River of Tears

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

River of Tears

Land

Tap: Add (Blue) to your mana pool. If you played a land this turn, add (Black) to your mana pool instead.

River of Tears Discussion

rdean14 on Card creation challenge

2 months ago

ClockworkSwordfish, I love that design so much!!! River of Tears is like this, but yours is much more flavorful!

Nathanaiel on Dimir Midrange (Primer?)

2 months ago

Another idea that just popped into my head: Have you tried River of Tears at all? Might be worth a shot in a strict Dimir build. Taps for black turn 1, comes in untapped and while it is in some ways a blue-only land, if you have multiple untapped lands in your opening hand it usually works out fine.

SynergyBuild on Tezzeret/Thoughtcast Affinity

3 months ago

Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .

BTW, did you mean Underground Sea when you typed Underground River ? In which case I'd add Underground River over Underground Sea anyway.

For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.

Spellskite is harder, for this Lightning Greaves would be my pick, but Swiftfoot Boots additionally works for budgetary reasons.

Arcbound Ravager is the hardest. Any other artifact based finisher you'd like can work, but Mirrodin Besieged is my favorite.

Tyrant-Thanatos on Why is WotC Inconsistent with ...

3 months ago

DemonDragonJ: Don't get me wrong. I'm happy to finally see more of our Future Sight land cycles seeing print. I'm just annoyed to have a 6/10 land cycle. I hope we get the rest of Horizon Canopy , and agree that I really really want to see the rest of Nimbus Maze .

I'm also interested in seeing all 10 (20?) of River of Tears . Though I'm less convinced that will ever happen.

Rzepkanut: This isn't just about Standard though. There are non-standard sets where the practices discussed could be implemented, but they're not. Also if it took Fetch Lands AND Shock Lands to lead to 4-5 color decks, I don't see all 10 Check Lands at uncommon doing the same. That sounds like a bit of a stretch to me.

BMHKain on What to add/cut for cEDH ...

4 months ago

@bushido_man96: Wait... You like the Horizon Enemy Color lands? Are they really that great? I, mean, sure, Horizon Canopy was a Future Sight Dual Land; but even stuff like Grove of the Burnwillows , Nimbus Maze , River of Tears ... Now I'd like to see a full cycle of those; maybe even Land Creatures like Dryad Arbor in which they have a Basic Color to base upon. But there also is the Storage Duals w/o an enemy cycle. I'd like to see cycles for all those...

Oh, & found a new combo for cEDH Boros anyway: Altar of the Brood + Ancestral Statue (Or even add Rest in Peace in this case?). Think; repeatable mill that wincons for cheap. That said, I just wonder how such a kind of combo might actually do better...

But what about Eldrazi Displacer & the engine of creatures it has? How bad is it here? I don't remember if you answered previously, thus why I'm asking... Finally, Land Tax is still in, but this deck doesn't seem to have enough Basics; how many would be added on avg (Number of Basic Lands, not the Land Types.) as I reach 100 Cards? I'll let you think about all this...

dingusdingo on The magic touch.

5 months ago

Alright lets break down your deck and take a peak.

Lands

Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.

Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .

Wincons

Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.

Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.

Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!

Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.

Doomsday is strong but you are lacking some necessary cards. Gush and Gitaxian Probe will make your life far easier. Same with Lion's Eye Diamond . I would currently cut this from your deck.

Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter

Ramp

Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.

Card Draw

You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.

Interaction and Removal

Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.

Closing Thoughts

You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?

EsperControl4Life on Acquire the Sun

5 months ago

So I'm not sure if you are on a budget, but I would highly recommend Fatal Push , Path to Exile , Serum Visions , Terminus , and Mana Leak . Also you need at least 4 more lands to reliably cast anything over 3cmc if you aren't looking to shell out the money for fetches and shocks than I would go with River of Tears , Temple of Enlightenment , Temple of Deceit , Temple of Silence no more than 6-8 total etb tapped as you want to still be able to play spells on curve.

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River of Tears occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%