Disciple of Deceit
Creature — Human Rogue
Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
Combos Browse all
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
Disciple of Deceit occurrence in decks from the last year
Disciple of Deceit Discussion
1 week ago
Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.
Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.
Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.
Key artifact meta - Thieving Skydiver
'sorta' card advantage options
Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.
Cards to avoid (traps)
Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.
Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).
I hope this helps - have fun brewing!
sboy4 on Pain Train
1 week ago
The lands weren't done properly. I believe this is the best iteration so far because of the
Throne of the God-Pharaoh
that is tutorable with
Disciple of Deceit
. The lands definitely need a rework but I think this is the best so far.
The main issue right now is this deck relies too much on Pain Seer , Any ideas on additional engines in the deck?
sboy4 on Pain Train
1 week ago
Thank you for the input. I will probably look into a good payoff for the ramp, potentially a dragon so its fetchable with Magda, Brazen Outlaw . Pain Seer technically isn't card draw for Chasm Skulker . Night Market Lookout is better than Servant of Tymaret but I did end up trimming and eventually cutting it. Oreskos Sun Guide could probably do in the sideboard against aggro but it dies to every removal spell in the format. Emmara, Soul of the Accord is better from a lifegain perspective. I don't think Lurrus of the Dream-Den really does anything in the deck I originally overlooked Disciple of Deceit because it would be too hard on the mana but considering the scuffed, 2-drop heavy curve and reliance on Pain Seer , it could work.
2 weeks ago
I like the engine you built here... I don't like King Macar - that's a big mana cost for a dude that doesn't do anything. You're talking about ramp but have no big spells. I mean, if you take out the king and the Skysovereign, and you could be running Lurrus companion - just things to think about. Now, what replaces the king? I don't know... But you need a way to deal a mass amount of damage or have some other large impact on the game after drawing so many cards... So, again, I love the inspired engine, you just need a finisher. Maybe stuff like this:
5 months ago
@sneekygoblin: Most games you'll find are going to be casual multiplayer. While there are "top tier" decks like Tatyova, Benthic Druid, Disciple of Deceit, Ley Weaver/Lore Weaver, Zada, etc. basically all of these decks come down to some variation of a Ghostly Flicker/Freed from the Real combo or something where the commander is a unique combo piece like Izzet Guildmage or Malcom, Keen-Eyed Navigator. That is to say, most of the cPDH decks are like cEDH where there are a lot of variations of similar concepts. Where the format diversifies and shines are the mid-to-high power decks, which have a ton of variation and commander choices. Because the decks are so cheap, it is possible to have multiples of both cPDH and PDH decks for the cost of an average EDH deck.
I agree the Partners will most likely affect the format, just as they did with EDH, but not in a bad way; I think it will actually help to diversify the top-end of PDH while the lower-power partners will find their place in casual games or not at all. As exciting as some of them are there are still similar or better options for a lot of combinations available at Uncommon.
I guess we'll have to agree to disagree on the Legendary rule, I think using any uncommon is a feature, not a bug.
Also, if you are looking to play the PDH Homebase discord linked in the Primer has online play groups looking to play most days.
6 months ago
Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks
7 months ago
Some cards I'm looking to put into a build for this guy are:
- Bloodchief Ascension - Very nice for mill in general
- Maddening Cacophony - If we're milling people, why not try mill half of everyone at once :)
- Zareth San, the Trickster - Steals many goodies
- Disciple of Deceit - Get dead cards out of your hand and tutor for whatever you need at the same CMC
- Nighthawk Scavenger - Good chance at becoming a 8/3 flyer/dt/ll quite easily
- Sun Quan, Lord of Wu - mainly for Horsemanship memeage
8 months ago
If you can find a way to safely tap/untap creatures, Disciple of Deceit can end up being a great tutor effect for you.
Guiltfeeder can be devastating to opponents and even provide the game winning blow if their graveyards are large enough.
Whispering Madness is a great, repeatable wheel effect that can be nasty with Syr Konrad in play.