Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Want (5)||IAmVytheros , RixFix , catanthill , AndrewsLuz , Cablead|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Dimir Aqueduct occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
UB (Dimir): 2.61%
WUB (Esper): 0.7%
UBR (Grixis): 0.63%
BUG (Sultai): 0.72%
Dimir Aqueduct Discussion
1 week ago
Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.
Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.
Diregraf Colossus is good for making a small army of tokens as the game goes on.
A cheap tutor or two would also be good like Diabolic Tutor.
Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.
2 weeks ago
Hey, nice start, welcome to Commander and TappedOut :)
You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.
Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.
29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.
Lands to consider adding:
- Command Tower
- Sunken Hollow
- Fetid Pools
- Tainted Isle
- Choked Estuary
- Darkwater Catacombs
- Esper Panorama
- Dimir Aqueduct
- Temple of Deceit
- Evolving Wilds
Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):
- Diregraf Captain
- Lord of the Accursed
- Undead Augur
- Dreadhorde Invasion
- Mausoleum Secrets
- Carrion Feeder
- Dark Ritual
- Gleaming Overseer
- Rooftop Storm
- Dimir Signet
- Death Baron
- Cemetery Reaper
- Midnight Reaper
- Graveborn Muse
- Dread Wanderer
- Buried Alive
- Fleshbag Marauder
- Ransack the Lab
- Final Parting
Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.
Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.
Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.
Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.
I offer more advice. Good luck with your deck.
Rasaru on Dimir mill
1 month ago
This first thing I want to say is don't get discouraged. A lot of people underestimate the mill mechanic. Sure, you'll have some bad games, but it makes winning soooo much better! For example, I played my Drawing Dead deck today against against my buddy, who ran his mono red dragon deck, and milled all 100 of his cards at the end of my turn 6.. Victory has never tasted so sweet!
Do you want to keep your deck in the Dimir family (black & blue)? If yes, then let's get started!
- We definitely need to upgrade your land base. Minus your basic land drops, everything else comes in tapped, which puts you at a huge disadvantage. That's almost 50% of your land drops. Upgrading a card like Dimir Guildgate, to a Sunken Hollow can give you an advantage. In this example, there is absolutely no downside. While your Dimir Guildgate will come in tapped no matter what, your Sunken Hollow has the potential to come in untapped, so you can use it immediately. I believe you can find these for about $1 each, at your local card shop. I'd also consider swapping your Dismal Backwater for something like Choked Estuary. While 1 life could make a difference, I bet you'd rather have that playable land more often. I think those come in around $2 ea. Simple fixes for about $8 bucks.
Are you familiar with how to play Dimir Aqueduct "efficiently"?
*NOTE- I wouldn't recommend purchasing any upgrades until you figure out what others upgrades you want! Your mana needs could change based on the other changes you make.
More to come! I need to head to bed!
2 months ago
2 months ago
Love the match-up. I run TYS Kess as well, and it can run super smooth. I have a few quality of life upgrades I can recommend, but ultimately everything has to come down to what works best in your local meta.
For starters, I would reduce the land count by about 3-5. Particularly, I would cut Nykthos and then a combo of islands and/or swamps. Devotion works well in mono to two color decks, but TYS relies on you pulling spells more than lands or permanents, so you won't get as much value out of it here. Instead, I'd recommend Temple of the False God . Most times, you can get it online fairly regularly and having one land that taps for 2 colorless is pretty dope. I'd also recommend either the Dimir Aqueduct or Izzet Boilerworks . Karoo lands may set you back just a bit, but you want as much value as you can get out of it. Ultimately, I'd say drop back to 34 lands, and add Temple and a Karoo land of your preference into that mix.
Next, you have a decent creature-base, but I would tweak and trim that a little bit as well. I'd sub out Hypersonic Dragon for Backdraft Hellkite and remove Crypt Ghast and Consecrated Sphinx . All of those are solid choices in most cases, but Ghast hits the same issue that Nykthos does. Hypersonic is decent for value, but opening your graveyard further with Backdraft so you're not limited to just 1 card per turn is huge on your storm turn. Lastly, Sphinx is an absolute monster of a card, but it might come out a little too late to really get you ahead. I'd add a Mystic Remora , but that's personal preference. Honestly, Sphinx could go either way depending on your meta.
