Docent of Perfection
Creature — Insect Horror
Whenever you cast and instant or sorcery spell, put a 1/1 blue Human Wizard token creature onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.
|Have (3)||orzhov_is_relatively_okay819 , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Docent of Perfection Discussion
2 weeks ago
2 weeks ago
Nice! I've been thinking of doing Mad Scientist Tribal myself but scrapped the idea.
Any thoughts on Delver os Secrets line?
Delver of Secrets Flip Not as strong in commander as in other formats but originates the line
Aberrant Researcher Flip has a decent size at least
Docent of Perfection Flip is Wizard Tribal friendly and spits Insectile Aberrations wich is cool
4 months ago
Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.
You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.
5 months ago
Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".
Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor
Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!
- Sol Ring
- Arcane Signet
- Sapphire Medallion / Ruby Medallion
- Lotus Petal
- High Tide
- Mind Stone (if you plan on running a lot of card draw)
- Thought Vessel
- Commander's Sphere
- Treasonous Ogre
- Dockside Extortionist
- Irencrag Feat
- Jeska's Will
Extraplanar Lens (if you plan on running a lot of basics)
- Scalding Tarn
- Riverglide Pathway Flip
- Temple of Epiphany
- Sulfur Falls
- Frostboil Snarl
- Training Center
- Command Tower
- Ancient Tomb
- City of Brass / Mana Confluence
- Prismatic Vista
- Shivan Reef
- Cascade Bluffs
- Fiery Islet
- Spirebluff Canal
Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.
- Swan Song
- Fierce Guardianship
- Cyclonic Rift
- Mystical Tutor
- Temporal Mastery (good with the tutor above)
- Faithless Looting
- Narset's Reversal (lot of infinite combos I believe)
- Deflecting Swat
- Thrill of Possibility
- Rapid Hybridization
Instants/Sorceries Matter: There are also tons of these, but just to name a few:
- Baral, Chief of Compliance
- Young Pyromancer
- Docent of Perfection Flip
- Wee Dragonauts
- Snapcaster Mage
- Sprite Dragon
- Any card with magecraft from strixhaven
I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.
5 months ago
6 months ago
Hey, you're welcome. Cutting cards to make the required amount is one of the difficult parts of deck building, but it can also be a really good learning experience doing it. Your English is better than most Republicans in America.
The cards I suggested to cut are just not as good as other cards that you already have. Sometimes redundancy, which means playing the same effects with many cards, is what you need to cut to get to 100 cards. Another thing you can do for cuts is reduce the number of high CMC cards to ones that are more impactful. I made a mistake in the cards I suggested to cut. Keep Traitorous Blood , cut Mind Control , for the reason that you already said since it's a sorcery you can copy, but can't copy Mind Control.
You've done well with limiting the amount of five CMC cards or higher to the better ones with your Commander. This limit keeps the mana curve low, which in turn will help gameplay since you will not have many cards stuck in your hand which you can't cast. You want the higher CMC cards you cast to give you something good for the mana they cost. Getting value right away when you cast these cards is preferred, but is not always needed. What is needed is that they produce value that's worth their mana cost on your next turn or during your opponents turns until your next turn. With Veyran the more spells you can cast on your turn the better because of magecraft.
Niv-Mizzet, Parun , Docent of Perfection Flip, Thousand-Year Storm and Mana Geyser (only if you include Reiterate ) are the best five and six CMC cards here and you would rather draw them then any of the others. Brass's Bounty , Siren of the Fanged Coast and Sphinx-Bone Wand don't come close to being as good as the others.
7 months ago
You might like these: Distant Melody , Ribbons of the Reikai , Bident of Thassa , Coastal Piracy , Shared Animosity , Docent of Perfection Flip, Rewind , Military Intelligence , Shared Discovery , Windreader Sphinx , Obelisk of Urd , Mentor of the Meek
7 months ago
Cyclone Summoner can be a pretty good 1-sided board clear if you can't get past their blockers late game. Cyclonic Rift might be just as good for the p/t trigger activation but I'd take a 7/7 over prowess triggers most days.
Wizards got lots of new playthings the last few sets if you ever want to reimagine this deck.