
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Gain .
Trade
Have (1) | ryancav |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Dimir Aqueduct occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Dimir Aqueduct Discussion
Grind on
Golos Landfall
1 month ago
Sweet deck!!
As you are running all five colors i would consider any of the bounce duals like Gruul Turf or Dimir Aqueduct over Guildless Commons, need that colored mana. Also bc
Golos can tutor any land you might consider some toolbox lands like Strip Mine or Inventors' Fair.
Also it looks like landfall is the name of the game, i always liked Retreat to Coralhelm and some more basic land ramp like kodamas reach, wood elves, solemn simulacrum, sakura tribe elder.
Anyway just some thoughts cheers and have fun!!
DemMeowsephs on
Power nap
1 month ago
I most certainly can! Archelos is super cool and can really warp a landbase, as now you can include so many tap lands that normally aren't too powerful, not only giving you that sort of ability but also making the land base WAY cheaper! You also have to think about the lands BEFORE you put our Archelos though, and so I'd say a balance between better lands and tap lands are what you probably want to head towards. What you have so far looks wonderful, and certainly efficient, though again, you may want to include one cycle of a certain land, maybe Breeding Pool, Overgrown Tomb, and Watery Grave? These guys can help get Archelos out, but after he's out you won't necessarily have to take the shock damage from them which I'd say deserves them a good spot in the deck. Other ones that aren't necessary but could be worth considering are Hinterland Harbor, Woodland Cemetery, and Drowned Catacomb, since again they can come in untapped with Archelos and still be relatively good without him, and of course the bounce lands Simic Growth Chamber, Golgari Rot Farm, and Dimir Aqueduct, since they can get pretty powerful when they come in untapped. Since you have Fabled Passage, Evolving Wilds, and Terramorphic Expanse I'd say it's worth it to slot in a Ramunap Excavator or Crucible of Worlds, since you'd then get two landfall triggers per turn guaranteed, since you can continuously play the sac lands again and again. If this trick proves to be very helpful, you may want to consider slotting in more fetch lands like Prismatic Vista, Misty Rainforest, Verdant Catacombs, Polluted Delta, etc. Speaking of landfall triggers, I think Myriad Landscape would work AMAZING with Archelos, as not only would the Myriad come in untapped, but so would what it searches for, giving you three landfall triggers just off of that one card if you have two mana to spare. So honestly, I don't have too much to say about the lands, I think it's pretty solid at the moment though you may need to playtest a lot to know for sure, however, I did find a bunch of great cards that could work well with Archelos!
- Amulet of Vigor: If Archelos isn't out yet and you have a ton of tap lands, this guy could be of great use, especially for just a single mana.
- Root Maze: SUPER amazing card, this guy can tax everyone but you! On your upkeep untap archelos, have everything come in untapped, then tap him before your next turn and boom now everyone's artiafcts and lands come into played tapped for one mana besides yours.
- Coldsteel Heart: Basically a 2 mana, untapped mana rock with Archelos
- Cryptolith Fragment Flip: This guy can perform your goal of whittling away peoples health, as well as coming in untapped with Archelos. The flip side can also perform that whittling quite efficiently.
- Manascape Refractor: Comes in untapped- could be pretty fun to see how that works out!
- Arcane Signet: You should run this no matter what
- Orb of Dreams: Similar power and ability to root maze mentioned above, this can tax everyone else except you with Archelos
- Renegade Map: Basically 1 mana get a basic land if you have Archelos out
- Sphere of the Suns: Great with Archelos out and coming in untapped
- Terrarion: Seems pretty solid if it doesn't come in untapped
- Worn Powerstone: Like the rest, pretty sweet if it doesn't come in tapped and can be immediately used.
- Moss Diamond/Charcoal Diamond/Sky Diamond: Untapped ability again
- Honor-Worn Shaku: Allows you to tap archelos and get something out of it
- Urborg, Tomb of Yawgmoth: It's amazing why not run it
- Retreat to Hagra: Can be a great way of slowly ruining your opponent's health, especially with the extra land triggers I mentioned before
- Stasis: If you already have the things you need to slowly remove your opponents health, this can pretty much ensure victory.
- Verity Circle: SUPER amazing if I'm understanding it correctly, basically whenever your opponents play a creature since it comes in tapped with Archelos you draw a card, and has the second ability if you are ever in need of it
- A great way to slowly get rid of your opponents health is with recurring triggers that happen every turn, such as curses. Here are some that I found: Trespasser's Curse, Torment of Scarabs, Cruel Reality, Curse of Thirst, and Curse of Fool's Wisdom
- ANY COMBO WITH RETREAT TO CORALHELM. Edhrec names 1000+ combos with this card, so I'd recommend looking through it and seeing if you find anything that would work if you haven't already!
