Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Urza's Saga (USG)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
ZendikariWol: By all means, there are certain decks that will love it. I was commenting that it acts as a backup to Isochron Scepter (albeit at the requirement for extra dorks/rocks) for the Scepter/Dramatic Reversal combo. It also allows you to use cards like Turnabout (assuming you have enough artifacts). And as DragonSliver9001 mentioned, Riku will probably love it (well, a typical 5-7 Riku deck at least).
The problem however (and part of the reason that people don't like the card - for your refernce DragonSliver9001) is that it falls prey to the multitool problem - it does a bunch of stuff, but none of it well and just ends up being bulky.
Don't get me wrong, I love mt leatherman as much as the next guy, but when I'm working on something specific, I will get the specific tool required. I feel like this card has the same kind of issue. I could run Lithoform Engine and could copy a creature spell of mine, but at 8 additional mana (assuming I'm playing and using it the same turn), or even at 4 additional mana, am I actually going to get enough bang for buck to warrant the card? And on top of that, if most of the creatures in my deck top out at 4-5 mana, how much have I slowed down the rest of my potentially last 2 turns just so I can make a second copy of Sun Titan for example? (who would be a good creature to copy).
And if I want to copy activated abilities, I can only do it once per turn without employing some sort of untap combo, so the activated ability has to be good enough to warrant paying 4 mana and then 2 additional mana, but not good enough that I could have just won the game with one activation of the ability anyway (e.g. Shaman of Forgotten Ways).
So on this, I think that Lithoform Engine just falls short on too many fronts because it tries to do too many things.
2 weeks ago
Short of having combo pieces in place, Turnabout could also offer an explosive turn, or the opportunity to play something really big.
3 weeks ago
Hey, my advice is choose one of Passage/Grounds/Lighthouse and cut the other two because lots of only colorless land sources can be problematic with Kalamax. Wolf Run/Settlement/Encampment are colorless sources and have much better interaction with Kalamax then other colorless lands.
In my opinion Passage is better than Grounds and Lighthouse, but I'm partial to attacking with Kalamax which Passage helps with. In my version I cut Passage for Reliquary Tower because I have lots more spells that can draw a lot of cards with Kalamax and I would rather keep those cards in hand than discard them. A reason to cut Passage is because you already have Wolf Run and it's an overall better land for repeatable evasion for Kalamax.
I presume you're playing Grounds because you're consistently against opponent graveyard strategies? If not then it could be cut since you don't have other Deserts and other than Encampment it's not worth including other Deserts. Lighthouse also doesn't seem worth it as a repeatable draw source since you can get better draw from many other sources.
Some changes to consider with cards in the maybeboard:
- Survivors' Encampment > Rugged Highlands or Forest
- Holdout Settlement > Swiftwater Cliffs or Forest
- Turnabout > Ravenous Gigantotherium
- Sprout Swarm > Djinn Illuminatus
There's a lot of high CMC creatures here; Gigantotherim and Illuminatus are not as good as the others.
- Wavebreak Hippocamp > Crackling Drake
Drake has a difficult colored mana cost to cast having so many Forests.
- Double Vision > Clash of Titans
I haven't played with Vision yet, but with your version of Kalamax not sure you need it since you already have Twinning, Intelligence and Melek.
- Return of the Wildspeaker > Might of Oaks
1 month ago
Um... four Black Lotuses, or are you going more budget? I suppose T1 Concordant Crossroads, Llanowar Elves/Arbor Elf/Priest of Titania/Oracle of Mul Daya/Worldly Tutor/Shamanic Revelation/Dramatic Reversal/Turnabout/Leyline of Abundance could make it easier.
1 month ago
Hi Flooremoji! To be honest, I haven't played the deck a ton, but it's been alright for me! I've seen people have a similar distribution of counterspells, adding a proper Counterspell or a Pact of Negation in the mainboard. If needed, you can always Cunning Wish for a Pact!
The Search for Azcanta Flip can be fairly powerful, but the thing is that it's slow. I like it in the Control matchup, and as I mentioned in the description, my meta is fairly Control heavy. A really cool thing to do with it, is to activate it (sometimes with just one Island, if you've cast multiple High Tide) and untap it with either Turnabout or Time Spiral! :D
Hi 0rc! The thing about Daze is that it's very good on curve, on turn 2 or 3, for the early stages of the game, specially if you can afford to bounce an Island. But unlike Flusterstorm it's not a hard counter, it's in fact a pretty soft counterspell! And when you're comboing off, paying one mana is fairly easy for any opponent! Specially if they have Islands as well, because High Tide also increases their mana. Flusterstorm is mostly a protective counterspell in counter wars, for when you're comboing off, and the Storm count is at least 3 or 4. The deck can pretty handedly combo with 4 Islands and a good hand, more securely with 5 Islands, and if you have a great hand, even with 3 Islands! Having High Tide, Turnabout and Time Spiral you can cast Tide, untap with Turnabout, cast the Spiral, draw 7, you have six mana... if you haven't played a land yet (turn 4+ then) it's awesome...
Oh! I love this deck! hahaha Thanks to you both for commenting!
1 month ago
3 months ago
I made a list that you can find here. If you change categories from "Type" to "Custom" I have each one labeled. There's a description with it, but below I'll include my recommendations. Let me know what you think.
Dig Through Time, Expansion / Explosion, Fellwar Stone, Fury Storm, Growth Spiral, Gruul Charm, Gruul Signet, Izzet Charm, Izzet Signet, Mana Geyser, Manamorphose, Mystic Retrieval, Past in Flames, Pull from Tomorrow, Ral, Storm Conduit, Reiterate, Repeated Reverberation, Reverberate, Seething Song, Shreds of Sanity, Simic Charm, Simic Signet, Snap, Stroke of Genius, Survivors' Encampment, Talisman of Creativity, Talisman of Curiosity, Talisman of Impulse, Treasure Cruise, Turnabout, Twincast, Underworld Breach, Utopia Sprawl, Wild Growth, Windfall
3 months ago
Golos, Tireless Pilgrim just gets nuts.
The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.
get Golos, Tireless Pilgrim in play and start using him
with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.
There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery