Ral, Storm Conduit

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Gidgetimer on Will Copying a Spell Cause …

1 month ago

Oh, I see where the confusion is. I didn't say the combination of the -2, Lightning Bolt, and Fork gave three triggers. I said that copying Lightning Bolt with the -2 gave two triggers. Then I said that copying Lightning Bolt via Fork gives three total triggers. They were two different thoughts explaining Ral, Storm Conduit triggers based on how you copy a spell. I guess I could have been more clear by using a different ability, like Lithoform Engine, as an example. This would have made it more clear that there wasn't an assumption of the -2 in both scenarios.

You are correct about there being four triggers with the -2 AND Fork. Copies of spells are not cast, they are simply created on the stack. Some abilities, like on Isochron Scepter, let you make copies of cards not on the stack and then cast them. These abilities will trigger Ral from casting, but they will not trigger it from copying the card (since what was copied was not a spell.)

Gidgetimer on Will Copying a Spell Cause …

1 month ago

None of the scenarios above asked about the -2 and Fork. This scenario would indeed trigger Ral, Storm Conduit 4 times. (casting Lightning Bolt and Fork and copies made from -2 and from Fork).

I'm not sure where you are getting five triggers from. Are you wondering about -2, Fork, and Riku of Two Reflections? Because at that point the best strategic choice is just to copy the Fork instead of the Lightning Bolt with Riku and just make infinite copies by forking your Fork repeatedly.

lXTensionXl on Will Copying a Spell Cause …

1 month ago

Gidgetimer But wait a sec, wouldn't it trigger 4 times?

Scenario: You trigger Ral, Storm Conduit's -2 ability. Then you cast Lightning Bolt (1st trigger). The -2 ability triggers because of casting Lightning Bolt (2nd trigger). Then you cast Fork (3rd trigger). Lastly, Fork creates a copy of Lightning Bolt (4th trigger). And when you cast the copy of Lightning Bolt, wouldn't that actually be a 5th trigger? Man I hope someone can clear this up for me lol

treeforcorvus on Melek, Spellcaster Extraordinaire

1 year ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

TheOfficialCreator on Ink-treader ideas

1 year ago

Yes, things like Ancestral Anger would be insane in such a deck. You could include Storm cards like Astral Steel or Ground Rift to quickly maximize on Storm-Kiln Artist/Ral, Storm Conduit type effects. In fact, any Magecraft cards from Strixhaven (Archmage Emeritus comes to mind) will quickly put you over the top.

TheOfficialCreator on Counting Storms

1 year ago

Elvish Spirit Guide and Simian Spirit Guide are pretty budget mana acceleration cards. Lotus Petal also isn't a Mox, so it's decent. Murmuring Mystic as well is pretty good, and Ral, Storm Conduit is really strong with Repeated Reverberation.

multimedia on My Highest Powered Deck

1 year ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

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