Thousand-Year Storm

Thousand-Year Storm


Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Browse Alters View at Gatherer


Have (1) Forkbeard
Want (1) Poppins

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thousand-Year Storm occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.02%

UR (Izzet): 0.57%

Thousand-Year Storm Discussion

Hoobynobber7395 on Sevinne, the Underrated

4 days ago

Ral, Storm Conduit, Thousand-Year Storm, Aetherflux Reservoir, and Sentinel Tower maximize the usage of his ability to copy spells and push the flashback/copy theme over the top.

You also want to run creatures that reduce cost or give you combat advantage, like Baral, Chief of Compliance, Talrand, Sky Summoner, Kykar, Wind's Fury, and Taigam, Ojutai Master are just a few examples.

If you want to check out my decklist and look at the combo pieces here it is Sevinne, blast from the past

Omniscience_is_life on Card creation challenge

1 week ago

that still could be copied by static effects like Thousand-Year Storm, but I don't know how I would word it to make that not so...

also; no challenge, so I'll just do a wildcard

Domineering Hellkite

flying, haste, trample

whenever ~ attacks, at the end of combat, it deals damage to itself equal to it's power


make another creature that you have to do some weird stuff to to keep

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

3 weeks ago


Removed Mountain, Unsubstantiate.

Added Mana Drain, Narset's Reversal.

I'm not having too many problems with mana, and with the recent addition of Lotus Petal (thanks to NivStormfront's suggestions), I'm hopeful I can survive on 32 lands. I would run Lion's Eye Diamond in that slot if I could afford it, maybe I'll try and see if anyone has trades...

Meanwhile, Unsubstantiate was meant as protective bounce for Vadrok as well as going infinite with Thousand-Year Storm + Frantic Search. Narset's Reversal can still go infinite with TYS, and while it can't bounce Vadrok, it works a lot better as interaction overall.

Finally, I stuck Mana Drain back in -- it just helps so much when kicking off a combo to have large amounts of colorless.

coolguy0723 on Narset the Infinite *Budget*

1 month ago

I love this deck and I may just pick it up myself! Question though: have you thought of running Thousand-Year Storm instead of Swarm Intelligence? It offers you the ability to storm out extra turns with a cheaper CMC.

coolguy0723 on The Eighth Plague-Locust God

1 month ago

I personally think Thousand-Year Storm is better than Swarm Intelligence. Thoughts on the change?

Jack-Frost on It's Not Too Expensive, You're Too Cheap

1 month ago

Kalamata If you get to 4 experience counters then you can cast Desperate Ritual, Pyretic Ritual, or Seething Song and copy it with Reiterate. At four counters Mizzix will reduce the spell and buyback cost to just 2 red mana (Desperate Ritual, Pyretic Ritual, and Seething Song will produce more than 2). Therefore you produce infinite mana, rack up your storm count as high as you want, and then cast Banefire for the win. The storm count only really matters for Temporal Fissure, and Thousand-Year Storm is more of a bait than a mandatory win con (I usually win without it), but that's the main combo.

You can grab almost all of the pieces with Firemind's Foresight (Either Mystical Tutor (To grab Banefire), Whispers of the Muse (assuming you have 5 experience counters), or a counterspell for 1, Desperate Ritual for 2, and Reiterate on 3).

You can also win through Enter the Infinite and either Laboratory Maniac or Jace, Wielder of Mysteries.

Past in Flames, Mystic Retrieval, Snapcaster Mage, and Mizzix's Mastery give you redundancy and let you keep going even if someone stops or counters you (Though that is part of the reason we run so many counter spells).

All in all, the deck plays very quiet and unassuming until it's ready, at which point it explodes.

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