![River of Tears River of Tears](http://static.tappedout.net/mtg-cards-2/MKC/river-of-tears/regular-1707459537.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
River of Tears
Land
: Add . If you played a land this turn, add instead.
![Captain N'ghathrod feature for N'ghathrod's Horrorshow](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/captain-nghathrod/femme_fatale-captain-nghathrod-clb-16528504760.png)
![Lazav, Dimir Mastermind feature for Lazav: Milling Cards & Filling 'Yards](http://static.tappedout.net/mtg-cards-2/zendikar-rising-commander/lazav-dimir-mastermind/mtg-cards/_user-added/femme_fatale-lazav-dimir-mastermind-znc-16011485220.png)
![Mishra, Eminent One feature for Mishra (Old/Retro Border Only)](http://static.tappedout.net/mtg-cards-2/the-brothers-war-commander/mishra-eminent-one/femme_fatale-mishra-eminent-one-brc-16645163510.png)
![Frantic Search feature for Frankincense & Dimyrrh](http://static.tappedout.net/mtg-cards-2/urza-s-legacy/frantic-search/frantic-search-cropped.jpg)
![Authority of the Consuls feature for The Church](http://static.tappedout.net/mtg-cards-2/kaladesh/authority-of-the-consuls/mtg-cards/_user-added/atony1400-ender666666-authorityoftheconsuls-14743073180-1-14800170960.jpg)
![Mairsil, the Pretender feature for Mairsil, the pretender](http://static.tappedout.net/mtg-cards-2/commander-2017/mairsil-the-pretender/mtg-cards/_user-added/skoobysnackz-mairsil-15024744540.png)
![Satoru Umezawa feature for Saturo Umezawa](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/satoru-umezawa/femme_fatale-satoru-umezawa-neo-16434277550.png)
Wesinator69 on
Imma Baddie I Do What I Please
1 day ago
I know you hate tapped lands so I would suggest the following:
![foil](http://s.tappedout.net/s1/img/foil-icon.053c92415218.jpg)
![foil](http://s.tappedout.net/s1/img/foil-icon.053c92415218.jpg)
Also I hate Temple of the False God it should stop being included in precons. Plus 37 lands is a bit much. There are a couple other cards that don't seem to do enough for the mana cost. So I would also suggest the following:
legendofa on Card creation challenge
7 months ago
seshiro_of_the_orochi Getting into some philosophical waters here. I'll dump this, then let the thread continue. (Not that I don't want to have this discussion, but we shouldn't lose track of the challenges.)
The Lorwyn tribal land cycle has all the ally colors except , with and as the only enemy color ones, and Bosk is the only one with a subtype. Plus, Primal Beyond is plonked in there, too. Definitely not any sort of typical cycle--it's not color balanced or type balanced, and two of them have different effects from the others. It's a thematic cycle, but not a cycle by color or mechanics, and I'm not sure there's anything else like that (the Future Sight lands don't count, and they're color balanced anyway).
wallisface on
Grinding like a pepper mill
10 months ago
Cool, for a pure mill $50 list I'd be doing something like this (all prices from Card Kingdom):
- 4x Fractured Sanity ($0.79ea, $3.16 for 4)
- 4x Ruin Crab ($0.99ea, $3.96 for 4)
- 4x Glimpse the Unthinkable ($1.79ea, $7.16 for 4)
- 4x Mind Sculpt ($0.35ea, $1.05 for 4)
- 3x Jace, the Perfected Mind ($3.99ea, $11.97 for 3)
- 4x Drown in the Loch ($0.99ea, $3.96 for 4)
- 4x Thought Scour ($0.39ea, $1.56 for 4)
- 3x Extirpate ($0.69ea, $2.07 for 3)
- 3x Fatal Push ($2.79ea, $8.37 for 3)
- 3x Crypt Incursion ($0.35ea, $1.05 for 3)
- 1x Murderous Cut ($0.35)
- 4x Field of Ruin ($0.35ea, $1.05 for 4)
- 4x River of Tears ($0.49ea, $1.96 for 4)
- 3x Choked Estuary ($0.59ea, $1.77 for 3)
- 3x Sunken Hollow ($0.69ea, $2.07 for 3)
- 7x Island
- 2x Swamp
Comes to $49.95 total.
