: Add to your mana pool.
, : Target player puts the top three cards of his or her library into his or her graveyard.
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|Commander / EDH||Legal|
Latest Decks as Commander
Nephalia Drownyard Discussion
1 week ago
Deck seems slow, you need a lock piece. Something like a couple wraths or, if you can possibly afford it, Ensnaring Bridge is insane.
What you need is more board interaction, like Fatal Push or even just Cast Down, and some untapped duals. Choked Estuary is okay, River of Tears might help. Just lands that can ener untapped, regardless of how often, will increase this decks power by a lot.
1 week ago
1 month ago
Yeah honestly I just went over some of the major categories. There are tons more individual utility lands. All the manlands are mentionable, as well as cards like Nephalia Drownyard, Castle Ardenvale, Gavony Township, etc.
Tbh, been looking to make an all-in value lands deck with combos like Inventors' Fair for Expedition Map for Academy Ruins for Map to find all the other utility lands, or Inventors' Fair for Crucible of Worlds to fetch more artifacts that combo with the utility lands. I mean Blast Zone with Crucible of Worlds is beast, and Suns_Champion's amazing mention of Scavenger Grounds would work great into the pile!
4 months ago
Every time I think of blue control decks I get PTSD from facing Esper Drownyard during that standard every damn week. It was a deck full of answers, it ran 0 creatures, and its' only win-con was Nephalia Drownyard to make you mill 3 each turn. It was soul crushing to play against and it took FOREVER (usually went to turns early in game 2).
7 months ago
Hey, Persistent Petitioners with Ashiok, Dream Render and Planar Void make a deadly combination for mill. Ashiok is good because for one loyalty he can exile all your opponents graveyards and you can do this up to 5 times. Mill is risky as a main strategy in multiple player Commander because graveyards are a huge resource for most decks; an extensive of an opponents hand. Exiling graveyards means opponents can't use graveyards as a resource after you mill them. Void exiles any card that's put into a graveyard, this includes your own cards, but this hurts your opponents much more than you because of mill.
You can have any number of Petitioners in your deck and they're two drops with 3 toughness. Tapping four Petitioners makes an opponent mill 12 cards. This is a good backup plan for Phenax who will not always be on the battlefield to mill your opponents. You can tap four Petitioners even if some of the them have summoning sickness which can speed up the mill of your opponents. 20x Petitioners is $20 which is budget, Ashiok is $2 and Void is less than $1.
Command Tower, Sunken Hollow, Darkwater Catacombs, Esper Panorama, Grixis Panorama, Ash Barrens are budget land upgrades to consider. Nephalia Drownyard is repeatable mill from a land that less than $1.
Good luck with your deck.
9 months ago
So Scarab God is one of my favorite commanders so you're in luck. I have a lot of recommendations for you. Lets start off with creatures. Creatures: Though you want mostly zombie tribal, you do want a few largely impactful cards that you can discard into your graveyard and recast with The Scarab God . Some cards I'd recommend are Sheoldred, Whispering One , Jin-Gitaxias, Core Augur , Sower of Discord <--- This card in combination with Paradox Haze + Wound Reflection make for an extremely quick kill for 2 people, Noxious Ghoul , Ghoulcaller Gisa , Eternal Skylord , Gleaming Overseer , Undead Alchemist , Corpse Connoisseur , Lord of the Accursed , Lich Lord of Unx and Gisa and Geralf
Lands: First of all your Crypt of the Eternals isn't legal in your deck as it has red mana. Now lands are usually the most expensive part of a deck but also the most important part of the deck. If you're willing to cough up the money or want to get proxies of them here's my recommendations: Cabal Coffers , Command Tower , Crypt of Agadeem , Fabled Passage , Field of the Dead , Myriad Landscape , Nephalia Drownyard , Phyrexian Tower , Polluted Delta , Urborg, Tomb of Yawgmoth , and Volrath's Stronghold . If you have a way of making a proxy I'd also recommend Underground Sea because this card is ridiculously expensive. Then equalize your basic lands a bit more with 13-14 swamps and 7-8 islands.
Sorceries/Instants: My recommendation is remove all of your instants and sorceries with the exception of From Under the Floorboards , Syphon Flesh , Army of the Damned and Zombie Apocalypse . Now simply replace them with Restless Dreams , Mind Bomb and Careful Study so you have more discard outlets.
Artifacts/Mana Dorks: Most of your artifacts and mana dorks are good but could use some tuning. My recommendation is to swap Dimir Locket with Dimir Signet . Swap Prismatic Lens with Arcane Signet . Swap Star Compass with Commander's Sphere . Swap Charcoal Diamond with Darksteel Ingot . Then as an alternate win condition, you can toss in a Mindcrank and Strionic Resonator to mill your opponents as they take damage and then allowing you to double Scarab Gods ability.
Enchantments: You're missing out on some amazing potential with enchantments. Keep all of the ones you have but think about replacing Monastery Siege with a Rhystic Study or The Immortal Sun . Now I'm just gonna list off a lot of enchantments for you that work wonders in this style of deck. Pick and choose which ones you want: Tortured Existence , Zombie Infestation , Curse of Disturbance , Phyrexian Arena , Grave Pact , No Mercy , Dictate of Erebos , Liliana's Mastery , Open the Graves , Rooftop Storm <-- this one is a must have. Wound Reflection and finally Grave Betrayal . Your Endless Ranks of the Dead is new to me btw and I'll definitely be adding that one into my Scarab God deck. That thing is nuts.
Lastly your Maybeboard, the only cards I'd recommend putting in is Torment of Hailfire and Grave Titan . The rest are either unnecessary or do more harm than good. Though if you do want a planeswalker I'd highly recommend Liliana, Untouched By Death . She synergizes with the deck extremely well, especially if you have Rooftop Storm on the battlefield because now you can just recast everything from your graveyard for free.
10 months ago
Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist. If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank, Mind Funeral, Sire of Stagnation, Jace, Memory Adept, Nephalia Drownyard, Duskmantle, House of Shadow, and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard, Echo Mage, and Meletis Charlatan.
I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern, Thran Dynamo, Caged Sun, Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate. It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb. If you are just trying to thin your deck then run Buried Alive, though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.
The land base looks pretty solid. I would suggest you try to pick up a Watery Grave.
Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.
If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead, you should also run Dance of the Dead and Necromancy. They do the same thing and increase your chance of getting a card that has that effect.
If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.