Turnabout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon
Promo Set (000) Rare

Combos Browse all

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Turnabout Discussion

manasource123 on kenrith reanimator

3 weeks ago

Neat deck idea. Seems like Awakening and Wilderness Reclamation could be nice additions to this list. Maybe something like Turnabout for the instant speed shenanigans!

Seedborn Muse as well, but she's a little pricier ($5-6 USD).

Seems like running all 5 of the elemental Force creatures would be fun and flavorful too.

Some back up reanimation might be worth considering as well. Victimize and Eldritch Evolution are solid options.

Karador, Ghost Chieftain , Chainer, Nightmare Adept and Nezumi Graverobber maybe too.

enpc on Tasigur's Wealth

1 month ago

If you're building a list designed to take advantage of as much land based ramp as possible, then I would probably drop the Thran Dynamo and Gilded Lotus lotus for more land based ramp. Not only does that focus on your land based theme, but it provides sorceries for you delve away.

I would also look at working in stuff like Turnabout and potentially even Doubling Season to help generate a bunch of extra mana for your combo turn.

There are a lot of chaff cards that I would recommend cutting as well: Mesmeric Orb , Sheoldred, Whispering One , Underrealm Lich , Temporal Trespass and Sultai Ascendancy .

JohnnyCRO on SpellSlinger made

1 month ago

Ok, here we go;

  • Explosive Vegetation & Skyshroud Claim - at 4cmc they occupy very awkward spot for ramp, both regarding the fact that at 4 mana you can do better things and the fact taht they don't really help you speed into faster Riku cast. Hence these should be cut IMHO

  • Rude Awakening - for your purposes, there is almost a strictly better card than this. At 5cmc and at sorcery speed, this is very risky and limited. Turnabout costs 1 mana less (though it's , which is a very different cost), works at instant speed and can be used occasionally to disrupt others' wins.

  • Tempt with Discovery - you don't have any key lands you want to tutor for. This is just a "fun" and vastly overpriced piece of ramp for you. You can and should play better ramp than this.

  • Bag of Holding - I assume this is here because of the flavor. But it's a terrible card in here. You'd be surprised how much of your "need" for proxying would be alleviated if you wouldn't play bad cards.

  • Sphinx-Bone Wand & Aria of Flame - cute, but both require resources and usually more than a bit of time to...well...not do much.

  • Mind's Dilation - cute, but haos rarely works in your favor. And at 7cmc it's hella expensive for such randomness

  • Arcane Melee - there is a card you might like more. THis costs 5 mana and gives the discount to your opponents, which isn't really good. Jace's Sanctum gives you a smaller discount, but costs less to cast and gives all your spells additional value.

  • Rewind - counterspells need to be cheap and efficient. At 4 cmc, this one is pushing it. Swap it for Unwind , which is slightly better.

  • Chaos Warp - this is good in color combinations that lack some kinds of removal. With both green and red at your disposition, you can certainly deal with a wide array of threats, and paying 3 mana to remove something seems like too much.

  • Archmage's Charm modal spells are cool. But in a 3c deck is a red flag. You can't really expect to cast this reliably. In 1 or 2c, it would be ok, but in here it seems like a nonbo.

  • AEtherize - this seems irritating at best, and at 4 mana surely you should be casting better removal than this.

That's 10 slots to work with.

First off, ramp. Your land count seems fine regarding your commander's cmc and ramp requirements. But your ramp package is horrible. If you want to do stuff and do it soon, you need to play better ramp than you currently are. Better ramp should also enable you to keep more 2-land hands and make your mid-game stronger, which seems to be a problem as it is now.

Fellwar Stone , Talisman of Impulse , Mind Stone , Rampant Growth , Simic Signet , Izzet Signet and Gruul Signet should suffice.

Also, this would make Isochron Scepter and Dramatic Reversal stronger options. Scepter would already be very cool in the deck. And with this many artifacts around, Dramatic reversal would become a decent ritual. And those two together with new and improved ramp package are a neat combo you can use to finish games.

This would leave you with one flex slot. My suggestion would be either Swan Song or Nature's Claim , depending on which you fear more; spells or permanents. Also, regarding the meta and specific wincons you're packing, Natural State could be a decent replacement for Claim if you mind the lifegain.

Further optimization would aim to lower your curve, probably by compacting the copy theme and x-wincons, to include more cheap filtering/draw spells for value casting

EYEZEEEFF on Estrid Enchantress

1 month ago

Driemer84, and this is why I am on this site. I totally forgot about City of Solitude and Turnabout , and I own both of them, so they will be going in.

Driemer84 on Estrid Enchantress

1 month ago

Have you considered City of Solitude to keep you safe on the turn you go off? You could even just run Dragonlord Dromoka , Grand Abolisher , or Teferi, Time Raveler though they are off theme.

What is your plan with Reset and Rude Awakening? Are you just looking to make blockers or untap your lands? What is your plan with Rude Awakening without a Leyline? You could consider Turnabout instead, but maybe I'm missing something.

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Turnabout occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.15%