Idoneity on When Will WotC Finish the …
1 year ago
WOTC is rather capricious as to what land cycles they finish and when.
Typically, they finish land cycles in adjacent set releases, such as the checklands in Dominaria and Ixalan (see Isolated Chapel and Glacial Fortress. But they have also quixotically completed the showland cycle with Strixhaven in 2021 (see Furycalm Snarl), despite it first being introduced on a separate plane in 2016's Shadow's Over Innistrad (see Fortified Village). They do this a lot, starting with the allies then bargaining it over to the enemies:
1995 brought Underground River then 2001 had Shivan Reef, 2010 brought Darkslick Shores then 2016 had Spirebluff Canal. These are rather large gaps, ranging from months to years.
There are plenty of land cycles that haven't been finished or haven't even begun. The five ally-colored lands from Future Sight has partially been officiated, consisting of Horizon Canopy, Grove of the Burnwillows, Graven Cairns, Nimbus Maze, and River of Tears. All of these are rather unique; two have been finished. Kind of. Modern Horizons parlously gave Horizon Canopy an enemy family. The Graven Cairns cycle was completed in Eventide and Shadowmoor. The rest are lonesome.
There's still Amonkhet's cycling cycle to finish up, so who knows when the buddy lands will be tended to.
nuperokaso on
Ninjas and Rogues
1 year ago
- 33 lands is too low and will force too many mulligans. Try playing 35 lands. To prevent being mana flooded with these extra lands, add lands that have some activated ability that can be used later in the game. I suggest adding Creeping Tar Pit, Access Tunnel.
- You have too few dual lands fixing your colors. You'll likely end up missing one of the colors. Here's a list of dual lands to consider: Choked Estuary, Darkwater Catacombs, River of Tears, Darkslick Shores, Shipwreck Marsh, Drowned Catacomb, Sunken Ruins, Temple of Deceit.
- Since you are an aggro deck, you need to play untapped lands. Remove The Dross Pits. BTW, you have it listed twice, which is obviously a mistake.
Chasmolinker on
Ferngully (Help Wanted!)
2 years ago
Have you tried Shipwreck Marsh in place of River of Tears?
azja on
Yuriko (Optimized) Primer
2 years ago
Hey @Spirits, sorry for taking so long to get back to you! You asked such detailed questions, so I wanted to make sure I had time to write out detailed answers :D
Karn's Temporal Sundering vs Capture of Jingzhou:
Like you said, just a budget consideration. Yuriko is my pet deck so I don’t use any proxies, but I highly encourage it for others! While the bounce effect of Karn's Temporal Sundering is nice, I’m thinking of replacing it with Time Warp or just cutting it altogether for Treasure Cruise.
Enablers:
Since I don’t have any combos, I’m all in on the Yuriko damage plan. So having an enabler at all times is much more crucial for me, which is why I play 15 of them. Comparing my list to others, it seems 15 is on the higher end, so you could probably get away with cutting a couple. You’re correct about Tormented Soul, it can’t be pitched to Force of Will, as well as the mana base being more blue-heavy. As for the flying enablers, they’re included for redundancy (since there aren’t 15 unblockable 1-drops). It’s pretty rare for every opponent to have a flying/reach blocker, and we don’t really care who we attack, so flying does a pretty good impression of unblockable. Plus, many of them have relevant abilities, especially Faerie Seer’s scry 2 and Wingcrafter which can give Yuriko flying. If you’re mainly trying to win with combo, I wouldn’t play any of the 2 mana enablers except Tetsuko Umezawa, Fugitive. But don’t underestimate Augury Owl in the “winning with big spells” shell!
I haven’t tried him out yet, so I’m also unsure whether he makes the cut. Normally I wouldn’t consider playing a planeswalker, since we’re not very good at blocking to keep them around for longer than one turn. But with Kaito, we’re guaranteed 2 activations since he phases out eot, so I think he’s worth testing out for sure.
