Dimir Aqueduct

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

: Gain .

Browse Alters

Dimir Aqueduct Discussion

LostDragon01 on Disciple of Deceit - Combos PDH

2 months ago

Flooremoji Stream of Thought is nice idea, i will definitely watch it closely. Through, it have many downs:

AhabDownUnder Dramatic Reversal is not as good, because i have too few nonland permanents that it can untap.

SideBae on Oloro Life A Plenty

2 months ago

I've always liked Oloro, Ageless Ascetic -- he was my first general.

One card I've always liked for Oloro is Zur's Weirding . With the constant life-gain from Oloro, Zur's Weirding can hold down an advantage like nothing else.

I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .

Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.

Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .

I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.

Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.

Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.

Kaya's Guile can be good, depending upon your meta. Same with Kaya, Orzhov Usurper and Rule of Law / Eidolon of Rhetoric effects.

Teferi, Hero of Dominaria is REALLY good, though he is about $30 these days. Pairing him with Stasis can produce an instant win; similarly, Smothering Tithe can pair with Stasis for a similar effect.

I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.

Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.

Search for Azcanta  Flip is a great card in control-style decks. I advise at least testing it, as well as Counterbalance .

I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .

It's worth replacing Evolving Wilds or Terramorphic Expanse with Prismatic Vista , if you have access to it.

Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).

If you want to start cutting down on your creature-count, you can run some REAL nice stax pieces. Tainted AEther , Night of Souls' Betrayal and Overburden are good cards.

Necropotence is a good card in life-gain. Aura of Silence is just good, period.

Darksteel Mutation is good removal for an opposing commander, even if it is already indestructible. Imprisoned in the Moon is similar.

Mystic Remora is a great card, especially if you're looking for more Rhystic Study effects.

Alright -- I gotta go to bed. Good luck with the deck building!

FunBun on Muldrotha, the „Fun“ in „Funeral“ *Primer*

3 months ago

You don't want to return an extra land to your hand with Dimir Aqueduct then??? :P

I see my enthusiasm got the better of me. I love the creature, but I see why it's not the right deck for it. i thought you played more ETB triggers.

TheAmazingSteve on Another Muldrotha deck

4 months ago

I agree with Pikobyte on the protection options; they are all pretty great. Another option you could consider in the way of protection is Shielding Plax ; I prefer this over Diplomatic Immunity since it has the option of drawing you a card.

Now, as for making the deck faster, I prefer to [along with the more premium ramp spells] run some includes that synergize with Muldrotha, like Font of Fertility and Wayfarer's Bauble . Also, Burnished Hart can be pretty alright, but may be a little slow (Test it). I would cut Primal Growth and run faster ramp too like Rampant Growth , Farseek and Nature's Lore . I don't think this deck needs the extra card advantage from Cultivate either, so don't run that. The deck also can recur mana dorks if they die, so Llanowar Elves are a great card here, along with their functional reprints.

I like to run Seal of Doom as more redundancy for your removal.

I would upgrade the mana base - doesn't have to be anything too fancy, just some Kaladesh fast lands, check lands, and pain lands in place of Temple of the False God , Dimir Aqueduct , Darkwater Catacombs .

I would also consider adding/replacing mana rocks that can sacrifice themselves for benefits. ( Commander's Sphere , Mind Stone , Hedron Archive ). They will let you dig for your combo faster without giving up much of an opportunity cost.

[As for cuts, Phyrexian Delver feels unnecessary, as does Apprentice Necromancer . I would also try to find a balance between all permanent types (maybe even run some planeswalkers) in order to get the most out of Muldrotha.

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Dimir Aqueduct occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

UB (Dimir): 2.61%

WUB (Esper): 0.7%

UBR (Grixis): 0.63%

BUG (Sultai): 0.72%