|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
Helm of Obedience Discussion
2 weeks ago
Hey, I've actually taken out the Lab Maniac now and put in other things! Windfall + Notion Thief , and I already had a Rest in Peace in there so adding a Helm of Obedience made pretty good sense. Empyrial Armor also stacks hard with Necropotence .
1 month ago
Things to remove and why:
Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out
From Under the Floorboards - no way to activate madness which is what makes it good
Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures
Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.
Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.
Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.
Things to add:
Altar of Dementia swap that one out for Ashnod's, it's better in this deck
Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.
Helm of Obedience is a pricey card but definitely would do work here
Millstone if you took that one out
1 month ago
1 month ago
Shadowz6677 not sure how $1800 is budget lol but yeah thanks for the suggestions. I am not trying to get big things into the graveyard and all the small creatures I run I do get value off of immediately bc I almost always have Yawgmoth out already and use him to keep boards clean while drawing me a bunch of cards. This deck has several engines in it that make it very resilient and incredibly easy to win. I probably have a 85-90% win rate with his in my meta easily.
1 month ago
kirkhammett778 currently, I run Yawgmoth Living Death, so I'm not a fan of small creatures that don't give me value instantly. Pitch some big creatures to the bin. Living Death to drag everything back off of sac outlets to bring Yawgmoth back. That kinda thing.
Theres a bunch of other advice I can give, but I'd have to look at the deck more in depth.
1 month ago
I would cut a lot of your tutors, particularly the ones with a CMC of 4 or greater. Consistency is a good thing, but you have to remember--any tutor you cast is a turn you're not casting a more useful card. That's fine with tutors that costs 1-2 mana, and a bit more iffy at the 3-mana point; that's a big problem when you're forgoing the casting of a 4+ mana spell because you want to tutor.
That said, one tutor I would consider adding is Razaketh, the Foulblooded .
You might want to consider running some card draw options. You're a bit limited on that front since you're not running blue, but you can at least slam Necropotence for some tremendous card advantage. Vilis, Broker of Blood might be another good option, since he can both remove enemies and draw you cards.
You mentioned your opponents were winning before you could, and wanted advise on how to speed up your deck. However, speeding up your victory is only half the battle--you also have to keep opponents from winning.
A more aggressive removal package would probably help you. Winds of Abandon and Toxic Deluge are both great cards that can demolish opponent boards while leaving the demons you need to win relatively unscathed. Path to Exile and Dismember are great, and easy to cast for just a single mana. Anguished Unmaking and Vindicate are a bit slower, which can be problematic, but can hit any permanent if you find that's something you need. Vandalblast is pretty nifty, and often hits a large number of combo pieces or annihilates your opponents' ramp.
I would also focus on adding more creatures with short term enter-the-battlefield effects. That way you get immediate benefits when they hit the battlefield. You can cheat some pretty impressive ETBs into play, which can allow for fairly significant tempo swings.
All that said, I think your deck still might be a bit too fragile. Currently, your primary win conditions are an enchantment that requires some fairly specific setup to go off and then using your creatures as beatsticks. You might want to add a few more game-winning combos--since you can cheat cards like Vilis, Rune-Scarred, and Razaketh into play, finding your combo pieces shouldn't be too hard. Some good options include:
- Mikaeus, the Unhallowed (a solid card for your deck regardless of whether you're comboing or not) and Triskelion , which produces infinite damage;
- Rest in Peace (which is a great card combo or not, hosing graveyard-matters decks) and Helm of Obedience - when you activate Helm for X > 0 with Rest in Peace in play, you mill an opponents' entire library;
- Worldgorger Dragon and Animate Dead results in infinite ETB triggers on your creatures (which would be extra helpful if you add more ETB effects, as outlined above).
1 month ago
Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.
The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.
Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.
Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.
Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .
In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.
In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .
I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.
In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.
If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.
Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.
Good luck, man!
2 months ago
Helm of Obedience occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%