Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Crypt Incursion Discussion
2 days ago
I forgot one nasty card..3 mana and if you really wan't to do graveyard hate sadly target one opponent bu tit helps in the long run with life to stay in the game longer. Crypt Incursion
5 days ago
mill doesn’t want to be running any creatures other than the crabs. Undead Alchemist is very slow and very clumsy. By the time he can attack (turn 5 at the earliest) the game’s usually already pretty-much over anyway… so at-best he’s a 4-mana mill 4. That’s a terrible deal.
I would also say generally, Cryptic Command is a bit too slow for mill. Mill decks want to control the game early, to set up for a win when the opponent stumbles. By the time you’ve reached 4 mana, you want to be looking to close the game out. Cryptic won’t help you at the times you need it (i.e turns 1-3).
Every mill deck wants to be running 3-4 Surgical Extraction mainboard (or, on a budget, Extirpate). Being able to strip a key card from your opponents deck early-on is how mill can gain a winning advantage in a huge range of matchups. Not being able to do this makes the deck far weaker.
i’d recommend 2 copies of Crypt Incursion to help outlast creature-heavy builds.
your mill-card count feels pretty low. Consider at least running the full playset of Maddening Cacophony
1 week ago
16 lands is criminally low. Burn decks run 19-20 and they only ever play spells costing 1-2 mana. You need 3 mana and of specific colours, i’d suggest going to 23 as a minimum.
Elixir of Immortality doesn’t actually do anything for you. Your opponent will likely be able to be able to pressure you for more than 5 damage a turn, so this really just becomes a dead card in hand when it could be another mill spell or killspell.
i have no idea what’s going on with that sideboard.
1 week ago
Why the maindeck leyline? If your meta isn't 80% burn and belcher I'd cut it.
Similarly, you're trying to do too much with the vampire stuff. It just doesn't fit, so I'd cut both vampires, and the Elixir which doesn't really do anything here and also is a nonbo with Snapcaster Mage.
Another major problem is 16 lands. Even burn runs more than 16, thats just insane. You will be manascrewed every game. I assume budget isn't a problem if you're running Snappy, so I'd go look at some esper mill manabases online and draw inspiration from those. Notably, you should be running a lot more fetches and shocks and no Arcane Sanctum, Sejiri Refuge, Orzhov Guildgate etc.
The 8 crabs Hedron Crab + Ruin Crab are some of the best mill cards in the game, since they only cost 1 mana, can block creatures, and usually mill 12 or more cards each with fetchlands. Add in 1 Oboro, Palace in the Clouds and you'll be triggering landfall every turn ez.
Drown in the Loch should be 4 of maindeck, no questions asked. Basically counterspell but it can also remove creatures.
Prismatic Ending is one of the main reasons to splash white in mill, I'd run 4 over Path to Exile which isn't as good right now.
Mill typically doesn't run targeted discard, which you may think is odd because its "controlly" but it really wants to mill the opponent out as fast as possible while removing and countering potential threats. I'd cut the Thoughtseizes and Serum Visions. To replace Visions I suggest 4x Visions of Beyond, which is basically Ancestral Recall (the best card in magic).
The last mill spell I suggest is Tasha's Hideous Laughter which mills around 25 cards versus hammer and other low cmc decks.
Crypt Incursion is a good one of against aggressive decks. I've lost to this card multiple times.
4 weeks ago
I have never had issues with the x4 FoR since they mana fix as long as you get 3 total lands to activate it. Also I find being able to force my opponent extremely important in order to free cast Archive Trap. I used to run Ashiok, Dream Render in the sideboard which complimented very well too, obviously she isnt in the SB at the moment but it's a card thats always on my mind.
I did take your advice on removing x1 Torpor Orb for a Crypt Incursion. I believe Dress Down is better than TO in this current meta as it allows you to make your opponent waste their ETBs rather than TO staying on the board, hoping they dont remove it.
1 month ago
I normally find 4 Field to be a lot, how has that been working for you? Is it ok with the B and the UUU costs?
Also, in my experience both playing mill and playing against mill, a singleton Crypt Incursion has frequently won me the game or won my opponent the game respectively. It can also be used as grave hate which is nice. I think you could trim an orb for it.
1 month ago
zapyourtumor yeah all the current mill decks are running Tasha's Hideous Laughter, and it’s defo an anomaly that i’m going with Maddening Cacophony. I’m by no means thinking my approach is better, though my reasoning for my choice is thus:
I personally value the ability to run Ensnaring Bridge over Lurrus, and Bridge requires i can ditch my hand quickly, so being able to play Caco turn 2 feels relevant.
Generally speaking, most of the games i’ve lost, milling an extra ~8 cards from having played Tashas instead of Caco, wouldn’t have mattered (this obv isn’t always the case, but it feels rare).
1 month ago
Modern is a very fast format, and on-top of that Mill decks need to be fast to have any hope of winning the game. High mana cards like Consuming Aberration and Haunting Echoes are just too clumsy and slow to be able to perform well, you need to aim for lower cmc cards. Mill should be aiming to have won the game by turn 5.
in a similar bucket, Duskmantle Guildmage is just too slow for Mill, in that it isn't actually helpful at all outside of one particular janky combo with Mindcrank (and that's an entirely different deck). Similarly, Shadowmage Infiltrator just doesn't cut it in that the soonest it'll be giving you a card is turn 4, and drawing a single card for 3 mana at the end of the game normally isn't worth it. The only good Mill-creatures worth playing are Ruin Crab and Hedron Crab.
The 2x Crypt Incursion should be mainboard, and you should be looking to run around 22 lands.
You have a lot of other very slow spells for Mill, all of Isochron Scepter, Trepanation Blade, Ashiok, Nightmare Weaver just don't do enough work, and won't win you the game fast enough. Similarly, Mind Funeral and Fraying Sanity are generally considered "bad" Mill spells - Mind Funeral generally doesn't get enough cards for its mana cost, and Fraying Sanity usually won't mill more than a single Mill spell anyway (and drawing the second copy usually means we lose).
I'm not sure what your budget it, but here is an example of a top-end, well-tuned Mill deck, for comparison.