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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Glacial Wall
Creature — Wall
Defender (This creature can't attack.)
Eloniel on Nobody has the intention of building a Wall
3 weeks ago
Azeure To be honest there is plenty of redundancy that we don't play:
The only one worth running for me is High Alert because it does both "every creatures with defender may attack" and "they assign combat damage equal to their toughness" for every creatures without having to pay mana to apply the effect.
The second best one for me is Assault Formation but i still cuted it. Bedrock Tortoise is almost playable, if either the hexproof was not conditionnal to your turn or if it's mana value was 3 instead of 4.
For 3 mana we usually have 0/7 defender without abilities Glacial Wall / Wall of Ice or 0/6 with abilities Hover Barrier ( i don't take into account the 2 very good 3 mana drop that are Wall of Denial / Weathered Sentinels).
So now let's review Plagon, Lord of the Beach, Plagon is only a 0/3, don't deal damage equal to it's toughness without paying 1 extra mana each time, it's doesn't draw us a card with Arcades and it's ability only fufill one of the 2 needed condition for redundancy as explained above. I agree it could draw us lot of cards, ranging from 2 to 5-6. If we didn't had draw engine in the command zone i would say it worth it, bu since we have one i don't thinks it's necessary.
It's already very hard to find room for each new creatures cards, i'm already having hard time finding room for Crystal Barricade and consider removing Brave the Sands from my deck. A 3 mana creature has to be really really good to make the cut in Arcades now, and i don't speak about 4 mana creatures. I'm still on fence regarding Corrupted Shapeshifter since the only 4 mana creatures i play are Arcades, Sidar Kondo of Jamuraa and Tree of Redemption, and i wonder if i would not rather include Towering Titan instead as another wincon.
amarthaler on EDH Arcades, the Strategist
1 year ago
Update!
Out: Glacial Wall, 1x Island
In: Wall of Shards, 1x Plains
High_Priest_of_Avacyn on Wall defense
4 years ago
Some potential adds: Amaranthine Wall Angelic Wall Basilica Guards Bonded Fetch Colossus of Akros Consulate Skygate Doorkeeper Dragon's Eye Sentry Drift of Phantasms Charix, the Raging Isle Fog Bank Glacial Wall Golden Guardian Flip Grave Bramble Guard Gomazoa Jaddi Offshoot Kaijin of the Vanishing Touch Ludevic's Test Subject Flip Murmuring Phantasm Necropolis Order of the Stars Sprouting Phytohydra Steel Wall Sunscape Familiar Traproot Kami Tree of Redemption Wall of Hope Wall of Junk Wall of Kelp Wall of Nets Wall of Reverence Woolly Razorback Guard Duty Zephyr Net Belbe's Armor Dragon Throne of Tarkir Peregrine Mask
Valius on UB Mill
4 years ago
I’ve played Phenax mill for a while, and he works really well as a defensive deck with Wall creatures and milling at the end step. Creatures such as Wall of Frost, Glacial Wall, Guardians of Meletis, Wall of Junk, etc. Slap a Slagwurm Armor on one of those puppies and someone’s deck will be hurting. Illusionist's Bracers then make a creature double mill, which could mean game over if on your Consuming Aberration.
Additionally, Crawlspace and Collective Restraint can keep you safe while you just mill away.
Other cards that get stupid powerful in this kind of deck are Wight of Precinct Six, Mortivore, and Eater of the Dead who can mill potentially infinitely (especially with the aforementioned equipment cards).
And last thing is to turn mill into damage - Duskmantle Guildmage, Bloodchief Ascension are great, and don’t forget about Mindcrank!
Best part is most of these are very affordable, others look like they've gone up in price a bit since I got them, and even adding just a few can beef up Phenax because they all synergize with him alone.
Valius on Phenax: You Don't Need Those
4 years ago
I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.
You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.
Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.
I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.
And don’t forget, Laboratory Maniac is fantastic since you can also be a mill target, not just your opponents! Scry and Tunnel Vision yourself and you’ve won.
Johnnyson300 on Test Dimir Deck
5 years ago
If you're running Phenax as the commander, then I recommend stocking the deck full of walls, because they always have higher toughness. Moreover, they are generally cheap to cast, so by the time Phenax hits the board on turn five, you are ready to start up the mill engine. I recommend Glacial Wall , Amaranthine Wall , Wall of Lost Thoughts , Hover Barrier , Suspicious Bookcase , and Wall of Frost .
Cloudchaser.Kestrel on Fawx's Arcades Deck
5 years ago
or Axebane Guardian for that matter. Overgrown Battlement is great, but it really never hurts to have repeats and guardian makes mana of any color.
Both go infinite with Umbral Mantle if ythat's in budget (a fact that's less dangerous in other decks.) Guardian can also make infinite mana with High Alert
I'd cut Guardians of Meletis Fog Bank and Glacial Wall
Caerwyn on Just a Girl and Her Wonder Wall
5 years ago
The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.
The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .
Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.
High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.
Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.
Stalwart Shield-Bearers makes your creatures bigger.
Tree of Redemption can become a 0/30 or so fairly easily.
Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.
Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.
You can cut the following:
Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.
Myth Unbound does relatively little for you.
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