Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equiped creature gets +X/+X, where X is the number of creatures in all graveyards.
Combos Browse all
|Commander / EDH||Legal|
Bonehoard occurrence in decks from the last year
Latest Decks as Commander
2 months ago
I also have the deck and am thinking about upgrading it. Your curve is a bit off. You want more 3 CMC cards, and cut down on higher CMC costs since you're not in green and ramping is not too easy to achieve. Though you have a decent amount of ramp with the artifacts.
Some things I would consider changing:
- Worn Powerstone -> Commander's Sphere for faster ramp.
- Bonehoard -> Mindcrank for even more milling.
- Latchkey Faerie -> Glen Elendra Liege to pump all your creatures even more.
- Command the Dreadhorde -> Ponder I think there's a good number of cards that let you get stuff from opponents, so more draw is never bad.
- Sure-Footed Infiltrator -> Reconnaissance Mission straight up more draw for the same mana cost.
- Silumgar's Command -> Brainstorm more draw.
- Distant Melody -> Arcane Adaptation turn all your other creatures into rogues, pump them with Anowon, the Ruin Thief and get even more mill!
- Master Thief -> Thieving Skydiver let's you attach equipment for free as well.
- Whirler Rogue -> Thada Adel, Acquisitor for more stealing.
- Fated Return -> Cunning Evasion I think this should work with Zareth San, the Trickster if he becomes blocked and you have an unblocked creature, plus it can save your other creatures.
- Fact or Fiction -> Memory Plunder you should have enough draw with these cards, so casting stuff for free from an opponent's graveyard is awesome.
- Obelisk of Urd -> Adaptive Automaton so you don't have to tap your creatures to cast the Obelisk, plus you get another rogue. If your budget is higher you can go for Metallic Mimic.
I think that's all I can think of, hope it helps :)
4 months ago
I've noticed Batterskull, Bonehoard, and other living weapon cards work really well with voltron Snapdax, providing a mutate target as well as the equipment buff. In the same vein, Stoneforge Mystic provides a mutateable body as well as tutors for a desired equipment.
8 months ago
Magnanimous i do like the fact that Jace's Phantasm is a very cheap 5/5 creature and i might add it to my side deck to work along with Nemesis of Reason & Bonehoard in case i dont have Ensnaring Bridge to cover any incoming attacks atm, although those cases are seldom seen.
8 months ago
You can probably cut all of your mill counters, spells that remove cards from hand or creatures are probably better. (i.e. Collective Brutality, Inquisition of Kozilek. You want the full for Glimpse, it's your best mill spell. Mesmeric Orb is another you should consider running. You can probably cut all the cards that mill half your opponents decks, they are slow and clunky. I would reccomend cards for creature based atchups in their place. Mission Briefing is probably better than Twincast in most cases. Bonehoard and your creatures that aren't named Hedron Crab don't really fit with the theme of a mill deck, they are working against your goal by not stalling (blocking dosen't count when you could just kill the creature) or milling cards. I'm going to link two different mill decks that preformed well online.
Use these as inspiration for the manabase and sideboard, as well as a reasource for interactive spells. Good luck brewing!
9 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
11 months ago
Hey, you're welcome :)
Good eye, Naru + Flicker + Phenax + Elixir to tap Naru to mill before it's blinked with Flicker, nice work. You're right, Altar of the Brood combos with Naru + Flicker and it's also a good card outside of the combo since it's repeatable. In fact Altar could replace Apprentice or another creature that has an ETB mill ability because outside of the combo these creatures are less good then what Altar does.
A reason to add more mana rocks is because the avg. CMC is high, rounded up it's 3.7 and there's a lot of four drops. When you have a lot of four drops then being able to play turn two ramp is very helpful. Phenax + Eater + Elixir is your main combo and it's a mana expensive combo. If adding Naru + Flicker combos then having more ramp makes them better too because the combo costs seven mana. Dark Ritual is a card to consider adding.
Cards to consider cutting to add Naru, Flicker, Altar, Zenith and Zone:
- Submerged Boneyard
- Mirko Vosk, Mind Drinker
- Keening Stone
- Into the Story
- Dauthi Embrace
I think you can push your deck a lot further even with the low budget. Ideally if you're playing combos you want tutors especially since you're playing black, but I understand not including them because of the lower budget. Scheming Symmetry and Diabolic Tutor are both worth adding. Mana efficient draw spells or repeatable draw sources can't completely replace tutors, but they can sure help.
- Mystic Remora
- Whispering Madness
- Read the Bones
- Drift of Phantasms
- Muddle the Mixture
These cards can be excellent support because they help to draw into or find the better cards in your deck. Wheels are good with Notion Thief and Psychic Corrosion. Madness can be repeatable with cipher. Drift can transmute to get one of Elixir, Flicker, Freed or Alarm. Muddle can transmute to get one of Guildmage, Greaves, Mindcrank, Orb or Rift. If not transmuting then both Drift and Muddle are fine since Drift has 5 toughness/flying and Muddle is a pseudo Negate.
With the lower budget draw spells and mana rocks are your best early game plays. These can help to setup combos, make land drops and have ramp for mid and late game, the stages of the game when your deck performs the best. Consider streamlining the creature base? Keep the creatures that are part of combos and cut a lot of the others?
Streamlined creature base example:
Bonehoard is the best card of the cards that are creatures who have power/toughness equal to all creatures in all graveyards. Because of it's ability to equip to another creature then in my opinion you don't need to also play Wright, Mortivore, Nighthowler. Hightower (flying, huge power/toughness) and Abrerration (mill, huge power/toughness) are the better high CMC creatures who are not part of combos because they can become huge and do something without having to attack.
11 months ago
Living weapons like Batterskull, Bonehoard, and Scytheclaw work great in a deck like this since the commander gives them haste without having to pay to equip them. And since equip creatures you control have flying as well, Skyblinder Staff pretty much makes your stuff unblockable.