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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Folio of Fancies
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
1 month ago
Hey, Oakiegg. Thanks for the suggestions.
First of all, I have found this deck to be much less helpless than I previously suspected based on its predecessor Any Color You Like. This was a suprise, but a welcomed one. I think the trick to not being as helpless during early to midgame is the addition of cards such as the pillowfort pieces and small blockers (cmc < 5).
Minds Aglow is a sorcery speed draw card that lets everyone draw. I prefer to draw on instant speed, since I can then keep mana up for interaction cards (such as counterspells) untill the end of the round before my turn again. I think this looks cool, but I prefer not to tap out on my own turn, and my oponents probably dont want to invest alot either since they already get extra draws from Kami of the Crescent Moon etc.
Folio of Fancies is therefore a better fit IMO, since it can draw me cards instant speed. However, all players gaining no max handsize is a drawback, since I do usually want my opponents to discard down to seven cards to keep some advantage. But more importantly, it just a tad bit too expensive investment for 2 mana to draw 1, or 4 mana to draw 2. Atleast with cards like Behold the Multiverse (which also costs 4) there are upsides like scry 2. Still, this is a card I might playtest in the future.
Thanks again for the suggestions, I really apreciate it :)
1 month ago
Have you given any thought to include Minds Aglow or Folio of Fancies? I've found these can help with the having to beg for other players mercy, since you can help refill their hand / give them some extra cards, especially with the Folio giving all players no max hand size! They'd both fit within your budget as well ;)
5 months ago
Surprised you're not running Folio of Fancies here? Not sure if Geier Reach Sanitarium is worth it (it's technically 3 mana to discount your mana by 3, but that is for each spell fwiw), but if you can double/triple spell after that's pretty useful. If you include Folio, you might want to throw in some X mana spells, Curse of the Swine is budget, as is Mass Manipulation, though Mass requires 4 Blue, which can't be discounted. Cut a Deal seems good, you get cards and the spell can be discounted to only W. Love Song of Night and Day is a good way to get cards/discount, the other abilities are kinda meh, but it's great if it only costs W to cast. If you don't intend to keep it around you could try Tenuous Truce, you can play it for W on any opponent's turn (after their attacking is done for turn) to get the discount, it's also situationally handy if you want to ally with someone. I think my final one is Your Temple is Under Attack, this is even modal and can be discounted to cost W, both modes can be very useful. These card draw spells also make your deck more consistent.
It's over your budget, but Standstill seems like hilarious maybe? Either you get 3 cards and -6 on your spells, or a whopping -9 to casts if opponents draw.
I love Mass Diminish if you can net a discount on it, you can also use it as an Instant, which is busted beyond words IMHO, it's the only limitation on one of the best at what it does. I can't believe they made it last until your next turn, so you get less 'value' if you play it on an opponent's turn, but any other opponents going before you still have a sitting duck to swing at. Another Sorcery that looks a lot better as an Instant is Single Combat, if you keep your Commander you can cast on your opponent's turn, so there will be a turn cycle where nobody can do much with creatures. I think Tragic Arrogance is pretty solid as well, even without Flash it's devastating, but with it I think it's quite scary, I think it's much better than Aetherize for example. Finally, Promise of Loyalty is neat, you won't be getting swung at for awhile by what's left, and it gets a big discount potentially. While it'd sometimes be a dead effect, Visions of Duplicity seems made for your Commander, it's very easy to make that UUU to create quite a bit of chaos, and at Instant speed.
5 months ago
Elder Brain: slow, but could be funny
Sword of War and Peace: could help punish the card draw
you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.
I might trade out some of the 3 drop rocks for signets or talismans
It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)
the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:
6 months ago
This is a good start, you have some really nice lifegain synergies going. It doesn't really seem like a card draw deck to me, though. It leans more towards the lifegain world of Aetherflux Reservoir than to the U/B world of card draw. There are a lot of black cards that exchange life for cards; if you want card draw, you should get a Graveborn Muse leave the Reservoir behind.
If you go the true lifegain route, you might add transmute effects for tutors, like Clutch of the Undercity or Dimir House Guard. And another good wincon could be Celestial Convergence + Solemnity. And Test of Endurance. Though those will require more counters/protection than you have right now.
I have learned from experience that strategies that ping your opponents for one or two life every turn get you killed very quickly, because they make you stand out even when you're doing very little. So things like Drana's Emissary are kinda dangerous.
One final bit of overarching advice -- since this is a 3-color deck, I suggest staying away from cards that require a lot of one kind of mana. Particularly lots of black mana, like Underworld Dreams or Peer into the Abyss, since this deck is heavily U/W right now.
Okay, now some slightly more nitpicky things about card choices:
Since the Mages only seem to fetch mana rocks at this point, might you switch them out with myrs? Like Alloy Myr.
Again, this is quite good, just needs a bit of focusing towards the endgame. All the nitty-gritty of the mana curve and stuff you'll work out in playtesting, and what you have so far is workable.
7 months ago
Squidcod, the primary way that I win with my Kynaios and Tiro of Meletis deck is to encourage my opponents into attacking each other until only one remains, whom I then finish, but another way of winning is to mill them out with Folio of Fancies.
9 months ago
If you're looking for a decent draw Fascination maybe?
Folio of Fancies plays well into your draw and mill theme.
1 year ago
Not sure if you're looking to tweak this, but I feel like Warped Devotion + Megrim would enjoy Umbilicus, might make a nice reserve Barin.
I also like Bottomless Vault, which clears out people's hands, Davriel, Rogue Shadowmage both clears cards and punishes for a small hand, while Folio of Fancies might be handy to make your opponent has a card to pitch.
My final suggestion would just be to trim a few cards out, getting it back down to 60 usually helps a deck.