Nephalia Drownyard

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Nephalia Drownyard

Land

: Add .

, : Target player mills three cards. (They put the top three cards of their library into their graveyard.)

Immortalys on SEND DECK PICS ♡ [Boat Themed Dimir]

11 months ago

For your lands you could look at the Kamigawa Legendary lands like Minamo, School at Water's Edge and Shizo, Death's Storehouse.

As well as the Eldrain Castles (although these are definitely not ship-themed) like Castle Vantress and Castle Locthwain.

Nephalia Drownyard is on-theme, but not that useful.

Moonring Island is somewhat more useful and also on-theme.

Karn's Bastion isn't particularly on-theme, but definitely helps the -1/-1 synergy.

Witch's Clinic might be another land to consider, although not really on-theme.

Aside from lands, Crush of Tentacles, Ominous Seas, Bident of Thassa and Retreat to Coralhelm might be nice. Not too boat-themed, but still very much sea-themed.

Lastly I have two on-theme cards I personally enjoy a lot in my Sea-Creatures tribal, but aren't that good, nor really boet-themed, but I'm giving them anyway: Sigiled Starfish and Purple-Crystal Crab.

flyingscottydoesntknow on Oloro White Black Blue Creatureless Control

1 year ago

Interesting deck, but it seems like you have far too few win conditions, or at least efficient win conditions while far too much control. Of a sort.

Nephalia Drownyard only works if you have infinite turns and gets shut off if opponents are running shuffle titans (which you could exile with Jester's Cap or many other cards but you see my point. Darksteel Reactor isn't a good win condition either, considering you only have 6 counterspells. One non-creature based artifact removal kills that and it's unlikely that you've drawn a counterspell or kept it. You do have a land that gets it back but your opponents have still reset your win condition.

40 lands is still excessive tho, you could comfortably drop that to 37. Competitive decks run like 34.

And while you have 7 mana rocks, Chromatic Orrery is a horrifyingly bad card for this deck. Extremely expensive cmc, you have so much card draw that the activated ability should never be relevant. There's so much card draw that you should be able to mana fix just fine with your good mana base so the mana fixing ability is also never relevant.

It really just feels while your deck wants to make sure that your opponents don't have win conditions, your own win conditions are pretty weak. This stalls out the game and tends to make people really annoyed at you.

Also, you're an Oloro, Ageless Ascetic deck and you running basically no lifegain. At the very least that should be a bit more prominent just for easy draw.

I do not understand your budget either. Is your deck proxied or is this just a theoretical/Cockatrice deck? Because you have both a The Tabernacle at Pendrell Vale a Moat but you're also running a Scour from Existence It's totally fine if you have, I'm just curious.

Otherwise this deck stuffs decks that want to go for a specific combo, never really seen that before.

Seems fun, don't take my criticism personally, I've done my best to make it objective.

Have a wonderful day.

Arktaurous on Milling Rogues

1 year ago

These ones made it into my blue/black mill deck. They were pretty useful.

Startled Awake  Flip

Archive Trap

Compelling Argument

Mind Funeral

Mind Grind

Mind Sculpt

Tome Scour

Keening Stone

Ashiok, Nightmare Weaver

Hedron Crab

Phenax, God of Deception

Nephalia Drownyard

This one would have made it if it wasn't so expensive at the time.

Glimpse the Unthinkable

TriusMalarky on Nephalia Drownyard or Ipnu Rivulet

1 year ago

Deck seems slow, you need a lock piece. Something like a couple wraths or, if you can possibly afford it, Ensnaring Bridge is insane.

What you need is more board interaction, like Fatal Push or even just Cast Down, and some untapped duals. Choked Estuary is okay, River of Tears might help. Just lands that can ener untapped, regardless of how often, will increase this decks power by a lot.

On top of that, I'd use 4x Ipnu Rivulet and 1-2x Nephalia Drownyard. They're both okay but Rivulet is a free roll and Drownyard is a little less so.

Ryan689 on Nephalia Drownyard or Ipnu Rivulet

1 year ago

For my mill deck it has been hard to decide whether to use Nephalia Drownyard or Ipnu Rivulet.

SynergyBuild on None

1 year ago

Yeah honestly I just went over some of the major categories. There are tons more individual utility lands. All the manlands are mentionable, as well as cards like Nephalia Drownyard, Castle Ardenvale, Gavony Township, etc.

Tbh, been looking to make an all-in value lands deck with combos like Inventors' Fair for Expedition Map for Academy Ruins for Map to find all the other utility lands, or Inventors' Fair for Crucible of Worlds to fetch more artifacts that combo with the utility lands. I mean Blast Zone with Crucible of Worlds is beast, and Suns_Champion's amazing mention of Scavenger Grounds would work great into the pile!

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