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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Sigil of Sleep
Enchantment — Aura
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
carpecanum on Strixhaven College: Foundational Prismari Theory
1 week ago
That's why I asked with Curiosity.
If you want more shenanagins ... Meishin, the Mind Cage neuters a lot of decks but your commander can still ping for one point at a time. Neko-Te is nicer than giving your boss Deathtouch but not by much. Same with Sigil of Sleep.
Mystic Speculation is a cheap spell you can cast over and over.
carpecanum on Autostubbin' by Commander's Quarters
6 months ago
Sigil of Sleep is awesome on a "1 damage to each opponent" creature.
Cosmotronic Wave, Wojek Embermage, Dismiss into Dream
If you are causing damage out of combat Meishin, the Mind Cage won't hurt you and puts a lot of decks out of business.
multimedia on My Highest Powered Deck
9 months ago
Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.
Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.
It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.
You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.
To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.
Here's some low budget cards to increase the PL of your deck:
- Arcane Signet
- Talisman of Creativity
- Izzet Signet
- Mind Stone
- Shivan Reef
- Cascade Bluffs
- Glint-Horn Buccaneer
- Tandem Lookout
- Ophidian Eye
- Frantic Search
- Arcane Denial
- Pull from Tomorrow
- Fact or Fiction
- Sigil of Sleep
- Basilisk Collar
- Banishing Knack
- Everflowing Chalice
- Retraction Helix
- Expansion / Explosion
- Dualcaster Mage
- Solve the Equation
- Ral, Storm Conduit
- Memory Deluge
- Chaos Warp
- Grixis Panorama
- Temple of Epiphany
- Izzet Boilerworks
multimedia on Budget Sneak Attack Precon Upgrade
1 year ago
Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.
There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.
Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?
By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.
Some other one drops to consider:
Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?
- Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
- Hoard Robber: Rogue who can create repeatable ramp with treasures.
- Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
- Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
- Zephyr Boots
- Sigil of Sleep
Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.
Some budget land upgrades replacing some basic lands to consider:
- Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
- Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
- Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
- Access Tunnel: another land that can make a creature unblockable.
Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.
Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.
If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.
Entrei on Nekusar Wheel and Deal
1 year ago
Couple of cards I would recommend:
Helm of the Ghastlord, Sigil of Sleep, and Elder Mastery are premium auras for Nekusar, that tend to lock out games effectively
Pongify Rapid Hybridization, Infernal Grasp and Resculpt are removal options I would consider due to their high cost effectiveness.
Rakdos Charm, and Forced Fruition are both cool cards you could use depending on your meta
michaelqdoherty on U/G Bogles
1 year ago
Favor of the Overbeing? Adding Ram Through could work well with Ophidian Eye and Sigil of Sleep.
SynergyBuild on Solemnity replacement
1 year ago
I personally enjoy the follow, lesser known combos:
Living Plane or/and Humility + Night of Souls' Betrayal or if you are okay with an enchantment creature, Doomwake Giant
Solemnity + Decree of Silence is another solemnity equivalent to Phyrexian Unlife/Nine Lives
While it does involve a creature, it is an entirely enchantment-based: Second Chance + Shimmerwing Chimera/Riptide Chimera
While it's a three card combo for infinite (Paradox Haze being needed), doubling your turns is strong too, Starfield of Nyx+Second Chance works well.
Also if you need an enchantment way to get to that life total for the Second Chance combos, Necropotence is great, Greed is fine, and Form of the Dragon
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.
Staples like Squirrel Nest/Bitterblossom variants with Contamination are easy to slap together as long as you don't mind the downside!
Caerwyn on Wheel and Deal
1 year ago
Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.
Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.
Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.
Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.
Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.
Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.
Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.
Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.
Windfall is another wheel effect that you missed that isn't all that expensive.
Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.
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