Ral, Storm Conduit
Legendary Planeswalker — Ral
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
- Does Narset's Reveral Combo with Ral, Storm Conduit?
- Twincast creating Infinite copies of each other for new Ral?
- Will Copying a Spell Cause Ral, Storm Conduit's Ability to Trigger Once or Twice?
- How Many Times Will Riku, Ral, and Twinning Staff Copy a Spell?
- Manamorphose fork, dual caster mage question.
Ral, Storm Conduit Discussion
2 weeks ago
Ral, Storm Conduit is a wincon with any spell that copies another, such as Reverberate . Copy Reverberate on the stack using Riku, and have the copy target the 1st. Then use the 3rd to copy the 2nd. The 4th to copy the 3rd. 5th to copy the 4th.
Etc, etc. Ping everyone to death.
2 weeks ago
I would take out Chandra, the Firebrand for Ral, Storm Conduit I would take out Goblin Rally I would look at this website for upgrades link text if you are on budget there is a budget verson that would help you.
3 weeks ago
Ral, Storm Conduit is an excellent budget card with Kalamax. It's a source of many repeatable effects and it can be a win condition with Kalamax via damage with a Fork such as Expansion / Explosion . Return of the Wildspeaker is a $1 at CardKingdom and it's mode to draw based on the power of Kalamax can draw a lot of cards.
Instant Forks such as Reverberate are the effects that break Kalamax because they can put infinite +1/+1 counters on him which gives him infinite power and toughness. The way a Fork works with tapped Kalamax can be confusing since it uses the stack, but if you're interested to learn more about this powerful interaction I offer more advice about them.
Springleaf Drum , Holdout Settlement and Survivors' Encampment are budget cards that can tap Kalamax or any other creature you control to make any color of mana. Having ways to tap Kalamax without attacking is helpful because sometimes you can't attack or don't want to attack, would rather keep Kalamax to block, but you still want Kalamax to be tapped.
The precon lacks ramp. Not enough efficient low mana cost budget ramp sources such as Izzet Signet , Simic Signet and Gruul Signet . These two drop Signets can help to cast Kalamax with color fixing and ramp. Most manabases of precons are subpar with lands such as Rupture Spire and can be upgraded with more budget lands that enter the battlefield untapped such as Holdout Settlement , Survivors' Encampment , Yavimaya Coast , Shivan Reef .
I offer more advice including cuts to consider. Would you like more advice? Good luck with your deck.
3 weeks ago
3 weeks ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
1 month ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
1 month ago
If a player controls Riku of Two Reflections , Ral, Storm Conduit , and Twinning Staff , casts an instant or sorcery spell, and then copies that spell three times, once with Riku, once with Ral, and once with the staff, how many additional copies will the staff generate?
2 months ago
I need to put in more protection equipment as you can get set back fairly hard if someone kills Kalamax before you get value. However I only play once a week so I dont get that many games to iron out the wrinkles outside of brainstorming.
Personally I never felt the need for counterspells. They get 0 value off Kalamax & are only relevant to protect Kalamax so Id be better off playing something like Veil of Summer . My playgroup doesnt like playing lame cards such as Torment of Hailfire or aim for Thassa's Oracle + Demonic Consultation combos so usually someone actually needs a boardstate in order to win. I even took out Ral, Storm Conduit because it was just too easy to pull off & unsatisfying. So this deck is more focused on dominating the board to slow down your opponents until you can find your way to a win-con.
If your playgroup enjoys playing cards/combos that require 0 boardstate in order to win, than I would recommend some counterspells