Dance of Many

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

DreadKhan on Zur the enchanter $100 budget

2 months ago

Cool idea with good execution!

Not sure if you are 100% satisfied with your mana base, some stuff like Esper Panorama, Darkwater Catacombs, Skycloud Expanse, and Ash Barrens can help fix your mana, I always find Zur is a hassle to get out without stretching the budget. There are also somewhat worse options like Obscura Storefront, it's worse than Arcane Sanctum but not by a ton. I recently found out about Planar Atlas, but this looks like exactly what Zur needs to get out faster, but I do run Signets and Signet Lands, so I have more use for colourless arguably. If you're using a Sun Titan, any lands that fetch something before going to the Graveyard become pretty strong in my experience, but Myriad Landscape is hilarious if you can recur it.

Not sure if it's outside your budget, but Mirrormade is the cheapest Copy Enchantment I know of that Zur can fetch, and it can also copy an artifact, so if there is a ramp rock out Zur can find mana. Another way Zur can ramp you is The Restoration of Eiganjo  Flip, which also turns into a creature. Dance of Many is a pretty interesting option if someone has a really big body out against you, not sure if you face many Blightsteels.

If you like to run Rule of Law effects in Zur, you might enjoy using a little Moderation to fuel you, it's a nice cheap card. If you can draw enough cards, Stronghold Machinist and/or Stronghold Biologist are pretty interesting cards. Obviously better with Necropotence though.

If you have Vanishing on Zur, you can fetch Out of Time to wipe the board in a shockingly thorough manner, if the board is full nothing is coming back. Obviously better if you can copy it before it goes away, but Copy Enchantment and Estrid's Invocation are both pretty pricey, and there are few things as good as copying All That Glitters. Another weird thing you could do is combine Spy Kit with Cornered Market, nobody can play creatures, if you have Zur out then you should be set.

If Propaganda or Ghostly Prison are too pricey, War Tax can be an interesting alternative, it's especially useful in a Rule of Law deck where you can't play multiple Sorcery speed spells, this lets you use spare mana to hassle whomever you want, it's non-targeted and scales with the game.

I always wonder if non-cEDH Zur decks should consider running Honden of Seeing Winds and Sanctum of Calm Waters to draw cards, Zur can find you a few other Shrines if you ever draw into a Draw engine, none better than Sanctum of Stone Fangs. I guess you'd have to decide how much work 2-3 cards per turn is worth, at least once it's set up it doesn't use more resources.

DreadKhan on Zur, the Disenchanter

3 months ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

DreadKhan on Zur The Enchanter - casual stax

5 months ago

Have you thought about Dance of Many? In a more casual Zur list, duplicating the best creature on the table with Zur seems pretty good. The Restoration of Eiganjo  Flip can be ramp or recursion, both of which can be worth fetching up. I think you've got enough useful bodies to look at Mother of Runes, she can make stuff hard to block or protect stuff, both are useful I find. Out of Time and Vanishing feels pretty good if there are lots of creatures in the decks you play against. Dreadhorde Invasion is a nice cheap source of bodies, and it can get big if you've slowed the game down, great to find if you've found your Ertai. I also love Luminarch Ascension to generate 4/4 flyers if I can lock the board down.

It's not very casual I suppose, but Stasis is really good in Zur Stax, especially with Smothering Tithe or Black Market Connections. You'd probably want either Reconnaissance or Brave the Sands if you use Stasis.

DreadKhan on zur slide ( partially tuned )

8 months ago

Not sure if you want a wipe, but Slaughter the Strong is pretty synergistic with Zur, as would Retribution of the Meek, especially if you don't use Voltron.

Rest in Peace and Web of Inertia as well as Energy Field are pretty good protection, while Rest in Peace is just a great card for Zur to have in the toolbox IMHO, many players are big on graveyard stuff, Zur's fetch means you don't have to be as dependent.

If your meta has big scary creatures that take over the game by themselves, Dance of Many is pretty funny.

WhatInTheWhoNow on Imagine voltron being consistent...

10 months ago

DreadKhan,

I seem to have a better idea of what you had in mind, and have misread some of the cards as well.

I was under the assumption that Dreamscape Artist sacrificed himself, since that can be a pretty common occurrence (e.g. Burnished Hart). Since he can be used multiple times, I like it quite a lot; problem being he's not a guaranteed drop as opposed to the enchantments. Retreat to Coralhelm's main value as you described would be halted until we can draw Dreamscape. Has that been an issue in your experience?

Not sure what my brain was on when I read Dance of Many, but it seems to be a much better card now. Thoughts on what I should replace it with? - Definitely a shoe in.