That's all I have, sorry it probably wasn't too much regarding the lands, but I hope I gave you some good stuff to think about! I honestly love the deck it has a super cool theme, and seems like it could work very well! That said though, hope this helps, and have a wonderful day!
Spell_Slam on
UB Phantasm Control Mill Variant
2 months ago
You are definitely focusing too much on mill to enable only 6 cards in your deck. You could be doing it much more organically, as you mentioned, with removal/discard/counters.
If there is a mill card you could look at, it might be Paranoid Delusions, since you can mill an opponent 6 cards in one turn with it easily and potentially get to 9 the following turn, which can enable your plan consistently throughout the game.
I would definitely cut Mind Sculpt and Memory Sluice in favor of more control cards. Chainer's Edict, another copy of Cast Down and Disfigure are classics. Artful Dodge is another one that confuses me and could probably be cut.
Wight of Precinct Six doesn't seem like a great card, since it only counts creatures. In the very late game it will be big, but it seems like most of the time it will be a weaker and more expensive Gurmag Angler (not to mention getting weaker with graveyard hate).
Esper Panorama is not a very common piece of fixing and I'm curious why you chose it over Dismal Backwater or Dimir Aqueduct.
You could also definitely use more card draw (those slots get sucked up by mill right now). Preordain and Augur of Bolas are classics for Dimir Control.
ConsumingKiribo on
DiMill
3 months ago
Bitter Ordeal doesn't trigger because permanents don't count as permanents unless they're on the battlefield. Maybe something like Surgical Extraction is useful.
You don't need Urborg, Tomb of Yawgmoth as most of your cards mostly require blue mana. You're only using black as removal, so it isn't the best. Something better to put in the slot could be a bounce land, kind of like why you put in Oboro, Palace in the Clouds. Maybe something like Dimir Aqueduct or just another copy of Oboro, Palace in the Clouds.
Take my advice with a grain of salt though, as I am no expert on milling.
multimedia on
EDH - Admiral Becket Brass - Budget/Starter
3 months ago
Hey, nice budget version of Brass.
Some budget upgrades for Pirates and lands to consider:
- Spectral Sailor > Wanted Scoundrels
- Changeling Outcast > Daring Buccaneer
- Impulsive Pilferer > Dire Fleet Hoarder
- Departed Deckhand > Goblin Trailblazer
- Malcolm, Keen-Eyed Navigator > Kitesail Corsair
- Merchant Raiders > Siren Reaver
- Breeches, Brazen Plunderer > Dire Fleet Neckbreaker
- Coastline Marauders > Storm Fleet Spy
- Command Tower > Traveler's Amulet
- Exotic Orchard > Renegade Map
- Unclaimed Territory > Vivid Crag
- Path of Ancestry > Vivid Creek
- Shivan Reef > Highland Lake
- Smoldering Marsh > Cinder Barrens
- Sunken Hollow > Jwar Isle Refuge
- Izzet Boilerworks > Swiftwater Cliffs
- Dimir Aqueduct > Bloodfell Caves
Good luck with your deck.
babydaggers on
House Dimir
4 months ago
No Dimir Guildgate or Dimir Aqueduct? Might as well, for the theme. Getting a plus one from me, I love Dimir and I love the committed guild deck.
multimedia on
Kess Combo
4 months ago
Hey, interesting start on a budget version of Kess.
Some cards to consider adding:
- Baleful Strix
- Gonti, Lord of Luxury
- Arcane Signet: at TCGPlayer can get it for less than $3.
- Izzet Signet
- Dimir Signet: can get it for less than $1.
- Rakdos Signet
- Crumbling Necropolis: Grixis Tri land.
- Shivan Reef: can get it for less than $1.
- Smoldering Marsh
- Grixis Panorama
- Opal Palace
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
Cards to consider cutting for these:
- Temple of the False God: it will not tap for mana until your fifth turn which is really bad.
- Vivid Marsh: when it runs out of two counters it can only tap for black.
- Dimir Guildgate
- Swiftwater Cliffs
- 4x Mountain
- Guard Gomazoa or Fog Bank
- Sage's Row Denizen
- Izzet Chronarch
- Mnemonic Wall
- Salvager of Secrets
- Possessed Skaab
Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.
Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.
I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.
Good luck with your deck.
Quodan on
CMDZ - Jimmy's Marchesa (rebuild)
4 months ago
In the Extra Turns match against Jesper, Ashlen, and Josh I saw a few cards that weren’t on this list such as Hostage Taker , Phyrexian Tower , Mystic Remora and Dimir Aqueduct I was wondering if you could update this deck with those additions since I am a big fan of Marchesa, the black rose.