Crypt Incursion

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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Legality

Format Legality
Pauper EDH Legal
Canadian Highlander Legal
Custom Legal
Tiny Leaders Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal
Vintage Legal
Duel Commander Legal
Unformat Legal
Oathbreaker Legal
Pauper Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Casual Legal
Limited Legal
Block Constructed Legal

Crypt Incursion occurrence in decks from the last year

Latest Decks as Commander

Crypt Incursion Discussion

Valengeta on Thran: The Untold Saga Of Modern's Destruction

1 week ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

MrKillStar on Vito Combo

2 months ago

In my potato opinion, you can cut few swamps without a problem with your ramp cards.

If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.

Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.

Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening  Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.

Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.

Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.

Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.

Malakir Rebirth  Flip - Absolutely great and cheap card to protect any of your creaters, re-triggering its ETB ability (Gray Merchant of Asphodel) and can also be used as a land if needed.

Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.

And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.

I would most likely remove:

Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.

SentinelElf2711 on Eternal Sunshine of the Spotless Mind

2 months ago

Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)

RNR_Gaming on Mill-House

3 months ago

100% add in Archive Trap card is gas in modern. Other than that Fatal Push, some number of Crypt Incursion and Surgical Extraction

Wasabi413 on Gain life, lose friends

3 months ago

Valengeta I think I got it fixed pretty well. Replace Smothering Tithe with Kambal, Consul of Allocation, Authority of the Consuls, or Land Tax if playing in a 1v1 otherwise keep it for multi-player. Take out Crypt Incursion and replace it with whatever if need be, though I think it works well against most decks, especially since I have Day of Judgment and Wrath of God. Could swap some stuff out if I needed to like Rune-Tail, Kitsune Ascendant  Flip but I think overall it's a lot better. Could use some more utility lands if I want though I don't its super necessary. I would put it as modern but Dark Ritual isn't modern legal and there's no real good replacement for it so I think I'll leave it as legacy for now. I'd love too hear about what you think! Thank you for all the suggestions, it really helped a lot!

Chino90 on Millight

4 months ago

Into the Story también es buen draw. un Ipnu Rivulet también viene bien. Crypt Incursion contra mazos con mucho creature. Mesmeric Orb también se usa mucho maindeck en los mazos competitivos

Otras alternativas de enchantments mill son:

Drowned Secrets Teferi's Tutelage Sphinx's Tutelage

y como criaturas value y para chump bloquear:

Merfolk Secretkeeper Overwhelmed Apprentice

Jace, Memory Adept

Valengeta on Gain life, lose friends

4 months ago

Now it's just a matter of streamlining and optimizing the deck. Crypt Incursion is good for sideboard. Not every deck benefits from graveyard so you're not gaining value every match besides gaining life. I would swap those for 2 removal cards, I've already gave you some examples of those on my first comment.

I would drop Sorin for another Archfiend. Sorin is very costly, enters late and the effects aren't that amazing for the time it enters imo. The first one is very good for you, but again, it comes in late game. Archfiend is 1 mana cheaper, you can attack with it and controls the board of your opponents. Grim Tutor is cheaper than Diabolic Tutor, and the 3 life loss isnt that much of a concern to you. I will send you a list by PM of other cards that might be good here. Also, don't forget to keep stacking dual lands as much as you can: Godless Shrine, Isolated Chapel, Caves of Koilos and Fetid Heath

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