Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

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Have (1) metalmagic
Want (1) Darui

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon
Promo Set (000) Rare

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Turnabout Discussion

enpc on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

ZendikariWol: By all means, there are certain decks that will love it. I was commenting that it acts as a backup to Isochron Scepter (albeit at the requirement for extra dorks/rocks) for the Scepter/Dramatic Reversal combo. It also allows you to use cards like Turnabout (assuming you have enough artifacts). And as DragonSliver9001 mentioned, Riku will probably love it (well, a typical 5-7 Riku deck at least).

The problem however (and part of the reason that people don't like the card - for your refernce DragonSliver9001) is that it falls prey to the multitool problem - it does a bunch of stuff, but none of it well and just ends up being bulky.

Don't get me wrong, I love mt leatherman as much as the next guy, but when I'm working on something specific, I will get the specific tool required. I feel like this card has the same kind of issue. I could run Lithoform Engine and could copy a creature spell of mine, but at 8 additional mana (assuming I'm playing and using it the same turn), or even at 4 additional mana, am I actually going to get enough bang for buck to warrant the card? And on top of that, if most of the creatures in my deck top out at 4-5 mana, how much have I slowed down the rest of my potentially last 2 turns just so I can make a second copy of Sun Titan for example? (who would be a good creature to copy).

And if I want to copy activated abilities, I can only do it once per turn without employing some sort of untap combo, so the activated ability has to be good enough to warrant paying 4 mana and then 2 additional mana, but not good enough that I could have just won the game with one activation of the ability anyway (e.g. Shaman of Forgotten Ways).

So on this, I think that Lithoform Engine just falls short on too many fronts because it tries to do too many things.

bushido_man96 on The Hydra X

2 weeks ago

Short of having combo pieces in place, Turnabout could also offer an explosive turn, or the opportunity to play something really big.

multimedia on Lightning-Butt Strikes Back!

3 weeks ago

Hey, my advice is choose one of Passage/Grounds/Lighthouse and cut the other two because lots of only colorless land sources can be problematic with Kalamax. Wolf Run/Settlement/Encampment are colorless sources and have much better interaction with Kalamax then other colorless lands.

In my opinion Passage is better than Grounds and Lighthouse, but I'm partial to attacking with Kalamax which Passage helps with. In my version I cut Passage for Reliquary Tower because I have lots more spells that can draw a lot of cards with Kalamax and I would rather keep those cards in hand than discard them. A reason to cut Passage is because you already have Wolf Run and it's an overall better land for repeatable evasion for Kalamax.

I presume you're playing Grounds because you're consistently against opponent graveyard strategies? If not then it could be cut since you don't have other Deserts and other than Encampment it's not worth including other Deserts. Lighthouse also doesn't seem worth it as a repeatable draw source since you can get better draw from many other sources.

Some changes to consider with cards in the maybeboard:

DeinoStinkus on A lot of mana quickly

1 month ago

Um... four Black Lotuses, or are you going more budget? I suppose T1 Concordant Crossroads, Llanowar Elves/Arbor Elf/Priest of Titania/Oracle of Mul Daya/Worldly Tutor/Shamanic Revelation/Dramatic Reversal/Turnabout/Leyline of Abundance could make it easier.

What about T1 Isochron Scepter imprinted with Dramatic Reversal and three Mox? Infinite mana T1.

MurderForBrunch on Go with the Flow! Legacy High Tide

1 month ago

Hi Flooremoji! To be honest, I haven't played the deck a ton, but it's been alright for me! I've seen people have a similar distribution of counterspells, adding a proper Counterspell or a Pact of Negation in the mainboard. If needed, you can always Cunning Wish for a Pact!

The Search for Azcanta  Flip can be fairly powerful, but the thing is that it's slow. I like it in the Control matchup, and as I mentioned in the description, my meta is fairly Control heavy. A really cool thing to do with it, is to activate it (sometimes with just one Island, if you've cast multiple High Tide) and untap it with either Turnabout or Time Spiral! :D

Hi 0rc! The thing about Daze is that it's very good on curve, on turn 2 or 3, for the early stages of the game, specially if you can afford to bounce an Island. But unlike Flusterstorm it's not a hard counter, it's in fact a pretty soft counterspell! And when you're comboing off, paying one mana is fairly easy for any opponent! Specially if they have Islands as well, because High Tide also increases their mana. Flusterstorm is mostly a protective counterspell in counter wars, for when you're comboing off, and the Storm count is at least 3 or 4. The deck can pretty handedly combo with 4 Islands and a good hand, more securely with 5 Islands, and if you have a great hand, even with 3 Islands! Having High Tide, Turnabout and Time Spiral you can cast Tide, untap with Turnabout, cast the Spiral, draw 7, you have six mana... if you haven't played a land yet (turn 4+ then) it's awesome...

Oh! I love this deck! hahaha Thanks to you both for commenting!

Shalom on Lutri + Strionic Resonator + …

1 month ago

lol, I forgot to mention, copying a Dramatic Reversal or Turnabout

zdayz_bryan on Golos - big mana

3 months ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

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