Win-Cons:
I think the wincons you described are all totally viable. Most of the cEDH Yuriko lists win with Thassa's Oracle + Demonic Consultation or Tainted Pact since it’s only 2 cards and 3-4 mana (and tough to interact with outside of counterspells). Doomsday is significantly weaker than fish-consul, but its also a reasonable win-con. It’s convenient that cards that would go in the doomsday pile such as Gitaxian Probe and Street Wraith are already good cards for the deck anyway. When I first built this deck, I didn’t include doomsday for power level considerations. Now, I doubt doomsday would be too powerful for my playgroup to handle, but I decided to leave it out since I prefer to win with Yuriko’s ability.
Scheming symmetry is pretty much my budget replacement for Imperial Seal until we get a reprint. It’s true that you can do some cute plays with Nashi, Moon Sage's Scion or Fallen Shinobi. But most of the time, I save it until someone is below 16 life, choose them to tutor with me, put Draco on top of my library, and eliminate them before they can use the card they grabbed.
I’m a big fan of Mutavault since it allows me to rebuild a turn earlier after a boardwipe, or just to have an extra ninja that usually goes unnoticed by your opponents. Unfortunately, colourless lands are really, really awkward in this deck, so I wouldn’t play more than 1 or 2 at the most.
Drowned Catacomb, etc.
Since I’m currently playing 10 basics, I usually don’t have any problems with Drowned Catacomb and Sunken Hollow entering tapped. As for Mystic Sanctuary, it definitely sucks when you draw it and have to play it as a tapped island. But, imo it makes up for it in the late game when you can grab it with a fetch land and put an expensive spell on top of your library in response to a Yuriko trigger. If you’re including Tainted Pact, or just playing less basics in general, I would definitely cut those lands for City of Brass or River of Tears, like you mentioned.
Colourless Mana
I touched on this a bit in the Mutavault discussion, but you definitely want to stay away from colourless lands as much as possible. Although Ancient Tomb and Gemstone Caverns are really powerful lands in a vacuum, the early mana they provide isn’t worth it imo. I definitely agree with you that Reliquary Tower is a trap. I wouldn’t play it in very many decks in general, especially not in Yuriko. As for Glacial Chasm and Maze of Ith, they aren’t played enough in my playgroup for me to need an answer for them. But if they did become more popular, my plan would likely be to cut Mutavault and include Strip Mine/Wasteland instead.
I hope everything I explained made sense and was helpful to ya! Don’t hesitate to ask me more questions!
Spirits on
Yuriko, Shadow of Fate EDH
2 years ago
Hey Virlym,
Thanks for all the great information, very much appreciated.
I've removed River of Tears and replaced with Tarnished Citadel. I prefer not to rely on an Island or Swamp for something like Drowned Catacomb (Not a T1 land) or Choked Estuary. Urborg, Tomb of Yawgmoth is out, likely helps opponents more than me anyway. Can't decide if Ancient Tomb any good here or if it's better than Tarnished Citadel, I think the T1 is more important than .
Wingcrafter T1, and then Commander Ninjitsu doesn't give it flying? T3 it's paired with Yuriko, the Tiger's Shadow. It's unlikely it won't have a target to attack T2 though without flying, not 100% but pretty likely.
Tormented Soul totally makes sense with the number of cards that need to pitch blue cards, and with how many CMC1 unblockables there are.
Prosperous Thief feels ok with the treasure, but only creating one is borderline. Am I missing any other key ninjas? There are a couple with ninjitsu with CMC1 which isn't bad for the draw, but their own abilities not that exciting?
Scheming Symmetry in Fallen Shinobi as you suggested or even a Opposition Agent or Nashi, Moon Sage's Scion will deliver maximum value for after Yuriko, the Tiger's Shadow punches for 12 damage.
I think Thassa's Oracle will be the main win-con, and Yuriko, the Tiger's Shadow damage with control/turns will be the alt. Avoid diluting any more cards. If Thassa's Oracle is exiled, likely games over before could get to a second anyway, Yuriko, the Tiger's Shadow is always there and can be taken advantage of.
Should Moon-Circuit Hacker be in here too for another drawing ninja? Or just try and tutor the best ninjas and try an win?
Kaito Shizuki feels wrong tempo / timing for the deck to me. I'll let others test him lol.
Scry 3 seems good, adding the Augury Owl to my maybeboard.
I'm thinking this is v1 for testing? Any glaring misses I should fill before spending a million bucks ehre lol.
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