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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Knacksaw Clique
Creature — Faerie Rogue
Flying
(1)(Blue), Untap: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card.




Elhoggerino on Card suggeations
2 years ago
Here are a bunch of cards with that type of effect:
Breeches, Brazen Plunderer although specific to pirates so maybe not
Guile a bit situational but you might like it
Hope that helps, you can find more of these at gatherer.wizards.com, it's just a big card database where you can search for specific rules texts, names etc.
carpecanum on
Anowan Rogues
3 years ago
Thada Adel, Acquisitor is an amazing Rogue. Fan Favorite and Knacksaw Clique could work.
Endless Scream , Howl from Beyond or a few more cards to increase Rogue damage might help.
If you traded out rogues until you had almost all fliers you would open up a lot or fly/anti-non-fly cards. Gravitational Shift is great defense and offense
QuirkyQU33FER on
4 years ago
Incubation Druid + Freed from the Real (if druid is adapted) = infintie blue and/or green mana
once you have that here are some of the crazy possibilities you can do with it:
Experiment Kraj + Presence of Gond + Gilder Bairn = infinitely big infinite tokens lol
Experiment Kraj + Knacksaw Clique = exile everyones library
Experiment Kraj + Cytoplast Manipulator + Horseshoe Crab or any untapper = steal everyones shit among other things
Rasaru on
5 years ago
alechodgin23 I think I agree with your comment about Oona, Queen of the Fae and I didn't catch that on the Endbringer . However, I wanted to push back on Avatar of Woe . With what my deck should be able to do, I should be able to play it 99% of the time for only . So, it may be worth the shot. (maybe?) I like the idea of adding more removal. I think I need to look into that some more.. No comments on the The Haunt of Hightower or Knacksaw Clique ? :)
Rasaru on
5 years ago
Valius & alechodgin23 - How about a The Haunt of Hightower or Knacksaw Clique to replace Sire of Stagnation ? I had also considered Avatar of Woe , Oona, Queen of the Fae and Endbringer , but feel like those first two would synergize a bit better with the rest of the deck.
*I just ordered a few replacements and will update my list once I receive them! You're suggestions are appreciated! Please don't forget to upvote my deck!
Hikarumei on
Faeries Tribal
5 years ago
so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)
Sooooo creatures
- Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
- Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
- Wasp Lancer (3 mana faerie flyer, that's it)
- Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
- Thieving Sprite (another way to say no to an incoming threat)
- Silkbind Faerie (untap effects are very exploitable, although often rare)
- Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
- Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
- Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
- Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
- Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
- Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
- Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
- Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
- Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
- Faerie Mechanist (counts as an artifact AND sifts for more)
- Fae of Wishes (that adventure lets you pull solutions out of thin air)
- Eye Collector (1/1 with a decent ability)
- Brazen Borrower (again not budget but another great adventure)
- Faerie Guidemother (1 drop white with an ok adventure option)
- Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
- Glorious Anthem (aka the namesake for all anthems)
- Dictate of Heliod (double anthem with flash)
- Marshal's Anthem (but pricey mana wise but potent)
- Kindred Boon (not an anthem but...it's a bit slow but indestructible is nasty)
- Kindred Discovery (also not an anthem but CAAAAAARRRRD DRAW)
Other Stuff
- All That Glitters (potent aura in your deck, slap it on Alela for quick win)
- Mirrormade (MORE CLOOOOOONESSS but for artifact or enchantment)
- Bident of Thassa (caaaaaaaarrrrddd draaaaawwww)
- Skullclamp (mooooorrreeeee caaaard draaaaawwww)
- Smothering Tithe (this guy is broken in EDH)
- Coastal Piracy ( heavy breathing CAAAAAAAAAAARRRRDD DRAAAW)
- Blind Obedience (good control enchantment)