Nighthowler Would be a great option to get big creatures. However it doesn't seem to jive well with any of the other themes in the deck. The only reason I could see wanting other creatures in the deck is to create blockers or avoid sac effects on Zur (not like it would be a problem with Vanishing).

DreadKhan on Imagine voltron being consistent...

10 months ago

Huh, it appears you're correct, Energy Flux's 'bury' effect has been ruled a 'sacrifice' effect, not a 'destroy' effect, so it will hit Kaldra Compleat, good to know! Anyways, I use Energy Flux in Zur, and I generally don't worry about losing my artifacts if Zur is out, it's such a useful effect when it's good that hurting my own deck I feel is okay. YMMV, in my case I have access to Necropotence and Back to Basics to make Energy Flux better. Much obliged for pointing this out to me!

Dreamscape btw doesn't just put lands into hand, it's a Harrow effect, so you put the lands into play untapped. It's one of the weirdest ramp sources in the game in my experience, but finding untapped lands can let you do some crazy stuff. Once you have enough mana to activate Artist, it's actually just 1 mana each time you ramp, for a net total of 3 mana to get your first land out, and you can actually use it repeatedly, each turn you get another use for 1 mana, and if you run Retreat to Coralhelm, you can untap it each time you use it for free, letting you use it until you're either out of Basic lands or are out of mana/cards.

I'm not sure if I'm understanding you correctly on Dance of Many, it doesn't matter if the original version of a copy dies generally, the copy will survive until the card Dance itself or the token copy itself die, or you don't pay UU to keep it around. It's a solid effect if people run creatures you'd want to copy, and the art is pretty neat I think.

The niche use of Retreat I was thinking was that you can untap any creature you can target, be it Zur or another of your creatures like Sun Titan, which could be helpful with Stasis. Without Dreamscape Artist it's probably not worth running.

Probably the last random idea, but Nighthowler can be big in some metas, assuming people run graveyard decks or lots of creatures. You can either Bestow it on Zur for 4 mana, or fetch it out with Zur to make a big vanilla creature, very meta dependent but potentially pretty good.

WhatInTheWhoNow on Imagine voltron being consistent...

10 months ago

DreadKhan,

Energy Flux: I did heavily consider Energy Flux when creating the deck, but ultimately decided against it because it doesn't fit my style. I think it would be dangerous to wait a full 4 turns using just land to get Zur out, however, that does not mean it may be worth using rocks and destroying everyone's artifacts after Zur is out. Also, it is important to note that sacrificing does not "destroy" a permanent, but simply places it in the graveyard; thus you would still need to pay Darksteel Ingot's cost (here it is on the Wiki https://mtg.fandom.com/wiki/Indestructible, under the "description" section). However you're still right, it is a good card in this deck and I think it would fit nicely, especially against any artifact decks. I don't doubt how good it is; maybe I'm just baby for being too scared to kill my own artifacts.

Dreamscape Artist: Hmm, it is definitely tempting. However, I think it would be better to use enchantments to guarantee land drops. It's for that reason that I included The Birth of Meletis and The Restoration of Eiganjo  Flip, and I have been debating the necessity of Blanket of Night.

Dance of Many: This looks to be a really fun card. Although it would be sad to commit to an opponent's creature and have to kill your own if you need to remove it. I'll keep an eye on this one should I feel like changing things up.

Ash Barrens: Seems like a shoe in to me. It's cheap and as you said, it fixes mana if necessary. Personally, with 48 mana (land + rocks) in this deck already, I think mana fixing won't be much of an issue.

Retreat to Coralhelm: Yeah, this one is a bit out there. Considering that there is already a lot of draw enchantments, it would seem like a bit of a waste to scry. As for tapping creatures, Zur should be unblockable sooner or later as well as have vigilance.

Darksteel Ingot and Skyclave Relic: These are both good cards, and do better than the cluestones and Sol Grail. I think Darksteel is cheap enough to throw it in without question.

DreadKhan on Imagine voltron being consistent...

10 months ago

Another cheap card that can do a ton of work sometimes is Energy Flux, a fetchable card that makes it impractical to keep around more than 1 or 2 artifacts. I run it with Skyclave Relic, but you can also use Darksteel Ingot for less, and you might even look at Dreamscape Artist to ramp. Very out there, but Retreat to Coralhelm works very well with Dreamscape, as well as with Stasis in general I suppose. I'd probably run Ash Barrens, it's floor is a Waste, but it can fix your mana for 1 mana, I love seeing it in my opening hand. If people run stuff like Blightsteel Colossus in your meta, Dance of Many is absolutely hilarious. Not sure any of that is especially relevant for you, but it's stuff that might be worth a look, depending on what you run into!

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