Fractured Sanity

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Fractured Sanity


Each opponent mills fourteen cards. (They put the top fourteen cards of their library into their graveyard.)

Cycling (, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.

carpecanum on Assassin Tribal

1 month ago

Instead of land walk enchantments you can use straight up unblockable enchantments. Aqueous Form and Protective Bubble maybe.

Fractured Sanity is a good card but it doesn't look like you gain anything from milling cards. Trade that out for anything useful.

Ammonzy on 8 Crab Mill

2 months ago

Check out my decklist. Its pretty much what most tournament-winning mill decks run. The only exception is I believe in the power of Mesmeric Orb more than others, but I think the constant value outweighs moving those 3 slots into other cards. The ultimate tip a mill player can embrace is to always focus on milling and not get distracted by too many other game elements.

Im experimenting with Founding the Third Path however it works well with Mesmeric Orb's self-milling, hitting copies of Tasha's Hideous Laughter or Fractured Sanity that hit your graveyard. At worst, you hit a Fatal Push, Drown in the Loch or Visions of Beyond

Bruvac the Grandiloquent is not modern legal. The closest effect we have to that in modern is Fraying Sanity.

wallisface on Blue Mill 3.0

3 months ago

Some thoughts:

  • for the same reason that Shock is terrible in burn decks, Tome Scour just isn’t viable in mill - it just doesn’t do enough for the card-cost. I would also add Memory Sluice, and Dream Twist, into this “doesn’t do enough” bucket. I’d suggest grabbing some copies of Fractured Sanity instead.

  • Mill decks generally can’t go fast enough to race the quicker decks in modern. This is why its super important to run interaction. Most mill decks include black so that they can run cards like Fatal Push, Drown in the Loch, and Surgical Extraction.

  • Your sideboard currently just reads like a bunch of cards that couldn’t fit in the main. You should be using those 15 slots to protect yourself from bad matchups, and dealing with problem cards.

  • i’m not sure what Elixir of Immortality, Tormod's Crypt, and Memory Erosion are doing in this deck. None of them feel particularly useful.

TawfulEvil on Venture Deeper

3 months ago

Thanks for commenting on my deck! This is my first time posting one.

The spells may be a little inefficient, but I chose them mostly for how they work together. I use the Oculus, Unsummon, and Thought Collapse to hold back whatever I can, while I use the Kraken's Eye to try to keep my life total high enough that I don't promptly die if something has trample. (My little brother favors green creatures)

The Sage's Row Denizen and the Murmuring Mystic both have abilities to help the Merfolk Secretkeeper, netting me chump tokens and a bit more mill when it enters.

Fractured Sanity is an excellent idea! I don't believe I've seen that card. Maybe I'd replace it for the Startled Awake  Flip cards?

The creatures conundrum is interesting to me though. I don't play super competetively, but I use the creatures for the mill, both when they enter and when they die. I actually do have Ruin Crab, but the Merfolk Secretkeeper is critical to the deck in my opinion, with it's adventures and re-entering the field.

Profane Memento... I Love It!!! Why have I never seen this beautiful evil creation!!! I may need 20 of them. Well not twenty, but definitely replacing the Kraken's Eye.

It does not have much removal, which I have encountered as a problem before. I would like to keep it mono-blue though if possible. I've mostly just handled threats through Unsummon-ing massive attacking threats, and through Thought Collapse-ing any main combo starters I see. I would love suggestions though, especially blue ones.

You're probably correct with the mana curve though... I'm just unlucky about having lands when I need them, so in frustration, I probably put in to many... Cutting back some lands is a wise suggestion, thanks.

The three costs I actually haven't had a problem with. (Probably because of the extra lands) I could maybe pack a couple of Mind Sculpts if I had to, but for my two cost department I simply wait for a Murmuring Mystic before I cast Winged Words. Unless I feel I have to of course!

wallisface on Venture Deeper

3 months ago

Some suggestions below. I’ve kept your budget in-mind, so nothing i’ve suggested here costs over $1.

  • The best way to think of mill is like a burn deck that attacks a library instead of a life-total. In the same way that Shock is useless in a burn deck because it doesn’t deal enough damage to be worth the spent-card, “mill” cards also need to reach a threshold of being able to mill at least 7-8 cards to be worth it. It feels like you have a LOT of these really inefficient spells which will make it really hard to win a game.

  • I would suggest finding room for Fractured Sanity.

  • Mill generally doesn’t want creatures in its deck, as it’ll just slow down your ability to mill, and often doesn’t buy any kind of tangible time. The only creature i’d suggest you run is Ruin Crab.

  • Profane Memento will be massively stronger than Kraken's Eye.

  • you need some form of interaction (killspell). Mill generally isn’t great at just-racing for a win. Adding a second colour to be able to kill important threats feels pretty important.

  • i think you need to lower your mana curve. 26 lands is painfully high (23 would be more ideal) and your number of 3-mana cards feels super-steep (more 1-2 mana stuff would be better).

  • try to cut your deck back to 60 cards. 63 might not seem like much over, but it’s still going to weaken your hands.

okheee on UB Mill creatureless

4 months ago

@ ThaFate I feel like the deck has enough mill spells already and by the time you have the mana to kick Maddening Cacophony you should have milled at least 30 cards of the opponents library, so for 6 mana you would mill about the same amount of cards as with Glimpse the Unthinkable or Fractured Sanity.

wallisface on Mill,mill and mill....

4 months ago

It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:

I have my own competitive mill deck here which may help inspire you.

Asgeren on Mirko Vosk, Mind The Mill

4 months ago

Yeah needs more ramp def. Whispering Madness, Dark Deal, Jace's Archivist are very good. and some good mill cards are def. Psychic Corrosion, Maddening Cacophony, Mesmeric Orb, Fractured Sanity and of course Bruvac the Grandiloquent but hes a little expensive...

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