Sigil of Sleep

Sigil of Sleep

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Latest Decks as Commander

Sigil of Sleep Discussion

MetalHeartPipe on Mono Blue Stompy

3 weeks ago

TheVectornaut Thanks for your feedback! I'll considerate your suggestions. My first build of this deck uses Sigil of Sleep , but I'd rather use Hidden Strings to make the Delver of Secrets  Flip more affordable and faster on the game. I'll test the Invisible Stalker instead Cloud of Faeries . Slither Blade keeps the mana curve low.

Thanks for your advice!

TheVectornaut on Mono Blue Stompy

4 weeks ago

I'm no expert on competitive legacy, but I think I'd like Invisible Stalker over either Cloud of Faeries or Slither Blade . It's a little slower but helps to save your counterspells for things other than removal. Also, Sigil of Sleep might be an interesting alternative to Hidden Strings depending on what you're up against. it does make Delver of Secrets  Flip harder to flip though. On the other side of things, Mutagenic Growth is a free instant that could push some extra damage.

Caerwyn on Nekusar - Hurtin' Wheel Bad

1 month ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

Caerwyn on

2 months ago

I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.

Here are some other cards to consider:

  1. Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.

  2. Glistening Oil and Phyresis drastically decrease the amount of damage you need to do in order to win.

  3. Sigil of Sleep turns every wheel card you play into a mini- Cyclonic Rift .

  4. On that note, Cyclonic Rift itself is an amazing card you should include.

  5. Consecrated Sphinx is a whole lot of value here.

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