Tale's End

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

Necramus on Baral, Chief of No

1 week ago

Sea Gate Restoration  Flip - this can double as either a land or a phat ass draw spell, depending on how you want to use it, and options are always good!

Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.

Sapphire Medallion - don't need to explain this one.

Solve the Equation - excellent tutor for this deck and a budget option to Mystical Tutor, though, I'd suggest both.

Consuming Tide and Cyclonic Rift are both mono blue pseudo wipes that you'll probably want to help keep the battle field in your favor.

Rhystic Study - don't need to explain this one.

Mystic Sanctuary and Otawara, Soaring City are both free for you to play and are better than basics when you have so many.

As for additional counterspells I'd suggest Mana Leak, Tale's End, Force of Will, and Delay.

Since you're on the discount game, I'd also suggest Bribery and Mass Manipulation too!

And one last piece of removal: Imprisoned in the Moon

Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!

Lordmax606 on The Undisputed Rasputin

2 months ago

Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic  Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.

Updated the deck tech and tutor targets to reflect the mainboard more accurately, added more details about why Stifle effects over raw Counterspell.

Thanks for checking it out, let me know what y

wallisface on Nimble Obstructionist Vs Tale's End

3 months ago

I think the big issue with using Tale's End against a cascade ability, is that the LivingEnd/Rhinos spells is still in their deck. If instead, you counter-magic for the LivingEnd/Rhinos, then you not only waste their cascade, but you also start burning through their limited payoff cards.

Icbrgr on Nimble Obstructionist Vs Tale's End

3 months ago

Just wanted to follow up here stating how Tale's End performed tonight.... i faced the guy who was running Living End last week but this week he was playing Crashing Footfalls.

I lost both games....

soooooo there was like 40 min left in the round and we played some exhibition games.... Tale's End was able to interact and stop some cascade shenanigans...but in the end Violent Outburst is just one heck of a card when played on your end step and you just look at your Force of Negation with sadness....

I placed 6th tonight out of 10 players... got clobbered by affinity and rhinos but decimated Burn and humans.

PurePwnage on Nimble Obstructionist Vs Tale's End

3 months ago

I tend to fixate on mana efficiency and card selection that aligns with your decks mana curve. Tale's End is lower to the ground and can stop early game fetch land and plainswalker activations and trades fairly evenly with counter magic. Nimble Obstructionist seems pretty good on the surface because it provides an "instant speed" evasive body, but unless there's a way of cheating it in early it's a T3 or later at best. Which IMHO seems very clunky for the same reasons the even more powerful Vendilion Clique fell out of favor in modern. If a 3/1 flyer with flash and a Thoughtseize like effect isn't played in modern mainboards/sideboards, I question the value Nimble holds in the limited available sideboard slots. Pithing Needle seems really only valuable in terms of shutting down plainswalkers because it can only be cast on your turn and your opponent can react to it entering the battlefield. It's the one Mana difference that makes Tale's End much more flexible and versatile than Nimble Obstructionist.

Icbrgr on Nimble Obstructionist Vs Tale's End

3 months ago

I think my only reservation about Pithing Needle is that its covering Activated abilities only... im seeing a lot of triggered abilities too which is why Tale's End in particular caught my interest....Nimble Obstructionist is expensive.... but the utility of also just being a 3/1 flash flyer to apply pressure is also appealing but probably just jank.

idk maybe less is more and going with Pithing Needle would do me the best.

idk I need to study the decks more to learn how to use Pithing Needle for its best effect.

Icbrgr on Nimble Obstructionist Vs Tale's End

3 months ago

I've been attending my LGS for Modern and am starting to identify some decks to watch out for and am considering some sideboard options.

  • Living End
  • Tron
  • Affinity
  • Goblins
  • Swans
  • Tokens
  • Prowess/tempo (two different players running this deck)

Im seeing a trend of creature focused strategies with a beatdown or activated/triggered abilities resulting in them winning.

So this week I think I am gonna try running a Jeskai Control build loaded with removal/wipes/sweepers for the Mainboard... but im looking for being able to interact/prevent triggers/abilities... I'm currently stuck between Pithing Needle, Tale's End and Nimble Obstructionist.

I would appreciate any thoughts on this decklist and any advise/pointers for the potential matchups i've been noticing.


Ancient Way Control

Modern Icbrgr

SCORE: 11 | 7 COMMENTS | 911 VIEWS | IN 2 FOLDERS


ILuvMtg on It's Just a Flesh Wound (Budget Meren)

5 months ago

ThatWeirdPerson, I had to think about this one, but I think that if you sacrifice Protean Hulk to Morbid Curiosity, then they can still use a Disallow or Tale's End to counter Protean Hulks trigger, but if they counter Morbid Curiosity then protean hulk gets the trigger. But don't take my word for it.

I also just realized I'm dumb because I misread Protean Hulk and thought that you get to put ALL creatures with mana cost of 6 or less on the battlefield, which just seemed ubsurd. But no, there was one word that I missed.

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