Helm of Obedience

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Helm of Obedience

Artifact

(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.

MilesHiles on Venom, the King in Black

7 months ago

Thanks for all of the suggestions! I think I will probably go to add Mind Stone in addition to Charcoal Diamond since Venom costs 5 the deck has a higher curve as is. Cabal Stronghold is in the deck basically as a second Cabal Coffers option that taps for other mana. Urborg, Tomb of Yawgmoth is a pretty key part to making both work but the deck has a lot of search to cover the gap most of the time. I like Volrath's Stronghold but that'll be a late add since it's a higher cost card and this deck is jank at best. I tried Imp's Mischief before but didn't make good use of it. I like the card but haven't found what I want to pull for it. I probably won't add a Nim Deathmantle combo since I already run one in another deck. Helm of Obedience sounds like a fun two card combo maker though and I'll definitely be looking to add one in.

Profet93 on Venom, the King in Black

7 months ago

Mind Stone > charcoal diamond. You are mono black with a super easy land base, draw takes priority over colors, not to mention you can use it the same turn

Do you feel 18 basic swamps is enough for cabal stronghold? You need 4 basics just to break even, 5 to get barely extra. Might as well swap it out for something that can assist you more like Buried Ruin to get back aetherflux or bolas citadel. Deserted Temple can untap coffers or be used politically. Thespian's Stage is nice to copy coffers or opposing utility land. Volrath's Stronghold is helpful recursion and in a pinch, can bring ur commander from grave to top deck, at the cost of your draw per turn, should he become to expensive to cast.

Imp's Mischief - Similar to withering boon, it can be used very well. It "counters" counter spells while redirecting targeted draw, removal, extra turns and more! Bluff like the blue player.

This seems like a very good stuff deck rather than a commander focused deck. Might consider adding the Grave Titan + Ashnod's Altar + Nim Deathmantle combo. Each card is good on it's own for the most part.

Or simply add in a Helm of Obedience to go with ur leyline or daruthi voidwalker for combo

Beespair on Rule the Galaxy [Kaervek, the Punisher]

9 months ago

Profet93

Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.

I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.

Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.

I removed these cards from the deck:

Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.

Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.

Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.

Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.

Cabal Stronghold: As you've mentioned, 17 basics is too little.

Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.

I then added these cards:

Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.

Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.

Yahenni's Expertise: Just a cooler Languish.

Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.

Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.

Sudden Spoiling: Cool tech against control and protected creatures.

I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.

I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.

Beespair on Rule the Galaxy [Kaervek, the Punisher]

9 months ago

Profet93

Thanks for all the suggestions! Never seen Yahenni's Expertise before, it is really good, will definitely remove Languish for it.

Might change Ulcerate for Sudden Spoiling, not just for the effect but split second is really good at fighting other control decks, as you said, super useful tech.

Good point about Cabal Stronghold, definitely changing it for Buried Ruin.

Never thought about Helm of Obedience with Dauthi Voidwalker, super cool combo, I'll definitely include it in the deck.

I'll take a look at what to remove for the other suggestions, they are all definitely top choices and I completely agree should be in the deck.

Profet93 on Rule the Galaxy [Kaervek, the Punisher]

9 months ago

Sorry for the double comment

Helm of Obedience = Combo with voidwalker, is a crime and messes up top decks.

Buried Ruin - Recur aetherflux or bolas citadel

Deserted Temple - Not needed but useful for coffers + political cool.

Winding Canyons/Emergence Zone - Flash is helpful to protect combos and force opponents into bad actions

Kromanox on 狂気の鬼、理性を喰らう者-Kyoki no Oni, the Devourer of Sanity

11 months ago

1º Update:

Some adjusts to mana curve in order to improve speed and board impact.

  • Priority wincons are:

1- Doomsday Excruciator to destroy their hope;

2- Helm of Obedience + Leyline of the Void OR Helm of Obedience + Dauthi Voidwalker to obliterate their dreams;

3- Bloodletter of Aclazotz + Scourge of the Skyclaves OR Warlock Class + Scourge of the Skyclaves to consume their lives

ThassaUpYo@ssa on Davy Jones Locker

2 years ago

Profet93

Solid suggestions...what would be reasonable to swap out in favor of Helm of Obedience, Praetor's Grasp, Stifle, and Tale's End?

Profet93 on Davy Jones Locker

2 years ago

ThassaUpYo@ssa

Stifle

Tale's End

Disallow

Although not exactly friendly to your average cmc, a Leyline of the Void/Dauthi Voidwalker. Adding in a Helm of Obedience for theme but more importantly combo

At the risk of "wasting" your spell on it, Praetor's Grasp. Luckily you can just take their sol ring, mana crypt or important combo piece should they not run eldrazi.

Hope this helps!

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