Thousand-Year Storm

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thousand-Year Storm Discussion

Wizardhat91 on Epic Experiment EDH

2 weeks ago

Spellseeker and Thousand-Year Storm for the revamp of this deck. Last updated 8 years ago so it needs some love, still looks fun though

Neotrup on Lutri's Mechanics

3 weeks ago

Companion is a mechanic that allows you to access an extra card at the cost of 3 mana and restricting your deck building. When originally printed you did not have to pay the extra 3 mana, and the effect of having access to an extra card, especially a known card rather than a random one, was so powerful that wizards had to implement bans and the rule change to pay 3 mana.

You do not get the enter the battlefield effect each turn, and not all companions even have an enter the battlefield ability (such as Jegantha, the Wellspring , a popular companion in modern Tron).

Even of you did get Lutri, the Spellchaser ETB each turn, it would only copy a spell, it wouldn't copy the cast triggers of the spell, which is important for your infinite combos. The Release to the Wind combo I described has you copying the spell, but not casting it so Double Vision and Thousand-Year Storm don't trigger. I did link several cards that do work off the combo, and ones templates the same way would also work.

9-lives on Lutri's Mechanics

3 weeks ago

Would Thousand-Year Storm work well? I think it is one of my best bets in making an infinite combo.

Hardhitta7 on Which Card is Best For …

1 month ago

I personally like Thousand-Year Storm in my Spellslinger decks, but I also run more 1 mana cantrips than most people so it’s easy to build up storm and get multiple copies of stuff.

If your going bigger with the spells I would go with Swarm Intelligence so you can guarantee to get a copy if you only cast one big spell per turn.

Lanzo493 on Which Card is Best For …

1 month ago

Copying extra counterspells is actually extremely powerfl. It's the main reason Flusterstorm is so strong. With extra counterspells, your opponent has to use twice as many resources to stop you. You don't have to change the targets if you don't want.

I personally think Swarm Intelligence is the most consistent. I would run it if you have enough ramp to get there. If you're running a deck that likes to cast rituals and lots of draw cards in a turn, Thousand-Year Storm is the best choice. If you lack ramp and don't storm, Double Vision is your best bet. In any case, Veyran, Voice of Duality is great since it double triggers all of them as well as double triggers your commander's prowess.

DemonDragonJ on Which Card is Best For …

1 month ago

I am planning to build a red/white/blue deck with Elsha of the Infinite as the general, which shall have a strong focus on instants and sorceries, so I naturally will wish for a way to copy such spells, and I need to decide between Double Vision , Swarm Intelligence , or Thousand-Year Storm as an enchantment that shall perform that function, so which card between those three does everyone recommend?

Double Vision has the lowest mana cost, but the other two trigger multiple times, so they are appealing in that regard, but they would also trigger if I cast a counterspell, which could work against me.

What does everyone else say about this? Which of those three cards would work best in an Elsha deck?

Neotrup on Multiple Card Interactions

1 month ago

Veyran, Voice of Duality doubles triggers of permanents you control. This means it cannot double spell effects (like those Opt ) or even triggered abilities of spells (like Flamethrower Sonata ). As such, it does not double the Storm triggers of spells you cast with Storm .

Storm count, Thousand-Year Storm , and Aetherflux Reservoir each work a bit differently. For the two permanents, they will count spells that were cast before they entered the battlefield. Aetherflux Reservoir will even count itself (assuming it was cast), and for it's storm count you only look at the number of spells cast before the trigger resolves, even if the spells were cast after it triggered. Aetherflux Reservoir also only counts your own spells, unlike Storm . Thousand-Year Storm only counts spells cast before the triggering spell, just like Storm , but also only counts instants and sorceries, so it won't count itself like Aetherflux Reservoir would. Much like Aetherflux Reservoir , it only counts your own spells, not your opponents'.

unbendingsea on Multiple Card Interactions

1 month ago

So i have multiple questions in this post. I guess for starts i built an Izzet deck for commander, with my commander as Veyran, Voice of Duality

So i have some interactions with veyran on cards like Opt Preordain where it allows me to draw a card as the secondary prompt to the card. Does veyran copy the trigger from the draw a card effect?

Between Thousand-Year Storm and Aetherflux Reservoir How do those cards interact when already on the field when you are starting a storm count for each. The next question is I already have a storm count going. I play Thousand-Year Storm and Aetherflux Reservoir and start to continue the storm count. Do each of those cards see the storm count as they resolve from then on or do the already see the previous storm count as well?

Load more