Sigil of Sleep

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

multimedia on Budget Sneak Attack Precon Upgrade

3 months ago

Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.

There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.

Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?

By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.

Some other one drops to consider:


Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?

  • Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
  • Hoard Robber: Rogue who can create repeatable ramp with treasures.
  • Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
  • Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
  • Zephyr Boots
  • Curiosity
  • Sigil of Sleep

Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.

Some budget land upgrades replacing some basic lands to consider:

  • Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
  • Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
  • Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
  • Access Tunnel: another land that can make a creature unblockable.

Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.

Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.

If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.

Entrei on Nekusar Wheel and Deal

4 months ago

Couple of cards I would recommend:

Helm of the Ghastlord, Sigil of Sleep, and Elder Mastery are premium auras for Nekusar, that tend to lock out games effectively

Pongify Rapid Hybridization, Infernal Grasp and Resculpt are removal options I would consider due to their high cost effectiveness.

Rakdos Charm, and Forced Fruition are both cool cards you could use depending on your meta

michaelqdoherty on U/G Bogles

5 months ago

Favor of the Overbeing? Adding Ram Through could work well with Ophidian Eye and Sigil of Sleep.

SynergyBuild on Solemnity replacement

6 months ago

I personally enjoy the follow, lesser known combos:

Living Plane or/and Humility + Night of Souls' Betrayal or if you are okay with an enchantment creature, Doomwake Giant

Solemnity + Decree of Silence is another solemnity equivalent to Phyrexian Unlife/Nine Lives

While it does involve a creature, it is an entirely enchantment-based: Second Chance + Shimmerwing Chimera/Riptide Chimera

While it's a three card combo for infinite (Paradox Haze being needed), doubling your turns is strong too, Starfield of Nyx+Second Chance works well.

Also if you need an enchantment way to get to that life total for the Second Chance combos, Necropotence is great, Greed is fine, and Form of the Dragon

Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.

Staples like Squirrel Nest/Bitterblossom variants with Contamination are easy to slap together as long as you don't mind the downside!

Caerwyn on Wheel and Deal

7 months ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

Kurppa on Niv-Mizzet, Wheel of Pings

7 months ago

Awesome deck! I really like spellslinger decks, and playing this seems really fun.

However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.

some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture

some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.

here's some cards that cast instants or sorceries from your or other people's graveyards: Finale of Promise, Diluvian Primordial, Mnemonic Deluge, Mizzix's Mastery and Spelltwine.

mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.

if you want to bounce creatures with niv-mizzet, you could consider Arm with AEther or Sigil of Sleep.

some more spellcasting synergy: Firebrand Archer, Saheeli, Sublime Artificer.

i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.

here's a few cards for copying instants and sorceries:

Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal

and a few more card draw inclusions: Laquatus's Creativity and Sea Gate Restoration  Flip.

sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.

carpecanum on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)

9 months ago

No, more like Sigil of Sleep but good for you. Most of the things I see are "combat", "opponent" or damage to a creatures. There has to be something

When you take damage = bonus

When you cause damage = bonus

When you gain life = bonus

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