Artifact Creature — Scarecrow
Whenever Scaretiller becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
|Have (3)||danaran117 , orzhov_is_relatively_okay819 , abritt|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 weeks ago
Never seen an Ib list before! Very cool. Personally I would make these swaps:
Massive Raid -> Ogre Battledriver
Crawlspace -> Coat of Arms
Bloodmark Mentor -> Heraldic Banner
Viashino Heretic -> Sword of the Animist
Liquimetal Coating -> Signal Pest
Heat Stroke -> Scaretiller
Mob Justice -> Neheb, the Eternal
2 months ago
Replacing Commander's Insignia with Mirari's Wake Replacing Tectonic Hellion with Armada Wurm Replacing Scaretiller with Rampant Growth Replacing Voice of Many with Garruk's Uprising Replacing Cliffside Rescuer with Swiftfoot Boots Replace Roc egg with one of these ghoofprints of the stag, luminarch ascension, moonsilver spear,seraphic greatsword, serra the benevolent, starnheim unleashed,
5 months ago
I initially wanted run as many permanents as possible, while avoiding instant and sorcery cards to maximize the effect of Glimpse of Tomorrow, but these two are cards I've been thinking about adding for a while and I've finally decided to make the swap. I like that they increase the amount of chaos a bit, as well.
In slower games, the two cards I removed are fine, but I don't seem to be playing too many slower games as of late.
5 months ago
A few cards that would allow you to play additional lands would probably be nice. Azusa, Lost but Seeking, Mina and Denn, Wildborn, Fertilid, and even potentially Scaretiller. Since you already have Ramunap Excavator, a fetch land and Ramunap plus Azusa means you will hit your land drops every turn until you run out of basics in your library.
7 months ago
Really enjoyed your game on Muddstah, definitely making me reexamine Omenkeel. Do you tend to always play it on the Omenkeel side? Have you ever found a time that make Cosima a better play?
Have you considered Tideforce Elemental? I'm a big fan in most U-based landfall decks, and here it would be able to help crew vehicles as well as clear out blockers. Also, have you tested Roil Elemental?
Also, while I get that you play a lot of your opponent's lands, would you consider cards like Scaretiller and Terrain Generator to help get the lands you draw onto the field? Finally, any consideration of Blackblade Reforged to help close the game or nah? Thanks!
7 months ago
I forgot some cards:
9 months ago
So, while Scaretiller would give us more grind potential I don't feel he's necessary. He's a 4 mana 1/4 that requires us to have lands in hand or lands in the graveyard. Sure, we have things Cathartic Reunion and Evolving Wilds but he provides no immediate value and short of adding in cards like Springleaf Drum and vehicle cards we're going to need to attack to get value.
Already have Angelic Renewal in the deck; the 4 mana reanimation spells were a consideration but I didn't feel they warranted a spot due only having 3 creatures that cost more than 4 mana. Sure, we can cheat commander tax and sneak out a Crusher or get a cool etb that gives us monarch or gets back a combo piece - but it'd come at the cost of speed. Pedh decks already struggle enough to keep up with normal decks.
I do like the cycle on Marshaling Cry I may try it out in place of rally
The enchantments that return themselves could also be usful - definitely risky but I do like sudo-card advantage
The mana filter is an idea but definitely makes the combo have even more moving parts. I don't see it providing much value outside of the combo but I suppose that would require some play testing to truly determine.
Lastly, we already have Impact Tremors in the deck. I appreciate the suggestions and the compliments though. I have a feeling this deck will scale up.
9 months ago
I like the deck, but I'd like to make four suggestions:
Scaretiller can get you lands out of your graveyard, which is especially good since you'll probably discard a few and it triggers Quintorious, as well as being one of the only ways to land ramp in Boros and it does well with Evolving Wilds, Terramorphic Expanse, and, if you want to add them, the Panoramas.
Reanimation Spells like Angelic Renewal , Breath of Life , False Defeat , or Resurrection are also pretty good for the deck too I'd say. They trigger Quintorious, can regrab a utility creature like a monarch card or a graveyard to hand card to double trigger if you need it, cheat out Ulamog's Crusher, or just basically cheat on Quintorious's Commander tax if he dies, although that is a bit risky but its better than paying 7 or 9.
Maybe also a card like Marshaling Cry as an extra board pump in case you need to go aggro in case you don't get Rally the Peasants. Its also better early game since you can cycle it away.
I understand that you are going for more combo than aggro, but if you want to get even more spirits, play some auras that return themselves back to hand when enchanted creature dies, like Fiery Mantle , Undying Rage , and Brilliant Halo . I'm the most shaky on them because they don't do anything without Quintorious, but with them they can grab an extra spirit per turn. Perhaps if you could include a Prismite Effect and an Impact Tremors effect, with Ashnods Altar and Starnhiem Courser, you can combo off with them by playing mantle on a Spirit, saccing the spirit, prismite effect filters and starhiem discounts so you can pay the one red to get mantle back and get another spirit, and get infinite Tremors triggers
Other than that, I really like the deck, although I'm not that great at these kinds of things either.