
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tale's End
Instant
Counter target activated ability, triggered ability, or legendary spell.
Azoth2099 on
Sen Triplets - Esper Control (Seeking Help)
3 months ago
Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.
Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.
Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.
Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.
More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.
Let me know how you feel about these suggestions! Cheers!
Icbrgr on
Ice-Fang Queller
6 months ago
I really like this list overall. +1
I am interested in your choice to mainboard Tale's End. I personnaly think its a really cool card and have tried to make that card work for my own decklists thinking it would have a wide reach and stop all sorts of stuff... but at the end of the day I think i had to admit that Spell Pierce was more effective in general; al least as far as my experience goes.
Icbrgr on Venerated Rotpriest Combo Discussion
7 months ago
maybe Nimble Obstructionist, Disallow or Tale's End would be interesting sideboard options to combat the deck? countering the activated/trigered ability of the rotpriest or maybe just the storm card?
Necramus on
Baral, Chief of No
7 months ago
Sea Gate Restoration Flip - this can double as either a land or a phat ass draw spell, depending on how you want to use it, and options are always good!
Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.
Sapphire Medallion - don't need to explain this one.
Solve the Equation - excellent tutor for this deck and a budget option to Mystical Tutor, though, I'd suggest both.
Consuming Tide and Cyclonic Rift are both mono blue pseudo wipes that you'll probably want to help keep the battle field in your favor.
Rhystic Study - don't need to explain this one.
Mystic Sanctuary and Otawara, Soaring City are both free for you to play and are better than basics when you have so many.
As for additional counterspells I'd suggest Mana Leak, Tale's End, Force of Will, and Delay.
Since you're on the discount game, I'd also suggest Bribery and Mass Manipulation too!
And one last piece of removal: Imprisoned in the Moon
Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!
Lordmax606 on
The Undisputed Rasputin
9 months ago
Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.
Updated the deck tech and tutor targets to reflect the mainboard more accurately, added more details about why Stifle effects over raw Counterspell.
Thanks for checking it out, let me know what y
wallisface on Nimble Obstructionist Vs Tale's End
10 months ago
I think the big issue with using Tale's End against a cascade ability, is that the LivingEnd/Rhinos spells is still in their deck. If instead, you counter-magic for the LivingEnd/Rhinos, then you not only waste their cascade, but you also start burning through their limited payoff cards.
Icbrgr on Nimble Obstructionist Vs Tale's End
10 months ago
Just wanted to follow up here stating how Tale's End performed tonight.... i faced the guy who was running Living End last week but this week he was playing Crashing Footfalls.
I lost both games....
-
game 1: My mainboard just isn't suited against this deck; tried to dig through the deck to find Settle the Wreckage but got hit with Mystical Dispute/Force of Negation and just died to rhinos.
-
game 2: I mulligan then mulligan again down to 5 and panic kept an "Ify" hand at best... he opened Gemstone Caverns and slammed down an early Blood Moon and it was just G.G.
soooooo there was like 40 min left in the round and we played some exhibition games.... Tale's End was able to interact and stop some cascade shenanigans...but in the end Violent Outburst is just one heck of a card when played on your end step and you just look at your Force of Negation with sadness....
I placed 6th tonight out of 10 players... got clobbered by affinity and rhinos but decimated Burn and humans.
PurePwnage on Nimble Obstructionist Vs Tale's End
10 months ago
I tend to fixate on mana efficiency and card selection that aligns with your decks mana curve. Tale's End is lower to the ground and can stop early game fetch land and plainswalker activations and trades fairly evenly with counter magic. Nimble Obstructionist seems pretty good on the surface because it provides an "instant speed" evasive body, but unless there's a way of cheating it in early it's a T3 or later at best. Which IMHO seems very clunky for the same reasons the even more powerful Vendilion Clique fell out of favor in modern. If a 3/1 flyer with flash and a Thoughtseize like effect isn't played in modern mainboards/sideboards, I question the value Nimble holds in the limited available sideboard slots. Pithing Needle seems really only valuable in terms of shutting down plainswalkers because it can only be cast on your turn and your opponent can react to it entering the battlefield. It's the one Mana difference that makes Tale's End much more flexible and versatile than Nimble Obstructionist.
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