Retraction Helix

Retraction Helix


Until end of turn, target creature gains "(T): Return target nonland permanent to its owner's hand."

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Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Pioneer Legal
Custom Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Modern Legal
Duel Commander Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Pauper Legal
Pauper EDH Legal
Limited Legal
Oathbreaker Legal

Retraction Helix occurrence in decks from the last year

Latest Decks as Commander

Retraction Helix Discussion

plakjekaas on Infinite Combo Help

2 months ago

Zephyr Scribe + Retraction Helix/Banishing Knack to infinitely bounce the Darksteel Relic will get you there

ellie-is on Kykar's Tokens & Cantrips

3 months ago

Peoni: I can definitely let those go! I agree with all your points on them :)

Do you have any suggestions on what to put in once they're out?

Cyclonic Rift is definitely out of reach, Wrath of God I could see myself adding not long after the deck has been assembled, but Earthquake seems great until then!

Wear sounds great too, right now I have nothing to deal with either permanents or artifacts.

I'm also thinking of adding Banishing Knack as an extra Retraction Helix, what do you think?

TriusMalarky: Thanks for the comment! I like those two cards a lot too.

I'm definitely going for a token horde, but I'll keep those storm cards in mind, Empty the Warrens in particular seems like it could be great to have.

I had also been thinking about how I should have more red cantrips to take advantage of Kykar's sacrifice ability, I'm gonna look over the other-colored ones later and see what I can replace with red.

In regards to lands, they're all cheap individually but getting all of them for under $3 each is still gonna come down to nearly $30 lol. (also only one of them is under $3 and most are actually around $5 right now!). I'm definitely gonna upgrade the mana base over time and it'll be a big priority once I have the rest of the deck, but I'm gonna do those purchases separately so it's not as big an impact on my wallet.

ellie-is on Kykar's Tokens & Cantrips

3 months ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

Peoni on Kykar's Tokens & Cantrips

3 months ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

RNR_Gaming on

3 months ago

Lol what exactly is the budget? Or is this budget on mtgo? Anyways, Intruder Alarm, Cloudstone Curio, and Elvish Visionary could give you some redundancy and alternative lines if the primary ones don't work out. I know lab maniac Siggy has done a brew on this commander and it's pretty dope. Retraction Helix and Banishing Knack give it that extra spyce factor.

Phunlife on UR Foundry Primer

5 months ago

Hey Nightmare1304, glad you like the deck! So the infinite combo that Altoman suggested goes like this:

  1. Play Battered Golem.
  2. Cast Retraction Helix, targeting Battered Golem.
  3. Activate Battered Golem, returning a free artifact to your hand. The reason that Altoman suggested Tooth of Chiss-Goria in specific is because it has Flash, which is super helpful if you want to catch your opponent slipping. But since I have two creatures with Affinity for artifacts in my deck (Frogmite and Myr Enforcer), I theoretically could execute the combo at sorcery speed given that I meet the affinity requirement.
  4. Replay the Tooth/Myr Enforcer/Frogmite. This triggers Battered Golem and untaps it.
  5. Repeat to your heart's content.

The benefit of being able to repeatedly return an artifact to your hand and replay it is that you get you get as many charge counters on Golem Foundry as you may please. Meaning infinite 3/3 Golems!

Altoman on UR Foundry Primer

5 months ago

I really like this kind of deck and played it alot myself. I suggest you add the infinite combo in your toolkit.

Battered Golem + Retraction Helix with a free artifact like Tooth of Chiss-Goria gives you an additional win condition at instant speed. And who says no to infinite golems from Golem Foundry during the opponents turn?

If you want to get your combo faster, add in some Drift of Phantasms.

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