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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equiped creature gets +X/+X, where X is the number of creatures in all graveyards.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
2 months ago
hi all, im RockIV and im new in the forum. i recently returned into magic again. Im in need of some advice with my control/removal deck
my review : in the past i use to play with more creatures like Vampire Nighthawk, Gatekeeper of Malakir and Geralf's Messenger. Recently i changed it to be more removal oriented, and i tried a lot of diferent combinations, for example with Drain Life. what i am looking is a more optimal build for the deck with both creatures an enought removal to combat any deck. The problem is that i feel that i cant have both, I will need to choose creatures or removal. in another note, There are some creatures that i didnt add to the deck and always felt that would be great like Bonehoard and Wight of Precinct Six. so what do you guys think ? any advice will be deeply apreciated , thx to everyone for reading :D
6 months ago
Cool deck! Tbh this deck is going to need some significant changes to get it working smoothly, but it's a cool idea worth pursuing. I think the first thing you want to do is increase your land count to 35-36 for a deck of your style and average mana value. This is the number you'll see in a lot of beginner deck building resources.
This means making some significant cuts already but I think there's a couple areas that can stand it. You want your deck to be focused in what it's doing - rats and vehicles. The following I would suggest as a first round of cuts as IMO they are low impact, inefficient, and do serve your goals or themes well.
A fun card to add could be Entomb to put any vehicle in your deck into your graveyard to reanimate with Greasefang. Add Parhelion II as well and now Entomb can search for it and put it right in your graveyard ripe for the picking.
7 months ago
I like it. My Rakdos deck They were Expendable went in a different direction. Mine focuses on filling the graveyard for Bonehoard. But given the amount of graveyard hate, your build is more resilient. I might take mine in a similar direction to yours. I like Lightning Skelemental and Demon's Disciple in suicide/sacrifice decks. I think Lashwrithe goes well with Urborg, Tomb of Yawgmoth
7 months ago
Malignus Beast of Burden Stag Beetle Bonehoard Lord of Extinction Wall of Blood Tuya Bearclaw Arni Brokenbrow Stalking Vengeance Unleash Fury Choose Your Weapon Unnatural Growth Gratuitous Violence Fiery Emancipation
7 months ago
If we're talking targets for Cipher, may I interest you in Dreadhorde Arcanist? if you can pump it up to 4 power (maybe via Bonehoard), you can cast Whispering Madness, recasting it again from the graveyard via Arcanist Attack Trigger, then cipher it onto something guaranteed to hit to wheel 3 different times in a single attack phase
1 year ago
Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.
Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.
With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.
Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.
Some cards to consider cutting because they're not as good as others here:
- Lord of the Forsaken
- Sludge Monster
- Eternal Skylord: don't need it because you have Hordewing Skaab.
- Dread Summons
- Ghoul's Night Out
- Oriq Loremage: don't need it because you have Vile Entomber.
- Syphon Flesh
- Whispersilk Cloak
- Empty the Laboratory
- Liliana's Mastery
- Open the Graves
- Risen Executioner
- Phyrexian Crusader
- Ebondeath, Dracolich
- Army of the Damned
I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.
- Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
- Carrion Feeder: one drop Zombie.
- Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
- Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.
Good luck with your deck.
1 year ago
1 year ago
Thank you for the response. I will definitely add some Unearth cards as it would greatly improve my decks consistency. I will probably keep Bonehoard over Boneyard worm as the equip effect is to useful to give up. I will also Consider adding Grist, the Hunger Tide