Disciple of Deceit

Creature — Human Rogue

Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.

redmaverick616 on SLOW AND STEADY! Turtle Tribal Commander

2 months ago

I like the suggestions! What would you cut? This is primarily a Turtle tribal deck really, so I wanna keep it that way. I'm thinking Disciple of Deceit and Three Visits

lagotripha on Crab Rave

3 months ago

Leyline of Abundance does a lot for crab rave.

Wurmcalling and Spell Burst are great.

While wake thresher is traditional, once you have alternative untap options, inspired becomes an option, Disciple of Deceit for tutoring, Grimoire Thief and whatnot. Lotta combo outlets from the classic Pili-Pala/Grand Architect style.

ksleazy on Phenax, God of Mill

8 months ago

Its really meta dependent, but I personally run way more mana rocks in my Phenax deck (~10 rocks) to ensure I can get him out a turn earlier and just generally keep up with the table.

Into the Story is an amazing draw spell in mill decks.

Junktroller is a big booty boy, who can also fuck over anyone trying to use things you've put in their yard.

Crypt Incursion is a 100% must include IMO. Graveyard hate is key in any mill deck, and this one can gain you an insane amount of life out of nowhere... this card has saved my ass countless times.

I see you have King Macar, the Gold-Cursed, a great choice! I really like a few other "Inspired" cards in this deck, Disciple of Deceit and Arbiter of the Ideal being the best two other options. I was running the Siren before too, but it recently got cut.

Scytec on Tasigur cEDH Advice

9 months ago

Alright, updates made. Spellskite, Vendilion Clique, and Vendetta removed for Reclaim, Disciple of Deceit, and Phantasmal Image. Let me do some goldfishing and see if the deck is where i like it. at some point i hope to get some actual playtesting in.

Lanzo493 on Tasigur cEDH Advice

9 months ago

I like Reclaim and Phantasmal Image. This is because you mill yourself a lot and there's usually a creature worth copying. Disciple of Deceit could be useful if you expect to face decks that you'll be able to attack into. Varragoth, Bloodsky Sire is probably better, though. I don't know if Necropotence fits your deck or not, since it doesn't appear to be a combo deck or a deck that can gain life. I see Tasigur as a control deck that stabilizes in the late game and uses politics to pit players against each other.

I would also suggest Notion Thief (it even looks like you're just holding up Tasigur's mill mana).

Scytec on Tasigur cEDH Advice

9 months ago

@Caerwyn - I apologize, I didnt realize there were deck help forums for individual formats.

@Lanzo493 - Do you think Doomsday and Necropotence slot in here? Additional cards I pulled out of my collection with potential include: Pain Seer, Disciple of Deceit, Sphere of the Suns, Reason / Believe, Street Wraith, Raise Dead, Plunge into Darkness, Phantasmal Image, Siren Stormtamer, Commune with Nature, and Reclaim.

lagotripha on On the Prowl

1 year ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

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