Dimir Aqueduct

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dimir Aqueduct

Land

This enters tapped.

When this enters, return a land you control to its owner's hand.

: Add .

DreadKhan on Even The Demon Slayer Corps Fear This Deck

3 months ago

I was going to suggest pulling Warstorm Surge until I decided that it's good either on it's own (serving as a backup Commander for your deck, incase people use Oubliette type effects) while also stacking if they're out together (and your Commander ETBing benefits from it). Depending on how cutthroat your opponents are you might want a more stable permanent type (Enchantment) as back up, so I figured it was worth keeping in, if nobody runs anti-Commander cards then maybe you could pull it for something lower to the ground. If you really want to pull it I feel like I'd run Sakashima of a Thousand Faces or Sakashima the Impostor, I especially like The Imposter because he can technically bounce himself, letting you recast him to get another trigger if you're low on cards. The main use would be copying your Commander (or other Legendary creature), so if it's really hard to keep them alive maybe not a great solution!

I think since your deck needs a lot of mana to be working correctly you probably want some of the 'bigger' mana rocks, in your colours you don't have Green ramp, but you can try Relic of Sauron and/or Gilded Lotusfoil, Lotus is a bit clunky at 5 mana but it entering untapped and tapping for 3 is surprisingly useful in practice, and Relic is never dead since it can also be used to draw stuff. If you want another 2 mana rock you could look at Fellwar Stone maybe? Most 2 mana rocks either make colourless (which won't help with fixing) or make a single colour (like The Soul Stone (which I think sucks and isn't worth $20, let alone $100) and Coldsteel Heart).

If you're concerned with life loss you could consider some Lifelink sources, Mask of Griselbrand and Basilisk Collar are both very good at what they do, I think Mask might be better since it can be used to draw cards if people kill your Commander, but tbh an Anthem effect like Whip of Erebos or Raphael is probably more helpful, the only one I could find was Ardyn, the Usurper, which also gives your boys Haste AND can make a 5/5 Demon for you each turn, though 8 mana is QUITE high I feel the synergy of Haste, Lifelink AND a free 5/5 Demon each turn, even if they aren't personally a Demon. FWIW Flying and Menace makes most Demons effectively unblockable, or close enough to not matter.

For lands I usually like stuff like Rakdos Carnarium, Izzet Boilerworks, and/or Dimir Aqueduct, they're especially handy if you are trying to run less total lands (34 doesn't seem that high for a 6 mana Commander), or have some MDFCs that can be returned to hand to use the spell side. They're a bit clunky, but depending on how many ETB tapped lands you run you can get away with a few (bounce lands are TERRIBLE if you only have ETB tapped lands to bounce and replay).

After taking another look these are cards you'll miss the least IMHO: Rune-scarred Demon (this is a lot of mana for the effect in my experience, and it's better in decks that win via combos), Burning Rune Demon (same as the above, but I like this card a bit more because it's 1 less mana), Patriarch's Bidding (this can be unplayable some games depending on the opponent's deck, and unless I'm missing something you don't have self-mill to make the card better), Kardur Doomscourge (I like this card a lot, but if you need to make space he seems pretty low synergy, also plays poorly with Propaganda effects on an opponent's board), and maybe Rite of Replication (I really love this card, but I feel like it's usually too much mana to 'do the thing', I also feel like you have a decent number of Legendary stuff that can't be copied usefully, I could see this being a pet card).

capwner on Poison Control (Creatureless)

7 months ago

Always love seeing a unique pauper brew and it will always get a + from me :) A few cards you might consider...

Fuel for the Cause a little mana costly but seems nice for the draw-go pattern of your build.

Serrated Arrows maybe worth it as an sb card vs. weenie decks, proliferate with this is really strong. Arms is probably better vs fast go-wide decks but this is more flexible as it can kill bigger things too and is infinitely reusable.

Bring the Ending is a solid counterspell for infect.

I'd consider cutting Snap, unless I'm missing something I do not see what this does for you other than working as a fair bounce spell. I think more lands could be warranted, 16 is pretty low and I'd think you want to be consistently hitting at least 4 lands to double-spell your 2-drops. Dimir Aqueduct might be one to consider!

Dabsolux on Pauper and PDH combos

2 years ago

I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:

BG - Golgari

BR - Rakdos

C - Colorless

G - Green

RG - Gruul

UBG - Sultai

UB - Dimir

UG - Simic

URG - Temur

U - Blue

WB - Orzhov

WG - Selesnya

WR - Boros

WUB - Esper

WU - Azorius

ONLY PDH

BR - Rakdos

BG - Golgari

U - Blue

UR - Izzet

G - Green

UG - Simic

W - White

WG - Selesnya

DreadKhan on Sauron The Grixis Lord

2 years ago

If you want to keep your budget fairly low, there are the signets (Rakdos Signet, Izzet Signet, and Dimir Signet) and the talismans (Talisman of Dominance, Talisman of Indulgence, and Talisman of Creativity) to start with, but Grixis has access to a really good new option, Relic of Sauron, which I think is great. I'm not sure if it's really a good card, but Firemind Vessel exists. There is also Myriad Landscape, which can find a colour you don't have yet (and gets 2 of that colour). An option if you keep your fairly high (which is fine btw) land count would be to replace a land with Temple of the False God.

Since you actually need to ramp a few times from 3 mana to cast Sauron, you might run something weird like Dreamscape Artist, that can help get you to Sauron mana to get your deck online, including fixing your mana. It's incredibly janky, but Apprentice Wizard can help cast Sauron's colourless cost.

I could be wrong, but I think Arcane Adaptation is usually better than Xenograft. I think Maskwood Nexus is also better. I think you could find much better cards than Ugluk, including many that are lower to the ground. Foray of Orcs is not very high impact for the mana when there are cards that can just remove any creature for less mana, or cards like Fateful Showdown for similar. I would even play Fire Covenant over it. Torment of Golum sounds to me like an outright bad card, ymmv, but I think you can find something that works similar for less. I'm also unsure if Surrounded by Orcs is worth casting, adding only 3 power isn't very impressive, and if the army dies you lose the buff forever.

You can certainly shave some lands if you add more ramp sources, though I wouldn't go below 36 lands with a 6 mana Commander that needs 3 colours to cast. You can sneak that lower with a better mana base, but that increases the cost. If you lower your land count to 36, you could also look at the Guild Bounce lands, Dimir Aqueduct, Rakdos Carnarium and Izzet Boilerworks, each of these is a dual land that is cheap and helps you hit more land drops. They aren't great if you have lots of 'Enters tapped' lands, but without mostly Basics they are solid in a 3 colour deck. Guildless Commons also exists, but in a 3 colour deck I'd be more leery of it.

Ookafont on Dimir Serpent

3 years ago

Fun build and well designed. Take an upvote. Also, I recommend Dimir Aqueduct

multimedia on Urza, CEO of Machines

3 years ago

Hey, good upgrades to the precon, what you've done so far.

How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.

You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.

You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.

The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.


Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.

Creatures:

Artifacts:

Others:

For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.

Good luck with your deck.

Load more