
Combos Browse all Suggest
- Increasing Vengeance + Ral, Storm Conduit + Reverberate
- Dualcaster Mage + Ghostly Flicker + Ral, Storm Conduit
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Does Narset's Reveral Combo with Ral, Storm Conduit?
- Twincast creating Infinite copies of each other for new Ral?
- Will Copying a Spell Cause Ral, Storm Conduit's Ability to Trigger Once or Twice?
- How Many Times Will Riku, Ral, and Twinning Staff Copy a Spell?
- Manamorphose fork, dual caster mage question.
Ral, Storm Conduit
Legendary Planeswalker — Ral
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
TheOfficialCreator on Ink-treader ideas
3 months ago
Yes, things like Ancestral Anger would be insane in such a deck. You could include Storm cards like Astral Steel or Ground Rift to quickly maximize on Storm-Kiln Artist/Ral, Storm Conduit type effects. In fact, any Magecraft cards from Strixhaven (Archmage Emeritus comes to mind) will quickly put you over the top.
TheOfficialCreator on
Counting Storms
6 months ago
Elvish Spirit Guide and Simian Spirit Guide are pretty budget mana acceleration cards. Lotus Petal also isn't a Mox, so it's decent. Murmuring Mystic as well is pretty good, and Ral, Storm Conduit is really strong with Repeated Reverberation.
multimedia on My Highest Powered Deck
7 months ago
Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.
Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.
It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.
You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.
To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.
Here's some low budget cards to increase the PL of your deck:
- Arcane Signet
- Talisman of Creativity
- Izzet Signet
- Mind Stone
- Shivan Reef
- Cascade Bluffs
- Glint-Horn Buccaneer
- Tandem Lookout
- Ophidian Eye
- Brainstorm
- Counterspell
- Preordain
- Ponder
- Frantic Search
- Negate
- Impulse
- Arcane Denial
- Pull from Tomorrow
- Fact or Fiction
- Sigil of Sleep
- Basilisk Collar
- Banishing Knack
- Everflowing Chalice
- Ornithopter
- Retraction Helix
- Expansion / Explosion
- Dualcaster Mage
- Solve the Equation
- Ral, Storm Conduit
- Memory Deluge
- Chaos Warp
- Capsize
- Grixis Panorama
- Temple of Epiphany
- Izzet Boilerworks
multimedia on
The Coming Storm
7 months ago
Hey, nice upgrades for the precon on a budget.
As thefiresoflurve commented you adding a wincon. By adding Ral, Storm Conduit and Expansion / Explosion(Expansion) you have, maybe without realizing it, added an infinite combo that uses Ral's static ability of damage to opponent as the wincon.
When you control Kalamax and Ral just wait with Expansion in hand for an opponent to cast any instant or sorcery. When that happens copy it with Expansion. Kalamax triggers to make a copy of Expansion which you can change it's target to the first Expansion that was cast. Being able to change the target means the copy of Expansion isn't copying opponent's spell it's copying Expansion.
- The copy of Expansion from Kalamax resolves and copies the original Expansion that's still on the stack and repeat.
- This makes the copy spell loop on the stack since the original Expansion on the stack is constantly copied by the copy of Expansion and original Expansion doesn't resolve until the end of the combo.
- The loop ends when you target opponent's spell which is on the stack with the Expansion copy and resolve the original Expansion which is a copy of opponent's spell.
The copy spell loop is what enables Ral to be a wincon because his static ability says whenever you cast or copy an instant or sorcery spell. An instant or sorcery that's on the stack is considered a spell. An infinite copy spell loop on the stack when you control Ral makes infinite damage to opponents.
Good luck with your deck.
thefiresoflurve on
The Coming Storm
7 months ago
You do have some wincons already in - Ral, Storm Conduit is the simplest.
Rewind is awesome for Kalimax, untapping bonus lands is great.
freezerboy on Is a color changing strategy …
8 months ago
I'll take a look at the deck. I've found that the color changing keywords are pretty challenging to search because of all the color overlap with things like "white" giving you lots of token generation abilities etc, so any decks that have a list are helpful. If only there was a primer of all the cards...
I also agree that a win condition seems challenging. Commander damage is possible, and so are things like Radiate+Artificial Evolution+Ral, Storm Conduit, which should give a copy for every permanent on the battlefield dealing a lot of damage. I have a feelings that there are other ways to leverage the targeting situation, like maybe storm or something like that.
freezerboy on
Color Fight Party
9 months ago
ThatWeirdPerson - Boil was in the deck, and I originally had a lot more land destruction like that, but with the current EDH format, land specific destruction cards may be less useful than I expected. Stench of Evil and the like are also in the maybeboard, so if I get around to getting all the cards and can test it IRL, then we shall see. Sadly, Ral, Storm Conduit is the only current win condition in the game, if you get a permanent target and Radiate so for now it will stay unless the deck actually wins in another way.
legendofa - Thanks for the suggestions, and I like Crypt Angel so we shall see how that goes. There aren't a ton of creatures, but it does target specific colors and has protection so...who knows. Thada Adel, Acquisitor is an interesting idea and makes me wonder if I could leverage landwalking abilities in this deck way more to win games, so could end up being the only reliable win condition with the deck.
ThatWeirdPerson on
Color Fight Party
9 months ago
Boil is great in this deck to wipe out opponents mana sources, run it over Ral, Storm Conduit
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