As for Instants, I'd sub out Boomerang for Chain of Vapor , Counterflux for Flusterstorm , Countersquall for Negate , Dissipate for Swan Song , Reverberate for Increasing Vengeance , Rewind for Muddle the Mixture , and Undermine for Disallow . My reasoning for Chain is that most people won't sacrifice a land to copy it, and if you really need to save something, you can do it to yourself, sac a land, and then bounce someone else's permanent. Not to mention, it's a good way to keep something heavy off the board if they use a ritual to sneak a threat in early. As for the counterspells, some of them in there seem a little narrow compared to the ones you had (i.e. they target specific card types), but the most threatening things you'll deal with on your main storm turn are instants and cards with flash, so conditional counters work as good defense for off-turn threats. Also, Muddle the Mixture is a great tutor if you have a lot of 2 CMC cards, because it will fetch you any of them for just 3 mana. It also doubles as a counterspell sometimes. For Increasing Vengeance , I always recommend this over other red copy spells because it gets so much more value out of the graveyard, even more so if you cast it with Kess. Instead of having to pay the flashback, you play its normal CMC and get a double-copy for the price of one (not to mention its interaction with TYS).
Artifacts, I'd swap Manalith and Vedalken Orrery for Talisman of Dominance and Talisman of Creativity . Extra mana rocks will help you get around land destruction, and provide you extra mana acceleration earlier. They also don't require you to filter mana the same way the signets do, but in exchange they do hurt.
I'd see if you can fit a Narset, Parter of Veils in place of Liliana. She works wonders for digging purposes, and totally shuts down everyone else's draw.
Lastly, for sorceries, I'd remove Barter in Blood , Decree of Pain , Fabricate , and Mana Geyser . In their place, I'd put Anger of the Gods , Cabal Ritual , Entomb , and Desperate Ritual . Anger absolutely nukes graveyard value, and if you hit it off storm it only gets stronger. Cabal Ritual works as a much more efficient black ritual once you hit threshold, which you should hit fairly quickly if you're cantripping and looting often. Entomb is just as good as tutoring to hand with Kess because if you're looking for a spell, just pitch it and cast it without conditions.
Wow, that was a lot longer than I expected. For some final additions, I'd recommend Red Elemental Blast / Pyroblast , Narset's Reversal , Arcane Denial , and Fire Covenant . REB/Pyro works as a good defender on storm turn and can remove a pesky blue permanent that's complicating your life. Narset's Reversal is excellent at protecting your own spells from counters, providing you extra iterations of those spells if you have excess mana, and copying particularly useful spells from other players if you don't want to be effected by them. Arcane Denial is an excellent cheap counter that, though it draws you and an opponent cards, works as a decent political tool and can buy you an extra turn when you're storming off. Lastly, Fire Covenant is a great targeted wipe spell. If you put enough life in it, you can take out just about any number of creatures that are giving you headaches without losing your own in the process.
Overall, I see a lot of potential in the deck and think it could be super smooth with a few changes. The biggest enemy in EDH is inconsistency, so you have to fight that harder than most of your opponents. Also, life is a resource too. Starting at 40 makes it really easy to pay life into spells. I hope this almost dictionary of changes helps, and I look forward to seeing it progress!
4 months ago
5 months ago
Hey, this is a good start for budget. Consider upgrading the manabase with many budget lands from C19?
- Command Tower
- Exotic Orchard
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Caves of Koilos
- Irrigated Farmland
- Dimir Aqueduct
- Azorius Chancery
- Orzhov Basilica
Lands to consider cutting:
6 months ago
- Harder cost, usually i spend to cast important blue spells or leave for protection
- Sorcery speed. I can cast Feldon's Cane on first turn or before i need it and just leave on field
- I usually have infinite , because Dimir Aqueduct + Wind Zendikon + Freed from the Real is easiest mana. But not sure about this part.