- insert every flavor of mana rocks here
- Mortify (reeeemoval)
- Path to Exile (more removal)
- Swords to Plowshares (did I mention removal is important)
- Generous Gift (echo echo echo)
- Vindicate (I remember when this was like a 20$ card)
- Ghostly Prison (the best defense is actually having defense)
- Utter End (hits anything but land and its gone for good)
- Disenchant (technically the OG naturalize)
- Diabolic Tutor (like demonic tutor only not 25$)
- Open the Vaults (wow that was a nasty Nevinyrral's Disk wouldn't it be a shame if it didn't stick)
- Propaganda (Ghostly Prison but blue)
- Sphere of Safety (ghostly prison but gets really out of hand fast)
- Darksteel Mutation (this card is evil)
- Imprisoned in the Moon (that’s a nice land ya got there)
- Frogify (MAKE THAT COMMANDER A FROG)
- Phyrexian Arena (card draw, but black)
- Aura of Silence (because only you can have artifacts and enchantments)
- Dispeller's Capsule (disenchant on a stick)
- Norn's Annex (phyrexian ghostly prison)
- Notorious Throng (TURN THAT PAIN INTO FRIENDS))
- Wrath of God (NUKE UM NUKE UM)
- Fumigate (Moooore NUUUKES)
- Oblivion Ring (say no, now with enchantments)
- Detention Sphere (kill all of one type of token, or remove all the sol rings, you know for shits and giggles)
- Karmic Justice (blow up my stuff i blow you up)
- Land Tax (ok not budget but reeeeaaaallly nice for lands outside of green)
- Grasp of Fate (o ring but for each opponent)
- Attrition (you should have tons of minions so sacking some for removal is value)
- True Conviction (one of my favorite big nasty enchantments)
- Akroma's Memorial (most of the times this hits the field it's over)
- Jace Beleren (og jace is nice)
justLUK3 on
5 years ago
Lands
Evolving Wilds
placeholder for
Bloodstained Mire
Swamp
placeholder for
Drowned Catacomb
Swamp
placeholder for
Polluted Delta
Island
placeholder for
Soldevi Excavations
Swiftwater Cliffs
placeholder for
Sulfur Falls
Island
placeholder for
Temple of Deceit
Island
placeholder for
Temple of Epiphany
Mountain
placeholder for
Temple of Malice
Instants
Izzet Charm
placeholder for
Hinder
Faithless Looting
placeholder for
Frantic Search
Kindred Dominance
placeholder for
Cyclonic Rift
Docent of Perfection
Flip placeholder for
Kolaghan's Command
Increasing Vengeance
placeholder for
Reiterate
Dualcaster Mage
placeholder for
Spell Crumple
Sorceries
Suffer the Past
placeholder for
Exsanguinate
Clone Legion
placeholder for
Insurrection
Jace's Ingenuity
placeholder for
Mind Grind
Memory Plunder
placeholder for
Torment of Hailfire
Dark Ritual
placeholder for
Tunnel Vision
Worn Powerstone
placeholder for
Vandalblast
Enchantments
Galecaster Colossus
placeholder for
Fevered Visions
Path of Ancestry
placeholder for
Stranglehold
Thousand-Year Storm
placeholder for
Swarm Intelligence
Creatures
Knacksaw Clique
placeholder for
Vendilion Clique
Artifacts
AEtherling
placeholder for
Aetherflux Reservoir
Portent
placeholder for
Sensei's Divining Top
Puppeteer Clique
placeholder for
Spine of Ish Sah
Fellwar Stone
placeholder for
Thought Vessel
justLUK3 on
5 years ago
Lands
Evolving Wilds
placeholder for
Bloodstained Mire
Swamp
placeholder for
Drowned Catacomb
Swamp
placeholder for
Polluted Delta
Island
placeholder for
Soldevi Excavations
Swiftwater Cliffs
placeholder for
Sulfur Falls
Island
placeholder for
Temple of Deceit
Island
placeholder for
Temple of Epiphany
Mountain
placeholder for
Temple of Malice
Instants
Izzet Charm
placeholder for
Hinder
Faithless Looting
placeholder for
Frantic Search
Kindred Dominance
placeholder for
Cyclonic Rift
Crosis's Charm
placeholder for
Kolaghan's Command
Increasing Vengeance
placeholder for
Reiterate
Dualcaster Mage
placeholder for
Spell Crumple
Sorceries
Suffer the Past
placeholder for
Exsanguinate
Clone Legion
placeholder for
Insurrection
Jace's Ingenuity
placeholder for
Mind Grind
Memory Plunder
placeholder for
Torment of Hailfire
Dark Ritual
placeholder for
Tunnel Vision
Worn Powerstone
placeholder for
Vandalblast
Enchantments
Path of Ancestry
placeholder for
Stranglehold
Thousand-Year Storm
placeholder for
Swarm Intelligence
Creatures
Knacksaw Clique
placeholder for
Vendilion Clique
Artifacts
AEtherling
placeholder for
Aetherflux Reservoir
Portent
placeholder for
Sensei's Divining Top
Teferi, Mage of Zhalfir
placeholder for
Spine of Ish Sah
Fellwar Stone
placeholder for
Thought Vessel
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