Ral, Storm Conduit

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Ral, Storm Conduit Discussion

TypicalTimmy on seshiro_of_the_orochi

1 month ago

For some reason my phone keeps having the page crash on your post.


The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

TypicalTimmy on Reckless Endeavor too reckless?

1 month ago

The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

Polaris on Lutri's Mechanics

2 months ago

Just the usual suspects. You can make an infinite loop by copying a copy spell (though this will usually run you 7+ mana), which you can take advantage of with prowess, magecraft, Ral, Storm Conduit and anything else that triggers when you "cast or copy" a spell.

The other usual suspects are things that have prohibitive costs and two is better than one (i.e. Emergent Ultimatum and the like) and things that have additional non-mana costs, like Fling , Neoform , or Channeled Force . Discarding three cards to Channeled Force and copying it with Lutri deals 3 damage to two targets and draws you six cards. Harrow and Thrill of Possibility also do nice things in this vein.

As far as the Mavinda combo, it's not as good as you're thinking. Mavinda doesn't let you cast the spell for free—you still need to pay its costs to cast it. Again, all Lutri does if you cast it there is get you one extra copy of whatever spell you're re-casting.

Polaris on Lutri's Mechanics

2 months ago

Just to clear up a few other possible confusions, let's talk about what casting spells means.

To start with, spells only exist in one place: the stack. An instant or sorcery or creature in your hand is an instant, sorcery, or creature card. When you cast it, it becomes an instant, sorcery, or creature spell. At this point (not before) it can be affected by things that copy, counter, etc. spells. Once a spell resolves, it goes to the battlefield (if it's a permanent spell) and becomes a permanent, or to the graveyard if it's an instant or sorcery and becomes an instant or sorcery card again.

So to clear up one other possible confusion, you can't play Lutri, the Spellchaser and copy an instant or sorcery card in your hand that you haven't cast. You can copy any instant or sorcery spell on the stack, regardless of whether it's a card or a copy.

You can also set up an infinite loop if you do it right, but it's a standard copy loop and Lutri only kicks it off. You need three things: an instant or sorcery, an instant or sorcery that copies it, and Lutri or something similar ( Ral, Storm Conduit etc) to copy the copy spell. You put the new copy on the stack copying the original copy spell, so it resolves to create another copy you can also target on the original as many times as you like. However, you don't generally increase the number of copies you make (when you end the loop, you still only copy your original spell twice), so you need something else (like Ral, Storm Conduit's triggered ability, Kalamax, the Stormsire 's second ability, or Twinning Staff ) to get any value from the infinite loop.

Of the examples you gave here, only the second one works, and it works without Lutri's help as described above. The first and last examples don't work because copies made by Lutri aren't "cast" and because the triggered ability only happens once. Release to the Wind doesn't work because by the time you can cast Lutri again, Release to the Wind is done resolving and has gone to your graveyard.

hejtmane on Which Card is Best For …

3 months ago

The issue with Swarm Intelligence is mana cost I had it but that 7 mana was so prohibitive unless you had a ritual in hand you cast it tapped out and nothing even with fast mana why I went to double vision I got more value and easier to get out then swarm.

Thousand year storm is not worth unless you have a lot of rituals and 1 cmc spells was the first one i pulled from the deck rarely got value because it does not count top and other cards in the storm count so very underwhelming for a 6 cmc. Thousand year is a very dependent on deck construction does works while with Ral, Storm Conduit

That's my two cents as a person that use to play elsha as a storm/spell slinger type deck for a long while before going into more a breach/scepter/Brain freeze deck

Thelegendofus on Riku

4 months ago

I would take out Chandra, the Firebrand for Ral, Storm Conduit I would take out Goblin Rally I would look at this website for upgrades link text if you are on budget there is a budget verson that would help you.

multimedia on Kalamax

4 months ago

Hey, good job so far upgrading the precon overall on a budget. Some interesting expensive price card choices such as Ugin, the Spirit Dragon and Azusa, Lost but Seeking .

Ral, Storm Conduit is an excellent budget card with Kalamax. It's a source of many repeatable effects and it can be a win condition with Kalamax via damage with a Fork such as Expansion / Explosion . Return of the Wildspeaker is a $1 at CardKingdom and it's mode to draw based on the power of Kalamax can draw a lot of cards.

Instant Forks such as Reverberate are the effects that break Kalamax because they can put infinite +1/+1 counters on him which gives him infinite power and toughness. The way a Fork works with tapped Kalamax can be confusing since it uses the stack, but if you're interested to learn more about this powerful interaction I offer more advice about them.


Springleaf Drum , Holdout Settlement and Survivors' Encampment are budget cards that can tap Kalamax or any other creature you control to make any color of mana. Having ways to tap Kalamax without attacking is helpful because sometimes you can't attack or don't want to attack, would rather keep Kalamax to block, but you still want Kalamax to be tapped.

The precon lacks ramp. Not enough efficient low mana cost budget ramp sources such as Izzet Signet , Simic Signet and Gruul Signet . These two drop Signets can help to cast Kalamax with color fixing and ramp. Most manabases of precons are subpar with lands such as Rupture Spire and can be upgraded with more budget lands that enter the battlefield untapped such as Holdout Settlement , Survivors' Encampment , Yavimaya Coast , Shivan Reef .

I offer more advice including cuts to consider. Would you like more advice? Good luck with your deck.

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