Helm of Obedience

Helm of Obedience

Artifact

(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Helm of Obedience occurrence in decks from the last year

Latest Decks as Commander

Helm of Obedience Discussion

connor_s on Not Another Zur Deck

2 weeks ago

DreadKhan I used to have Rule of Law in, but ended cutting it for Arcane Laboratory so it can be pitched to Force of Will more regularly. It can absolutely get in the way of the consultation win, but I play with Ad Nauseam players and it hurts them far more often. I dont know why I never thought of copying Helm of Obedience . Maybe ill put Mirrormade back in.

I dont think I've ever even seen Web of Inertia . Worth considering for sure.

In my playgroup, I have a hard time winning through voltron. I took All That Glitters out, but with more copy enchantment/artifact effects, it would be worth including again

Thank you for your suggestions!

DreadKhan on Not Another Zur Deck

2 weeks ago

Rule of Law is another 1 spell per turn enchantment, as is Eidolon of Rhetoric , both fetchable, and Archon of Emeria is great but not an enchantment. I run a Rule of Law based Zur deck, but I set it up so my win cons don't require 2 spells in the same turn. Does Consultation play nice with Laboratory for you, it seems like you are at risk of blocking your own win con sometimes.

Speaking of win cons, if you set up Helm of Obedience you might want to fetch a Mirrormade next, so you can kill the remaining 2 players in 1 turn, 1 the first turn you set up, then the remaining two the next turn. The versatile copy effect has lots of niche uses, so it's not a dead card (even if all you do is copy Sol Ring when you fetch it up, it's doing work I'd argue).

Web of Inertia is sometimes a lot better than Energy Field if being attacked period matters, IE vs Najeela or Eldrazi. If you just want the damage prevention I like Solitary Confinement , so I can't be targeted.

All That Glitters is, I find anyways, the best Zur Voltron card you'll find, often providing enough buff to win on it's own in slower match ups, IE if your hate cards do work. Any Copy Enchantment type effects (I run 3) synergize really well with Glitters.

DreadKhan on Zur the enchanted one

2 months ago

Web of Inertia helps vs stuff like Eldrazi, because stopping damage is easier than stopping all attacks. RiP also combos with Helm of Obedience if you want to nuke people at will.

Detention Sphere plays well with Estrid's Invocation, you can keep clearing out one type of tokens a turn. The Invocation can also be used this way to fiddle with things that don't like being exiled, such as vs +1/+1 counter stuff, or evenIsochron Scepter if someone isn't winning outright off of it.

Yuri200X on RALLY THE HORDE COMBO (HOMEBREW)

3 months ago

Actually, osiczym, thinking about it... I guess the argument for why this works is the same argument for the following cards/interactions:

All of these have the implicit command of stopping the effect once the library count reaches zero...

So I guess there you go, that's why this works

TrueSharinganx on Damia, Eye Contact Communication Specialist

3 months ago

Cuts:

Helm of Obedience if not going combo route

Arisen Gorgon Too dependant on Liliana being on the field

Gorgon Recluse Too high CMC for what you do

Infernal Medusa Medusa /= Gorgon

Keepsake Gorgon Too high mana for one and done

Korozda Gorgon Too high CMC && not running heavy +1+1 Presence

Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.

Oona's Blackguard Cut unless you are rogue heavy

Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.

Venomous Hierophant Currently you aren't running much recursion cards I.E Reanimate

Night's Whisper not too useful, in blue if you need card draw, maybe a Blue Sun's Zenith or something

Maybe:

Gaze of the Gorgon A little too high mana but hilarious at the same time.

Killing Glare not bad spot removal, however, it may be more impactful to consider something like Doom Blade which is cheaper, and works on all but white.

Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.

Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.

Adds:

Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.

Eternal Witness , Maybe cut Pharika's Mender for this, as it is 2 less CMC for almost the same thing.

Chevill, Bane of Monsters super value at 2 cmc

Baleful Strix Super value at 2cmc, fly, dedtouch, card draw

Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability

Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!

Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature

Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!

Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!

Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable

Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list

Orochi Hatchery Funny stuff this one, totally up to you

Bow of Nylea all creatures get deathtouch + more check this one out

Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.

Kodama's Reach Mana Ramp

Search for Tomorrow Mana Ramp

Three Visits Mana Ramp

7thZombieman on Discard Nitro

4 months ago

Mindcrank + Bloodchief Ascension / Leyline of the Void + Helm of Obedience / Mikaeus, the Unhallowed + Cinderhaze Wretch These are some solid combos for discard tribal, and usually a quick closeout for a game.

I'd leave the Painful Quandary in and opt out Oppression. Every time I've played Oppression, its fucked me in the long run. Library of Leng is better than Anvil of Bogardan in my opinion, since it only applies to you. Definitely include that Sangromancer, crazy value in a discard deck. Mind Rake > Mind Rot just cause of the overload cost. Some cards to think about adding in Imp's Mischief, Rankle, Master of Pranks, Syphon Mind, Mind Twist, Archfiend of Ifnir, Banshee of the Dread Choir. Good lookin deck though! Hope these suggestions can help you out

clancy292 on Not Me, Us

5 months ago

alexjustdoit Do you mean Helm of Obedience ?

mlequesne on Sygg, the Soapbox Racer

6 months ago

Nice deck bro, I love the aproach you've given to a merfolk deck.

I see you're running Rest in Peace and Enlightened Tutor, if you're a respectless bastard you can also run Helm of Obedience which is a good finisher in a control deck.

See ya <3

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