well and have been seeing that it sits in my hand for a while due to it being so situational. I am actually considering replacing it with Ob Nixilis's Cruelty . I pretend I have it in my hand rather than the Ashes during games and I essentially could make more use of the Cruelty. Could just be my meta.
Other than that the deck to me seems solid. What are your matchups like? You having any issues against certain decks??
Slagwurm Armor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%